#include "dda_kinematics.h" /** \file G-code axis system to stepper motor axis system conversion. */ #include #include "dda_maths.h" #include "bed_leveling.h" void carthesian_to_carthesian(const TARGET *startpoint, const TARGET *target, axes_uint32_t delta_um, axes_int32_t steps) { delta_um[X] = (uint32_t)labs(target->axis[X] - startpoint->axis[X]); delta_um[Y] = (uint32_t)labs(target->axis[Y] - startpoint->axis[Y]); delta_um[Z] = (uint32_t)labs(target->axis[Z] - startpoint->axis[Z]); axes_um_to_steps_cartesian(target->axis, steps); } void carthesian_to_corexy(const TARGET *startpoint, const TARGET *target, axes_uint32_t delta_um, axes_int32_t steps) { delta_um[X] = (uint32_t)labs((target->axis[X] - startpoint->axis[X]) + (target->axis[Y] - startpoint->axis[Y])); delta_um[Y] = (uint32_t)labs((target->axis[X] - startpoint->axis[X]) - (target->axis[Y] - startpoint->axis[Y])); delta_um[Z] = (uint32_t)labs(target->axis[Z] - startpoint->axis[Z]); axes_um_to_steps_corexy(target->axis, steps); } void axes_um_to_steps_cartesian(const axes_int32_t um, axes_int32_t steps) { steps[X] = um_to_steps(um[X], X); steps[Y] = um_to_steps(um[Y], Y); steps[Z] = um_to_steps(um[Z] + bed_level_offset(um), Z); } void axes_um_to_steps_corexy(const axes_int32_t um, axes_int32_t steps) { steps[X] = um_to_steps(um[X] + um[Y], X); steps[Y] = um_to_steps(um[X] - um[Y], Y); steps[Z] = um_to_steps(um[Z] + bed_level_offset(um), Z); } void delta_to_axes_cartesian(axes_int32_t delta) { // nothing to do for cartesian } void delta_to_axes_corexy(axes_int32_t delta) { // recalculate only dedicated axes int32_t x_axis, y_axis; x_axis = (delta[X] + delta[Y]) / 2; y_axis = (delta[X] - delta[Y]) / 2; delta[X] = x_axis; delta[Y] = y_axis; }