optimisation: Remove unused Z offset
Frees up some SRAM Change in memory: Flash: 0 bytes SRAM: -4 bytes
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@ -267,7 +267,7 @@ const char axis_codes[NUM_AXIS] = {'X', 'Y', 'Z', 'E'};
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float destination[NUM_AXIS] = { 0.0, 0.0, 0.0, 0.0};
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// For tracing an arc
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static float offset[3] = {0.0, 0.0, 0.0};
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static float offset[2] = {0.0, 0.0};
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// Current feedrate
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float feedrate = 1500.0;
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