Fix long-press LCD inactivity timeout
Fixes #3715 When a long-press is triggered, the LCD inactivity timer needs to be restarted. This is done with lcd_timeoutToStatus.start() This also fixes situations where a long-press is triggered, and the timer times out immediately (because it was not reset properly) Change in memory: Flash: +8 bytes SRAM: 0 bytes
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@ -7582,7 +7582,10 @@ uint8_t get_message_level()
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void menu_lcd_longpress_func(void)
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void menu_lcd_longpress_func(void)
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{
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{
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backlight_wake();
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// Wake up the LCD backlight and,
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// start LCD inactivity timer
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lcd_timeoutToStatus.start();
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backlight_wake();
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if (homing_flag || mesh_bed_leveling_flag || menu_menu == lcd_babystep_z || menu_menu == lcd_move_z || menu_block_mask != MENU_BLOCK_NONE)
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if (homing_flag || mesh_bed_leveling_flag || menu_menu == lcd_babystep_z || menu_menu == lcd_move_z || menu_block_mask != MENU_BLOCK_NONE)
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{
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{
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// disable longpress during re-entry, while homing, calibration or if a serious error
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// disable longpress during re-entry, while homing, calibration or if a serious error
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