Fix blank LCD issue

This commit is contained in:
Guðni Már Gilbert 2023-01-07 16:10:10 +00:00 committed by DRracer
parent 76d1f28c14
commit d3aa40a575
1 changed files with 4 additions and 8 deletions

View File

@ -214,7 +214,6 @@ bool MMU2::WaitForMMUReady(){
bool MMU2::RetryIfPossible(uint16_t ec){
if( retryAttempts ){
SERIAL_ECHOPGM("retryAttempts=");SERIAL_ECHOLN((uint16_t)retryAttempts);
SetButtonResponse(ButtonOperations::Retry);
// check, that Retry is actually allowed on that operation
if( ButtonAvailable(ec) != NoButton ){
@ -684,17 +683,14 @@ void MMU2::CheckUserInput(){
// we'll actually wait for it automagically in manage_response and after it finishes correctly,
// we'll issue another command (like toolchange)
logic.ClearPrinterError();
lastErrorSource = ErrorSourceMMU; // this seems to help clearing the error screen
}
ResumeHotendTemp(); // Recover the hotend temp before we attempt to do anything else...
// In case of LOAD_TO_EXTRUDER_FAILED sending a button into the MMU has an interesting side effect
// - it triggers the standalone LoadFilament function on the current active slot.
// Considering the fact, that we are recovering from a failed load to extruder, this side effect is actually quite beneficial
// - it checks if the filament is correctly loaded in the MMU (we assume the user was playing with the filament to recover from the failed load)
// Moreover, the "button" makes all the nice things like temp recovery
Button(btn);
if (mmu2.MMULastErrorSource() == MMU2::ErrorSourceMMU) {
// Do not send a button to the MMU unless the MMU is in error state
Button(btn);
}
// A quick hack: for specific error codes move the E-motor every time.
// Not sure if we can rely on the fsensor.