#ifndef _DDA_H #define _DDA_H #include #include "config.h" // Used in distance calculation during DDA setup /// micrometers per step X #define UM_PER_STEP_X 1000L / ((uint32_t) STEPS_PER_MM_X) /// micrometers per step Y #define UM_PER_STEP_Y 1000L / ((uint32_t) STEPS_PER_MM_Y) /// micrometers per step Z #define UM_PER_STEP_Z 1000L / ((uint32_t) STEPS_PER_MM_Z) /// micrometers per step E #define UM_PER_STEP_E 1000L / ((uint32_t) STEPS_PER_MM_E) #ifdef ACCELERATION_REPRAP #ifdef ACCELERATION_RAMPING #error Cant use ACCELERATION_REPRAP and ACCELERATION_RAMPING together. #endif #endif /* types */ // target is simply a point in space/time typedef struct { int32_t X; int32_t Y; int32_t Z; int32_t E; uint32_t F; } TARGET; /** \struct MOVE_STATE \brief this struct is made for tracking the current state of the movement Parts of this struct are initialised only once per reboot, so make sure dda_step() leaves them with a value compatible to begin a new movement at the end of the movement. Other parts are filled in by dda_start(). */ typedef struct { // bresenham counters int32_t x_counter; ///< counter for total_steps vs this axis int32_t y_counter; ///< counter for total_steps vs this axis int32_t z_counter; ///< counter for total_steps vs this axis int32_t e_counter; ///< counter for total_steps vs this axis // step counters uint32_t x_steps; ///< number of steps on X axis uint32_t y_steps; ///< number of steps on Y axis uint32_t z_steps; ///< number of steps on Z axis uint32_t e_steps; ///< number of steps on E axis #ifdef ACCELERATION_RAMPING /// counts actual steps done uint32_t step_no; /// time until next step uint32_t c; /// tracking variable int16_t n; #endif /// Endstop debouncing uint8_t debounce_count_xmin, debounce_count_ymin, debounce_count_zmin; uint8_t debounce_count_xmax, debounce_count_ymax, debounce_count_zmax; } MOVE_STATE; /** \struct DDA \brief this is a digital differential analyser data struct This struct holds all the details of an individual multi-axis move, including pre-calculated acceleration data. This struct is filled in by dda_create(), called from enqueue(), called mostly from gcode_process() and from a few other places too (eg \file homing.c) */ typedef struct { /// this is where we should finish TARGET endpoint; union { struct { // status fields uint8_t nullmove :1; ///< bool: no axes move, maybe we wait for temperatures or change speed uint8_t live :1; ///< bool: this DDA is running and still has steps to do #ifdef ACCELERATION_REPRAP uint8_t accel :1; ///< bool: speed changes during this move, run accel code #endif // wait for temperature to stabilise flag uint8_t waitfor_temp :1; ///< bool: wait for temperatures to reach their set values // directions uint8_t x_direction :1; ///< direction flag for X axis uint8_t y_direction :1; ///< direction flag for Y axis uint8_t z_direction :1; ///< direction flag for Z axis uint8_t e_direction :1; ///< direction flag for E axis }; uint8_t allflags; ///< used for clearing all flags }; // distances uint32_t x_delta; ///< number of steps on X axis uint32_t y_delta; ///< number of steps on Y axis uint32_t z_delta; ///< number of steps on Z axis uint32_t e_delta; ///< number of steps on E axis /// total number of steps: set to \f$\max(\Delta x, \Delta y, \Delta z, \Delta e)\f$ uint32_t total_steps; uint32_t c; ///< time until next step, 24.8 fixed point #ifdef ACCELERATION_REPRAP uint32_t end_c; ///< time between 2nd last step and last step int32_t n; ///< precalculated step time offset variable. At every step we calculate \f$c = c - (2 c / n)\f$; \f$n+=4\f$. See http://www.embedded.com/columns/technicalinsights/56800129?printable=true for full description #endif #ifdef ACCELERATION_RAMPING /// number of steps accelerating uint32_t rampup_steps; /// number of last step before decelerating uint32_t rampdown_steps; /// 24.8 fixed point timer value, maximum speed uint32_t c_min; #endif /// Endstop homing uint8_t endstop_check; ///< Do we need to check endstops? 0x1=Check X, 0x2=Check Y, 0x4=Check Z uint8_t endstop_stop_cond; ///< Endstop condition on which to stop motion: 0=Stop on detrigger, 1=Stop on trigger } DDA; /* variables */ /// steptimeout is set to zero when we step, and increases over time so we can turn the motors off when they've been idle for a while /// It is also used inside and outside of interrupts, which is why it has been made volatile extern volatile uint8_t steptimeout; /// startpoint holds the endpoint of the most recently created DDA, so we know where the next one created starts. could also be called last_endpoint extern TARGET startpoint; /// current_position holds the machine's current position. this is only updated when we step, or when G92 (set home) is received. extern TARGET current_position; /* methods */ uint32_t approx_distance( uint32_t dx, uint32_t dy ) __attribute__ ((hot)); uint32_t approx_distance_3( uint32_t dx, uint32_t dy, uint32_t dz ) __attribute__ ((hot)); // const because return value is always the same given the same v const uint8_t msbloc (uint32_t v) __attribute__ ((const)); // initialize dda structures void dda_init(void); // create a DDA void dda_create(DDA *dda, TARGET *target); // start a created DDA (called from timer interrupt) void dda_start(DDA *dda) __attribute__ ((hot)); // DDA takes one step (called from timer interrupt) void dda_step(DDA *dda) __attribute__ ((hot)); // update current_position void update_current_position(void); #endif /* _DDA_H */