cmake: Define all targets, but only build ALL_MULTILANG by default
ALL_ENGLISH is mostly intended for debugging purposes
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@ -306,15 +306,17 @@ endif()
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# ".po" "" LANG_VARIANTS "${LANG_VARIANTS}") list(SORT LANG_VARIANTS)
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# ".po" "" LANG_VARIANTS "${LANG_VARIANTS}") list(SORT LANG_VARIANTS)
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# message("Languages found: ${LANG_VARIANTS}")
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# message("Languages found: ${LANG_VARIANTS}")
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# Meta target to build absolutely everything
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# Meta targets to build absolutely everything
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add_custom_target(ALL_FIRMWARE)
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add_custom_target(ALL_FIRMWARE)
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add_custom_target(ALL_ENGLISH)
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add_custom_target(ALL_ENGLISH)
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add_custom_target(ALL_MULTILANG)
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add_custom_target(ALL_MULTILANG)
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add_dependencies(ALL_FIRMWARE ALL_ENGLISH ALL_MULTILANG)
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add_dependencies(ALL_FIRMWARE ALL_ENGLISH ALL_MULTILANG)
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set_target_properties(ALL_MULTILANG PROPERTIES EXCLUDE_FROM_ALL FALSE)
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function(add_base_binary variant_name)
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function(add_base_binary variant_name)
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add_executable(${variant_name} ${FW_SOURCES} ${FW_HEADERS}
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add_executable(${variant_name} ${FW_SOURCES} ${FW_HEADERS}
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${VARIANT_CFG_FILE})
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${VARIANT_CFG_FILE})
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set_target_properties(${variant_name} PROPERTIES EXCLUDE_FROM_ALL TRUE)
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target_include_directories(
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target_include_directories(
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${variant_name}
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${variant_name}
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@ -378,8 +380,9 @@ function(fw_add_variant variant_name)
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string(REPLACE "1_75mm_" "" variant_name "${variant_name}")
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string(REPLACE "1_75mm_" "" variant_name "${variant_name}")
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string(REPLACE "-E3Dv6full" "" variant_name "${variant_name}")
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string(REPLACE "-E3Dv6full" "" variant_name "${variant_name}")
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# Single-language build
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set(FW_EN "${variant_name}_EN-only")
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set(FW_EN "${variant_name}_EN-only")
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set(FW_MULTI "${variant_name}_Multilang")
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set(FW_HEX ${CMAKE_BINARY_DIR}/${FN_PREFIX}-${FW_EN}.hex)
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add_base_binary(${FW_EN})
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add_base_binary(${FW_EN})
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# target_compile_options(${variant_name} PRIVATE) # turn this on for lolz
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# target_compile_options(${variant_name} PRIVATE) # turn this on for lolz
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@ -390,17 +393,14 @@ function(fw_add_variant variant_name)
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TARGET ${FW_EN}
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TARGET ${FW_EN}
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POST_BUILD
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POST_BUILD
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COMMAND ${CMAKE_OBJCOPY} -O ihex ${CMAKE_CURRENT_BINARY_DIR}/${FW_EN}
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COMMAND ${CMAKE_OBJCOPY} -O ihex ${CMAKE_CURRENT_BINARY_DIR}/${FW_EN}
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${CMAKE_BINARY_DIR}/${FN_PREFIX}-${FW_EN}.hex
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${FW_HEX}
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BYPRODUCTS ${CMAKE_BINARY_DIR}/${FN_PREFIX}-${FW_EN}.hex
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BYPRODUCTS ${FW_HEX}
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COMMENT "Generating ${variant_name} hex")
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COMMENT "Generating ${FW_EN}.hex")
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add_dependencies(ALL_ENGLISH "${FW_EN}")
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add_dependencies(ALL_ENGLISH ${FW_EN})
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if(NOT SECONDARY_LANGUAGES)
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# Multi-language build/s
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return() # Done, if no languages there's nothing else to do.
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add_base_binary(${FW_MULTI})
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else()
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target_compile_definitions(${FW_MULTI} PUBLIC LANG_MODE=1)
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add_base_binary(${FW_MULTI})
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target_compile_definitions(${FW_MULTI} PUBLIC LANG_MODE=1)
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endif()
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# Construct language map
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# Construct language map
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set(LANG_TMP_DIR ${CMAKE_BINARY_DIR}/${variant_name}/lang)
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set(LANG_TMP_DIR ${CMAKE_BINARY_DIR}/${variant_name}/lang)
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@ -441,8 +441,8 @@ function(fw_add_variant variant_name)
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DEPENDS ${LANG_MAP}
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DEPENDS ${LANG_MAP}
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COMMENT "Generating ${variant_name}_${LANG}.bin from .po")
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COMMENT "Generating ${variant_name}_${LANG}.bin from .po")
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list(APPEND LANG_BINS ${LANG_BIN})
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list(APPEND LANG_BINS ${LANG_BIN})
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endforeach()
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endforeach()
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string(FIND ${variant_name} "MK3" HAS_XFLASH)
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string(FIND ${variant_name} "MK3" HAS_XFLASH)
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if(${HAS_XFLASH} GREATER_EQUAL 0)
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if(${HAS_XFLASH} GREATER_EQUAL 0)
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add_custom_command(
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add_custom_command(
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