From a8d21ebb925e0e2d3ce552836f6a5c8fc7e5b86a Mon Sep 17 00:00:00 2001 From: Bas Laarhoven Date: Sat, 13 Aug 2011 11:07:01 -0700 Subject: [PATCH] Changed 'denoise' into more commonly used term 'debounce'. --- home.c | 72 +++++++++++++++++++++++++++++----------------------------- 1 file changed, 36 insertions(+), 36 deletions(-) diff --git a/home.c b/home.c index 4f842cd..62d6fd3 100644 --- a/home.c +++ b/home.c @@ -37,18 +37,18 @@ void home_x_negative() { x_enable(); #if defined X_MIN_PIN - uint8_t denoise_count = 0; + uint8_t debounce_count = 0; // home X x_enable(); // hit home hard x_direction(0); - while (denoise_count < 8) { - // denoise + while (debounce_count < 8) { + // debounce if (x_min()) - denoise_count++; + debounce_count++; else - denoise_count = 0; + debounce_count = 0; // step x_step(); delay(5); @@ -56,7 +56,7 @@ void home_x_negative() { // wait until next step time delay((uint32_t) (60.0 * 1000000.0 / STEPS_PER_MM_X / ((float) MAXIMUM_FEEDRATE_X))); } - denoise_count = 0; + debounce_count = 0; // back off slowly x_direction(1); @@ -85,18 +85,18 @@ void home_x_positive() { x_enable(); #if defined X_MAX_PIN - uint8_t denoise_count = 0; + uint8_t debounce_count = 0; // home X x_enable(); // hit home hard x_direction(1); - while (denoise_count < 8) { - // denoise + while (debounce_count < 8) { + // debounce if (x_max()) - denoise_count++; + debounce_count++; else - denoise_count = 0; + debounce_count = 0; // step x_step(); delay(5); @@ -104,7 +104,7 @@ void home_x_positive() { // wait until next step time delay((uint32_t) (60.0 * 1000000.0 / STEPS_PER_MM_X / ((float) MAXIMUM_FEEDRATE_X))); } - denoise_count = 0; + debounce_count = 0; // back off slowly x_direction(0); @@ -133,18 +133,18 @@ void home_y_negative() { y_enable(); #if defined Y_MIN_PIN - uint8_t denoise_count = 0; + uint8_t debounce_count = 0; // home Y y_enable(); // hit home hard y_direction(0); - while (denoise_count < 8) { - // denoise + while (debounce_count < 8) { + // debounce if (y_min()) - denoise_count++; + debounce_count++; else - denoise_count = 0; + debounce_count = 0; // step y_step(); delay(5); @@ -152,7 +152,7 @@ void home_y_negative() { // wait until neyt step time delay((uint32_t) (60.0 * 1000000.0 / STEPS_PER_MM_Y / ((float) MAXIMUM_FEEDRATE_Y))); } - denoise_count = 0; + debounce_count = 0; // back off slowly y_direction(1); @@ -181,18 +181,18 @@ void home_y_positive() { y_enable(); #if defined Y_MAX_PIN - uint8_t denoise_count = 0; + uint8_t debounce_count = 0; // home Y y_enable(); // hit home hard y_direction(1); - while (denoise_count < 8) { - // denoise + while (debounce_count < 8) { + // debounce if (y_max()) - denoise_count++; + debounce_count++; else - denoise_count = 0; + debounce_count = 0; // step y_step(); delay(5); @@ -200,7 +200,7 @@ void home_y_positive() { // wait until neyt step time delay((uint32_t) (60.0 * 1000000.0 / STEPS_PER_MM_Y / ((float) MAXIMUM_FEEDRATE_Y))); } - denoise_count = 0; + debounce_count = 0; // back off slowly y_direction(0); @@ -229,18 +229,18 @@ void home_z_negative() { z_enable(); #if defined Z_MIN_PIN - uint8_t denoise_count = 0; + uint8_t debounce_count = 0; // home Z z_enable(); // hit home hard z_direction(0); - while (denoise_count < 8) { - // denoise + while (debounce_count < 8) { + // debounce if (z_min()) - denoise_count++; + debounce_count++; else - denoise_count = 0; + debounce_count = 0; // step z_step(); delay(5); @@ -248,7 +248,7 @@ void home_z_negative() { // wait until next step time delay((uint32_t) (60.0 * 1000000.0 / STEPS_PER_MM_Z / ((float) MAXIMUM_FEEDRATE_Z))); } - denoise_count = 0; + debounce_count = 0; // back off slowly z_direction(1); @@ -278,18 +278,18 @@ void home_z_positive() { z_enable(); #if defined Z_MAX_PIN - uint8_t denoise_count = 0; + uint8_t debounce_count = 0; // home Z z_enable(); // hit home hard z_direction(1); - while (denoise_count < 8) { - // denoise + while (debounce_count < 8) { + // debounce if (z_max()) - denoise_count++; + debounce_count++; else - denoise_count = 0; + debounce_count = 0; // step z_step(); delay(5); @@ -297,7 +297,7 @@ void home_z_positive() { // wait until next step time delay((uint32_t) (60.0 * 1000000.0 / STEPS_PER_MM_Z / ((float) MAXIMUM_FEEDRATE_Z))); } - denoise_count = 0; + debounce_count = 0; // back off slowly z_direction(0);