Teacup_Firmware/timer.c

206 lines
6.1 KiB
C

#include "timer.h"
/** \file
\brief Timer management - step pulse clock and system clock
Teacup uses timer1 to generate both step pulse clock and system clock.
We achieve this by using the output compare registers to generate the two clocks while the timer free-runs.
Teacup has tried numerous timer management methods, and this is the best so far.
*/
#ifdef __AVR__
#include <avr/interrupt.h>
#endif
#include "memory_barrier.h"
#include "arduino.h"
#include "config_wrapper.h"
#include "clock.h"
#ifdef MOTHERBOARD
#include "dda_queue.h"
#endif
/// time until next step, as output compare register is too small for long step times
uint32_t next_step_time;
#ifdef ACCELERATION_TEMPORAL
/// unwanted extra delays, ideally always zero
uint32_t step_extra_time = 0;
#endif /* ACCELERATION_TEMPORAL */
/// comparator B is the system clock, happens every TICK_TIME
ISR(TIMER1_COMPB_vect) {
// set output compare register to the next clock tick
OCR1B = (OCR1B + TICK_TIME) & 0xFFFF;
clock_tick();
dda_clock();
}
#ifdef MOTHERBOARD
/// comparator A is the step timer. It has higher priority then B.
ISR(TIMER1_COMPA_vect) {
// Check if this is a real step, or just a next_step_time "overflow"
if (next_step_time < 65536) {
// step!
#ifdef DEBUG_LED_PIN
WRITE(DEBUG_LED_PIN, 1);
#endif
// disable this interrupt. if we set a new timeout, it will be re-enabled when appropriate
TIMSK1 &= ~MASK(OCIE1A);
// stepper tick
queue_step();
// led off
#ifdef DEBUG_LED_PIN
WRITE(DEBUG_LED_PIN, 0);
#endif
return;
}
next_step_time -= 65536;
// Similar algorithm as described in timer_set() below.
if (next_step_time < 65536) {
OCR1A = (OCR1A + next_step_time) & 0xFFFF;
} else if(next_step_time < 75536){
OCR1A = (OCR1A - 10000) & 0xFFFF;
next_step_time += 10000;
}
// leave OCR1A as it was
}
#endif /* ifdef MOTHERBOARD */
/// initialise timer and enable system clock interrupt.
/// step interrupt is enabled later when we start using it
void timer_init() {
// no outputs
TCCR1A = 0;
// Normal Mode
TCCR1B = MASK(CS10);
// set up "clock" comparator for first tick
OCR1B = TICK_TIME & 0xFFFF;
// enable interrupt
TIMSK1 = MASK(OCIE1B);
#ifdef SIMULATOR
// Tell simulator
sim_timer_set();
#endif
}
#ifdef MOTHERBOARD
/*! Specify how long until the step timer should fire.
\param delay in CPU ticks
\param check_short tells whether to check for impossibly short requests. This
should be set to 1 for calls from the step interrupt. Short requests
then return 1 and do not schedule a timer interrupt. The calling code
usually wants to handle this case.
Calls from elsewhere should set it to 0. In this case a timer
interrupt is always scheduled. At the risk that this scheduling
doesn't delay the requested time, but up to a full timer counter
overflow ( = 65536 / F_CPU = 3 to 4 milliseconds).
\return a flag whether the requested time was too short to allow scheduling
an interrupt. This is meaningful for ACCELERATION_TEMPORAL, where
requested delays can be zero or even negative. In this case, the
calling code should repeat the stepping code immediately and also
assume the timer to not change his idea of when the last step
happened.
Strategy of this timer is to schedule timer interrupts not starting at the
time of the call, but starting at the time of the previous timer interrupt
fired. This ignores the processing time taken in the step interrupt so far,
offering smooth and even step distribution. Flipside of this coin is,
schedules issued at an arbitrary time can result in drastically wrong delays.
See also discussion of parameter check_short and the return value.
This enables the step interrupt, but also disables interrupts globally.
So, if you use it from inside the step interrupt, make sure to do so
as late as possible. If you use it from outside the step interrupt,
do a sei() after it to make the interrupt actually fire.
*/
char timer_set(int32_t delay, char check_short) {
uint16_t step_start = 0;
#ifdef ACCELERATION_TEMPORAL
uint16_t current_time;
#endif /* ACCELERATION_TEMPORAL */
// An interrupt would make all our timing calculations invalid,
// so stop that here.
cli();
CLI_SEI_BUG_MEMORY_BARRIER();
// Assume all steps belong to one move. Within one move the delay is
// from one step to the next one, which should be more or less the same
// as from one step interrupt to the next one. The last step interrupt happend
// at OCR1A, so start delay from there.
step_start = OCR1A;
next_step_time = delay;
#ifdef ACCELERATION_TEMPORAL
if (check_short) {
current_time = TCNT1;
// 200 = safe number of cpu cycles after current_time to allow a new
// interrupt happening. This is mostly the time needed to complete the
// current interrupt.
if ((current_time - step_start) + 200 > delay)
return 1;
}
#endif /* ACCELERATION_TEMPORAL */
// From here on we assume the requested delay is long enough to allow
// completion of the current interrupt before the next one is about to
// happen.
// Now we know how long we actually want to delay, so set the timer.
if (next_step_time < 65536) {
// set the comparator directly to the next real step
OCR1A = (next_step_time + step_start) & 0xFFFF;
}
else if (next_step_time < 75536) {
// Next comparator interrupt would have to trigger another
// interrupt within a short time (possibly within 1 cycle).
// Avoid the impossible by firing the interrupt earlier.
OCR1A = (step_start - 10000) & 0xFFFF;
next_step_time += 10000;
}
else {
OCR1A = step_start;
}
// Enable this interrupt, but only do it after disabling
// global interrupts (see above). This will cause push any possible
// timer1a interrupt to the far side of the return, protecting the
// stack from recursively clobbering memory.
TIMSK1 |= MASK(OCIE1A);
#ifdef SIMULATOR
// Tell simulator
sim_timer_set();
#endif
return 0;
}
/// stop timers - emergency stop
void timer_stop() {
// disable all interrupts
TIMSK1 = 0;
#ifdef SIMULATOR
// Tell simulator
sim_timer_stop();
#endif
}
#endif /* ifdef MOTHERBOARD */