Teacup_Firmware/research/alg2.c

151 lines
4.3 KiB
C

/*
This is evaluation code, implementing algorithms for
moving bezier curves and look-ahead making use of these
bezier curves.
Bezier algorithms found in:
A Rasterizing Algorithm for Drawing Curves - Alois Zingl 2012
http://free.pages.at/easyfilter/bresenham.pdf
*/
#include <stdlib.h>
#include <stdio.h>
#define ACCELERATION 10 // mm/s^2
typedef struct {
int32_t X;
int32_t Y;
int32_t Z;
int32_t E;
u_int32_t F;
} TARGET;
TARGET start = { 0, 0, 0, 100};
TARGET medium = { 0, 0, 0, 100};
void
setPixel (int x, int y) {
printf("%d %d\n", x, y);
}
void
plotLine(int x0, int y0, int x1, int y1) {
int dx = abs(x1 - x0), sx = x0 < x1 ? 1 : -1;
int dy = -abs(y1 - y0), sy = y0 < y1 ? 1 : -1;
int err = dx + dy, e2;
for (;;) {
setPixel(x0, y0);
e2 = 2 * err;
if (e2 >= dy) {
if (x0 == x1) break;
err += dy; x0 += sx;
}
if (e2 <= dx) {
if (y0 == y1) break;
err += dx; y0 += sy;
}
}
}
void
plotBasicQuadBezier(int x0, int y0, int x1, int y1, int x2, int y2) {
printf("P0 = %d, %d; P1 = %d, %d; P2 = %d, %d\n", x0, y0, x1, y1, x2, y2);
int sx = x0 < x2 ? 1 : -1, sy = y0 < y2 ? 1 : -1; /* step direction */
double x = x0 - 2 * x1 + x2, y = y0 - 2 * y1 + y2;
double xy = 2 * x * y * sx * sy;
double cur = sx * sy * (x * (y2 - y0) - y * (x2 - x0)) / 2; /* curvature */
/* compute error increments of P0 */
double dx = (1 - 2 * abs(x0 - x1)) * y * y + abs(y0 - y1) * xy - 2 * cur * abs(y0 - y2);
double dy = (1 - 2 * abs(y0 - y1)) * x * x + abs(x0 - x1) * xy + 2 * cur * abs(x0 - x2);
/* compute error increments of P2 */
double ex = (1 - 2 * abs(x2 - x1)) * y * y + abs(y2 - y1) * xy + 2 * cur * abs(y0 - y2);
double ey = (1 - 2 * abs(y2 - y1)) * x * x + abs(x2 - x1) * xy - 2 * cur * abs(x0 - x2);
/* sign of gradient must not change */
//~ assert ((x0 - x1) * (x2 - x1) <= 0 && (y0 - y1) * (y2 - y1) <= 0) {
//~ printf("ERROR: sign of gradient changes\n");
//~ return;
//~ }
if (cur == 0) { plotLine(x0, y0, x2, y2); return; } /* straight line */
x *= 2 * x; y *= 2 * y;
if (cur < 0) {
/* negated curvature */
x = -x; dx = -dx; ex = -ex; xy = -xy;
y = -y; dy = -dy; ey = -ey;
}
/* algorithm fails for almost straight line, check error values */
if (dx >= -y || dy <= -x || ex <= -y || ey >= -x) {
x1 = (x0 + 4 * x1 + x2) / 6; y1 = (y0 + 4 * y1 + y2) / 6;
plotLine(x0, y0, x1, y1);
plotLine(x1, y1, x2, y2);
return;
}
dx -= xy; ex = dx + dy; dy -= xy; /* error of 1.step */
for(;;) { /* plot curve */
setPixel(x0, y0);
ey = 2 * ex - dy; /* save value for test of y step */
if (2 * ex >= dx) { /* x step */
if (x0 == x2) break;
x0 += sx; dy -= xy; ex += dx += y;
}
if (ey <= 0) { /* y step */
if (y0 == y2) break;
y0 += sy; dx -= xy; ex += dy += x;
}
}
}
void
move(TARGET to, char stop) {
static char first = 1;
if (! first) {
/* Now we have two segments. What we do is:
- calculate the possible junction speed
- shorten both paths by this
- accelerate on the first segment (1. sub-segment)
- move linearly on the first segment (2. sub-segment)
- decelerate on the first segment to reach the junction curve (3. sub-segment)
- move the curve constant speed (4. sub-segment)
At this point we're done, unless we stop after the second segment.
Stopping after the second segment additionally means:
- accelerate on the second segment
- move linearly on the second segment
- decelerate to zero on the second segment.
*/
/* Possible curve radius, circle approxximated.
a = v^2 / r <=> r = v^2 / a */
TARGET startB, endB;
startB.X = start.X + (medium.X - start.X) * 3 / 4;
startB.Y = start.Y + (medium.Y - start.Y) * 3 / 4;
endB.X = medium.X + (to.X - medium.X) * 1 / 4;
endB.Y = medium.Y + (to.Y - medium.Y) * 1 / 4;
plotLine(start.X, start.Y, startB.X, startB.Y);
plotBasicQuadBezier(startB.X, startB.Y, medium.X, medium.Y, endB.X, endB.Y);
}
start = medium;
medium = to;
first = 0;
}
int
main() {
TARGET t1 = { 5000, 5000, 0, 100};
TARGET t2 = { 5000, 10000, 0, 100};
TARGET t3 = {10000, 10000, 0, 100};
move(t1, 0);
move(t2, 0);
move(t3, 1);
return 0;
}