#!/usr/bin/env python3 import xml.etree.ElementTree as ET import os import sys class CustomCharacter: def __init__(self, utf, charListIndex, alternate = None): self.utf = utf self.charListIndex = charListIndex self.alternate = alternate FONT_TABLE = [ CustomCharacter('🄷', 0, 'H'), CustomCharacter('°', 1, '\\xdf'), CustomCharacter('🌡', 2, 'h'), CustomCharacter('⬏', 3, '^'), CustomCharacter('🔃', 4, '\\xf3'), CustomCharacter('🗀', 5, '\\xdb'), CustomCharacter('»', 6, '>'), CustomCharacter('🕑', 7, '\\xe5'), CustomCharacter('⏬', 8, '\\x7e'), CustomCharacter('✔', 9, '\\x7e'), CustomCharacter('á', 16, 'a'), CustomCharacter('Á', 24, 'A'), CustomCharacter('à', 17, 'a'), CustomCharacter('â', 18, 'a'), CustomCharacter('Ä', 27, '\\xd1'), CustomCharacter('å', 20, 'a'), CustomCharacter('Å', 28, 'A'), CustomCharacter('æ', 21, '\\xd1'), CustomCharacter('ą', 22, 'a'), CustomCharacter('Ą', 30, 'A'), CustomCharacter('ă', 23, 'a'), CustomCharacter('Ă', 31, 'A'), CustomCharacter('ć', 32, 'c'), CustomCharacter('ć', 32, 'c'), CustomCharacter('č', 34, 'c'), CustomCharacter('ď', 40, 'd'), CustomCharacter('é', 44, 'e'), CustomCharacter('è', 45, 'e'), CustomCharacter('ě', 47, 'e'), CustomCharacter('ę', 49, 'e'), CustomCharacter('É', 52, 'E'), CustomCharacter('í', 60, 'i'), CustomCharacter('î', 62, 'i'), CustomCharacter('Î', 66, 'I'), CustomCharacter('ĺ', 68, 'l'), CustomCharacter('ł', 69, 'l'), CustomCharacter('ľ', 70, 'l'), CustomCharacter('Ł', 73, 'L'), CustomCharacter('Ľ', 74, 'L'), CustomCharacter('ń', 76, 'n'), CustomCharacter('ň', 77, 'n'), CustomCharacter('ñ', 78, 'n'), CustomCharacter('ó', 84, 'o'), CustomCharacter('ò', 85, 'o'), CustomCharacter('ô', 86, 'o'), CustomCharacter('ø', 88, 'o'), CustomCharacter('ő', 90, 'o'), CustomCharacter('ř', 101, 'r'), CustomCharacter('ś', 108, 's'), CustomCharacter('š', 109, 's'), CustomCharacter('ș', 110, 's'), CustomCharacter('ß', 111, 's'), CustomCharacter('ť', 116, 't'), CustomCharacter('ț', 117, 't'), CustomCharacter('Ț', 119, 'T'), CustomCharacter('ú', 120, 'u'), CustomCharacter('ů', 123, 'u'), CustomCharacter('ű', 124, 'u'), CustomCharacter('ý', 136, 'y'), CustomCharacter('ź', 140, 'z'), CustomCharacter('ž', 141, 'z'), CustomCharacter('ż', 142, 'z'), ] BUILTIN_CHARS = { '\x7e': '→', '\x7f': '←', '\xe1': 'ä', '\xe4': 'µ', #on keyboard AltGr+m it is \xC2\xB5 '\xef': 'ö', '\xf5': 'ü', '\xff': '█', } # Mapping from LCD source encoding to unicode characters CUSTOM_CHARS = {} for index in range(len(FONT_TABLE)): CUSTOM_CHARS.update({chr(index + 0x80): FONT_TABLE[index].utf}) CUSTOM_CHARS.update(BUILTIN_CHARS) def generateLineInTable(index, chars): pixels = chars[FONT_TABLE[index].charListIndex]["PIXELS"].split(',') # Generate the rows binary data rows = [] for i in range(8): rows.append(0) for j in range(5): rows[i] |= (1 << (5 - j - 1)) if pixels[j * 8 + i] == "0" else 0 # compress the rows data colByte = 0 compressedRows = [] for i in range(4): rowByte = ((rows[i * 2 + 1] >> 1) & 0xF) | (((rows[i * 2 + 0] >> 1) & 0xF) << 4) colByte |= (1 << i * 2 + 0) if (rows[i * 2 + 0] & 0x1) else 0 colByte |= (1 << i * 2 + 1) if (rows[i * 2 + 1] & 0x1) else 0 compressedRows.append(rowByte) line = f"{{0x{colByte:02X}, {{" for r in compressedRows: line += f"0x{r:02X}, " line += f"}}, '{FONT_TABLE[index].alternate}'}}, // index=0x{index + 0x80:02X}, utf8='{FONT_TABLE[index].utf}'" return line def generateFont(): tree = ET.parse(os.path.join(sys.path[0], "Prusa.lcd")) root = tree.getroot() CharList = [Char.attrib for Char in root.iter("CHAR")] f = open(os.path.join(sys.path[0], "../../Firmware/FontTable.h"), "w", encoding='utf8') for index in range(len(FONT_TABLE)): f.write(generateLineInTable(index, CharList) + '\n') f.close() def main(): generateFont() if __name__ == "__main__": exit(main())