dda.c: Update links to 'Generate stepper-motor speed profiles in real time' David Austin 2004 Embedded article.
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dda.c
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dda.c
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@ -303,7 +303,7 @@ void dda_create(DDA *dda, TARGET *target) {
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if (dda->c != dda->end_c) {
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if (dda->c != dda->end_c) {
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uint32_t stF = startpoint.F / 4;
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uint32_t stF = startpoint.F / 4;
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uint32_t enF = target->F / 4;
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uint32_t enF = target->F / 4;
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// now some constant acceleration stuff, courtesy of http://www.embedded.com/columns/technicalinsights/56800129?printable=true
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// now some constant acceleration stuff, courtesy of http://www.embedded.com/design/mcus-processors-and-socs/4006438/Generate-stepper-motor-speed-profiles-in-real-time
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uint32_t ssq = (stF * stF);
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uint32_t ssq = (stF * stF);
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uint32_t esq = (enF * enF);
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uint32_t esq = (enF * enF);
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int32_t dsq = (int32_t) (esq - ssq) / 4;
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int32_t dsq = (int32_t) (esq - ssq) / 4;
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@ -584,7 +584,7 @@ void dda_step(DDA *dda) {
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#endif
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#endif
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#ifdef ACCELERATION_REPRAP
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#ifdef ACCELERATION_REPRAP
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// linear acceleration magic, courtesy of http://www.embedded.com/columns/technicalinsights/56800129?printable=true
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// linear acceleration magic, courtesy of http://www.embedded.com/design/mcus-processors-and-socs/4006438/Generate-stepper-motor-speed-profiles-in-real-time
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if (dda->accel) {
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if (dda->accel) {
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if ((dda->c > dda->end_c) && (dda->n > 0)) {
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if ((dda->c > dda->end_c) && (dda->n > 0)) {
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uint32_t new_c = dda->c - (dda->c * 2) / dda->n;
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uint32_t new_c = dda->c - (dda->c * 2) / dda->n;
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@ -817,7 +817,7 @@ void dda_clock() {
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#ifdef ACCELERATION_RAMPING
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#ifdef ACCELERATION_RAMPING
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// For maths about stepper speed profiles, see
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// For maths about stepper speed profiles, see
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// http://www.embedded.com/columns/technicalinsights/56800129?printable=true
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// http://www.embedded.com/design/mcus-processors-and-socs/4006438/Generate-stepper-motor-speed-profiles-in-real-time
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// and http://www.atmel.com/images/doc8017.pdf (Atmel app note AVR446)
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// and http://www.atmel.com/images/doc8017.pdf (Atmel app note AVR446)
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ATOMIC_START
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ATOMIC_START
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move_step_no = move_state.step_no;
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move_step_no = move_state.step_no;
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