Exit the _lcd_move* menus when homing/leveling
Instead of resetting the encoder status when homing or leveling, simply exit the move/liveZ menu. When transitioning from idle->printing, axis move shouldn't be allowed as it would insert moves during a print. This is always wrong. The menu must be always dismissed. Instead of checking all places where the menu could be active, automatically dimiss the menu from within _lcd_move when homing/MBL is happening. The long-push function and the settings menu checks if "axis move" is possible, and thus prevent the user to re-enter the menu already. When doing the first layer calibration, the _lcd_babystep_z is automatically brought back after MBL has completed. Technically we should do the same when entering/exiting the paused state in _lcd_move. However, it's better to dismiss _any_ menu in stop_and_save_print_to_ram/restore_print_from_ram_and_continue instead. To be done later...
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@ -2850,6 +2850,13 @@ void lcd_menu_statistics()
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static void _lcd_move(const char *name, int axis, int min, int max)
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{
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if (homing_flag || mesh_bed_leveling_flag)
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{
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// printer entered a new state where axis move is forbidden
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menu_back();
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return;
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}
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typedef struct
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{ // 2bytes total
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bool initialized; // 1byte
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@ -3071,6 +3078,13 @@ static void lcd_move_z() {
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*/
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static void lcd_babystep_z()
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{
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if (homing_flag || mesh_bed_leveling_flag)
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{
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// printer changed to a new state where live Z is forbidden
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menu_back();
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return;
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}
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typedef struct
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{
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int8_t status;
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@ -3106,9 +3120,8 @@ static void lcd_babystep_z()
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lcd_timeoutToStatus.start();
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}
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if (lcd_encoder != 0)
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if (lcd_encoder != 0)
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{
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if (homing_flag || mesh_bed_leveling_flag) lcd_encoder = 0;
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_md->babystepMemZ += (int)lcd_encoder;
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if (_md->babystepMemZ < Z_BABYSTEP_MIN) _md->babystepMemZ = Z_BABYSTEP_MIN; //-3999 -> -9.99 mm
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