algorithm proof of concept in perl, partial implementation in c

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Michael Moon 2011-04-12 19:40:40 +10:00 committed by Markus Hitter
parent b4bf8144fc
commit a28526dddb
4 changed files with 616 additions and 0 deletions

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#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
#include <math.h>
#define F_CPU 16000000UL
#define X_STEPS_PER_MM 320.0
#define Y_STEPS_PER_MM 320.0
#define Z_STEPS_PER_MM 200.0
#define E_STEPS_PER_MM 287.0
#define X_UM_PER_STEP (1000.0 / X_STEPS_PER_MM)
#define Y_UM_PER_STEP (1000.0 / Y_STEPS_PER_MM)
#define Z_UM_PER_STEP (1000.0 / Z_STEPS_PER_MM)
#define E_UM_PER_STEP (1000.0 / E_STEPS_PER_MM)
#define X_ACCEL_MM_S_S 9.0
#define Y_ACCEL_MM_S_S 5.0
#define Z_ACCEL_MM_S_S 1.0
#define E_ACCEL_MM_S_S 15.0
#define X_DECEL_MM_S_S 3.0
#define Y_DECEL_MM_S_S 8.0
#define Z_DECEL_MM_S_S 1.0
#define E_DECEL_MM_S_S 18.0
// courtesy of http://www.flipcode.com/archives/Fast_Approximate_Distance_Functions.shtml
/*! linear approximation 2d distance formula
\param dx distance in X plane
\param dy distance in Y plane
\return 3-part linear approximation of \f$\sqrt{\Delta x^2 + \Delta y^2}\f$
see http://www.flipcode.com/archives/Fast_Approximate_Distance_Functions.shtml
*/
uint32_t approx_distance( uint32_t dx, uint32_t dy )
{
uint32_t min, max, approx;
if ( dx < dy )
{
min = dx;
max = dy;
} else {
min = dy;
max = dx;
}
approx = ( max * 1007 ) + ( min * 441 );
if ( max < ( min << 4 ))
approx -= ( max * 40 );
// add 512 for proper rounding
return (( approx + 512 ) >> 10 );
}
// courtesy of http://www.oroboro.com/rafael/docserv.php/index/programming/article/distance
/*! linear approximation 3d distance formula
\param dx distance in X plane
\param dy distance in Y plane
\param dz distance in Z plane
\return 3-part linear approximation of \f$\sqrt{\Delta x^2 + \Delta y^2 + \Delta z^2}\f$
see http://www.oroboro.com/rafael/docserv.php/index/programming/article/distance
*/
uint32_t approx_distance_3( uint32_t dx, uint32_t dy, uint32_t dz )
{
uint32_t min, med, max, approx;
if ( dx < dy )
{
min = dy;
med = dx;
} else {
min = dx;
med = dy;
}
if ( dz < min )
{
max = med;
med = min;
min = dz;
} else if ( dz < med ) {
max = med;
med = dz;
} else {
max = dz;
}
approx = ( max * 860 ) + ( med * 851 ) + ( min * 520 );
if ( max < ( med << 1 )) approx -= ( max * 294 );
if ( max < ( min << 2 )) approx -= ( max * 113 );
if ( med < ( min << 2 )) approx -= ( med * 40 );
// add 512 for proper rounding
return (( approx + 512 ) >> 10 );
}
/*!
integer square root algorithm
\param a find square root of this number
\return sqrt(a - 1) < returnvalue <= sqrt(a)
see http://www.embedded-systems.com/98/9802fe2.htm
*/
// courtesy of http://www.embedded-systems.com/98/9802fe2.htm
uint16_t int_sqrt(uint32_t a) {
uint32_t rem = 0;
uint32_t root = 0;
uint16_t i;
for (i = 0; i < 16; i++) {
root <<= 1;
rem = ((rem << 2) + (a >> 30));
a <<= 2;
root++;
if (root <= rem) {
rem -= root;
root++;
}
else
root--;
}
return (uint16_t) ((root >> 1) & 0xFFFFL);
}
// this is an ultra-crude pseudo-logarithm routine, such that:
// 2 ^ msbloc(v) >= v
/*! crude logarithm algorithm
\param v value to find \f$log_2\f$ of
\return floor(log(v) / log(2))
*/
const uint8_t msbloc (uint32_t v) {
uint8_t i;
uint32_t c;
for (i = 31, c = 0x80000000; i; i--) {
if (v & c)
return i;
c >>= 1;
}
return 0;
}
void move(int32_t dx, int32_t dy, int32_t dz, int32_t de, uint32_t f) {
uint32_t distance = 0;
uint32_t x_delta, y_delta, z_delta, e_delta;
uint32_t x_speed, y_speed, z_speed, e_speed;
uint32_t x_accel_distance, y_accel_distance, z_accel_distance, e_accel_distance;
uint32_t x_c, y_c, z_c, e_c;
int32_t x_n, y_n, z_n, e_n;
uint32_t x_cr, y_cr, z_cr, e_cr;
uint32_t x_minc, y_minc, z_minc, e_minc;
uint32_t x_accel = X_ACCEL_MM_S_S * 1000.0, y_accel = Y_ACCEL_MM_S_S * 1000.0, z_accel = Z_ACCEL_MM_S_S * 1000.0, e_accel = E_ACCEL_MM_S_S * 1000.0;
uint32_t duration;
uint32_t accel_distance, decel_distance;
uint32_t elapsed_ticks, total_ticks;
// distance is micrometers
if ((dx != 0 || dy != 0) && dz == 0)
distance = approx_distance(dx * X_UM_PER_STEP, dy * Y_UM_PER_STEP);
if (dx == 0 && dy == 0 && dz != 0)
distance = dz * Z_UM_PER_STEP;
if (distance < 2 && de != 0)
distance = de * E_UM_PER_STEP;
if (distance == 0)
return;
printf("distance: %dum\n", distance);
// duration is microseconds
duration = distance * 3UL * (F_CPU / 50UL / f);
printf("duration: %d ticks (%ldms)\n", duration, duration / (F_CPU / 1000UL));
// deltas are in steps
x_delta = labs(dx);
y_delta = labs(dy);
z_delta = labs(dz);
e_delta = labs(de);
// speeds are in um per second
if (x_delta)
x_speed = x_delta * X_UM_PER_STEP * F_CPU / duration;
if (y_delta)
y_speed = y_delta * Y_UM_PER_STEP * F_CPU / duration;
if (z_delta)
z_speed = z_delta * Z_UM_PER_STEP * F_CPU / duration;
if (e_delta)
e_speed = e_delta * E_UM_PER_STEP * F_CPU / duration;
printf("X speed: %dum/s, Y speed: %dum/s\n", x_speed, y_speed);
accel_distance = 0;
// n = w^2 / 2aw'
// my $x_steps_to_accel = $x_speed * $x_speed * $x_steps_per_mm / 2 / $x_accel_mm_s_s;
// x_accel_steps = (x_speed * x_speed / 1000000) * X_STEPS_PER_MM / 2 / X_ACCEL_MM_S_S;
// x_accel_steps = (x_delta * 1000 / X_STEPS_PER_MM * F_CPU / duration * x_delta * 1000 / X_STEPS_PER_MM * F_CPU / duration / 1000000) * X_STEPS_PER_MM / 2 / X_ACCEL_MM_S_S;
// x_accel_steps = (x_delta / X_STEPS_PER_MM * F_CPU / (distance * F_CPU * 3 / 50 / f) * x_delta / X_STEPS_PER_MM * F_CPU / (distance * F_CPU * 3 / 50 / f)) * X_STEPS_PER_MM / 2 / X_ACCEL_MM_S_S;
// x_accel_steps = (x_delta * x_delta / X_STEPS_PER_MM * F_CPU / distance / F_CPU / 3 * 50 * f / X_STEPS_PER_MM * F_CPU / distance / F_CPU / 3 * 50 * f) * X_STEPS_PER_MM / 2 / X_ACCEL_MM_S_S;
// x_accel_steps = (x_delta * x_delta / X_STEPS_PER_MM / distance / 3 * 50 * f / X_STEPS_PER_MM / distance / 3 * 50 * f) * X_STEPS_PER_MM / 2 / X_ACCEL_MM_S_S;
// x_accel_steps = (x_delta * x_delta * 1250 * f * f / X_STEPS_PER_MM / distance / distance / 3 / 3) / X_ACCEL_MM_S_S;
// x_accel_steps = (x_delta * f / distance / 3) * (x_delta * f / distance / 3) * 1250 / X_STEPS_PER_MM / X_ACCEL_MM_S_S;
// x_accel_distance = x_accel_steps * X_UM_PER_STEP;
#warning This calculation is susceptible to overflow!
if (x_delta) {
x_accel_distance = (x_delta * f / distance / 3UL) * (x_delta * f / distance / 3UL) * 1250UL / X_STEPS_PER_MM / X_ACCEL_MM_S_S * 1000UL / X_STEPS_PER_MM;
if (x_accel_distance > accel_distance)
accel_distance = x_accel_distance;
}
if (y_delta) {
y_accel_distance = (y_delta * f / distance / 3UL) * (y_delta * f / distance / 3UL) * 1250UL / Y_STEPS_PER_MM / Y_ACCEL_MM_S_S * 1000UL / Y_STEPS_PER_MM;
if (y_accel_distance > accel_distance)
accel_distance = y_accel_distance;
}
if (z_delta) {
z_accel_distance = (z_delta * f / distance / 3UL) * (z_delta * f / distance / 3UL) * 1250UL / Z_STEPS_PER_MM / Z_ACCEL_MM_S_S * 1000UL / Z_STEPS_PER_MM;
if (z_accel_distance > accel_distance)
accel_distance = z_accel_distance;
}
if (e_delta) {
e_accel_distance = (e_delta * f / distance / 3UL) * (e_delta * f / distance / 3UL) * 1250UL / E_STEPS_PER_MM / E_ACCEL_MM_S_S * 1000UL / E_STEPS_PER_MM;
if (e_accel_distance > accel_distance)
accel_distance = e_accel_distance;
}
printf("Accel Distance: %dum\n", accel_distance);
// n = w^2 / 2aw'
// w' = w^2 / 2an
// w' = w^2 * steps_per_mm / 2n
// x_accel = x_speed * x_speed * X_STEPS_PER_MM / 2 / (accel_distance * X_STEPS_PER_MM)
// x_accel = x_speed * x_speed / 2 / accel_distance / 1000
// let's store in um/s2 instead of mm/s2 for precision
#warning This calculation is susceptible to overflow!
if (x_accel_distance < accel_distance)
x_accel = x_speed * x_speed / accel_distance / 2UL;
if (y_accel_distance < accel_distance)
y_accel = y_speed * y_speed / accel_distance / 2UL;
if (z_accel_distance < accel_distance)
z_accel = z_speed * z_speed / accel_distance / 2UL;
if (e_accel_distance < accel_distance)
e_accel = e_speed * e_speed / accel_distance / 2UL;
printf("X accel: %dum/s2, Y accel: %dum/s2\n", x_accel, y_accel);
// c0 = f . sqrt(2a / accel)
// = F_CPU * sqrt(2 / accel * steps_per_mm)
// = F_CPU * sqrt(2) / sqrt(accel / 1000) / sqrt(steps_per_mm)
// = F_CPU * sqrt(2) / int_sqrt(accel * steps_per_mm / 1000)
// = F_CPU * sqrt(2) * sqrt(1000) / int_sqrt(accel * steps_per_mm)
// = F_CPU / int_sqrt(accel * steps_per_mm) * (20 * sqrt(5))
// 20.sqrt(5) ~= 313/7 (0.12%)
// = F_CPU / int_sqrt(accel * steps_per_mm) * 313 / 7
// 2**32 / 313 is about 13MHz, so we can't start with F_CPU * 313 if F_CPU is above 13MHz
if (x_delta) {
// printf("x_accel(%u) * X_STEPS_PER_MM(%u) = %u, sqrt() = %u\n", x_accel, ((uint32_t) X_STEPS_PER_MM), x_accel * ((uint32_t) X_STEPS_PER_MM), int_sqrt(x_accel * ((uint32_t) X_STEPS_PER_MM)));
x_c = ((F_CPU * 256UL) / int_sqrt(x_accel * X_STEPS_PER_MM)) * 313UL / 7UL;
// x_c = F_CPU * sqrt(2.0 / x_accel * X_UM_PER_STEP);
x_minc = (F_CPU * 256UL) / (x_speed * X_STEPS_PER_MM);
}
if (y_delta) {
y_c = (F_CPU * 256UL / int_sqrt(y_accel * Y_STEPS_PER_MM)) * 313UL / 7UL;
// y_c = F_CPU * sqrt(Y_UM_PER_STEP / y_accel) * 1.414;
y_minc = (F_CPU * 256UL) / (y_speed * Y_STEPS_PER_MM);
}
if (z_delta) {
z_c = (F_CPU * 256UL / int_sqrt(z_accel * Z_STEPS_PER_MM)) * 313UL / 7UL;
z_minc = (F_CPU * 256UL) / (z_speed * Z_STEPS_PER_MM);
}
if (e_delta) {
e_c = (F_CPU * 256UL / int_sqrt(e_accel * E_STEPS_PER_MM)) * 313UL / 7UL;
e_minc = (F_CPU * 256UL) / (e_speed * E_STEPS_PER_MM);
}
printf("Xc: %d, Yc: %d\n", x_c >> 8, y_c >> 8);
printf("Xminc: %d, Yminc: %d\n", x_minc >> 8, y_minc >> 8);
x_n = y_n = z_n = e_n = 1;
x_cr = x_c >> 8;
y_cr = y_c >> 8;
z_cr = z_c >> 8;
e_cr = e_c >> 8;
total_ticks = 0;
while (x_delta > 0 || y_delta > 0 || z_delta > 0 || e_delta > 0) {
if (x_cr <= 0 && x_delta > 0) {
x_delta--;
// printf("x_c(%d) = %u", x_n, x_c >> 8);
if (x_n == 1)
x_c = x_c * 0.4056;
else
x_c = x_c - ((2 * x_c) / ((4 * x_n) + 1));
// printf(" -> %u\n", x_c >> 8);
if (x_c < x_minc)
x_c = x_minc;
x_cr = x_c >> 8;
x_n++;
}
if (y_cr <= 0 && y_delta > 0) {
y_delta--;
if (y_n == 1)
y_c = y_c * 0.4056;
else
y_c = y_c - ((2 * y_c) / ((4 * y_n) + 1));
if (y_c < y_minc)
y_c = y_minc;
y_cr = y_c >> 8;
y_n++;
}
if (z_cr <= 0 && z_delta > 0) {
z_delta--;
if (z_n == 1)
z_c = z_c * 0.4056;
else
z_c = z_c - ((2 * z_c) / ((4 * z_n) + 1));
if (z_c < z_minc)
z_c = z_minc;
z_cr = z_c >> 8;
z_n++;
}
if (e_cr <= 0 && e_delta > 0) {
e_delta--;
if (e_n == 1)
e_c = e_c * 0.4056;
else
e_c = e_c - ((2 * e_c) / ((4 * e_n) + 1));
if (e_c < e_minc)
e_c = e_minc;
e_cr = e_c >> 8;
e_n++;
}
// printf("[xc: %d, xd: %d, yc: %d, yd: %d, ", x_cr, x_delta, y_cr, y_delta);
fprintf(stderr, "%u %.3f %.3f %u(%u) %u %u(%u) %u ", total_ticks, x_delta * X_UM_PER_STEP, y_delta * Y_UM_PER_STEP, x_c, x_c >> 8, x_n, y_c, y_c >> 8, y_n);
elapsed_ticks = 0x7FFFFFFF;
if ((x_delta > 0) && (x_cr < elapsed_ticks))
elapsed_ticks = x_cr;
if ((y_delta > 0) && (y_cr < elapsed_ticks))
elapsed_ticks = y_cr;
if ((z_delta > 0) && (z_cr < elapsed_ticks))
elapsed_ticks = z_cr;
if ((e_delta > 0) && (e_cr < elapsed_ticks))
elapsed_ticks = e_cr;
fprintf(stderr, "+%u", elapsed_ticks);
// printf("e: %u]\n", elapsed_ticks);
x_cr -= elapsed_ticks;
y_cr -= elapsed_ticks;
z_cr -= elapsed_ticks;
e_cr -= elapsed_ticks;
total_ticks += elapsed_ticks;
fprintf(stderr, "\n");
}
}
int main(int argc, char **argv) {
float x = 40,
y = 34,
z = 0,
e = 0,
f = 1500;
move(x * X_STEPS_PER_MM, y * Y_STEPS_PER_MM, z * Z_STEPS_PER_MM, e * E_STEPS_PER_MM, f);
return 0;
}

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#!/bin/bash
perl alg.pl 2>alg.data && gnuplot alg.plot && display alg.png

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#!/usr/bin/perl
use strict;
# from http://www.eetimes.com/design/embedded/4006438/Generate-stepper-motor-speed-profiles-in-real-time
# f = F_CPU
# a = 1 / steps_per_mm (ie mm per step)
# w = speed (mm/sec)
# w' = accel (mm/sec/sec)
# c = timer ticks (integer)
# n = acceleration value (integer)
# C0 = f * sqrt(2 a / w' )
# = F_CPU * sqrt(2 / accel / steps_per_mm)
# Cn = C0 * (sqrt(n + 1) - sqrt(n))
# approximation:
# Cn = Cn-1 - ((2 * Cn-1) / (4n + 1))
# detach n from step index:
# Ci = Ci-1 - ((2 * Ci-1) / (4ni + 1))
# ramp down to stop in m steps:
# ni = i - m
# inaccuracies: C1 is inaccurate
# use c1 = 0.4056 * C0
# number of steps to reach speed w with acceleration w':
# n = (w^2 / (2 * a * w'))
# = w * w * steps_per_mm / 2 / w'
# changes of acceleration
# (n1 + 0.5).w'1 = (n2 + 0.5).w'2
# n2 = ((n1 + 0.5) * w'1 / w'2) - 0.5
# when to decelerate (short move of m steps)
# n = m.w'2 / (w'1 + w'2)
my $f_cpu = 16000000;
my ($x_mm, $y_mm, $f_mm_min) = (40, 34, 1500);
my ($x_steps_per_mm, $y_steps_per_mm) = (320, 320);
my ($x_accel_mm_s_s, $y_accel_mm_s_s) = (9, 5);
my ($x_decel_mm_s_s, $y_decel_mm_s_s) = (3, 8);
# **************************************
my ($x_um_per_step, $y_um_per_step) = (1000 / $x_steps_per_mm, 1000 / $y_steps_per_mm);
my ($x_delta, $y_delta) = ($x_mm * $x_steps_per_mm, $y_mm * $y_steps_per_mm);
my $distance = sqrt(($x_delta * $x_delta * $x_um_per_step * $x_um_per_step) + ($y_delta * $y_delta * $y_um_per_step * $y_um_per_step));
my $duration = $distance * $f_cpu * 60 / 1000 / $f_mm_min;
printf "MOVE %dmmx%dmm@%dmm/min: %d um (%d mm), %d ticks (%dms), %gmm/min (%gmm/s)\n", $x_mm, $y_mm, $f_mm_min, $distance, $distance / 1000, $duration, $duration / $f_cpu * 1000, $distance / 1000 / $duration * $f_cpu * 60, $distance / 1000 / $duration * $f_cpu;
my ($x_speed, $y_speed) = ($x_delta * $x_um_per_step / $duration * $f_cpu / 1000, $y_delta * $y_um_per_step / $duration * $f_cpu / 1000);
printf "X: %gmm/s, Y: %gmm/s\n", $x_speed, $y_speed;
# **************************************
# n steps to accelerate to w at w' = w * w * steps_per_mm / 2 / w'
my $x_steps_to_accel = $x_speed * $x_speed * $x_steps_per_mm / 2 / $x_accel_mm_s_s;
my $y_steps_to_accel = $y_speed * $y_speed * $y_steps_per_mm / 2 / $y_accel_mm_s_s;
printf "Xns: %d (%dum), Yns: %d (%dum)\n", $x_steps_to_accel, $x_steps_to_accel * $x_um_per_step, $y_steps_to_accel, $y_steps_to_accel * $y_um_per_step;
# now we work out which axis reaches plateau last
if ($x_steps_to_accel / $x_steps_per_mm > $y_steps_to_accel / $y_steps_per_mm) {
# x reaches last- slow down Y
# when X reaches plateau, where is Y?
# x_steps / x_distance = y_steps / y_distance
# y_steps = x_steps / x_distance * y_distance
my $y_plateau_steps = $x_steps_to_accel / $x_delta * $y_delta;
$y_accel_mm_s_s = $y_speed * $y_speed * $y_steps_per_mm / 2 / $y_plateau_steps;
}
else {
# y reaches last- slow down X
# when Y reaches plateau, where is X?
# y_steps / y_distance = x_steps / x_distance
# x_steps = y_steps / y_distance * x_distance
my $x_plateau_steps = $y_steps_to_accel / $y_delta * $x_delta;
$x_accel_mm_s_s = $x_speed * $x_speed * $x_steps_per_mm / 2 / $x_plateau_steps;
}
$x_steps_to_accel = $x_speed * $x_speed * $x_steps_per_mm / 2 / $x_accel_mm_s_s;
$y_steps_to_accel = $y_speed * $y_speed * $y_steps_per_mm / 2 / $y_accel_mm_s_s;
printf "new Xns: %d, Yns: %d\n", $x_steps_to_accel, $y_steps_to_accel;
printf "Xaccel: %g, Yaccel: %g\n", $x_accel_mm_s_s, $y_accel_mm_s_s;
# now we work out which axis has to decelerate first
# n steps to decelerate from w at w' = w * w * steps_per_mm / 2 / w'
my $x_steps_to_decel = $x_speed * $x_speed * $x_steps_per_mm / 2 / $x_decel_mm_s_s;
my $y_steps_to_decel = $y_speed * $y_speed * $y_steps_per_mm / 2 / $y_decel_mm_s_s;
printf "Xds: %d, Yds: %d\n", $x_steps_to_decel, $y_steps_to_decel;
# now we work out which axis reaches plateau last
if ($x_steps_to_decel / $x_steps_per_mm > $y_steps_to_decel / $y_steps_per_mm) {
# x reaches last- slow down Y
# when X reaches plateau, where is Y?
# x_steps / x_distance = y_steps / y_distance
# y_steps = x_steps / x_distance * y_distance
my $y_plateau_steps = $x_steps_to_decel / $x_delta * $y_delta;
$y_decel_mm_s_s = $y_speed * $y_speed * $y_steps_per_mm / 2 / $y_plateau_steps;
}
else {
# y reaches last- slow down X
# when Y reaches plateau, where is X?
# y_steps / y_distance = x_steps / x_distance
# x_steps = y_steps / y_distance * x_distance
my $x_plateau_steps = $y_steps_to_decel / $y_delta * $x_delta;
$x_decel_mm_s_s = $x_speed * $x_speed * $x_steps_per_mm / 2 / $x_plateau_steps;
}
my $x_steps_to_decel = $x_speed * $x_speed * $x_steps_per_mm / 2 / $x_decel_mm_s_s;
my $y_steps_to_decel = $y_speed * $y_speed * $y_steps_per_mm / 2 / $y_decel_mm_s_s;
printf "new Xds: %d, Yds: %d\n", $x_steps_to_decel, $y_steps_to_decel;
if (($x_steps_to_accel + $x_steps_to_decel) > $x_delta) {
# we will never reach full speed, however this doesn't affect our accel trimming so we can do this last
# n = (m.w'2) / (w'1 + w'2)
$x_steps_to_decel = int($x_delta * $x_decel_mm_s_s / ($x_accel_mm_s_s + $x_decel_mm_s_s));
}
if (($y_steps_to_accel + $y_steps_to_decel) > $y_delta) {
# we will never reach full speed, however this doesn't affect our accel trimming so we can do this last
# n = (m.w'2) / (w'1 + w'2)
$y_steps_to_decel = int($y_delta * $y_decel_mm_s_s / ($y_accel_mm_s_s + $y_decel_mm_s_s));
}
printf "new Xds: %d, Yds: %d\n", $x_steps_to_decel, $y_steps_to_decel;
# now we work out initial delays (C0)
# = F_CPU * sqrt(2 / accel / steps_per_mm)
my $x_c = int($f_cpu * sqrt(2 / $x_accel_mm_s_s / $x_steps_per_mm));
my $y_c = int($f_cpu * sqrt(2 / $y_accel_mm_s_s / $y_steps_per_mm));
# now we work out speed limits so we know when to stop accelerating
# mm/sec -> ticks per step
# mm/sec * steps/mm = steps/sec
# 1 / (mm/sec * steps/sec) = secs/step
# f_cpu / (mm/sec * steps/sec) = ticks/step
my $x_min_c = int($f_cpu / ($x_speed * $x_steps_per_mm));
my $y_min_c = int($f_cpu / ($y_speed * $y_steps_per_mm));
printf "XminC: %dt/s, YminC: %dt/s\n", $x_min_c, $y_min_c;
# now we set up counters
my $x_n = 1;
my $y_n = 1;
printf "Xc0: %d (%gus), Yc0: %d (%gus)\n", $x_c, $x_c / $f_cpu * 1000000, $y_c, $y_c / $f_cpu * 1000000;
my $elapsed_ticks = ($x_c < $y_c)?$x_c:$y_c;
my ($x_cd, $y_cd) = ($x_c, $y_c);
my $total_ticks = 0;
printf stderr "%d %.3f %.3f\n", $total_ticks, $x_delta / $x_steps_per_mm, $y_delta / $y_steps_per_mm;
while ($x_delta > 0 || $y_delta > 0) {
$x_cd -= $elapsed_ticks;
$y_cd -= $elapsed_ticks;
if ($x_cd <= 0 && $x_delta > 0) {
$x_delta--;
if ($x_delta == int($x_steps_to_decel)) {
# start decelerating
$x_n = -$x_delta;
printf "[X DECEL]";
}
printf "[X: %ds:%gmm, %dc, %dn] ", $x_delta, $x_delta / $x_steps_per_mm, $x_c, $x_n;
if ($x_n == 1) {
$x_c = int(0.4056 * $x_c * 256) / 256;
}
else {
$x_c = int(($x_c - ((2 * $x_c) / ((4 * $x_n) + 1))) * 256) / 256;
}
$x_cd = $x_c;
$x_n++;
$x_c = $x_min_c if $x_c < $x_min_c;
}
if ($y_cd <= 0 && $y_delta > 0) {
$y_delta--;
if ($y_delta == int($y_steps_to_decel)) {
$y_n = -$y_delta;
printf "[Y DECEL]";
}
printf "[Y: %ds:%gmm, %dc, %dn] ", $y_delta, $y_delta / $y_steps_per_mm, $y_c, $y_n;
if ($y_n == 1) {
$y_c = int(0.4056 * $y_c * 256) / 256;
}
else {
$y_c = int(($y_c - ((2 * $y_c) / ((4 * $y_n) + 1))) * 256) / 256;
}
$y_cd = $y_c;
$y_n++;
$y_c = $y_min_c if $y_c < $y_min_c;
}
printf stderr "%d %.3f %.3f\n", $total_ticks, $x_delta / $x_steps_per_mm, $y_delta / $y_steps_per_mm;
$elapsed_ticks = 2**31;
$elapsed_ticks = $x_cd
if $x_delta > 0 && $elapsed_ticks > $x_cd;
$elapsed_ticks = $y_cd
if $y_delta > 0 && $elapsed_ticks > $y_cd;
if ($elapsed_ticks < 2**31) {
$total_ticks += $elapsed_ticks;
printf "wait %d ticks\n", $elapsed_ticks;
}
else {
print "finished\n";
}
}

15
research/alg.plot Normal file
View File

@ -0,0 +1,15 @@
# set terminal x11 persist raise
set terminal png size 1024,768
set output "alg.png"
set title "Move from [40,34] to [0,0] with acceleration [9,5] and deceleration [3,8]\n\
showing geometric correctness as a result of acceleration and deceleration trimming"
set xlabel "seconds"
set x2label "millimeters"
set ylabel "millimeters"
plot "alg.data" using ($1 / 16000000):($2 / 1000) with lines title "X vs time", \
"alg.data" using ($1 / 16000000):($3 / 1000) with lines title "Y vs time", \
"alg.data" using ($2 / 1000):($3 / 1000) with lines axes x2y1 title "X vs Y", \
(x * 34 / 40) with points axes x2y1 title "Ideal"