Ensure babystep_apply|undo always uses the planner

The code around these calls _requires_ that the steps are immediately
processed and/or added to the subsequent planner moves.

The only part that doesn't care about immediate insertion is the
direct user-insertion though the lcd encoder.
This commit is contained in:
Yuri D'Elia 2019-07-16 16:17:52 +02:00
parent ffae16bf95
commit c241adec5f
2 changed files with 2 additions and 14 deletions

View File

@ -2722,8 +2722,7 @@ static void gcode_G28(bool home_x_axis, long home_x_value, bool home_y_axis, lon
current_position[Z_AXIS] = st_get_position_mm(Z_AXIS);
#endif
// Reset baby stepping to zero, if the babystepping has already been loaded before. The babystepsTodo value will be
// consumed during the first movements following this statement.
// Reset baby stepping to zero, if the babystepping has already been loaded before.
if (home_z)
babystep_undo();
@ -5161,8 +5160,7 @@ if(eSoundMode!=e_SOUND_MODE_SILENT)
mbl.reset(); //reset mesh bed leveling
// Reset baby stepping to zero, if the babystepping has already been loaded before. The babystepsTodo value will be
// consumed during the first movements following this statement.
// Reset baby stepping to zero, if the babystepping has already been loaded before.
babystep_undo();
// Cycle through all points and probe them

View File

@ -3030,8 +3030,6 @@ static void shift_z(float delta)
plan_set_z_position(current_position[Z_AXIS]);
}
#define BABYSTEP_LOADZ_BY_PLANNER
// Number of baby steps applied
static int babystepLoadZ = 0;
@ -3062,20 +3060,12 @@ void babystep_load()
void babystep_apply()
{
babystep_load();
#ifdef BABYSTEP_LOADZ_BY_PLANNER
shift_z(- float(babystepLoadZ) / float(cs.axis_steps_per_unit[Z_AXIS]));
#else
babystepsTodoZadd(babystepLoadZ);
#endif /* BABYSTEP_LOADZ_BY_PLANNER */
}
void babystep_undo()
{
#ifdef BABYSTEP_LOADZ_BY_PLANNER
shift_z(float(babystepLoadZ) / float(cs.axis_steps_per_unit[Z_AXIS]));
#else
babystepsTodoZsubtract(babystepLoadZ);
#endif /* BABYSTEP_LOADZ_BY_PLANNER */
babystepLoadZ = 0;
}