Fix issue with Tune item appearing on MMU FW UPDATE screen

This commit is contained in:
Guðni Már Gilbert 2023-08-20 10:28:23 +00:00 committed by DRracer
parent 2a71e681db
commit 7c7d6b1671
1 changed files with 2 additions and 2 deletions

View File

@ -355,9 +355,9 @@ static const char MSG_BTN_RESET_MMU[] PROGMEM_I1 = ISTR("ResetMMU"); ////MSG_BTN
static const char MSG_BTN_UNLOAD[] PROGMEM_I1 = ISTR("Unload"); ////MSG_BTN_UNLOAD c=8
static const char MSG_BTN_LOAD[] PROGMEM_I1 = ISTR("Load"); ////MSG_BTN_LOAD c=8
static const char MSG_BTN_EJECT[] PROGMEM_I1 = ISTR("Eject"); ////MSG_BTN_EJECT c=8
static const char MSG_BTN_TUNE_MMU[] PROGMEM_I1 = ISTR("Tune"); ////MSG_BTN_TUNE_MMU c=8
static const char MSG_BTN_STOP[] PROGMEM_I1 = ISTR("Stop"); ////MSG_BTN_STOP c=8
static const char MSG_BTN_DISABLE_MMU[] PROGMEM_I1 = ISTR("Disable"); ////MSG_BTN_DISABLE_MMU c=8
static const char MSG_BTN_TUNE_MMU[] PROGMEM_I1 = ISTR("Tune"); ////MSG_BTN_TUNE_MMU c=8
static const char MSG_BTN_MORE[] PROGMEM_N1 = "\x06";
// Used to parse the buttons from Btns().
@ -368,9 +368,9 @@ static const char * const btnOperation[] PROGMEM = {
_R(MSG_BTN_UNLOAD),
_R(MSG_BTN_LOAD),
_R(MSG_BTN_EJECT),
_R(MSG_BTN_TUNE_MMU),
_R(MSG_BTN_STOP),
_R(MSG_BTN_DISABLE_MMU),
_R(MSG_BTN_TUNE_MMU),
};
// We have 8 different operations/buttons at this time, so we need at least 4 bits to encode each.