#include #include #include #include #define F_CPU 16000000L #define X_STEPS_PER_MM 320.0 #define Y_STEPS_PER_MM 320.0 #define Z_STEPS_PER_MM 200.0 #define E_STEPS_PER_MM 287.0 #define X_UM_PER_STEP (1000.0 / X_STEPS_PER_MM) #define Y_UM_PER_STEP (1000.0 / Y_STEPS_PER_MM) #define Z_UM_PER_STEP (1000.0 / Z_STEPS_PER_MM) #define E_UM_PER_STEP (1000.0 / E_STEPS_PER_MM) #define X_ACCEL_MM_S_S 9.0 #define Y_ACCEL_MM_S_S 5.0 #define Z_ACCEL_MM_S_S 1.0 #define E_ACCEL_MM_S_S 15.0 #define X_DECEL_MM_S_S 3.0 #define Y_DECEL_MM_S_S 8.0 #define Z_DECEL_MM_S_S 1.0 #define E_DECEL_MM_S_S 18.0 // courtesy of http://www.flipcode.com/archives/Fast_Approximate_Distance_Functions.shtml /*! linear approximation 2d distance formula \param dx distance in X plane \param dy distance in Y plane \return 3-part linear approximation of \f$\sqrt{\Delta x^2 + \Delta y^2}\f$ see http://www.flipcode.com/archives/Fast_Approximate_Distance_Functions.shtml */ uint32_t approx_distance( uint32_t dx, uint32_t dy ) { uint32_t min, max, approx; if ( dx < dy ) { min = dx; max = dy; } else { min = dy; max = dx; } approx = ( max * 1007 ) + ( min * 441 ); if ( max < ( min << 4 )) approx -= ( max * 40 ); // add 512 for proper rounding return (( approx + 512 ) >> 10 ); } // courtesy of http://www.oroboro.com/rafael/docserv.php/index/programming/article/distance /*! linear approximation 3d distance formula \param dx distance in X plane \param dy distance in Y plane \param dz distance in Z plane \return 3-part linear approximation of \f$\sqrt{\Delta x^2 + \Delta y^2 + \Delta z^2}\f$ see http://www.oroboro.com/rafael/docserv.php/index/programming/article/distance */ uint32_t approx_distance_3( uint32_t dx, uint32_t dy, uint32_t dz ) { uint32_t min, med, max, approx; if ( dx < dy ) { min = dy; med = dx; } else { min = dx; med = dy; } if ( dz < min ) { max = med; med = min; min = dz; } else if ( dz < med ) { max = med; med = dz; } else { max = dz; } approx = ( max * 860 ) + ( med * 851 ) + ( min * 520 ); if ( max < ( med << 1 )) approx -= ( max * 294 ); if ( max < ( min << 2 )) approx -= ( max * 113 ); if ( med < ( min << 2 )) approx -= ( med * 40 ); // add 512 for proper rounding return (( approx + 512 ) >> 10 ); } /*! integer square root algorithm \param a find square root of this number \return sqrt(a - 1) < returnvalue <= sqrt(a) see http://www.embedded-systems.com/98/9802fe2.htm */ // courtesy of http://www.embedded-systems.com/98/9802fe2.htm uint16_t int_sqrt(uint32_t a) { uint32_t rem = 0; uint32_t root = 0; uint16_t i; for (i = 0; i < 16; i++) { root <<= 1; rem = ((rem << 2) + (a >> 30)); a <<= 2; root++; if (root <= rem) { rem -= root; root++; } else root--; } return (uint16_t) ((root >> 1) & 0xFFFFL); } // this is an ultra-crude pseudo-logarithm routine, such that: // 2 ^ msbloc(v) >= v /*! crude logarithm algorithm \param v value to find \f$log_2\f$ of \return floor(log(v) / log(2)) */ const uint8_t msbloc (uint32_t v) { uint8_t i; uint32_t c; for (i = 31, c = 0x80000000; i; i--) { if (v & c) return i; c >>= 1; } return 0; } void move(int32_t dx, int32_t dy, int32_t dz, int32_t de, uint32_t f) { uint32_t distance = 0; uint32_t x_delta, y_delta, z_delta, e_delta; uint32_t x_speed, y_speed, z_speed, e_speed; uint32_t x_accel_distance, y_accel_distance, z_accel_distance, e_accel_distance; uint32_t x_c, y_c, z_c, e_c; uint32_t x_n, y_n, z_n, e_n; uint32_t x_cr, y_cr, z_cr, e_cr; uint32_t x_minc, y_minc, z_minc, e_minc; uint32_t x_accel = X_ACCEL_MM_S_S * 1000.0, y_accel = Y_ACCEL_MM_S_S * 1000.0, z_accel = Z_ACCEL_MM_S_S * 1000.0, e_accel = E_ACCEL_MM_S_S * 1000.0; uint32_t duration; uint32_t accel_distance, decel_distance; uint32_t elapsed_ticks, total_ticks; // distance is micrometers if ((dx != 0 || dy != 0) && dz == 0) distance = approx_distance(dx * X_UM_PER_STEP, dy * Y_UM_PER_STEP); if (dx == 0 && dy == 0 && dz != 0) distance = dz * Z_UM_PER_STEP; if (distance < 2 && de != 0) distance = de * E_UM_PER_STEP; if (distance == 0) return; printf("distance: %dum\n", distance); // duration is microseconds duration = distance * 3L * (F_CPU / 50L / f); printf("duration: %d ticks (%ldms)\n", duration, duration / (F_CPU / 1000L)); // deltas are in steps x_delta = labs(dx); y_delta = labs(dy); z_delta = labs(dz); e_delta = labs(de); // speeds are in um per second if (x_delta) x_speed = x_delta * X_UM_PER_STEP * F_CPU / duration; if (y_delta) y_speed = y_delta * Y_UM_PER_STEP * F_CPU / duration; if (z_delta) z_speed = z_delta * Z_UM_PER_STEP * F_CPU / duration; if (e_delta) e_speed = e_delta * E_UM_PER_STEP * F_CPU / duration; printf("X speed: %dum/s, Y speed: %dum/s\n", x_speed, y_speed); accel_distance = 0; // n = w^2 / 2aw' // my $x_steps_to_accel = $x_speed * $x_speed * $x_steps_per_mm / 2 / $x_accel_mm_s_s; // x_accel_steps = (x_speed * x_speed / 1000000) * X_STEPS_PER_MM / 2 / X_ACCEL_MM_S_S; // x_accel_steps = (x_delta * 1000 / X_STEPS_PER_MM * F_CPU / duration * x_delta * 1000 / X_STEPS_PER_MM * F_CPU / duration / 1000000) * X_STEPS_PER_MM / 2 / X_ACCEL_MM_S_S; // x_accel_steps = (x_delta / X_STEPS_PER_MM * F_CPU / (distance * F_CPU * 3 / 50 / f) * x_delta / X_STEPS_PER_MM * F_CPU / (distance * F_CPU * 3 / 50 / f)) * X_STEPS_PER_MM / 2 / X_ACCEL_MM_S_S; // x_accel_steps = (x_delta * x_delta / X_STEPS_PER_MM * F_CPU / distance / F_CPU / 3 * 50 * f / X_STEPS_PER_MM * F_CPU / distance / F_CPU / 3 * 50 * f) * X_STEPS_PER_MM / 2 / X_ACCEL_MM_S_S; // x_accel_steps = (x_delta * x_delta / X_STEPS_PER_MM / distance / 3 * 50 * f / X_STEPS_PER_MM / distance / 3 * 50 * f) * X_STEPS_PER_MM / 2 / X_ACCEL_MM_S_S; // x_accel_steps = (x_delta * x_delta * 1250 * f * f / X_STEPS_PER_MM / distance / distance / 3 / 3) / X_ACCEL_MM_S_S; // x_accel_steps = (x_delta * f / distance / 3) * (x_delta * f / distance / 3) * 1250 / X_STEPS_PER_MM / X_ACCEL_MM_S_S; // x_accel_distance = x_accel_steps * X_UM_PER_STEP; #warning This calculation is susceptible to overflow! if (x_delta) { x_accel_distance = (x_delta * f / distance / 3L) * (x_delta * f / distance / 3L) * 1250L / X_STEPS_PER_MM / X_ACCEL_MM_S_S * 1000L / X_STEPS_PER_MM; if (x_accel_distance > accel_distance) accel_distance = x_accel_distance; } if (y_delta) { y_accel_distance = (y_delta * f / distance / 3L) * (y_delta * f / distance / 3L) * 1250L / Y_STEPS_PER_MM / Y_ACCEL_MM_S_S * 1000L / Y_STEPS_PER_MM; if (y_accel_distance > accel_distance) accel_distance = y_accel_distance; } if (z_delta) { z_accel_distance = (z_delta * f / distance / 3L) * (z_delta * f / distance / 3L) * 1250L / Z_STEPS_PER_MM / Z_ACCEL_MM_S_S * 1000L / Z_STEPS_PER_MM; if (z_accel_distance > accel_distance) accel_distance = z_accel_distance; } if (e_delta) { e_accel_distance = (e_delta * f / distance / 3L) * (e_delta * f / distance / 3L) * 1250L / E_STEPS_PER_MM / E_ACCEL_MM_S_S * 1000L / E_STEPS_PER_MM; if (e_accel_distance > accel_distance) accel_distance = e_accel_distance; } printf("Accel Distance: %dum\n", accel_distance); // n = w^2 / 2aw' // w' = w^2 / 2an // w' = w^2 * steps_per_mm / 2n // x_accel = x_speed * x_speed * X_STEPS_PER_MM / 2 / (accel_distance * X_STEPS_PER_MM) // x_accel = x_speed * x_speed / 2 / accel_distance / 1000 // let's store in um/s2 instead of mm/s2 for precision #warning This calculation is susceptible to overflow! if (x_accel_distance < accel_distance) x_accel = x_speed * x_speed / accel_distance / 2L; if (y_accel_distance < accel_distance) y_accel = y_speed * y_speed / accel_distance / 2L; if (z_accel_distance < accel_distance) z_accel = z_speed * z_speed / accel_distance / 2L; if (e_accel_distance < accel_distance) e_accel = e_speed * e_speed / accel_distance / 2L; printf("X accel: %dum/s2, Y accel: %dum/s2\n", x_accel, y_accel); // c0 = f . sqrt(2a / accel) // = F_CPU * sqrt(2 / accel * steps_per_mm) // = F_CPU * sqrt(2) / sqrt(accel / 1000) / sqrt(steps_per_mm) // = F_CPU * sqrt(2) / int_sqrt(accel * steps_per_mm / 1000) // = F_CPU * sqrt(2) * sqrt(1000) / int_sqrt(accel * steps_per_mm) // = F_CPU / int_sqrt(accel * steps_per_mm) * (20 * sqrt(5)) // 20.sqrt(5) ~= 313/7 (0.12%) // = F_CPU / int_sqrt(accel * steps_per_mm) * 313 / 7 // 2**32 / 313 is about 13MHz, so we can't start with F_CPU * 313 if F_CPU is above 13MHz if (x_delta) { printf("x_accel(%u) * X_STEPS_PER_MM(%u) = %u, sqrt() = %u\n", x_accel, ((uint32_t) X_STEPS_PER_MM), x_accel * ((uint32_t) X_STEPS_PER_MM), int_sqrt(x_accel * ((uint32_t) X_STEPS_PER_MM))); x_c = (F_CPU / int_sqrt(x_accel * ((uint32_t) X_STEPS_PER_MM))) * 313L / 7L; printf("Xc: %u\n", (F_CPU / int_sqrt(x_accel * ((uint32_t) X_STEPS_PER_MM))) * 313L / 7L); // x_c = F_CPU * sqrt(2.0 / x_accel * X_UM_PER_STEP); x_minc = (F_CPU * X_UM_PER_STEP) / x_speed; } if (y_delta) { y_c = (F_CPU / int_sqrt(y_accel * Y_STEPS_PER_MM)) * 313L / 7L; // y_c = F_CPU * sqrt(Y_UM_PER_STEP / y_accel) * 1.414; y_minc = (F_CPU * Y_UM_PER_STEP) / y_speed; } if (z_delta) { z_c = (F_CPU / int_sqrt(z_accel * Z_STEPS_PER_MM)) * 313L / 7L; z_minc = (F_CPU * Z_UM_PER_STEP) / z_speed; } if (e_delta) { e_c = (F_CPU / int_sqrt(e_accel * E_STEPS_PER_MM)) * 313L / 7L; e_minc = (F_CPU * E_UM_PER_STEP) / e_speed; } printf("Xc: %d, Yc: %d\n", x_c, y_c); printf("Xminc: %d, Yminc: %d\n", x_minc, y_minc); x_n = y_n = z_n = e_n = 1; x_cr = x_c; y_cr = y_c; z_cr = z_c; e_cr = e_c; total_ticks = 0; while (x_delta > 0 || y_delta > 0 || z_delta > 0 || e_delta > 0) { if (x_cr <= 0 && x_delta > 0) { x_delta--; if (x_n == 1) x_c = 0.4056 * x_c; else x_c = x_c - ((2 * x_c) / ((4 * x_n) + 1)); if (x_c < x_minc) x_c = x_minc; x_cr = x_c; x_n++; } if (y_cr <= 0 && y_delta > 0) { y_delta--; if (y_n == 1) y_c = 0.4056 * y_c; else y_c = y_c - ((2 * y_c) / ((4 * y_n) + 1)); if (y_c < y_minc) y_c = y_minc; y_cr = y_c; y_n++; } if (z_cr <= 0 && z_delta > 0) { z_delta--; if (z_n == 1) z_c = 0.4056 * z_c; else z_c = z_c - ((2 * z_c) / ((4 * z_n) + 1)); if (z_c < z_minc) z_c = z_minc; z_cr = z_c; z_n++; } if (e_cr <= 0 && e_delta > 0) { e_delta--; if (e_n == 1) e_c = 0.4056 * e_c; else e_c = e_c - ((2 * e_c) / ((4 * e_n) + 1)); if (e_c < e_minc) e_c = e_minc; e_cr = e_c; e_n++; } // printf("[xc: %d, xd: %d, yc: %d, yd: %d, ", x_cr, x_delta, y_cr, y_delta); fprintf(stderr, "%u %.3f %.3f\n", total_ticks, x_delta * X_UM_PER_STEP, y_delta * Y_UM_PER_STEP); elapsed_ticks = 0x7FFFFFFF; if ((x_delta > 0) && (x_cr < elapsed_ticks)) elapsed_ticks = x_cr; if ((y_delta > 0) && (y_cr < elapsed_ticks)) elapsed_ticks = y_cr; if ((z_delta > 0) && (z_cr < elapsed_ticks)) elapsed_ticks = z_cr; if ((e_delta > 0) && (e_cr < elapsed_ticks)) elapsed_ticks = e_cr; // printf("e: %u]\n", elapsed_ticks); x_cr -= elapsed_ticks; y_cr -= elapsed_ticks; z_cr -= elapsed_ticks; e_cr -= elapsed_ticks; total_ticks += elapsed_ticks; } } int main(int argc, char **argv) { float x = 40, y = 34, z = 0, e = 55, f = 1500; move(x * X_STEPS_PER_MM, y * Y_STEPS_PER_MM, z * Z_STEPS_PER_MM, e * E_STEPS_PER_MM, f); }