look-ahead: move jerk definitions into config.h templates.
This commit is contained in:
parent
b2063e1182
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@ -175,23 +175,36 @@
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*/
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// #define LOOKAHEAD
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/** \def LOOKAHEAD_MAX_JERK_XY
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/** \def MAX_JERK_X
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\def MAX_JERK_Y
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\def MAX_JERK_Z
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\def MAX_JERK_E
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When performing look-ahead, we need to decide what an acceptable jerk to the
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mechanics is when we (instantly) change direction.
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mechanics is. Look-ahead attempts to instantly change direction at movement
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crossings, which means instant changes in the speed of the axes participating
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in the movement. Define here how big the speed bumps on each of the axes is
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allowed to be.
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Units: micrometers
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Sane values: 5 to 200
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If you want a full stop before and after moving a specific axis, define
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MAX_JERK of this axis to 0. This is often wanted for the Z axis. If you want
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to ignore jerk on an axis, define it to twice the maximum feedrate of this
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axis.
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Having these values too low results in more than neccessary slowdown at
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movement crossings, but is otherwise harmless. Too high values can result
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in stepper motors suddenly stalling. If angles between movements in your
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G-code are small and your printer runs through entire curves full speed,
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there's no point in raising the values.
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Units: mm/min
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Sane values: 0 to 400
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Valid range: 0 to 65535
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*/
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#define LOOKAHEAD_MAX_JERK_XY 10
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/** \def LOOKAHEAD_MAX_JERK_E
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When joining moves with different extrusion rates, define the maximum jerk
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for the extruder.
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Units: micrometers
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Sane values: 5 to 200
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*/
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#define LOOKAHEAD_MAX_JERK_E 10
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#define MAX_JERK_X 20
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#define MAX_JERK_Y 20
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#define MAX_JERK_Z 0
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#define MAX_JERK_E 20
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@ -177,23 +177,36 @@
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*/
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// #define LOOKAHEAD
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/** \def LOOKAHEAD_MAX_JERK_XY
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/** \def MAX_JERK_X
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\def MAX_JERK_Y
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\def MAX_JERK_Z
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\def MAX_JERK_E
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When performing look-ahead, we need to decide what an acceptable jerk to the
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mechanics is when we (instantly) change direction.
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mechanics is. Look-ahead attempts to instantly change direction at movement
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crossings, which means instant changes in the speed of the axes participating
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in the movement. Define here how big the speed bumps on each of the axes is
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allowed to be.
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Units: micrometers
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Sane values: 5 to 200
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If you want a full stop before and after moving a specific axis, define
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MAX_JERK of this axis to 0. This is often wanted for the Z axis. If you want
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to ignore jerk on an axis, define it to twice the maximum feedrate of this
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axis.
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Having these values too low results in more than neccessary slowdown at
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movement crossings, but is otherwise harmless. Too high values can result
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in stepper motors suddenly stalling. If angles between movements in your
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G-code are small and your printer runs through entire curves full speed,
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there's no point in raising the values.
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Units: mm/min
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Sane values: 0 to 400
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Valid range: 0 to 65535
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*/
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#define LOOKAHEAD_MAX_JERK_XY 10
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/** \def LOOKAHEAD_MAX_JERK_E
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When joining moves with different extrusion rates, define the maximum jerk
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for the extruder.
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Units: micrometers
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Sane values: 5 to 200
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*/
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#define LOOKAHEAD_MAX_JERK_E 10
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#define MAX_JERK_X 20
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#define MAX_JERK_Y 20
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#define MAX_JERK_Z 0
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#define MAX_JERK_E 20
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@ -177,23 +177,36 @@
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*/
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// #define LOOKAHEAD
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/** \def LOOKAHEAD_MAX_JERK_XY
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/** \def MAX_JERK_X
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\def MAX_JERK_Y
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\def MAX_JERK_Z
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\def MAX_JERK_E
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When performing look-ahead, we need to decide what an acceptable jerk to the
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mechanics is when we (instantly) change direction.
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mechanics is. Look-ahead attempts to instantly change direction at movement
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crossings, which means instant changes in the speed of the axes participating
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in the movement. Define here how big the speed bumps on each of the axes is
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allowed to be.
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Units: micrometers
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Sane values: 5 to 200
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If you want a full stop before and after moving a specific axis, define
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MAX_JERK of this axis to 0. This is often wanted for the Z axis. If you want
|
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to ignore jerk on an axis, define it to twice the maximum feedrate of this
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axis.
|
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Having these values too low results in more than neccessary slowdown at
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movement crossings, but is otherwise harmless. Too high values can result
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in stepper motors suddenly stalling. If angles between movements in your
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G-code are small and your printer runs through entire curves full speed,
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there's no point in raising the values.
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Units: mm/min
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Sane values: 0 to 400
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Valid range: 0 to 65535
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*/
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#define LOOKAHEAD_MAX_JERK_XY 10
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/** \def LOOKAHEAD_MAX_JERK_E
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When joining moves with different extrusion rates, define the maximum jerk
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for the extruder.
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Units: micrometers
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Sane values: 5 to 200
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*/
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#define LOOKAHEAD_MAX_JERK_E 10
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#define MAX_JERK_X 20
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#define MAX_JERK_Y 20
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#define MAX_JERK_Z 0
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#define MAX_JERK_E 20
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@ -183,23 +183,36 @@
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*/
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// #define LOOKAHEAD
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/** \def LOOKAHEAD_MAX_JERK_XY
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/** \def MAX_JERK_X
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\def MAX_JERK_Y
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\def MAX_JERK_Z
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\def MAX_JERK_E
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When performing look-ahead, we need to decide what an acceptable jerk to the
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mechanics is when we (instantly) change direction.
|
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mechanics is. Look-ahead attempts to instantly change direction at movement
|
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crossings, which means instant changes in the speed of the axes participating
|
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in the movement. Define here how big the speed bumps on each of the axes is
|
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allowed to be.
|
||||
|
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Units: micrometers
|
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Sane values: 5 to 200
|
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If you want a full stop before and after moving a specific axis, define
|
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MAX_JERK of this axis to 0. This is often wanted for the Z axis. If you want
|
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to ignore jerk on an axis, define it to twice the maximum feedrate of this
|
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axis.
|
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|
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Having these values too low results in more than neccessary slowdown at
|
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movement crossings, but is otherwise harmless. Too high values can result
|
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in stepper motors suddenly stalling. If angles between movements in your
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G-code are small and your printer runs through entire curves full speed,
|
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there's no point in raising the values.
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Units: mm/min
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Sane values: 0 to 400
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Valid range: 0 to 65535
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*/
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#define LOOKAHEAD_MAX_JERK_XY 10
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/** \def LOOKAHEAD_MAX_JERK_E
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When joining moves with different extrusion rates, define the maximum jerk
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for the extruder.
|
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Units: micrometers
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Sane values: 5 to 200
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*/
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#define LOOKAHEAD_MAX_JERK_E 10
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#define MAX_JERK_X 20
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#define MAX_JERK_Y 20
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#define MAX_JERK_Z 0
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#define MAX_JERK_E 20
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@ -183,23 +183,36 @@
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*/
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// #define LOOKAHEAD
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/** \def LOOKAHEAD_MAX_JERK_XY
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/** \def MAX_JERK_X
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\def MAX_JERK_Y
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\def MAX_JERK_Z
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\def MAX_JERK_E
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When performing look-ahead, we need to decide what an acceptable jerk to the
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mechanics is when we (instantly) change direction.
|
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mechanics is. Look-ahead attempts to instantly change direction at movement
|
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crossings, which means instant changes in the speed of the axes participating
|
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in the movement. Define here how big the speed bumps on each of the axes is
|
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allowed to be.
|
||||
|
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Units: micrometers
|
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Sane values: 5 to 200
|
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If you want a full stop before and after moving a specific axis, define
|
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MAX_JERK of this axis to 0. This is often wanted for the Z axis. If you want
|
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to ignore jerk on an axis, define it to twice the maximum feedrate of this
|
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axis.
|
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|
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Having these values too low results in more than neccessary slowdown at
|
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movement crossings, but is otherwise harmless. Too high values can result
|
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in stepper motors suddenly stalling. If angles between movements in your
|
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G-code are small and your printer runs through entire curves full speed,
|
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there's no point in raising the values.
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Units: mm/min
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Sane values: 0 to 400
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Valid range: 0 to 65535
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*/
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#define LOOKAHEAD_MAX_JERK_XY 10
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/** \def LOOKAHEAD_MAX_JERK_E
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When joining moves with different extrusion rates, define the maximum jerk
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for the extruder.
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Units: micrometers
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Sane values: 5 to 200
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*/
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#define LOOKAHEAD_MAX_JERK_E 10
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#define MAX_JERK_X 20
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#define MAX_JERK_Y 20
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#define MAX_JERK_Z 0
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#define MAX_JERK_E 20
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@ -178,23 +178,36 @@
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*/
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// #define LOOKAHEAD
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/** \def LOOKAHEAD_MAX_JERK_XY
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/** \def MAX_JERK_X
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\def MAX_JERK_Y
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\def MAX_JERK_Z
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\def MAX_JERK_E
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|
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When performing look-ahead, we need to decide what an acceptable jerk to the
|
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mechanics is when we (instantly) change direction.
|
||||
mechanics is. Look-ahead attempts to instantly change direction at movement
|
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crossings, which means instant changes in the speed of the axes participating
|
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in the movement. Define here how big the speed bumps on each of the axes is
|
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allowed to be.
|
||||
|
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Units: micrometers
|
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Sane values: 5 to 200
|
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If you want a full stop before and after moving a specific axis, define
|
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MAX_JERK of this axis to 0. This is often wanted for the Z axis. If you want
|
||||
to ignore jerk on an axis, define it to twice the maximum feedrate of this
|
||||
axis.
|
||||
|
||||
Having these values too low results in more than neccessary slowdown at
|
||||
movement crossings, but is otherwise harmless. Too high values can result
|
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in stepper motors suddenly stalling. If angles between movements in your
|
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G-code are small and your printer runs through entire curves full speed,
|
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there's no point in raising the values.
|
||||
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Units: mm/min
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Sane values: 0 to 400
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Valid range: 0 to 65535
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*/
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#define LOOKAHEAD_MAX_JERK_XY 10
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/** \def LOOKAHEAD_MAX_JERK_E
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When joining moves with different extrusion rates, define the maximum jerk
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for the extruder.
|
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|
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Units: micrometers
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Sane values: 5 to 200
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*/
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#define LOOKAHEAD_MAX_JERK_E 10
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#define MAX_JERK_X 20
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#define MAX_JERK_Y 20
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#define MAX_JERK_Z 0
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#define MAX_JERK_E 20
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@ -177,23 +177,36 @@
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*/
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// #define LOOKAHEAD
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/** \def LOOKAHEAD_MAX_JERK_XY
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/** \def MAX_JERK_X
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\def MAX_JERK_Y
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\def MAX_JERK_Z
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\def MAX_JERK_E
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|
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When performing look-ahead, we need to decide what an acceptable jerk to the
|
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mechanics is when we (instantly) change direction.
|
||||
mechanics is. Look-ahead attempts to instantly change direction at movement
|
||||
crossings, which means instant changes in the speed of the axes participating
|
||||
in the movement. Define here how big the speed bumps on each of the axes is
|
||||
allowed to be.
|
||||
|
||||
Units: micrometers
|
||||
Sane values: 5 to 200
|
||||
If you want a full stop before and after moving a specific axis, define
|
||||
MAX_JERK of this axis to 0. This is often wanted for the Z axis. If you want
|
||||
to ignore jerk on an axis, define it to twice the maximum feedrate of this
|
||||
axis.
|
||||
|
||||
Having these values too low results in more than neccessary slowdown at
|
||||
movement crossings, but is otherwise harmless. Too high values can result
|
||||
in stepper motors suddenly stalling. If angles between movements in your
|
||||
G-code are small and your printer runs through entire curves full speed,
|
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there's no point in raising the values.
|
||||
|
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Units: mm/min
|
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Sane values: 0 to 400
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Valid range: 0 to 65535
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*/
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#define LOOKAHEAD_MAX_JERK_XY 10
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/** \def LOOKAHEAD_MAX_JERK_E
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When joining moves with different extrusion rates, define the maximum jerk
|
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for the extruder.
|
||||
|
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Units: micrometers
|
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Sane values: 5 to 200
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*/
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#define LOOKAHEAD_MAX_JERK_E 10
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#define MAX_JERK_X 20
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#define MAX_JERK_Y 20
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#define MAX_JERK_Z 0
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#define MAX_JERK_E 20
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@ -177,23 +177,36 @@
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*/
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// #define LOOKAHEAD
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/** \def LOOKAHEAD_MAX_JERK_XY
|
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/** \def MAX_JERK_X
|
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\def MAX_JERK_Y
|
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\def MAX_JERK_Z
|
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\def MAX_JERK_E
|
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|
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When performing look-ahead, we need to decide what an acceptable jerk to the
|
||||
mechanics is when we (instantly) change direction.
|
||||
mechanics is. Look-ahead attempts to instantly change direction at movement
|
||||
crossings, which means instant changes in the speed of the axes participating
|
||||
in the movement. Define here how big the speed bumps on each of the axes is
|
||||
allowed to be.
|
||||
|
||||
Units: micrometers
|
||||
Sane values: 5 to 200
|
||||
If you want a full stop before and after moving a specific axis, define
|
||||
MAX_JERK of this axis to 0. This is often wanted for the Z axis. If you want
|
||||
to ignore jerk on an axis, define it to twice the maximum feedrate of this
|
||||
axis.
|
||||
|
||||
Having these values too low results in more than neccessary slowdown at
|
||||
movement crossings, but is otherwise harmless. Too high values can result
|
||||
in stepper motors suddenly stalling. If angles between movements in your
|
||||
G-code are small and your printer runs through entire curves full speed,
|
||||
there's no point in raising the values.
|
||||
|
||||
Units: mm/min
|
||||
Sane values: 0 to 400
|
||||
Valid range: 0 to 65535
|
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*/
|
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#define LOOKAHEAD_MAX_JERK_XY 10
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|
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/** \def LOOKAHEAD_MAX_JERK_E
|
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When joining moves with different extrusion rates, define the maximum jerk
|
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for the extruder.
|
||||
|
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Units: micrometers
|
||||
Sane values: 5 to 200
|
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*/
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#define LOOKAHEAD_MAX_JERK_E 10
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#define MAX_JERK_X 20
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#define MAX_JERK_Y 20
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#define MAX_JERK_Z 0
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#define MAX_JERK_E 20
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@ -177,23 +177,36 @@
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*/
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// #define LOOKAHEAD
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|
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/** \def LOOKAHEAD_MAX_JERK_XY
|
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/** \def MAX_JERK_X
|
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\def MAX_JERK_Y
|
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\def MAX_JERK_Z
|
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\def MAX_JERK_E
|
||||
|
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When performing look-ahead, we need to decide what an acceptable jerk to the
|
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mechanics is when we (instantly) change direction.
|
||||
mechanics is. Look-ahead attempts to instantly change direction at movement
|
||||
crossings, which means instant changes in the speed of the axes participating
|
||||
in the movement. Define here how big the speed bumps on each of the axes is
|
||||
allowed to be.
|
||||
|
||||
Units: micrometers
|
||||
Sane values: 5 to 200
|
||||
If you want a full stop before and after moving a specific axis, define
|
||||
MAX_JERK of this axis to 0. This is often wanted for the Z axis. If you want
|
||||
to ignore jerk on an axis, define it to twice the maximum feedrate of this
|
||||
axis.
|
||||
|
||||
Having these values too low results in more than neccessary slowdown at
|
||||
movement crossings, but is otherwise harmless. Too high values can result
|
||||
in stepper motors suddenly stalling. If angles between movements in your
|
||||
G-code are small and your printer runs through entire curves full speed,
|
||||
there's no point in raising the values.
|
||||
|
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Units: mm/min
|
||||
Sane values: 0 to 400
|
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Valid range: 0 to 65535
|
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*/
|
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#define LOOKAHEAD_MAX_JERK_XY 10
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/** \def LOOKAHEAD_MAX_JERK_E
|
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When joining moves with different extrusion rates, define the maximum jerk
|
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for the extruder.
|
||||
|
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Units: micrometers
|
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Sane values: 5 to 200
|
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*/
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#define LOOKAHEAD_MAX_JERK_E 10
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#define MAX_JERK_X 20
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#define MAX_JERK_Y 20
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#define MAX_JERK_Z 0
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#define MAX_JERK_E 20
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@ -183,23 +183,36 @@
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*/
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// #define LOOKAHEAD
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/** \def LOOKAHEAD_MAX_JERK_XY
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/** \def MAX_JERK_X
|
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\def MAX_JERK_Y
|
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\def MAX_JERK_Z
|
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\def MAX_JERK_E
|
||||
|
||||
When performing look-ahead, we need to decide what an acceptable jerk to the
|
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mechanics is when we (instantly) change direction.
|
||||
mechanics is. Look-ahead attempts to instantly change direction at movement
|
||||
crossings, which means instant changes in the speed of the axes participating
|
||||
in the movement. Define here how big the speed bumps on each of the axes is
|
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allowed to be.
|
||||
|
||||
Units: micrometers
|
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Sane values: 5 to 200
|
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If you want a full stop before and after moving a specific axis, define
|
||||
MAX_JERK of this axis to 0. This is often wanted for the Z axis. If you want
|
||||
to ignore jerk on an axis, define it to twice the maximum feedrate of this
|
||||
axis.
|
||||
|
||||
Having these values too low results in more than neccessary slowdown at
|
||||
movement crossings, but is otherwise harmless. Too high values can result
|
||||
in stepper motors suddenly stalling. If angles between movements in your
|
||||
G-code are small and your printer runs through entire curves full speed,
|
||||
there's no point in raising the values.
|
||||
|
||||
Units: mm/min
|
||||
Sane values: 0 to 400
|
||||
Valid range: 0 to 65535
|
||||
*/
|
||||
#define LOOKAHEAD_MAX_JERK_XY 10
|
||||
|
||||
/** \def LOOKAHEAD_MAX_JERK_E
|
||||
When joining moves with different extrusion rates, define the maximum jerk
|
||||
for the extruder.
|
||||
|
||||
Units: micrometers
|
||||
Sane values: 5 to 200
|
||||
*/
|
||||
#define LOOKAHEAD_MAX_JERK_E 10
|
||||
#define MAX_JERK_X 20
|
||||
#define MAX_JERK_Y 20
|
||||
#define MAX_JERK_Z 0
|
||||
#define MAX_JERK_E 20
|
||||
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -190,23 +190,36 @@ MXL 2.032 mm/tooth, 29
|
|||
*/
|
||||
// #define LOOKAHEAD
|
||||
|
||||
/** \def LOOKAHEAD_MAX_JERK_XY
|
||||
/** \def MAX_JERK_X
|
||||
\def MAX_JERK_Y
|
||||
\def MAX_JERK_Z
|
||||
\def MAX_JERK_E
|
||||
|
||||
When performing look-ahead, we need to decide what an acceptable jerk to the
|
||||
mechanics is when we (instantly) change direction.
|
||||
mechanics is. Look-ahead attempts to instantly change direction at movement
|
||||
crossings, which means instant changes in the speed of the axes participating
|
||||
in the movement. Define here how big the speed bumps on each of the axes is
|
||||
allowed to be.
|
||||
|
||||
Units: micrometers
|
||||
Sane values: 5 to 200
|
||||
If you want a full stop before and after moving a specific axis, define
|
||||
MAX_JERK of this axis to 0. This is often wanted for the Z axis. If you want
|
||||
to ignore jerk on an axis, define it to twice the maximum feedrate of this
|
||||
axis.
|
||||
|
||||
Having these values too low results in more than neccessary slowdown at
|
||||
movement crossings, but is otherwise harmless. Too high values can result
|
||||
in stepper motors suddenly stalling. If angles between movements in your
|
||||
G-code are small and your printer runs through entire curves full speed,
|
||||
there's no point in raising the values.
|
||||
|
||||
Units: mm/min
|
||||
Sane values: 0 to 400
|
||||
Valid range: 0 to 65535
|
||||
*/
|
||||
#define LOOKAHEAD_MAX_JERK_XY 10
|
||||
|
||||
/** \def LOOKAHEAD_MAX_JERK_E
|
||||
When joining moves with different extrusion rates, define the maximum jerk
|
||||
for the extruder.
|
||||
|
||||
Units: micrometers
|
||||
Sane values: 5 to 200
|
||||
*/
|
||||
#define LOOKAHEAD_MAX_JERK_E 10
|
||||
#define MAX_JERK_X 20
|
||||
#define MAX_JERK_Y 20
|
||||
#define MAX_JERK_Z 0
|
||||
#define MAX_JERK_E 20
|
||||
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -190,23 +190,36 @@ MXL 2.032 mm/tooth, 29
|
|||
*/
|
||||
// #define LOOKAHEAD
|
||||
|
||||
/** \def LOOKAHEAD_MAX_JERK_XY
|
||||
/** \def MAX_JERK_X
|
||||
\def MAX_JERK_Y
|
||||
\def MAX_JERK_Z
|
||||
\def MAX_JERK_E
|
||||
|
||||
When performing look-ahead, we need to decide what an acceptable jerk to the
|
||||
mechanics is when we (instantly) change direction.
|
||||
mechanics is. Look-ahead attempts to instantly change direction at movement
|
||||
crossings, which means instant changes in the speed of the axes participating
|
||||
in the movement. Define here how big the speed bumps on each of the axes is
|
||||
allowed to be.
|
||||
|
||||
Units: micrometers
|
||||
Sane values: 5 to 200
|
||||
If you want a full stop before and after moving a specific axis, define
|
||||
MAX_JERK of this axis to 0. This is often wanted for the Z axis. If you want
|
||||
to ignore jerk on an axis, define it to twice the maximum feedrate of this
|
||||
axis.
|
||||
|
||||
Having these values too low results in more than neccessary slowdown at
|
||||
movement crossings, but is otherwise harmless. Too high values can result
|
||||
in stepper motors suddenly stalling. If angles between movements in your
|
||||
G-code are small and your printer runs through entire curves full speed,
|
||||
there's no point in raising the values.
|
||||
|
||||
Units: mm/min
|
||||
Sane values: 0 to 400
|
||||
Valid range: 0 to 65535
|
||||
*/
|
||||
#define LOOKAHEAD_MAX_JERK_XY 10
|
||||
|
||||
/** \def LOOKAHEAD_MAX_JERK_E
|
||||
When joining moves with different extrusion rates, define the maximum jerk
|
||||
for the extruder.
|
||||
|
||||
Units: micrometers
|
||||
Sane values: 5 to 200
|
||||
*/
|
||||
#define LOOKAHEAD_MAX_JERK_E 10
|
||||
#define MAX_JERK_X 20
|
||||
#define MAX_JERK_Y 20
|
||||
#define MAX_JERK_Z 0
|
||||
#define MAX_JERK_E 20
|
||||
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -163,11 +163,6 @@ void dda_emergency_shutdown(PGM_P msg) {
|
|||
*
|
||||
* \return dda->crossF
|
||||
*/
|
||||
// TODO: This should go into config.h.
|
||||
#define MAX_JERK_X 20
|
||||
#define MAX_JERK_Y 20
|
||||
#define MAX_JERK_Z 0
|
||||
#define MAX_JERK_E 20
|
||||
void dda_find_crossing_speed(DDA *prev, DDA *current) {
|
||||
uint32_t F, prev_distance, curr_distance;
|
||||
uint32_t dv, speed_factor, max_speed_factor;
|
||||
|
|
|
|||
|
|
@ -13,11 +13,10 @@
|
|||
#ifdef LOOKAHEAD
|
||||
|
||||
// Sanity: make sure the defines are in place
|
||||
#ifndef LOOKAHEAD_MAX_JERK_XY
|
||||
#error Your config.h does not specify LOOKAHEAD_MAX_JERK_XY while LOOKAHEAD is enabled!
|
||||
#endif
|
||||
#ifndef LOOKAHEAD_MAX_JERK_E
|
||||
#error Your config.h does not specify LOOKAHEAD_MAX_JERK_E while LOOKAHEAD is enabled!
|
||||
#if ! defined MAX_JERK_X || ! defined MAX_JERK_Y || \
|
||||
! defined MAX_JERK_Z || ! defined MAX_JERK_E
|
||||
#error Your config.h does not specify one of MAX_JERK_X,
|
||||
#error MAX_JERK_Y, MAX_JERK_Z or MAX_JERK_E while LOOKAHEAD is enabled!
|
||||
#endif
|
||||
|
||||
// Sanity: the acceleration of Teacup is not implemented properly; as such we can only
|
||||
|
|
|
|||
Loading…
Reference in New Issue