Bring LOOKAHEAD into the config templates.
This commit is contained in:
parent
1aca61c277
commit
ea59e634a7
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@ -124,9 +124,15 @@
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* *
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* 2. ACCELERATION *
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* *
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* IMPORTANT: choose only one! These algorithms choose when to step, trying *
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* to use more than one will have undefined and probably *
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* disastrous results! *
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* Choose optionally one of ACCELERATION_REPRAP, ACCELERATION_RAMPING or *
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* ACCELERATION_TEMPORAL. With none of them defined, movements are done *
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* without acceleration. Recommended is ACCELERATION_RAMPING. *
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* *
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* LOOKAHEAD is experimental for now and works in conjunction with *
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* ACCELERATION_RAMPING, only. That's why it's off by default. *
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* *
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* Also don't forget to adjust ACCELERATION to the capabilities of your *
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* printer. The default is very moderate to be on the safe side. *
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* *
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\***************************************************************************/
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@ -162,6 +168,31 @@
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*/
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// #define ACCELERATION_TEMPORAL
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/** \def LOOKAHEAD
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Define this to enable look-ahead during *ramping* acceleration to smoothly
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transition between moves instead of performing a dead stop every move.
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Enabling look-ahead requires about 3600 bytes of flash memory.
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*/
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// #define LOOKAHEAD
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/** \def LOOKAHEAD_MAX_JERK_XY
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When performing look-ahead, we need to decide what an acceptable jerk to the
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mechanics is when we (instantly) change direction.
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Units: micrometers
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Sane values: 5 to 200
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*/
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#define LOOKAHEAD_MAX_JERK_XY 10
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/** \def LOOKAHEAD_MAX_JERK_E
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When joining moves with different extrusion rates, define the maximum jerk
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for the extruder.
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Units: micrometers
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Sane values: 5 to 200
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*/
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#define LOOKAHEAD_MAX_JERK_E 10
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/***************************************************************************\
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@ -125,9 +125,15 @@
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* *
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* 2. ACCELERATION *
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* *
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* IMPORTANT: choose only one! These algorithms choose when to step, trying *
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* to use more than one will have undefined and probably *
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* disastrous results! *
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* Choose optionally one of ACCELERATION_REPRAP, ACCELERATION_RAMPING or *
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* ACCELERATION_TEMPORAL. With none of them defined, movements are done *
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* without acceleration. Recommended is ACCELERATION_RAMPING. *
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* *
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* LOOKAHEAD is experimental for now and works in conjunction with *
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* ACCELERATION_RAMPING, only. That's why it's off by default. *
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* *
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* Also don't forget to adjust ACCELERATION to the capabilities of your *
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* printer. The default is very moderate to be on the safe side. *
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* *
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\***************************************************************************/
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@ -164,6 +170,31 @@
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*/
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// #define ACCELERATION_TEMPORAL
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/** \def LOOKAHEAD
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Define this to enable look-ahead during *ramping* acceleration to smoothly
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transition between moves instead of performing a dead stop every move.
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Enabling look-ahead requires about 3600 bytes of flash memory.
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*/
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// #define LOOKAHEAD
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/** \def LOOKAHEAD_MAX_JERK_XY
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When performing look-ahead, we need to decide what an acceptable jerk to the
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mechanics is when we (instantly) change direction.
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Units: micrometers
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Sane values: 5 to 200
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*/
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#define LOOKAHEAD_MAX_JERK_XY 10
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/** \def LOOKAHEAD_MAX_JERK_E
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When joining moves with different extrusion rates, define the maximum jerk
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for the extruder.
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Units: micrometers
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Sane values: 5 to 200
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*/
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#define LOOKAHEAD_MAX_JERK_E 10
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/***************************************************************************\
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@ -126,9 +126,15 @@
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* *
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* 2. ACCELERATION *
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* *
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* IMPORTANT: choose only one! These algorithms choose when to step, trying *
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* to use more than one will have undefined and probably *
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* disastrous results! *
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* Choose optionally one of ACCELERATION_REPRAP, ACCELERATION_RAMPING or *
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* ACCELERATION_TEMPORAL. With none of them defined, movements are done *
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* without acceleration. Recommended is ACCELERATION_RAMPING. *
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* *
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* LOOKAHEAD is experimental for now and works in conjunction with *
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* ACCELERATION_RAMPING, only. That's why it's off by default. *
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* *
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* Also don't forget to adjust ACCELERATION to the capabilities of your *
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* printer. The default is very moderate to be on the safe side. *
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* *
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\***************************************************************************/
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@ -164,6 +170,31 @@
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*/
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// #define ACCELERATION_TEMPORAL
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/** \def LOOKAHEAD
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Define this to enable look-ahead during *ramping* acceleration to smoothly
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transition between moves instead of performing a dead stop every move.
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Enabling look-ahead requires about 3600 bytes of flash memory.
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*/
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// #define LOOKAHEAD
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/** \def LOOKAHEAD_MAX_JERK_XY
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When performing look-ahead, we need to decide what an acceptable jerk to the
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mechanics is when we (instantly) change direction.
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Units: micrometers
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Sane values: 5 to 200
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*/
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#define LOOKAHEAD_MAX_JERK_XY 10
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/** \def LOOKAHEAD_MAX_JERK_E
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When joining moves with different extrusion rates, define the maximum jerk
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for the extruder.
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Units: micrometers
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Sane values: 5 to 200
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*/
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#define LOOKAHEAD_MAX_JERK_E 10
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/***************************************************************************\
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@ -132,9 +132,15 @@
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* *
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* 2. ACCELERATION *
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* *
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* IMPORTANT: choose only one! These algorithms choose when to step, trying *
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* to use more than one will have undefined and probably *
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* disastrous results! *
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* Choose optionally one of ACCELERATION_REPRAP, ACCELERATION_RAMPING or *
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* ACCELERATION_TEMPORAL. With none of them defined, movements are done *
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* without acceleration. Recommended is ACCELERATION_RAMPING. *
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* *
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* LOOKAHEAD is experimental for now and works in conjunction with *
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* ACCELERATION_RAMPING, only. That's why it's off by default. *
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* *
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* Also don't forget to adjust ACCELERATION to the capabilities of your *
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* printer. The default is very moderate to be on the safe side. *
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* *
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\***************************************************************************/
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@ -170,6 +176,31 @@
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*/
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// #define ACCELERATION_TEMPORAL
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/** \def LOOKAHEAD
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Define this to enable look-ahead during *ramping* acceleration to smoothly
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transition between moves instead of performing a dead stop every move.
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Enabling look-ahead requires about 3600 bytes of flash memory.
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*/
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// #define LOOKAHEAD
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/** \def LOOKAHEAD_MAX_JERK_XY
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When performing look-ahead, we need to decide what an acceptable jerk to the
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mechanics is when we (instantly) change direction.
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Units: micrometers
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Sane values: 5 to 200
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*/
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#define LOOKAHEAD_MAX_JERK_XY 10
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/** \def LOOKAHEAD_MAX_JERK_E
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When joining moves with different extrusion rates, define the maximum jerk
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for the extruder.
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Units: micrometers
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Sane values: 5 to 200
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*/
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#define LOOKAHEAD_MAX_JERK_E 10
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/***************************************************************************\
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@ -132,9 +132,15 @@
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* *
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* 2. ACCELERATION *
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* *
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* IMPORTANT: choose only one! These algorithms choose when to step, trying *
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* to use more than one will have undefined and probably *
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* disastrous results! *
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* Choose optionally one of ACCELERATION_REPRAP, ACCELERATION_RAMPING or *
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* ACCELERATION_TEMPORAL. With none of them defined, movements are done *
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* without acceleration. Recommended is ACCELERATION_RAMPING. *
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* *
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* LOOKAHEAD is experimental for now and works in conjunction with *
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* ACCELERATION_RAMPING, only. That's why it's off by default. *
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* *
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* Also don't forget to adjust ACCELERATION to the capabilities of your *
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* printer. The default is very moderate to be on the safe side. *
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* *
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\***************************************************************************/
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@ -170,6 +176,31 @@
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*/
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// #define ACCELERATION_TEMPORAL
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/** \def LOOKAHEAD
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Define this to enable look-ahead during *ramping* acceleration to smoothly
|
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transition between moves instead of performing a dead stop every move.
|
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Enabling look-ahead requires about 3600 bytes of flash memory.
|
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*/
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// #define LOOKAHEAD
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/** \def LOOKAHEAD_MAX_JERK_XY
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When performing look-ahead, we need to decide what an acceptable jerk to the
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mechanics is when we (instantly) change direction.
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Units: micrometers
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Sane values: 5 to 200
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*/
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#define LOOKAHEAD_MAX_JERK_XY 10
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/** \def LOOKAHEAD_MAX_JERK_E
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When joining moves with different extrusion rates, define the maximum jerk
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for the extruder.
|
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Units: micrometers
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Sane values: 5 to 200
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*/
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#define LOOKAHEAD_MAX_JERK_E 10
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/***************************************************************************\
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@ -127,9 +127,15 @@
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* *
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* 2. ACCELERATION *
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* *
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* IMPORTANT: choose only one! These algorithms choose when to step, trying *
|
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* to use more than one will have undefined and probably *
|
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* disastrous results! *
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* Choose optionally one of ACCELERATION_REPRAP, ACCELERATION_RAMPING or *
|
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* ACCELERATION_TEMPORAL. With none of them defined, movements are done *
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* without acceleration. Recommended is ACCELERATION_RAMPING. *
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* *
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* LOOKAHEAD is experimental for now and works in conjunction with *
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* ACCELERATION_RAMPING, only. That's why it's off by default. *
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* *
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* Also don't forget to adjust ACCELERATION to the capabilities of your *
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* printer. The default is very moderate to be on the safe side. *
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* *
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\***************************************************************************/
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@ -165,6 +171,31 @@
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*/
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// #define ACCELERATION_TEMPORAL
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/** \def LOOKAHEAD
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Define this to enable look-ahead during *ramping* acceleration to smoothly
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transition between moves instead of performing a dead stop every move.
|
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Enabling look-ahead requires about 3600 bytes of flash memory.
|
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*/
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// #define LOOKAHEAD
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/** \def LOOKAHEAD_MAX_JERK_XY
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When performing look-ahead, we need to decide what an acceptable jerk to the
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mechanics is when we (instantly) change direction.
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Units: micrometers
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Sane values: 5 to 200
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*/
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#define LOOKAHEAD_MAX_JERK_XY 10
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/** \def LOOKAHEAD_MAX_JERK_E
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When joining moves with different extrusion rates, define the maximum jerk
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for the extruder.
|
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Units: micrometers
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Sane values: 5 to 200
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*/
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#define LOOKAHEAD_MAX_JERK_E 10
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/***************************************************************************\
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@ -126,9 +126,15 @@
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* *
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* 2. ACCELERATION *
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* *
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* IMPORTANT: choose only one! These algorithms choose when to step, trying *
|
||||
* to use more than one will have undefined and probably *
|
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* disastrous results! *
|
||||
* Choose optionally one of ACCELERATION_REPRAP, ACCELERATION_RAMPING or *
|
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* ACCELERATION_TEMPORAL. With none of them defined, movements are done *
|
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* without acceleration. Recommended is ACCELERATION_RAMPING. *
|
||||
* *
|
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* LOOKAHEAD is experimental for now and works in conjunction with *
|
||||
* ACCELERATION_RAMPING, only. That's why it's off by default. *
|
||||
* *
|
||||
* Also don't forget to adjust ACCELERATION to the capabilities of your *
|
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* printer. The default is very moderate to be on the safe side. *
|
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* *
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\***************************************************************************/
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@ -164,6 +170,31 @@
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*/
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// #define ACCELERATION_TEMPORAL
|
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|
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/** \def LOOKAHEAD
|
||||
Define this to enable look-ahead during *ramping* acceleration to smoothly
|
||||
transition between moves instead of performing a dead stop every move.
|
||||
Enabling look-ahead requires about 3600 bytes of flash memory.
|
||||
*/
|
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// #define LOOKAHEAD
|
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|
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/** \def LOOKAHEAD_MAX_JERK_XY
|
||||
When performing look-ahead, we need to decide what an acceptable jerk to the
|
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mechanics is when we (instantly) change direction.
|
||||
|
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Units: micrometers
|
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Sane values: 5 to 200
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*/
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#define LOOKAHEAD_MAX_JERK_XY 10
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/** \def LOOKAHEAD_MAX_JERK_E
|
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When joining moves with different extrusion rates, define the maximum jerk
|
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for the extruder.
|
||||
|
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Units: micrometers
|
||||
Sane values: 5 to 200
|
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*/
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#define LOOKAHEAD_MAX_JERK_E 10
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/***************************************************************************\
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@ -126,9 +126,15 @@
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* *
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* 2. ACCELERATION *
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* *
|
||||
* IMPORTANT: choose only one! These algorithms choose when to step, trying *
|
||||
* to use more than one will have undefined and probably *
|
||||
* disastrous results! *
|
||||
* Choose optionally one of ACCELERATION_REPRAP, ACCELERATION_RAMPING or *
|
||||
* ACCELERATION_TEMPORAL. With none of them defined, movements are done *
|
||||
* without acceleration. Recommended is ACCELERATION_RAMPING. *
|
||||
* *
|
||||
* LOOKAHEAD is experimental for now and works in conjunction with *
|
||||
* ACCELERATION_RAMPING, only. That's why it's off by default. *
|
||||
* *
|
||||
* Also don't forget to adjust ACCELERATION to the capabilities of your *
|
||||
* printer. The default is very moderate to be on the safe side. *
|
||||
* *
|
||||
\***************************************************************************/
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|
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@ -164,6 +170,31 @@
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*/
|
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// #define ACCELERATION_TEMPORAL
|
||||
|
||||
/** \def LOOKAHEAD
|
||||
Define this to enable look-ahead during *ramping* acceleration to smoothly
|
||||
transition between moves instead of performing a dead stop every move.
|
||||
Enabling look-ahead requires about 3600 bytes of flash memory.
|
||||
*/
|
||||
// #define LOOKAHEAD
|
||||
|
||||
/** \def LOOKAHEAD_MAX_JERK_XY
|
||||
When performing look-ahead, we need to decide what an acceptable jerk to the
|
||||
mechanics is when we (instantly) change direction.
|
||||
|
||||
Units: micrometers
|
||||
Sane values: 5 to 200
|
||||
*/
|
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#define LOOKAHEAD_MAX_JERK_XY 10
|
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|
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/** \def LOOKAHEAD_MAX_JERK_E
|
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When joining moves with different extrusion rates, define the maximum jerk
|
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for the extruder.
|
||||
|
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Units: micrometers
|
||||
Sane values: 5 to 200
|
||||
*/
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#define LOOKAHEAD_MAX_JERK_E 10
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|
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/***************************************************************************\
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|
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@ -126,9 +126,15 @@
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* *
|
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* 2. ACCELERATION *
|
||||
* *
|
||||
* IMPORTANT: choose only one! These algorithms choose when to step, trying *
|
||||
* to use more than one will have undefined and probably *
|
||||
* disastrous results! *
|
||||
* Choose optionally one of ACCELERATION_REPRAP, ACCELERATION_RAMPING or *
|
||||
* ACCELERATION_TEMPORAL. With none of them defined, movements are done *
|
||||
* without acceleration. Recommended is ACCELERATION_RAMPING. *
|
||||
* *
|
||||
* LOOKAHEAD is experimental for now and works in conjunction with *
|
||||
* ACCELERATION_RAMPING, only. That's why it's off by default. *
|
||||
* *
|
||||
* Also don't forget to adjust ACCELERATION to the capabilities of your *
|
||||
* printer. The default is very moderate to be on the safe side. *
|
||||
* *
|
||||
\***************************************************************************/
|
||||
|
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|
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@ -164,6 +170,31 @@
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*/
|
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// #define ACCELERATION_TEMPORAL
|
||||
|
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/** \def LOOKAHEAD
|
||||
Define this to enable look-ahead during *ramping* acceleration to smoothly
|
||||
transition between moves instead of performing a dead stop every move.
|
||||
Enabling look-ahead requires about 3600 bytes of flash memory.
|
||||
*/
|
||||
// #define LOOKAHEAD
|
||||
|
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/** \def LOOKAHEAD_MAX_JERK_XY
|
||||
When performing look-ahead, we need to decide what an acceptable jerk to the
|
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mechanics is when we (instantly) change direction.
|
||||
|
||||
Units: micrometers
|
||||
Sane values: 5 to 200
|
||||
*/
|
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#define LOOKAHEAD_MAX_JERK_XY 10
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|
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/** \def LOOKAHEAD_MAX_JERK_E
|
||||
When joining moves with different extrusion rates, define the maximum jerk
|
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for the extruder.
|
||||
|
||||
Units: micrometers
|
||||
Sane values: 5 to 200
|
||||
*/
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#define LOOKAHEAD_MAX_JERK_E 10
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|
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/***************************************************************************\
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|||
|
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@ -139,9 +139,15 @@ MXL 2.032 mm/tooth, 29
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* *
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* 2. ACCELERATION *
|
||||
* *
|
||||
* IMPORTANT: choose only one! These algorithms choose when to step, trying *
|
||||
* to use more than one will have undefined and probably *
|
||||
* disastrous results! *
|
||||
* Choose optionally one of ACCELERATION_REPRAP, ACCELERATION_RAMPING or *
|
||||
* ACCELERATION_TEMPORAL. With none of them defined, movements are done *
|
||||
* without acceleration. Recommended is ACCELERATION_RAMPING. *
|
||||
* *
|
||||
* LOOKAHEAD is experimental for now and works in conjunction with *
|
||||
* ACCELERATION_RAMPING, only. That's why it's off by default. *
|
||||
* *
|
||||
* Also don't forget to adjust ACCELERATION to the capabilities of your *
|
||||
* printer. The default is very moderate to be on the safe side. *
|
||||
* *
|
||||
\***************************************************************************/
|
||||
|
||||
|
|
@ -177,6 +183,31 @@ MXL 2.032 mm/tooth, 29
|
|||
*/
|
||||
// #define ACCELERATION_TEMPORAL
|
||||
|
||||
/** \def LOOKAHEAD
|
||||
Define this to enable look-ahead during *ramping* acceleration to smoothly
|
||||
transition between moves instead of performing a dead stop every move.
|
||||
Enabling look-ahead requires about 3600 bytes of flash memory.
|
||||
*/
|
||||
// #define LOOKAHEAD
|
||||
|
||||
/** \def LOOKAHEAD_MAX_JERK_XY
|
||||
When performing look-ahead, we need to decide what an acceptable jerk to the
|
||||
mechanics is when we (instantly) change direction.
|
||||
|
||||
Units: micrometers
|
||||
Sane values: 5 to 200
|
||||
*/
|
||||
#define LOOKAHEAD_MAX_JERK_XY 10
|
||||
|
||||
/** \def LOOKAHEAD_MAX_JERK_E
|
||||
When joining moves with different extrusion rates, define the maximum jerk
|
||||
for the extruder.
|
||||
|
||||
Units: micrometers
|
||||
Sane values: 5 to 200
|
||||
*/
|
||||
#define LOOKAHEAD_MAX_JERK_E 10
|
||||
|
||||
|
||||
|
||||
/***************************************************************************\
|
||||
|
|
|
|||
|
|
@ -139,9 +139,15 @@ MXL 2.032 mm/tooth, 29
|
|||
* *
|
||||
* 2. ACCELERATION *
|
||||
* *
|
||||
* IMPORTANT: choose only one! These algorithms choose when to step, trying *
|
||||
* to use more than one will have undefined and probably *
|
||||
* disastrous results! *
|
||||
* Choose optionally one of ACCELERATION_REPRAP, ACCELERATION_RAMPING or *
|
||||
* ACCELERATION_TEMPORAL. With none of them defined, movements are done *
|
||||
* without acceleration. Recommended is ACCELERATION_RAMPING. *
|
||||
* *
|
||||
* LOOKAHEAD is experimental for now and works in conjunction with *
|
||||
* ACCELERATION_RAMPING, only. That's why it's off by default. *
|
||||
* *
|
||||
* Also don't forget to adjust ACCELERATION to the capabilities of your *
|
||||
* printer. The default is very moderate to be on the safe side. *
|
||||
* *
|
||||
\***************************************************************************/
|
||||
|
||||
|
|
@ -177,6 +183,31 @@ MXL 2.032 mm/tooth, 29
|
|||
*/
|
||||
// #define ACCELERATION_TEMPORAL
|
||||
|
||||
/** \def LOOKAHEAD
|
||||
Define this to enable look-ahead during *ramping* acceleration to smoothly
|
||||
transition between moves instead of performing a dead stop every move.
|
||||
Enabling look-ahead requires about 3600 bytes of flash memory.
|
||||
*/
|
||||
// #define LOOKAHEAD
|
||||
|
||||
/** \def LOOKAHEAD_MAX_JERK_XY
|
||||
When performing look-ahead, we need to decide what an acceptable jerk to the
|
||||
mechanics is when we (instantly) change direction.
|
||||
|
||||
Units: micrometers
|
||||
Sane values: 5 to 200
|
||||
*/
|
||||
#define LOOKAHEAD_MAX_JERK_XY 10
|
||||
|
||||
/** \def LOOKAHEAD_MAX_JERK_E
|
||||
When joining moves with different extrusion rates, define the maximum jerk
|
||||
for the extruder.
|
||||
|
||||
Units: micrometers
|
||||
Sane values: 5 to 200
|
||||
*/
|
||||
#define LOOKAHEAD_MAX_JERK_E 10
|
||||
|
||||
|
||||
|
||||
/***************************************************************************\
|
||||
|
|
|
|||
Loading…
Reference in New Issue