dda_queue.c: fix no longer true comment.
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@ -93,8 +93,7 @@ void queue_step() {
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}
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}
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}
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}
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// fall directly into dda_start instead of waiting for another step
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// Start the next move if this one is done.
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// the dda dies not directly after its last step, but when the timer fires and there's no steps to do
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if (current_movebuffer->live == 0)
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if (current_movebuffer->live == 0)
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next_move();
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next_move();
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}
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}
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