Handle the new MMU states (slow load to fsensor)
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@ -652,6 +652,7 @@ void MMU2::OnMMUProgressMsg(ProgressCode pc){
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// Act accordingly - every status change (even the same state)
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// Act accordingly - every status change (even the same state)
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switch(pc){
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switch(pc){
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case ProgressCode::FeedingToBondtech:
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case ProgressCode::FeedingToBondtech:
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case ProgressCode::FeedingToFSensor:
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if ( loadFilamentStarted )
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if ( loadFilamentStarted )
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{
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{
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switch ( WhereIsFilament() )
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switch ( WhereIsFilament() )
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@ -36,7 +36,10 @@ enum class ProgressCode : uint_fast8_t {
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EjectingFilament, // P24
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EjectingFilament, // P24
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RetractingFromFinda, // P25
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RetractingFromFinda, // P25
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Homing,
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Homing, // P26
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MovingSelector, // P27
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FeedingToFSensor, // P28
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Empty = 0xff // dummy empty state
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Empty = 0xff // dummy empty state
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};
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};
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