214 lines
6.9 KiB
C
214 lines
6.9 KiB
C
#ifndef _DDA_H
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#define _DDA_H
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#include <stdint.h>
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#include "config.h"
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#ifdef ACCELERATION_REPRAP
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#ifdef ACCELERATION_RAMPING
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#error Cant use ACCELERATION_REPRAP and ACCELERATION_RAMPING together.
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#endif
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#endif
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/*
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types
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*/
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// Enum to denote an axis
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enum axis_e { X, Y, Z, E };
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/**
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\struct TARGET
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\brief target is simply a point in space/time
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X, Y, Z and E are in micrometers unless explcitely stated. F is in mm/min.
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*/
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typedef struct {
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// TODO TODO: We should really make up a loop for all axes.
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// Think of what happens when a sixth axis (multi colour extruder)
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// appears?
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int32_t X;
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int32_t Y;
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int32_t Z;
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int32_t E;
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uint32_t F;
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uint8_t e_relative :1; ///< bool: e axis relative? Overrides all_relative
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} TARGET;
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/**
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\struct VECTOR4D
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\brief 4 dimensional vector used to describe the difference between moves.
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Units are in micrometers and usually based off 'TARGET'.
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*/
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typedef struct {
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int32_t X;
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int32_t Y;
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int32_t Z;
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int32_t E;
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} VECTOR4D;
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/**
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\struct MOVE_STATE
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\brief this struct is made for tracking the current state of the movement
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Parts of this struct are initialised only once per reboot, so make sure dda_step() leaves them with a value compatible to begin a new movement at the end of the movement. Other parts are filled in by dda_start().
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*/
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typedef struct {
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// bresenham counters
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int32_t x_counter; ///< counter for total_steps vs this axis
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int32_t y_counter; ///< counter for total_steps vs this axis
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int32_t z_counter; ///< counter for total_steps vs this axis
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int32_t e_counter; ///< counter for total_steps vs this axis
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// step counters
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uint32_t x_steps; ///< number of steps on X axis
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uint32_t y_steps; ///< number of steps on Y axis
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uint32_t z_steps; ///< number of steps on Z axis
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uint32_t e_steps; ///< number of steps on E axis
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#ifdef ACCELERATION_RAMPING
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/// counts actual steps done
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uint32_t step_no;
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#endif
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#ifdef ACCELERATION_TEMPORAL
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uint32_t x_time; ///< time of the last x step
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uint32_t y_time; ///< time of the last y step
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uint32_t z_time; ///< time of the last z step
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uint32_t e_time; ///< time of the last e step
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uint32_t all_time; ///< time of the last step of any axis
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#endif
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/// Endstop handling.
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uint8_t endstop_stop; ///< Stop due to endstop trigger
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uint8_t debounce_count_xmin, debounce_count_ymin, debounce_count_zmin;
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uint8_t debounce_count_xmax, debounce_count_ymax, debounce_count_zmax;
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} MOVE_STATE;
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/**
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\struct DDA
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\brief this is a digital differential analyser data struct
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This struct holds all the details of an individual multi-axis move, including pre-calculated acceleration data.
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This struct is filled in by dda_create(), called from enqueue(), called mostly from gcode_process() and from a few other places too (eg \file homing.c)
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*/
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typedef struct {
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/// this is where we should finish
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TARGET endpoint;
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union {
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struct {
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// status fields
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uint8_t nullmove :1; ///< bool: no axes move, maybe we wait for temperatures or change speed
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uint8_t live :1; ///< bool: this DDA is running and still has steps to do
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#ifdef ACCELERATION_REPRAP
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uint8_t accel :1; ///< bool: speed changes during this move, run accel code
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#endif
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// wait for temperature to stabilise flag
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uint8_t waitfor_temp :1; ///< bool: wait for temperatures to reach their set values
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// directions
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uint8_t x_direction :1; ///< direction flag for X axis
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uint8_t y_direction :1; ///< direction flag for Y axis
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uint8_t z_direction :1; ///< direction flag for Z axis
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uint8_t e_direction :1; ///< direction flag for E axis
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};
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uint8_t allflags; ///< used for clearing all flags
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};
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// distances
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uint32_t x_delta; ///< number of steps on X axis
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uint32_t y_delta; ///< number of steps on Y axis
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uint32_t z_delta; ///< number of steps on Z axis
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uint32_t e_delta; ///< number of steps on E axis
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/// total number of steps: set to \f$\max(\Delta x, \Delta y, \Delta z, \Delta e)\f$
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uint32_t total_steps;
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uint32_t c; ///< time until next step, 24.8 fixed point
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#ifdef ACCELERATION_REPRAP
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uint32_t end_c; ///< time between 2nd last step and last step
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#endif
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#ifdef ACCELERATION_RAMPING
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/// precalculated step time offset variable
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int32_t n;
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/// number of steps accelerating
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uint32_t rampup_steps;
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/// number of last step before decelerating
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uint32_t rampdown_steps;
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/// 24.8 fixed point timer value, maximum speed
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uint32_t c_min;
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#ifdef LOOKAHEAD
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// With the look-ahead functionality, it is possible to retain physical
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// movement between G1 moves. These variables keep track of the entry and
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// exit speeds between moves.
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uint32_t F_start;
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uint32_t start_steps; ///< steps to reach F_start
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uint32_t F_end;
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// Displacement vector, in um, based between the difference of the starting
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// point and the target. Required to obtain the jerk between 2 moves.
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// Note: x_delta and co are in steps, not um.
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VECTOR4D delta;
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// Number the moves to be able to test at the end of lookahead if the moves
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// are the same. Note: we do not need a lot of granularity here: more than
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// MOVEBUFFER_SIZE is already enough.
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uint8_t id;
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#endif
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#endif
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#ifdef ACCELERATION_TEMPORAL
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uint32_t x_step_interval; ///< time between steps on X axis
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uint32_t y_step_interval; ///< time between steps on Y axis
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uint32_t z_step_interval; ///< time between steps on Z axis
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uint32_t e_step_interval; ///< time between steps on E axis
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uint8_t axis_to_step; ///< axis to be stepped on the next interrupt
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#endif
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/// Endstop homing
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uint8_t endstop_check; ///< Do we need to check endstops? 0x1=Check X, 0x2=Check Y, 0x4=Check Z
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uint8_t endstop_stop_cond; ///< Endstop condition on which to stop motion: 0=Stop on detrigger, 1=Stop on trigger
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} DDA;
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/*
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variables
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*/
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/// startpoint holds the endpoint of the most recently created DDA, so we know where the next one created starts. could also be called last_endpoint
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extern TARGET startpoint;
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/// the same as above, counted in motor steps
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extern TARGET startpoint_steps;
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/// current_position holds the machine's current position. this is only updated when we step, or when G92 (set home) is received.
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extern TARGET current_position;
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/*
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methods
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*/
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// initialize dda structures
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void dda_init(void);
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// distribute a new startpoint
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void dda_new_startpoint(void);
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// create a DDA
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void dda_create(DDA *dda, TARGET *target, DDA *prev_dda);
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// start a created DDA (called from timer interrupt)
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void dda_start(DDA *dda) __attribute__ ((hot));
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// DDA takes one step (called from timer interrupt)
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void dda_step(DDA *dda) __attribute__ ((hot));
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// regular movement maintenance
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void dda_clock(void);
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// update current_position
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void update_current_position(void);
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#endif /* _DDA_H */
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