709 lines
25 KiB
C++
709 lines
25 KiB
C++
#include "mmu2_protocol_logic.h"
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#include "mmu2_log.h"
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#include "mmu2_fsensor.h"
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#include "system_timer.h"
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#include <string.h>
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namespace MMU2 {
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static constexpr uint8_t supportedMmuFWVersionMajor = 2;
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static constexpr uint8_t supportedMmuFWVersionMinor = 0;
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static constexpr uint8_t supportedMmuFWVersionBuild = 19;
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StepStatus ProtocolLogicPartBase::ProcessFINDAReqSent(StepStatus finishedRV, State nextState){
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if (auto expmsg = logic->ExpectingMessage(linkLayerTimeout); expmsg != MessageReady)
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return expmsg;
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logic->findaPressed = logic->rsp.paramValue;
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state = nextState;
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return finishedRV;
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}
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void ProtocolLogicPartBase::CheckAndReportAsyncEvents(){
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// even when waiting for a query period, we need to report a change in filament sensor's state
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// - it is vital for a precise synchronization of moves of the printer and the MMU
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uint8_t fs = (uint8_t)WhereIsFilament();
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if( fs != logic->lastFSensor ){
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SendAndUpdateFilamentSensor();
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}
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}
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void ProtocolLogicPartBase::SendQuery(){
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logic->SendMsg(RequestMsg(RequestMsgCodes::Query, 0));
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state = State::QuerySent;
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}
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void ProtocolLogicPartBase::SendFINDAQuery(){
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logic->SendMsg(RequestMsg(RequestMsgCodes::Finda, 0 ) );
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state = State::FINDAReqSent;
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}
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void ProtocolLogicPartBase::SendAndUpdateFilamentSensor(){
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logic->SendMsg(RequestMsg(RequestMsgCodes::FilamentSensor, logic->lastFSensor = (uint8_t)WhereIsFilament() ) );
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state = State::FilamentSensorStateSent;
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}
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void ProtocolLogicPartBase::SendButton(uint8_t btn){
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logic->SendMsg(RequestMsg(RequestMsgCodes::Button, btn));
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state = State::ButtonSent;
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}
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void ProtocolLogicPartBase::SendVersion(uint8_t stage) {
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logic->SendMsg(RequestMsg(RequestMsgCodes::Version, stage));
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state = (State)((uint_fast8_t)State::S0Sent + stage);
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}
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// searches for "ok\n" in the incoming serial data (that's the usual response of the old MMU FW)
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struct OldMMUFWDetector {
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uint8_t ok;
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inline constexpr OldMMUFWDetector():ok(0) { }
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enum class State : uint8_t { MatchingPart, SomethingElse, Matched };
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/// @returns true when "ok\n" gets detected
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State Detect(uint8_t c){
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// consume old MMU FW's data if any -> avoid confusion of protocol decoder
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if(ok == 0 && c == 'o'){
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++ok;
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return State::MatchingPart;
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} else if(ok == 1 && c == 'k'){
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++ok;
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return State::MatchingPart;
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} else if(ok == 2 && c == '\n'){
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return State::Matched;
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}
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return State::SomethingElse;
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}
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};
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StepStatus ProtocolLogic::ExpectingMessage(uint32_t timeout) {
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int bytesConsumed = 0;
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int c = -1;
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OldMMUFWDetector oldMMUh4x0r; // old MMU FW hacker ;)
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// try to consume as many rx bytes as possible (until a message has been completed)
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while((c = uart->read()) >= 0){
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++bytesConsumed;
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RecordReceivedByte(c);
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switch (protocol.DecodeResponse(c)) {
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case DecodeStatus::MessageCompleted:
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rsp = protocol.GetResponseMsg();
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LogResponse();
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RecordUARTActivity(); // something has happened on the UART, update the timeout record
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return MessageReady;
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case DecodeStatus::NeedMoreData:
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break;
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case DecodeStatus::Error:{
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// consume old MMU FW's data if any -> avoid confusion of protocol decoder
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auto old = oldMMUh4x0r.Detect(c);
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if( old == OldMMUFWDetector::State::Matched ){
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// hack bad FW version - BEWARE - we silently assume that the first query is an "S0"
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// The old MMU FW responds with "ok\n" and we fake the response to a bad FW version at this spot
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rsp = ResponseMsg(RequestMsg(RequestMsgCodes::Version, 0), ResponseMsgParamCodes::Accepted, 0);
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return MessageReady;
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} else if( old == OldMMUFWDetector::State::MatchingPart ){
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break;
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}
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}
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// otherwise [[fallthrough]]
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default:
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RecordUARTActivity(); // something has happened on the UART, update the timeout record
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return ProtocolError;
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}
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}
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if( bytesConsumed != 0 ){
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RecordUARTActivity(); // something has happened on the UART, update the timeout record
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return Processing; // consumed some bytes, but message still not ready
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} else if (Elapsed(timeout)) {
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return CommunicationTimeout;
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}
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return Processing;
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}
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void ProtocolLogic::SendMsg(RequestMsg rq) {
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uint8_t txbuff[Protocol::MaxRequestSize()];
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uint8_t len = Protocol::EncodeRequest(rq, txbuff);
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uart->write(txbuff, len);
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LogRequestMsg(txbuff, len);
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RecordUARTActivity();
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}
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void StartSeq::Restart() {
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retries = maxRetries;
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SendVersion(0);
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}
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StepStatus StartSeq::Step() {
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if (auto expmsg = logic->ExpectingMessage(linkLayerTimeout); expmsg != MessageReady)
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return expmsg;
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// solve initial handshake
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switch (state) {
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case State::S0Sent: // received response to S0 - major
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if( logic->rsp.request.code != RequestMsgCodes::Version || logic->rsp.request.value != 0 ){
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// got a response to something else - protocol corruption probably, repeat the query
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SendVersion(0);
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} else {
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logic->mmuFwVersionMajor = logic->rsp.paramValue;
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if (logic->mmuFwVersionMajor != supportedMmuFWVersionMajor) {
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if( --retries == 0){
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// if (--retries == 0) has a specific meaning - since we are losing bytes on the UART for no obvious reason
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// it can happen, that the reported version number is not complete - i.e. "1" instead of "19"
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// Therefore we drop the MMU only if we run out of retries for this very reason.
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// There is a limited amount of retries per the whole start seq.
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// We also must be able to actually detect an unsupported MMU FW version, so the amount of retries shall be kept small.
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return VersionMismatch;
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} else {
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SendVersion(0);
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}
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} else {
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logic->dataTO.Reset(); // got meaningful response from the MMU, stop data layer timeout tracking
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SendVersion(1);
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}
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}
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break;
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case State::S1Sent: // received response to S1 - minor
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if( logic->rsp.request.code != RequestMsgCodes::Version || logic->rsp.request.value != 1 ){
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// got a response to something else - protocol corruption probably, repeat the query OR restart the comm by issuing S0?
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SendVersion(1);
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} else {
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logic->mmuFwVersionMinor = logic->rsp.paramValue;
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if (logic->mmuFwVersionMinor != supportedMmuFWVersionMinor){
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if( --retries == 0) {
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return VersionMismatch;
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} else {
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SendVersion(1);
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}
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} else {
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SendVersion(2);
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}
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}
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break;
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case State::S2Sent: // received response to S2 - revision
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if( logic->rsp.request.code != RequestMsgCodes::Version || logic->rsp.request.value != 2 ){
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// got a response to something else - protocol corruption probably, repeat the query OR restart the comm by issuing S0?
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SendVersion(2);
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} else {
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logic->mmuFwVersionBuild = logic->rsp.paramValue;
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if (logic->mmuFwVersionBuild < supportedMmuFWVersionBuild){
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if( --retries == 0 ) {
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return VersionMismatch;
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} else {
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SendVersion(2);
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}
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} else {
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// Start General Interrogation after line up.
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// For now we just send the state of the filament sensor, but we may request
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// data point states from the MMU as well. TBD in the future, especially with another protocol
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SendAndUpdateFilamentSensor();
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}
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}
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break;
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case State::FilamentSensorStateSent:
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state = State::Ready;
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logic->SwitchFromStartToIdle();
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return Processing; // Returning Finished is not a good idea in case of a fast error recovery
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// - it tells the printer, that the command which experienced a protocol error and recovered successfully actually terminated.
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// In such a case we must return "Processing" in order to keep the MMU state machine running and prevent the printer from executing next G-codes.
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break;
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case State::RecoveringProtocolError:
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// timer elapsed, clear the input buffer
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while (logic->uart->read() >= 0)
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;
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SendVersion(0);
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break;
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default:
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return VersionMismatch;
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}
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return Processing;
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}
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void DelayedRestart::Restart() {
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state = State::RecoveringProtocolError;
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}
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StepStatus DelayedRestart::Step() {
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switch (state) {
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case State::RecoveringProtocolError:
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if (logic->Elapsed(heartBeatPeriod)) { // this basically means, that we are waiting until there is some traffic on
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while (logic->uart->read() != -1)
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; // clear the input buffer
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// switch to StartSeq
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logic->Start();
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}
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return Processing;
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break;
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default:
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break;
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}
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return Finished;
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}
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void Command::Restart() {
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state = State::CommandSent;
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logic->SendMsg(logic->command.rq);
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}
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StepStatus Command::Step() {
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switch (state) {
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case State::CommandSent: {
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if (auto expmsg = logic->ExpectingMessage(linkLayerTimeout); expmsg != MessageReady)
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return expmsg;
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switch (logic->rsp.paramCode) { // the response should be either accepted or rejected
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case ResponseMsgParamCodes::Accepted:
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logic->progressCode = ProgressCode::OK;
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logic->errorCode = ErrorCode::RUNNING;
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state = State::Wait;
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break;
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case ResponseMsgParamCodes::Rejected:
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// rejected - should normally not happen, but report the error up
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logic->progressCode = ProgressCode::OK;
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logic->errorCode = ErrorCode::PROTOCOL_ERROR;
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return CommandRejected;
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default:
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return ProtocolError;
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}
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} break;
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case State::Wait:
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if (logic->Elapsed(heartBeatPeriod)) {
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SendQuery();
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} else {
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// even when waiting for a query period, we need to report a change in filament sensor's state
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// - it is vital for a precise synchronization of moves of the printer and the MMU
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CheckAndReportAsyncEvents();
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}
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break;
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case State::QuerySent:
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if (auto expmsg = logic->ExpectingMessage(linkLayerTimeout); expmsg != MessageReady)
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return expmsg;
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[[fallthrough]];
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case State::ContinueFromIdle:
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switch (logic->rsp.paramCode) {
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case ResponseMsgParamCodes::Processing:
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logic->progressCode = static_cast<ProgressCode>(logic->rsp.paramValue);
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logic->errorCode = ErrorCode::OK;
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SendAndUpdateFilamentSensor(); // keep on reporting the state of fsensor regularly
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break;
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case ResponseMsgParamCodes::Error:
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// in case of an error the progress code remains as it has been before
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logic->errorCode = static_cast<ErrorCode>(logic->rsp.paramValue);
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// keep on reporting the state of fsensor regularly even in command error state
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// - the MMU checks FINDA and fsensor even while recovering from errors
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SendAndUpdateFilamentSensor();
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return CommandError;
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case ResponseMsgParamCodes::Button:
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// The user pushed a button on the MMU. Save it, do what we need to do
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// to prepare, then pass it back to the MMU so it can work its magic.
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logic->buttonCode = static_cast<Buttons>(logic->rsp.paramValue);
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SendAndUpdateFilamentSensor();
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return ButtonPushed;
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case ResponseMsgParamCodes::Finished:
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logic->progressCode = ProgressCode::OK;
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state = State::Ready;
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return Finished;
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default:
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return ProtocolError;
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}
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break;
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case State::FilamentSensorStateSent:
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if (auto expmsg = logic->ExpectingMessage(linkLayerTimeout); expmsg != MessageReady)
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return expmsg;
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SendFINDAQuery();
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break;
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case State::FINDAReqSent:
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return ProcessFINDAReqSent(Processing, State::Wait);
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case State::ButtonSent:{
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// button is never confirmed ... may be it should be
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if (auto expmsg = logic->ExpectingMessage(linkLayerTimeout); expmsg != MessageReady)
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return expmsg;
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if (logic->rsp.paramCode == ResponseMsgParamCodes::Accepted) {
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// Button was accepted, decrement the retry.
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mmu2.DecrementRetryAttempts();
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}
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SendAndUpdateFilamentSensor();
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} break;
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default:
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return ProtocolError;
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}
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return Processing;
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}
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void Idle::Restart() {
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state = State::Ready;
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}
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StepStatus Idle::Step() {
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switch (state) {
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case State::Ready: // check timeout
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if (logic->Elapsed(heartBeatPeriod)) {
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SendQuery();
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return Processing;
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}
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break;
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case State::QuerySent: // check UART
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if (auto expmsg = logic->ExpectingMessage(linkLayerTimeout); expmsg != MessageReady)
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return expmsg;
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// If we are accidentally in Idle and we receive something like "T0 P1" - that means the communication dropped out while a command was in progress.
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// That causes no issues here, we just need to switch to Command processing and continue there from now on.
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// The usual response in this case should be some command and "F" - finished - that confirms we are in an Idle state even on the MMU side.
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switch( logic->rsp.request.code ){
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case RequestMsgCodes::Cut:
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case RequestMsgCodes::Eject:
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case RequestMsgCodes::Load:
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case RequestMsgCodes::Mode:
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case RequestMsgCodes::Tool:
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case RequestMsgCodes::Unload:
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if( logic->rsp.paramCode != ResponseMsgParamCodes::Finished ){
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logic->SwitchFromIdleToCommand();
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return Processing;
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}
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break;
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case RequestMsgCodes::Reset:
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// this one is kind of special
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// we do not transfer to any "running" command (i.e. we stay in Idle),
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// but in case there is an error reported we must make sure it gets propagated
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switch( logic->rsp.paramCode ){
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case ResponseMsgParamCodes::Processing:
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// @@TODO we may actually use this branch to report progress of manual operation on the MMU
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// The MMU sends e.g. X0 P27 after its restart when the user presses an MMU button to move the Selector
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// For now let's behave just like "finished"
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case ResponseMsgParamCodes::Finished:
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logic->errorCode = ErrorCode::OK;
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break;
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default:
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logic->errorCode = static_cast<ErrorCode>(logic->rsp.paramValue);
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SendFINDAQuery(); // continue Idle state without restarting the communication
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return CommandError;
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}
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break;
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default:
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break;
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}
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SendFINDAQuery();
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return Processing;
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break;
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case State::FINDAReqSent:
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return ProcessFINDAReqSent(Finished, State::Ready);
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default:
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return ProtocolError;
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}
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// The "return Finished" in this state machine requires a bit of explanation:
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// The Idle state either did nothing (still waiting for the heartbeat timeout)
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// or just successfully received the answer to Q0, whatever that was.
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// In both cases, it is ready to hand over work to a command or something else,
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// therefore we are returning Finished (also to exit mmu_loop() and unblock Marlin's loop!).
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// If there is no work, we'll end up in the Idle state again
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// and we'll send the heartbeat message after the specified timeout.
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return Finished;
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}
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ProtocolLogic::ProtocolLogic(MMU2Serial *uart)
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: stopped(this)
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, startSeq(this)
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, delayedRestart(this)
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, idle(this)
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, command(this)
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, currentState(&stopped)
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, plannedRq(RequestMsgCodes::unknown, 0)
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, lastUARTActivityMs(0)
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, dataTO()
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, rsp(RequestMsg(RequestMsgCodes::unknown, 0), ResponseMsgParamCodes::unknown, 0)
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, state(State::Stopped)
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, lrb(0)
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, uart(uart)
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, errorCode(ErrorCode::OK)
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, progressCode(ProgressCode::OK)
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, buttonCode(NoButton)
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, lastFSensor((uint8_t)WhereIsFilament())
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, findaPressed(false)
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, mmuFwVersionMajor(0)
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, mmuFwVersionMinor(0)
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, mmuFwVersionBuild(0)
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{}
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void ProtocolLogic::Start() {
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state = State::InitSequence;
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currentState = &startSeq;
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protocol.ResetResponseDecoder(); // important - finished delayed restart relies on this
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startSeq.Restart();
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}
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void ProtocolLogic::Stop() {
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state = State::Stopped;
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currentState = &stopped;
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}
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void ProtocolLogic::ToolChange(uint8_t slot) {
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PlanGenericRequest(RequestMsg(RequestMsgCodes::Tool, slot));
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}
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void ProtocolLogic::UnloadFilament() {
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PlanGenericRequest(RequestMsg(RequestMsgCodes::Unload, 0));
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}
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void ProtocolLogic::LoadFilament(uint8_t slot) {
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PlanGenericRequest(RequestMsg(RequestMsgCodes::Load, slot));
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}
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void ProtocolLogic::EjectFilament(uint8_t slot) {
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PlanGenericRequest(RequestMsg(RequestMsgCodes::Eject, slot));
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}
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void ProtocolLogic::CutFilament(uint8_t slot){
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PlanGenericRequest(RequestMsg(RequestMsgCodes::Cut, slot));
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}
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void ProtocolLogic::ResetMMU() {
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PlanGenericRequest(RequestMsg(RequestMsgCodes::Reset, 0));
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}
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void ProtocolLogic::Button(uint8_t index){
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PlanGenericRequest(RequestMsg(RequestMsgCodes::Button, index));
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}
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void ProtocolLogic::Home(uint8_t mode){
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PlanGenericRequest(RequestMsg(RequestMsgCodes::Home, mode));
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}
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void ProtocolLogic::PlanGenericRequest(RequestMsg rq) {
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plannedRq = rq;
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if( ! currentState->ExpectsResponse() ){
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ActivatePlannedRequest();
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} // otherwise wait for an empty window to activate the request
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}
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bool ProtocolLogic::ActivatePlannedRequest(){
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if( plannedRq.code == RequestMsgCodes::Button ){
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// only issue the button to the MMU and do not restart the state machines
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// @@TODO - this is not completely correct, but it does the job.
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// In Idle mode the command part is not active, but we still need button handling in Idle mode (resolve MMU init errors)
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// -> command.SendButton is not correct, but it sends the message and everything works (for now)
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command.SendButton(plannedRq.value);
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plannedRq = RequestMsg(RequestMsgCodes::unknown, 0);
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return true;
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} else if( plannedRq.code != RequestMsgCodes::unknown ){
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currentState = &command;
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command.SetRequestMsg(plannedRq);
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plannedRq = RequestMsg(RequestMsgCodes::unknown, 0);
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command.Restart();
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return true;
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}
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return false;
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}
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void ProtocolLogic::SwitchFromIdleToCommand(){
|
|
currentState = &command;
|
|
command.SetRequestMsg(rsp.request);
|
|
// we are recovering from a communication drop out, the command is already running
|
|
// and we have just received a response to a Q0 message about a command progress
|
|
command.ContinueFromIdle();
|
|
}
|
|
|
|
void ProtocolLogic::SwitchToIdle() {
|
|
state = State::Running;
|
|
currentState = &idle;
|
|
idle.Restart();
|
|
}
|
|
|
|
void ProtocolLogic::SwitchFromStartToIdle(){
|
|
state = State::Running;
|
|
currentState = &idle;
|
|
idle.Restart();
|
|
idle.SendQuery(); // force sending Q0 immediately
|
|
idle.state = Idle::State::QuerySent;
|
|
}
|
|
|
|
bool ProtocolLogic::Elapsed(uint32_t timeout) const {
|
|
return _millis() >= (lastUARTActivityMs + timeout);
|
|
}
|
|
|
|
void ProtocolLogic::RecordUARTActivity() {
|
|
lastUARTActivityMs = _millis();
|
|
}
|
|
|
|
void ProtocolLogic::RecordReceivedByte(uint8_t c){
|
|
lastReceivedBytes[lrb] = c;
|
|
lrb = (lrb+1) % lastReceivedBytes.size();
|
|
}
|
|
|
|
constexpr char NibbleToChar(uint8_t c){
|
|
switch (c) {
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
case 4:
|
|
case 5:
|
|
case 6:
|
|
case 7:
|
|
case 8:
|
|
case 9:
|
|
return c + '0';
|
|
case 10:
|
|
case 11:
|
|
case 12:
|
|
case 13:
|
|
case 14:
|
|
case 15:
|
|
return (c - 10) + 'a';
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void ProtocolLogic::FormatLastReceivedBytes(char *dst){
|
|
for(uint8_t i = 0; i < lastReceivedBytes.size(); ++i){
|
|
uint8_t b = lastReceivedBytes[ (lrb-i-1) % lastReceivedBytes.size() ];
|
|
dst[i*3] = NibbleToChar(b >> 4);
|
|
dst[i*3+1] = NibbleToChar(b & 0xf);
|
|
dst[i*3+2] = ' ';
|
|
}
|
|
dst[ (lastReceivedBytes.size() - 1) * 3 + 2] = 0; // terminate properly
|
|
}
|
|
|
|
void ProtocolLogic::FormatLastResponseMsgAndClearLRB(char *dst){
|
|
*dst++ = '<';
|
|
for(uint8_t i = 0; i < lrb; ++i){
|
|
uint8_t b = lastReceivedBytes[ i ];
|
|
if( b < 32 )b = '.';
|
|
if( b > 127 )b = '.';
|
|
*dst++ = b;
|
|
}
|
|
*dst = 0; // terminate properly
|
|
lrb = 0; // reset the input buffer index in case of a clean message
|
|
}
|
|
|
|
void ProtocolLogic::LogRequestMsg(const uint8_t *txbuff, uint8_t size){
|
|
constexpr uint_fast8_t rqs = modules::protocol::Protocol::MaxRequestSize() + 2;
|
|
char tmp[rqs] = ">";
|
|
static char lastMsg[rqs] = "";
|
|
for(uint8_t i = 0; i < size; ++i){
|
|
uint8_t b = txbuff[i];
|
|
if( b < 32 )b = '.';
|
|
if( b > 127 )b = '.';
|
|
tmp[i+1] = b;
|
|
}
|
|
tmp[size+1] = '\n';
|
|
tmp[size+2] = 0;
|
|
if( !strncmp(tmp, ">S0.\n", rqs) && !strncmp(lastMsg, tmp, rqs) ){
|
|
// @@TODO we skip the repeated request msgs for now
|
|
// to avoid spoiling the whole log just with ">S0" messages
|
|
// especially when the MMU is not connected.
|
|
// We'll lose the ability to see if the printer is actually
|
|
// trying to find the MMU, but since it has been reliable in the past
|
|
// we can live without it for now.
|
|
} else {
|
|
MMU2_ECHO_MSG(tmp);
|
|
}
|
|
memcpy(lastMsg, tmp, rqs);
|
|
}
|
|
|
|
void ProtocolLogic::LogError(const char *reason){
|
|
char lrb[lastReceivedBytes.size() * 3];
|
|
FormatLastReceivedBytes(lrb);
|
|
|
|
MMU2_ERROR_MSG(reason);
|
|
SERIAL_ECHO(", last bytes: ");
|
|
SERIAL_ECHOLN(lrb);
|
|
}
|
|
|
|
void ProtocolLogic::LogResponse(){
|
|
char lrb[lastReceivedBytes.size()];
|
|
FormatLastResponseMsgAndClearLRB(lrb);
|
|
MMU2_ECHO_MSG(lrb);
|
|
SERIAL_ECHOLN();
|
|
}
|
|
|
|
StepStatus ProtocolLogic::SuppressShortDropOuts(const char *msg, StepStatus ss) {
|
|
if( dataTO.Record(ss) ){
|
|
LogError(msg);
|
|
return dataTO.InitialCause();
|
|
} else {
|
|
return Processing; // suppress short drop outs of communication
|
|
}
|
|
}
|
|
|
|
StepStatus ProtocolLogic::HandleCommunicationTimeout() {
|
|
uart->flush(); // clear the output buffer
|
|
protocol.ResetResponseDecoder();
|
|
Start();
|
|
return SuppressShortDropOuts("Communication timeout", CommunicationTimeout);
|
|
}
|
|
|
|
StepStatus ProtocolLogic::HandleProtocolError() {
|
|
uart->flush(); // clear the output buffer
|
|
state = State::InitSequence;
|
|
currentState = &delayedRestart;
|
|
delayedRestart.Restart();
|
|
return SuppressShortDropOuts("Protocol Error", ProtocolError);
|
|
}
|
|
|
|
StepStatus ProtocolLogic::Step() {
|
|
if( ! currentState->ExpectsResponse() ){ // if not waiting for a response, activate a planned request immediately
|
|
ActivatePlannedRequest();
|
|
}
|
|
auto currentStatus = currentState->Step();
|
|
switch (currentStatus) {
|
|
case Processing:
|
|
// we are ok, the state machine continues correctly
|
|
break;
|
|
case Finished: {
|
|
// We are ok, switching to Idle if there is no potential next request planned.
|
|
// But the trouble is we must report a finished command if the previous command has just been finished
|
|
// i.e. only try to find some planned command if we just finished the Idle cycle
|
|
bool previousCommandFinished = currentState == &command; // @@TODO this is a nasty hack :(
|
|
if( ! ActivatePlannedRequest() ){ // if nothing is planned, switch to Idle
|
|
SwitchToIdle();
|
|
} else {
|
|
// if the previous cycle was Idle and now we have planned a new command -> avoid returning Finished
|
|
if( ! previousCommandFinished && currentState == &command){
|
|
currentStatus = Processing;
|
|
}
|
|
}
|
|
} break;
|
|
case CommandRejected:
|
|
// we have to repeat it - that's the only thing we can do
|
|
// no change in state
|
|
// @@TODO wait until Q0 returns command in progress finished, then we can send this one
|
|
LogError("Command rejected");
|
|
command.Restart();
|
|
break;
|
|
case CommandError:
|
|
LogError("Command Error");
|
|
// we shall probably transfer into the Idle state and await further instructions from the upper layer
|
|
// Idle state may solve the problem of keeping up the heart beat running
|
|
break;
|
|
case VersionMismatch:
|
|
LogError("Version mismatch");
|
|
Stop(); // cannot continue
|
|
break;
|
|
case ProtocolError:
|
|
currentStatus = HandleProtocolError();
|
|
break;
|
|
case CommunicationTimeout:
|
|
currentStatus = HandleCommunicationTimeout();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return currentStatus;
|
|
}
|
|
|
|
uint8_t ProtocolLogic::CommandInProgress() const {
|
|
if( currentState != &command )
|
|
return 0;
|
|
return (uint8_t)command.ReqMsg().code;
|
|
}
|
|
|
|
bool DropOutFilter::Record(StepStatus ss){
|
|
if( occurrences == maxOccurrences ){
|
|
cause = ss;
|
|
}
|
|
--occurrences;
|
|
return occurrences == 0;
|
|
}
|
|
|
|
} // namespace MMU2
|