#include "dda.h" #include #include "timer.h" extern struct { volatile int32_t X; volatile int32_t Y; volatile int32_t Z; volatile int32_t E; volatile int32_t F; } current_position; /* move queue */ uint8_t mb_head = 0; uint8_t mb_tail = 0; DDA movebuffer[MOVEBUFFER_SIZE]; uint8_t queue_full() { if (mb_tail == 0) return mb_head == (MOVEBUFFER_SIZE - 1); else return mb_head == (mb_tail - 1); } void enqueue(TARGET *t) { while (queue_full()) delay(WAITING_DELAY); uint8_t h = mb_head; h++; if (h == MOVEBUFFER_SIZE) h = 0; mb_head = h; dda_create(t, &movebuffer[h]); } void next_move() { if ((mb_tail == mb_head) && (!movebuffer[mb_tail].live)) { // queue is empty disable_steppers(); setTimer(DEFAULT_TICK); } else { uint8_t t = mb_tail; t++; if (t == MOVEBUFFER_SIZE) t = 0; mb_tail = t; dda_start(&movebuffer[t]); } } /* utility functions */ // courtesy of http://www.oroboro.com/rafael/docserv.php/index/programming/article/distance uint32_t approx_distance( int32_t dx, int32_t dy ) { uint32_t min, max, approx; if ( dx < 0 ) dx = -dx; if ( dy < 0 ) dy = -dy; if ( dx < dy ) { min = dx; max = dy; } else { min = dy; max = dx; } approx = ( max * 1007 ) + ( min * 441 ); if ( max < ( min << 4 )) approx -= ( max * 40 ); // add 512 for proper rounding return (( approx + 512 ) >> 10 ); } // courtesy of http://www.oroboro.com/rafael/docserv.php/index/programming/article/distance uint32_t approx_distance_3( int32_t dx, int32_t dy, int32_t dz ) { uint32_t min, med, max, approx; if ( dx < 0 ) dx = -dx; if ( dy < 0 ) dy = -dy; if ( dz < 0 ) dz = -dz; if ( dx < dy ) { min = dy; med = dx; } else { min = dx; med = dy; } if ( dz < (int32_t)min ) { max = med; med = min; min = dz; } else if ( dz < (int32_t)med ) { max = med; med = dz; } else { max = dz; } approx = ( max * 860 ) + ( med * 851 ) + ( min * 520 ); if ( max < ( med << 1 )) approx -= ( max * 294 ); if ( max < ( min << 2 )) approx -= ( max * 113 ); if ( med < ( min << 2 )) approx -= ( med * 40 ); // add 512 for proper rounding return (( approx + 512 ) >> 10 ); } /* CREATE */ void dda_create(TARGET *target, DDA *dda) { static TARGET startpoint = { 0, 0, 0, 0, 0 }; // we start at the previous endpoint // memcpy(&dda->currentpoint, &startpoint, sizeof(TARGET)); // we end at the passed command's endpoint memcpy(&dda->endpoint, target, sizeof(TARGET)); dda->x_delta = dda->endpoint.X - startpoint.X; dda->y_delta = dda->endpoint.Y - startpoint.Y; dda->z_delta = dda->endpoint.Z - startpoint.Z; // always relative dda->e_delta = dda->endpoint.E; // always absolute dda->f_delta = dda->endpoint.F - startpoint.F; // since it's unusual to combine X, Y and Z changes in a single move on reprap, check if we can use simpler approximations before trying the full 3d approximation. if (dda->z_delta == 0) dda->distance = approx_distance(dda->x_delta, dda->y_delta); else if (dda->x_delta == 0 && dda->y_delta == 0) dda->distance = dda->z_delta; else dda->distance = approx_distance_3(dda->x_delta, dda->y_delta, dda->z_delta); if (dda->distance < 2) dda->distance = dda->e_delta; if (dda->distance < 2) dda->distance = dda->f_delta; dda->total_steps = dda->x_delta; if (dda->y_delta > dda->total_steps) dda->total_steps = dda->y_delta; if (dda->z_delta > dda->total_steps) dda->total_steps = dda->z_delta; if (dda->e_delta > dda->total_steps) dda->total_steps = dda->e_delta; if (dda->f_delta > dda->total_steps) dda->total_steps = dda->f_delta; if (dda->total_steps == 0) dda->nullmove = 1; if (dda->f_delta > dda->total_steps) { dda->f_scale = dda->f_delta / dda->total_steps; if (dda->f_scale > 3) { dda->f_delta /= dda->f_scale; } else { dda->f_scale = 1; dda->total_steps = dda->f_delta; } } dda->x_direction = (dda->endpoint.X > startpoint.X)?1:0; dda->y_direction = (dda->endpoint.Y > startpoint.Y)?1:0; dda->z_direction = (dda->endpoint.Z > startpoint.Z)?1:0; dda->e_direction = (dda->endpoint.E > startpoint.E)?1:0; dda->f_direction = (dda->endpoint.F > startpoint.F)?1:0; dda->x_counter = dda->y_counter = dda->z_counter = dda->e_counter = dda->f_counter = -(dda->total_steps >> 1); // pre-calculate move speed in millimeter microseconds per step minute for less math in interrupt context // mm (distance) * 60000000 us/min / step (total_steps) = mm.us per step.min // so in the interrupt we must simply calculate // mm.us per step.min / mm per min (F) = us per step dda->move_duration = dda->distance * 60000000 / dda->total_steps; // next dda starts where we finish memcpy(&startpoint, &dda->endpoint, sizeof(TARGET)); // make sure we're not running dda->live = 0; } /* START */ void dda_start(DDA *dda) { // called from interrupt context: keep it simple! if (dda->nullmove) return; x_direction(dda->x_direction); y_direction(dda->y_direction); z_direction(dda->z_direction); e_direction(dda->e_direction); enable_steppers(); dda->live = 1; } /* CAN STEP */ uint8_t can_step(uint8_t min, uint8_t max, int32_t current, int32_t target, uint8_t dir) { if (target == current) return 0; if (min && !dir) return 0; if (max && dir) return 0; return 255; } /* STEP */ void dda_step(DDA *dda) { uint8_t step_option = 0; #define X_CAN_STEP 1 #define Y_CAN_STEP 2 #define Z_CAN_STEP 4 #define E_CAN_STEP 8 #define F_CAN_STEP 16 #define REAL_MOVE 32 do { step_option |= can_step(x_min(), x_max(), current_position.X, dda->endpoint.X, dda->x_direction) & X_CAN_STEP; step_option |= can_step(y_min(), y_max(), current_position.Y, dda->endpoint.Y, dda->y_direction) & Y_CAN_STEP; step_option |= can_step(z_min(), z_max(), current_position.Z, dda->endpoint.Z, dda->z_direction) & Z_CAN_STEP; step_option |= can_step(0 , 0 , current_position.E, dda->endpoint.E, dda->e_direction) & E_CAN_STEP; step_option |= can_step(0 , 0 , current_position.F, dda->endpoint.F, dda->f_direction) & F_CAN_STEP; if (step_option & X_CAN_STEP) { dda->x_counter -= dda->x_delta; if (dda->x_counter < 0) { step_option |= REAL_MOVE; x_step(); dda->x_counter += dda->total_steps; if (dda->x_direction) current_position.X++; else current_position.X--; } } if (step_option & Y_CAN_STEP) { dda->y_counter -= dda->y_delta; if (dda->y_counter < 0) { step_option |= REAL_MOVE; y_step(); dda->y_counter += dda->total_steps; if (dda->y_direction) current_position.Y++; else current_position.Y--; } } if (step_option & Z_CAN_STEP) { dda->z_counter -= dda->z_delta; if (dda->z_counter < 0) { step_option |= REAL_MOVE; z_step(); dda->z_counter += dda->total_steps; if (dda->z_direction) current_position.Z++; else current_position.Z--; } } if (step_option & E_CAN_STEP) { dda->e_counter -= dda->e_delta; if (dda->e_counter < 0) { step_option |= REAL_MOVE; e_step(); dda->e_counter += dda->total_steps; if (dda->e_direction) current_position.E++; else current_position.E--; } } if (step_option & F_CAN_STEP) { dda->f_counter -= dda->f_delta; if (dda->f_counter < 0) { dda->f_counter += dda->total_steps; if (dda->f_direction) current_position.F += dda->f_scale; else current_position.F -= dda->f_scale; } } } while ( ((step_option & REAL_MOVE ) == 0) && ((step_option & F_CAN_STEP) != 0) ); // turn off step outputs, hopefully they've been on long enough by now to register with the drivers unstep(); // we have stepped and now need to wait if (step_option & REAL_MOVE) setTimer(dda->move_duration / current_position.F); // if we could step, we're still running dda->live = (step_option & (X_CAN_STEP | Y_CAN_STEP | Z_CAN_STEP | E_CAN_STEP | F_CAN_STEP)); }