mbl.get_z() optimizations

Those constrains on t and s were useless.

flash: -294
This commit is contained in:
Alex Voinea 2023-05-07 01:00:55 +02:00
parent dd1bde74dc
commit aba0450615
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GPG Key ID: 37EDFD565CB33BAD
1 changed files with 7 additions and 23 deletions

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@ -19,38 +19,22 @@ float mesh_bed_leveling::get_z(float x, float y) {
if (i < 0) {
i = 0;
s = (x - MESH_MIN_X) / MESH_X_DIST;
if (s > 1.f)
s = 1.f;
}
else if (i > MESH_NUM_X_POINTS - 2) {
i = MESH_NUM_X_POINTS - 2;
s = (x - get_x(i)) / MESH_X_DIST;
if (s < 0)
s = 0;
} else {
if (i > MESH_NUM_X_POINTS - 2) {
i = MESH_NUM_X_POINTS - 2;
}
s = (x - get_x(i)) / MESH_X_DIST;
if (s < 0)
s = 0;
else if (s > 1.f)
s = 1.f;
}
j = int(floor((y - MESH_MIN_Y) / MESH_Y_DIST));
if (j < 0) {
j = 0;
t = (y - MESH_MIN_Y) / MESH_Y_DIST;
if (t > 1.f)
t = 1.f;
} else if (j > MESH_NUM_Y_POINTS - 2) {
j = MESH_NUM_Y_POINTS - 2;
t = (y - get_y(j)) / MESH_Y_DIST;
if (t < 0)
t = 0;
} else {
if (j > MESH_NUM_Y_POINTS - 2) {
j = MESH_NUM_Y_POINTS - 2;
}
t = (y - get_y(j)) / MESH_Y_DIST;
if (t < 0)
t = 0;
else if (t > 1.f)
t = 1.f;
}
float si = 1.f-s;