dda_queue: optimize enqueue().
Suggestion by ItsDrone, see http://forums.reprap.org/read.php?146,174364,174364#msg-174364
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@ -91,10 +91,6 @@ void queue_step() {
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/// add a move to the movebuffer
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/// \note this function waits for space to be available if necessary, check queue_full() first if waiting is a problem
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/// This is the only function that modifies mb_head and it always called from outside an interrupt.
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void enqueue(TARGET *t) {
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enqueue_home(t, 0, 0);
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}
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void enqueue_home(TARGET *t, uint8_t endstop_check, uint8_t endstop_stop_cond) {
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// don't call this function when the queue is full, but just in case, wait for a move to complete and free up the space for the passed target
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while (queue_full())
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@ -28,9 +28,13 @@ void queue_step(void);
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// add a new target to the queue
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// t == NULL means add a wait for target temp to the queue
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void enqueue(TARGET *t);
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void enqueue_home(TARGET *t, uint8_t endstop_check, uint8_t endstop_stop_cond);
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static void enqueue(TARGET *) __attribute__ ((always_inline));
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inline void enqueue(TARGET *t) {
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enqueue_home(t, 0, 0);
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}
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// called from step timer when current move is complete
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void next_move(void) __attribute__ ((hot));
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