Remove volatile from next_step_time as it can be easily managed using
memory barriers since it is only touched inside a single interrupt handler or while interrupts are disabled in setTimer(). This saves about 90 bytes since it no longer needs to be reloaded multiple times.
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9
timer.c
9
timer.c
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@ -19,13 +19,15 @@
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#include "dda_queue.h"
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#endif
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#include "memory_barrier.h"
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/// how often we overflow and update our clock; with F_CPU=16MHz, max is < 4.096ms (TICK_TIME = 65535)
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#define TICK_TIME 2 MS
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/// convert back to ms from cpu ticks so our system clock runs properly if you change TICK_TIME
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#define TICK_TIME_MS (TICK_TIME / (F_CPU / 1000))
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/// time until next step, as output compare register is too small for long step times
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volatile uint32_t next_step_time;
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uint32_t next_step_time;
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/// every time our clock fires, we increment this so we know when 10ms has elapsed
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uint8_t clock_counter_10ms = 0;
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@ -125,9 +127,11 @@ void setTimer(uint32_t delay)
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// save interrupt flag
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uint8_t sreg = SREG;
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uint16_t step_start = 0;
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// disable interrupts
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cli();
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CLI_SEI_BUG_MEMORY_BARRIER();
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// re-enable clock interrupt in case we're recovering from emergency stop
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TIMSK1 |= MASK(OCIE1B);
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@ -173,6 +177,7 @@ void setTimer(uint32_t delay)
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}
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// restore interrupt flag
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MEMORY_BARRIER();
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SREG = sreg;
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}
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