2023-06-14 Level 4

This commit is contained in:
Josh Trotter-Wanner 2023-06-14 21:48:34 -07:00
parent c4fa4a9042
commit 8c0720ab40
99 changed files with 2136 additions and 2102 deletions

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@ -267,6 +267,7 @@
"criteria": { "criteria": {
"cooked_mutton": "2023-05-02 01:42:50 -0700", "cooked_mutton": "2023-05-02 01:42:50 -0700",
"sweet_berries": "2023-05-02 10:45:06 -0700", "sweet_berries": "2023-05-02 10:45:06 -0700",
"pumpkin_pie": "2023-06-14 14:10:11 -0700",
"bread": "2023-05-15 17:10:34 -0700", "bread": "2023-05-15 17:10:34 -0700",
"carrot": "2023-05-22 13:40:34 -0700" "carrot": "2023-05-22 13:40:34 -0700"
}, },
@ -392,6 +393,12 @@
}, },
"done": true "done": true
}, },
"minecraft:story/form_obsidian": {
"criteria": {
"obsidian": "2023-06-14 12:18:20 -0700"
},
"done": true
},
"comforts:rope_and_nail": { "comforts:rope_and_nail": {
"criteria": { "criteria": {
"has_the_recipe": "2023-05-02 01:26:29 -0700" "has_the_recipe": "2023-05-02 01:26:29 -0700"
@ -484,6 +491,10 @@
}, },
"minecraft:adventure/adventuring_time": { "minecraft:adventure/adventuring_time": {
"criteria": { "criteria": {
"minecraft:sunflower_plains": "2023-06-14 15:18:48 -0700",
"minecraft:beach": "2023-06-14 14:50:06 -0700",
"minecraft:river": "2023-06-14 15:11:46 -0700",
"minecraft:forest": "2023-06-14 15:09:12 -0700",
"minecraft:plains": "2023-05-02 01:26:29 -0700" "minecraft:plains": "2023-05-02 01:26:29 -0700"
}, },
"done": false "done": false
@ -596,6 +607,12 @@
}, },
"done": true "done": true
}, },
"the_vault:main/root": {
"criteria": {
"entered_vault": "2023-06-14 13:17:19 -0700"
},
"done": true
},
"mcwlights:recipes/paper_lamp": { "mcwlights:recipes/paper_lamp": {
"criteria": { "criteria": {
"paper": "2023-05-02 01:26:29 -0700" "paper": "2023-05-02 01:26:29 -0700"
@ -635,9 +652,14 @@
"minecraft:adventure/kill_all_mobs": { "minecraft:adventure/kill_all_mobs": {
"criteria": { "criteria": {
"minecraft:skeleton": "2023-05-15 17:08:02 -0700", "minecraft:skeleton": "2023-05-15 17:08:02 -0700",
"minecraft:vindicator": "2023-06-14 19:47:58 -0700",
"minecraft:spider": "2023-05-15 17:11:07 -0700", "minecraft:spider": "2023-05-15 17:11:07 -0700",
"minecraft:creeper": "2023-05-02 11:13:22 -0700", "minecraft:creeper": "2023-05-02 11:13:22 -0700",
"minecraft:zombie": "2023-05-15 17:06:08 -0700" "minecraft:slime": "2023-06-14 19:48:02 -0700",
"minecraft:enderman": "2023-06-14 14:16:57 -0700",
"minecraft:silverfish": "2023-06-14 19:51:57 -0700",
"minecraft:zombie": "2023-05-15 17:06:08 -0700",
"minecraft:drowned": "2023-06-14 20:58:05 -0700"
}, },
"done": false "done": false
}, },
@ -653,6 +675,12 @@
}, },
"done": true "done": true
}, },
"minecraft:adventure/trade": {
"criteria": {
"traded": "2023-06-14 13:58:05 -0700"
},
"done": true
},
"comforts:hammock_green_from_white": { "comforts:hammock_green_from_white": {
"criteria": { "criteria": {
"has_the_recipe": "2023-05-02 01:26:29 -0700" "has_the_recipe": "2023-05-02 01:26:29 -0700"
@ -773,6 +801,12 @@
}, },
"done": true "done": true
}, },
"supplementaries:adventure/way_sign": {
"criteria": {
"way_sign": "2023-06-14 16:26:12 -0700"
},
"done": true
},
"comforts:hammock_gray": { "comforts:hammock_gray": {
"criteria": { "criteria": {
"has_the_recipe": "2023-05-02 01:26:29 -0700" "has_the_recipe": "2023-05-02 01:26:29 -0700"

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@ -1,103 +1,103 @@
#General mod settings #General mod settings
[general] [general]
#Defined whether or not a player can use Absolute Coords mode in the Copy Paste Gadget #Defined whether or not a player can use Absolute Coords mode in the Copy Paste Gadget
"Allow Absolute Coords" = true "Allow Absolute Coords" = true
#Defines how far away you can build #Defines how far away you can build
#Range: 1.0 ~ 48.0 #Range: 1.0 ~ 48.0
MaxBuildDistance = 32.0 MaxBuildDistance = 32.0
#Whether the Building / CopyPaste Gadget can overwrite blocks like water, lava, grass, etc (like a player can). #Whether the Building / CopyPaste Gadget can overwrite blocks like water, lava, grass, etc (like a player can).
#False will only allow it to overwrite air blocks. #False will only allow it to overwrite air blocks.
"Allow non-Air-Block-Overwrite" = true "Allow non-Air-Block-Overwrite" = true
#Configure the Gadgets #Configure the Gadgets
[Gadgets] [Gadgets]
#The max range of the Gadgets #The max range of the Gadgets
#Range: 1 ~ 32 #Range: 1 ~ 32
"Maximum allowed Range" = 15 "Maximum allowed Range" = 15
#Maximum amount of Blocks to be placed in one Tick. #Maximum amount of Blocks to be placed in one Tick.
#Notice that an EffectBlock takes 20 ticks to place, therefore a Server has to handle 20-times this value effect-block Tile's at once. Reduce this if you notice lag-spikes from Players placing Templates. #Notice that an EffectBlock takes 20 ticks to place, therefore a Server has to handle 20-times this value effect-block Tile's at once. Reduce this if you notice lag-spikes from Players placing Templates.
#Of course decreasing this value will result in more time required to place large TemplateItem's. #Of course decreasing this value will result in more time required to place large TemplateItem's.
#Range: > 1 #Range: > 1
"Max Placement/Tick" = 1024 "Max Placement/Tick" = 1024
#Energy Cost & Durability of the Building Gadget #Energy Cost & Durability of the Building Gadget
[Gadgets."Building Gadget"] [Gadgets."Building Gadget"]
#The max energy of the Gadget, set to 0 to disable energy usage #The max energy of the Gadget, set to 0 to disable energy usage
#Range: > 0 #Range: > 0
"Maximum Energy" = 500000 "Maximum Energy" = 500000
#The Gadget's Energy cost per Operation #The Gadget's Energy cost per Operation
#Range: > 0 #Range: > 0
"Energy Cost" = 50 "Energy Cost" = 50
#The Gadget's Max Undo size (Note, the exchanger does not support undo) #The Gadget's Max Undo size (Note, the exchanger does not support undo)
#Range: 0 ~ 128 #Range: 0 ~ 128
"Max Undo History Size" = 10 "Max Undo History Size" = 10
#Energy Cost & Durability of the Exchanging Gadget #Energy Cost & Durability of the Exchanging Gadget
[Gadgets."Exchanging Gadget"] [Gadgets."Exchanging Gadget"]
#The max energy of the Gadget, set to 0 to disable energy usage #The max energy of the Gadget, set to 0 to disable energy usage
#Range: > 0 #Range: > 0
"Maximum Energy" = 500000 "Maximum Energy" = 500000
#The Gadget's Energy cost per Operation #The Gadget's Energy cost per Operation
#Range: > 0 #Range: > 0
"Energy Cost" = 100 "Energy Cost" = 100
#The Gadget's Max Undo size (Note, the exchanger does not support undo) #The Gadget's Max Undo size (Note, the exchanger does not support undo)
#Range: 0 ~ 128 #Range: 0 ~ 128
"Max Undo History Size" = 10 "Max Undo History Size" = 10
#Energy Cost, Durability & Maximum Energy of the Destruction Gadget #Energy Cost, Durability & Maximum Energy of the Destruction Gadget
[Gadgets."Destruction Gadget"] [Gadgets."Destruction Gadget"]
#The max energy of the Gadget, set to 0 to disable energy usage #The max energy of the Gadget, set to 0 to disable energy usage
#Range: > 0 #Range: > 0
"Maximum Energy" = 1000000 "Maximum Energy" = 1000000
#The Gadget's Energy cost per Operation #The Gadget's Energy cost per Operation
#Range: > 0 #Range: > 0
"Energy Cost" = 200 "Energy Cost" = 200
#The Gadget's Max Undo size (Note, the exchanger does not support undo) #The Gadget's Max Undo size (Note, the exchanger does not support undo)
#Range: 0 ~ 128 #Range: 0 ~ 128
"Max Undo History Size" = 1 "Max Undo History Size" = 1
#The maximum dimensions, the Destruction Gadget can destroy. #The maximum dimensions, the Destruction Gadget can destroy.
#Range: 0 ~ 32 #Range: 0 ~ 32
"Destroy Dimensions" = 16 "Destroy Dimensions" = 16
#The cost in energy/durability will increase by this amount when not in fuzzy mode #The cost in energy/durability will increase by this amount when not in fuzzy mode
#Range: 0.0 ~ 1.7976931348623157E308 #Range: 0.0 ~ 1.7976931348623157E308
"Non-Fuzzy Mode Multiplier" = 2.0 "Non-Fuzzy Mode Multiplier" = 2.0
#If enabled, the Destruction Gadget can be taken out of fuzzy mode, allowing only instances of the block clicked to be removed (at a higher cost) #If enabled, the Destruction Gadget can be taken out of fuzzy mode, allowing only instances of the block clicked to be removed (at a higher cost)
"Non-Fuzzy Mode Enabled" = false "Non-Fuzzy Mode Enabled" = false
#Energy Cost & Durability of the Copy-Paste Gadget #Energy Cost & Durability of the Copy-Paste Gadget
[Gadgets."Copy-Paste Gadget"] [Gadgets."Copy-Paste Gadget"]
#The max energy of the Gadget, set to 0 to disable energy usage #The max energy of the Gadget, set to 0 to disable energy usage
#Range: > 0 #Range: > 0
"Maximum Energy" = 500000 "Maximum Energy" = 500000
#The Gadget's Energy cost per Operation #The Gadget's Energy cost per Operation
#Range: > 0 #Range: > 0
"Energy Cost" = 50 "Energy Cost" = 50
#The Gadget's Max Undo size (Note, the exchanger does not support undo) #The Gadget's Max Undo size (Note, the exchanger does not support undo)
#Range: 0 ~ 128 #Range: 0 ~ 128
"Max Undo History Size" = 1 "Max Undo History Size" = 1
#Maximum amount of Blocks to be copied in one Tick. #Maximum amount of Blocks to be copied in one Tick.
#Lower values may improve Server-Performance when copying large Templates #Lower values may improve Server-Performance when copying large Templates
#Range: > 1 #Range: > 1
"Max Copy/Tick" = 32768 "Max Copy/Tick" = 32768
#Maximum dimensions (x, y and z) that can be copied by a Template without requiring special permission. #Maximum dimensions (x, y and z) that can be copied by a Template without requiring special permission.
#Permission can be granted using the '/buildinggadgets OverrideCopySize [<Player>]' command. #Permission can be granted using the '/buildinggadgets OverrideCopySize [<Player>]' command.
#Range: > -1 #Range: > -1
"Max Copy Dimensions" = 256 "Max Copy Dimensions" = 256
#Maximum dimensions (x, y and z) that can be build by a Template without requiring special permission. #Maximum dimensions (x, y and z) that can be build by a Template without requiring special permission.
#Permission can be granted using the '/buildinggadgets OverrideBuildSize [<Player>]' command. #Permission can be granted using the '/buildinggadgets OverrideBuildSize [<Player>]' command.
#Range: > -1 #Range: > -1
"Max Build Dimensions" = 256 "Max Build Dimensions" = 256
#Configure the Paste Containers #Configure the Paste Containers
["Paste Containers"] ["Paste Containers"]
#The maximum capacity of a tier 1 (iron) Construction Paste Container #The maximum capacity of a tier 1 (iron) Construction Paste Container
#Range: > 1 #Range: > 1
"T1 Container Capacity" = 512 "T1 Container Capacity" = 512
#The maximum capacity of a tier 2 (iron) Construction Paste Container #The maximum capacity of a tier 2 (iron) Construction Paste Container
#Range: > 1 #Range: > 1
"T2 Container Capacity" = 2048 "T2 Container Capacity" = 2048
#The maximum capacity of a tier 3 (iron) Construction Paste Container #The maximum capacity of a tier 3 (iron) Construction Paste Container
#Range: > 1 #Range: > 1
"T3 Container Capacity" = 8192 "T3 Container Capacity" = 8192

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@ -1,36 +1,36 @@
[camera] [camera]
#The time in milliseconds the camera will be on cooldown after taking an image #The time in milliseconds the camera will be on cooldown after taking an image
#Range: > 100 #Range: > 100
cooldown = 5000 cooldown = 5000
[camera.consumed_item] [camera.consumed_item]
#The amount of the item that is consumed when taking an image #The amount of the item that is consumed when taking an image
#Range: 1 ~ 32767 #Range: 1 ~ 32767
amount = 1 amount = 1
[image] [image]
#The maximum size of an image in bytes when transferred to the server #The maximum size of an image in bytes when transferred to the server
#Higher values mean more delay/lag between taking an image and getting it into your inventory #Higher values mean more delay/lag between taking an image and getting it into your inventory
#Range: 50000 ~ 1000000 #Range: 50000 ~ 1000000
max_size = 200000 max_size = 200000
#The amount of jpeg compression applied to the image #The amount of jpeg compression applied to the image
#If the image exceeds the 'max_image_size', it will get compressed anyways #If the image exceeds the 'max_image_size', it will get compressed anyways
#Range: 0.1 ~ 1.0 #Range: 0.1 ~ 1.0
compression = 0.5 compression = 0.5
#If it is allowed to upload custom images #If it is allowed to upload custom images
allow_upload = true allow_upload = true
[image_frame] [image_frame]
#If only the owner can modify or break the image frame #If only the owner can modify or break the image frame
only_owner_modify = false only_owner_modify = false
[advanced_data] [advanced_data]
#If the image items should store additional data #If the image items should store additional data
#This isn't used by the mod itself #This isn't used by the mod itself
#Only enable this if you know what you are doing #Only enable this if you know what you are doing
enable = false enable = false
#The amount of entities that should be stored #The amount of entities that should be stored
#Range: 1 ~ 128 #Range: 1 ~ 128
max_entities = 16 max_entities = 16

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@ -1,49 +1,49 @@
[Gameplay] [Gameplay]
[Gameplay.Fishing] [Gameplay.Fishing]
#If TRUE, Fishing will cause exhaustion. #If TRUE, Fishing will cause exhaustion.
"Fishing Exhaustion" = false "Fishing Exhaustion" = false
#This option sets the amount of exhaustion caused by fishing, if enabled. #This option sets the amount of exhaustion caused by fishing, if enabled.
#Range: 0.0 ~ 10.0 #Range: 0.0 ~ 10.0
"Fishing Exhaustion Amount" = 0.125 "Fishing Exhaustion Amount" = 0.125
[Gameplay.World] [Gameplay.World]
#If TRUE, Sapling growth will be slowed by a configurable factor. #If TRUE, Sapling growth will be slowed by a configurable factor.
"Sapling Growth Reduction" = false "Sapling Growth Reduction" = false
#This option sets the growth factor for saplings - they will only grow 1 in N times. #This option sets the growth factor for saplings - they will only grow 1 in N times.
#Range: > 1 #Range: > 1
"Sapling Growth Reduction Factor" = 4 "Sapling Growth Reduction Factor" = 4
[Commands] [Commands]
#The required permission level for the '/cofh crafting' command. #The required permission level for the '/cofh crafting' command.
#Range: 0 ~ 4 #Range: 0 ~ 4
"Crafting Permission Level" = 2 "Crafting Permission Level" = 2
#The required permission level for the '/cofh enderchest' command. #The required permission level for the '/cofh enderchest' command.
#Range: 0 ~ 4 #Range: 0 ~ 4
"EnderChest Permission Level" = 2 "EnderChest Permission Level" = 2
#The required permission level for the '/cofh heal' command. #The required permission level for the '/cofh heal' command.
#Range: 0 ~ 4 #Range: 0 ~ 4
"Heal Permission Level" = 2 "Heal Permission Level" = 2
#The required permission level for the '/cofh ignite' command. #The required permission level for the '/cofh ignite' command.
#Range: 0 ~ 4 #Range: 0 ~ 4
"Ignite Permission Level" = 2 "Ignite Permission Level" = 2
#The required permission level for the '/cofh repair' command. #The required permission level for the '/cofh repair' command.
#Range: 0 ~ 4 #Range: 0 ~ 4
"Repair Permission Level" = 2 "Repair Permission Level" = 2
[Enchantments] [Enchantments]
#If TRUE, Feather Falling will prevent Farmland from being trampled. This option will work with alternative versions (overrides) of Feather Falling. #If TRUE, Feather Falling will prevent Farmland from being trampled. This option will work with alternative versions (overrides) of Feather Falling.
"Improved Feather Falling" = true "Improved Feather Falling" = true
#If TRUE, Mending behavior is altered so that Experience Orbs always repair items if possible, and the most damaged item is prioritized. This option may not work with alternative versions (overrides) of Mending. #If TRUE, Mending behavior is altered so that Experience Orbs always repair items if possible, and the most damaged item is prioritized. This option may not work with alternative versions (overrides) of Mending.
"Improved Mending" = true "Improved Mending" = true
[Enchantments.Holding] [Enchantments.Holding]
#If TRUE, the Holding Enchantment is available for various Storage Items and Blocks. #If TRUE, the Holding Enchantment is available for various Storage Items and Blocks.
Enable = true Enable = true
#This sets whether or not the Enchantment is considered a 'treasure' enchantment. #This sets whether or not the Enchantment is considered a 'treasure' enchantment.
Treasure = false Treasure = false
#This option adjusts the maximum allowable level for the Enchantment. #This option adjusts the maximum allowable level for the Enchantment.
#Range: 1 ~ 10 #Range: 1 ~ 10
"Max Level" = 4 "Max Level" = 4

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@ -1,20 +1,20 @@
[server] [server]
#Set to true to automatically use sleeping bags when placed #Set to true to automatically use sleeping bags when placed
autoUse = true autoUse = true
#Set to true to prevent sleeping depending on how long you previously slept #Set to true to prevent sleeping depending on how long you previously slept
wellRested = false wellRested = false
#If well rested is true, this value is used to determine how long you need before being able to sleep again (larger numbers = can sleep sooner) #If well rested is true, this value is used to determine how long you need before being able to sleep again (larger numbers = can sleep sooner)
#Range: 1.0 ~ 20.0 #Range: 1.0 ~ 20.0
sleepyFactor = 2.0 sleepyFactor = 2.0
#Set to true to enable sleeping in hammocks at night #Set to true to enable sleeping in hammocks at night
nightHammocks = false nightHammocks = false
#The chance that a sleeping bag will break upon usage #The chance that a sleeping bag will break upon usage
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
sleepingBagBreakage = 0.0 sleepingBagBreakage = 0.0
#List of debuffs to apply to players after using the sleeping bag #List of debuffs to apply to players after using the sleeping bag
#Format: [effect] [duration(secs)] [power] #Format: [effect] [duration(secs)] [power]
sleepingBagDebuffs = [] sleepingBagDebuffs = []
#[Survive Mod Integration] Set to true to have sleeping bags increase your body temperature after sleeping #[Survive Mod Integration] Set to true to have sleeping bags increase your body temperature after sleeping
insulatedSleepingBag = false insulatedSleepingBag = false

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@ -1,33 +1,33 @@
#The time (in real life days) deaths get stored #The time (in real life days) deaths get stored
#-1 for infinite storage #-1 for infinite storage
#0 for not storing deaths at all #0 for not storing deaths at all
#Range: > -1 #Range: > -1
death_storage_duration = -1 death_storage_duration = -1
[corpse] [corpse]
#The time passed (in ticks) after a corpse turns into a skeleton #The time passed (in ticks) after a corpse turns into a skeleton
#Range: > 0 #Range: > 0
skeleton_time = 72000 skeleton_time = 72000
#If the corpse should lie on its face #If the corpse should lie on its face
lie_on_face = false lie_on_face = false
#If the corpse should wear the players equipment #If the corpse should wear the players equipment
show_equipment = true show_equipment = true
#If the corpse should fall into the void #If the corpse should fall into the void
fall_into_void = false fall_into_void = false
#If the corpse should get removed when in lava #If the corpse should get removed when in lava
lava_damage = false lava_damage = false
[corpse.access] [corpse.access]
#If only the owner of the corpse can access the inventory #If only the owner of the corpse can access the inventory
only_owner = false only_owner = false
#If everybody can access the corpse in the skeleton stage (Only if only_owner_access is set to true) #If everybody can access the corpse in the skeleton stage (Only if only_owner_access is set to true)
skeleton = false skeleton = false
[corpse.despawn] [corpse.despawn]
#The time passed (in ticks) after a corpse despawns (only if empty) #The time passed (in ticks) after a corpse despawns (only if empty)
#Range: > 20 #Range: > 20
time = 600 time = 600
#The time passed (in ticks) after a corpse despawns even if its not empty (-1 = never) #The time passed (in ticks) after a corpse despawns even if its not empty (-1 = never)
#Range: > -1 #Range: > -1
force_time = -1 force_time = -1

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#List of curio slot type settings #List of curio slot type settings
[[curiosSettings]] [[curiosSettings]]
identifier = "head" identifier = "head"
visible = true visible = true
override = true override = true
[[curiosSettings]] [[curiosSettings]]
identifier = "belt" identifier = "belt"
visible = true visible = true
override = true override = true
[[curiosSettings]] [[curiosSettings]]
identifier = "back" identifier = "back"
visible = true visible = true
override = true override = true
[[curiosSettings]] [[curiosSettings]]
identifier = "body" identifier = "body"
visible = false visible = false
override = true override = true
[[curiosSettings]] [[curiosSettings]]
identifier = "ring" identifier = "ring"
visible = false visible = false
override = true override = true
[[curiosSettings]] [[curiosSettings]]
identifier = "trinket" identifier = "trinket"
priority = 10 priority = 10
size = 1 size = 1
visible = true visible = true
cosmetic = false cosmetic = false
icon = "curios:item/empty_cosmetic_slot" icon = "curios:item/empty_cosmetic_slot"
[[curiosSettings]] [[curiosSettings]]
identifier = "charm" identifier = "charm"
priority = 9 priority = 9
size = 1 size = 1
visible = true visible = true
cosmetic = false cosmetic = false
icon = "curios:item/empty_charm_slot" icon = "curios:item/empty_charm_slot"
override = true override = true

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@ -1,5 +1,5 @@
[piglin] [piglin]
#If piglins should make sounds while in the players inventory #If piglins should make sounds while in the players inventory
inventory_sounds = true inventory_sounds = true

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@ -1,58 +1,58 @@
[breeder] [breeder]
#The time in ticks the breeder takes to create a new villager #The time in ticks the breeder takes to create a new villager
#Range: > 20 #Range: > 20
breeding_time = 1200 breeding_time = 1200
[converter] [converter]
#The time in ticks the converter takes to convert a villager #The time in ticks the converter takes to convert a villager
#Range: > 20 #Range: > 20
converting_time = 6000 converting_time = 6000
[farmer] [farmer]
#Lower values mean faster growth #Lower values mean faster growth
#Range: > 1 #Range: > 1
farm_speed = 10 farm_speed = 10
[iron_farm] [iron_farm]
#The time in ticks the iron farm takes to spawn a golem #The time in ticks the iron farm takes to spawn a golem
#Range: > 201 #Range: > 201
spawn_time = 4800 spawn_time = 4800
[trader] [trader]
#The minimum amount of time in ticks the trader takes to restock #The minimum amount of time in ticks the trader takes to restock
#Range: > 1 #Range: > 1
min_restock_time = 1200 min_restock_time = 1200
#The maximum amount of time in ticks the trader takes to restock #The maximum amount of time in ticks the trader takes to restock
#Range: > 2 #Range: > 2
max_restock_time = 3600 max_restock_time = 3600
[auto_trader] [auto_trader]
#The minimum amount of time in ticks the auto trader takes to restock #The minimum amount of time in ticks the auto trader takes to restock
#Range: > 1 #Range: > 1
min_restock_time = 1200 min_restock_time = 1200
#The maximum amount of time in ticks the auto trader takes to restock #The maximum amount of time in ticks the auto trader takes to restock
#Range: > 2 #Range: > 2
max_restock_time = 3600 max_restock_time = 3600
#The cooldown in ticks for the auto trader to do a trade #The cooldown in ticks for the auto trader to do a trade
#Range: > 1 #Range: > 1
trade_cooldown = 20 trade_cooldown = 20
[villager] [villager]
#If villagers should make sounds while in the players inventory #If villagers should make sounds while in the players inventory
inventory_sounds = true inventory_sounds = true
#How frequent a villager block should make a villager sound #How frequent a villager block should make a villager sound
#Lower values mean more frequent sounds #Lower values mean more frequent sounds
#Range: > 1 #Range: > 1
sound_amount = 20 sound_amount = 20
#If the trade cycling button should be enabled #If the trade cycling button should be enabled
trade_cycling = true trade_cycling = true
#If the villager reputation should be the same for every player #If the villager reputation should be the same for every player
#This affects the prices of cured/converted villagers and the prices of the auto trader #This affects the prices of cured/converted villagers and the prices of the auto trader
universal_reputation = true universal_reputation = true
[incubator] [incubator]
#The speed at which the incubator ages the villagers #The speed at which the incubator ages the villagers
#Range: 1 ~ 1024 #Range: 1 ~ 1024
speed = 2 speed = 2

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[General] [General]
#Should elevators have the same color in order to teleport ? #Should elevators have the same color in order to teleport ?
sameColor = false sameColor = false
#Elevator range #Elevator range
#Range: 3 ~ 4064 #Range: 3 ~ 4064
range = 384 range = 384
#Realign players to the center of elevator ? #Realign players to the center of elevator ?
precisionTarget = true precisionTarget = true
#Can mobs spawn on elevators ? #Can mobs spawn on elevators ?
mobSpawn = false mobSpawn = false
#Reset pitch to 0 when teleporting to normal elevators ? #Reset pitch to 0 when teleporting to normal elevators ?
resetPitchNormal = false resetPitchNormal = false
#Reset pitch to 0 when teleporting to directional elevators ? #Reset pitch to 0 when teleporting to directional elevators ?
resetPitchDirectional = true resetPitchDirectional = true
#Should teleporting require XP ? #Should teleporting require XP ?
useXP = false useXP = false
#Amount of XP points to use when useXP is enabled #Amount of XP points to use when useXP is enabled
#Note this is NOT experience levels #Note this is NOT experience levels
#Range: > 1 #Range: > 1
XPPointsAmount = 1 XPPointsAmount = 1

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[networks] [networks]
#Maximum networks each player can have. Super admin can bypass this limit. -1 = no limit #Maximum networks each player can have. Super admin can bypass this limit. -1 = no limit
#Setting this to 0 will only allow super admins to create networks. #Setting this to 0 will only allow super admins to create networks.
#Range: > -1 #Range: > -1
maximumPerPlayer = 5 maximumPerPlayer = 5
#Allows someone to be a network super admin. Otherwise, no one can access a flux device or delete a network without permission. #Allows someone to be a network super admin. Otherwise, no one can access a flux device or delete a network without permission.
enableSuperAdmin = true enableSuperAdmin = true
#See ops.json. If the player has permission level equal or greater to the value set here they will be able to activate Super Admin. #See ops.json. If the player has permission level equal or greater to the value set here they will be able to activate Super Admin.
#Setting this to 0 will allow anyone to active Super Admin. Single player can bypass this limit. #Setting this to 0 will allow anyone to active Super Admin. Single player can bypass this limit.
#Players have permission level 3 or 4 can use commands to set others as Super Admin whether others have this permission level or not. #Players have permission level 3 or 4 can use commands to set others as Super Admin whether others have this permission level or not.
#Range: 0 ~ 3 #Range: 0 ~ 3
superAdminRequiredPermission = 1 superAdminRequiredPermission = 1
[general] [general]
#Enables redstone being compressed with the bedrock and obsidian to get flux dusts. #Enables redstone being compressed with the bedrock and obsidian to get flux dusts.
enableFluxRecipe = false enableFluxRecipe = false
#Allows flux devices to enable chunk loading. #Allows flux devices to enable chunk loading.
enableChunkLoading = false enableChunkLoading = false
[blacklist] [blacklist]
#A blacklist for blocks which flux devices shouldn't connect to, use format 'modid:registry_name' #A blacklist for blocks which flux devices shouldn't connect to, use format 'modid:registry_name'
blockBlacklistStrings = ["actuallyadditions:block_phantom_energyface"] blockBlacklistStrings = ["actuallyadditions:block_phantom_energyface"]
#A blacklist for items which wireless charging shouldn't charge to, use format 'modid:registry_name' #A blacklist for items which wireless charging shouldn't charge to, use format 'modid:registry_name'
itemBlackListStrings = [""] itemBlackListStrings = [""]
[energy] [energy]
#The default transfer limit of a Flux Plug, Point and Controller #The default transfer limit of a Flux Plug, Point and Controller
#Range: 0 ~ 9223372036854775807 #Range: 0 ~ 9223372036854775807
defaultLimit = 800000 defaultLimit = 800000
#The maximum energy storage of a Basic Flux Storage #The maximum energy storage of a Basic Flux Storage
#Range: 0 ~ 9223372036854775807 #Range: 0 ~ 9223372036854775807
basicCapacity = 2000000 basicCapacity = 2000000
#The default transfer limit of a Basic Flux Storage #The default transfer limit of a Basic Flux Storage
#Range: 0 ~ 9223372036854775807 #Range: 0 ~ 9223372036854775807
basicTransfer = 20000 basicTransfer = 20000
#The maximum energy storage of a Herculean Flux Storage #The maximum energy storage of a Herculean Flux Storage
#Range: 0 ~ 9223372036854775807 #Range: 0 ~ 9223372036854775807
herculeanCapacity = 16000000 herculeanCapacity = 16000000
#The default transfer limit of a Herculean Flux Storage #The default transfer limit of a Herculean Flux Storage
#Range: 0 ~ 9223372036854775807 #Range: 0 ~ 9223372036854775807
herculeanTransfer = 120000 herculeanTransfer = 120000
#The maximum energy storage of a Gargantuan Flux Storage #The maximum energy storage of a Gargantuan Flux Storage
#Range: 0 ~ 9223372036854775807 #Range: 0 ~ 9223372036854775807
gargantuanCapacity = 128000000 gargantuanCapacity = 128000000
#The default transfer limit of a Gargantuan Flux Storage #The default transfer limit of a Gargantuan Flux Storage
#Range: 0 ~ 9223372036854775807 #Range: 0 ~ 9223372036854775807
gargantuanTransfer = 720000 gargantuanTransfer = 720000

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#Server configuration settings #Server configuration settings
[server] [server]
#Set this to true to remove any BlockEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES. #Set this to true to remove any BlockEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
removeErroringBlockEntities = false removeErroringBlockEntities = false
#Set this to true to remove any Entity (Note: Does not include BlockEntities) that throws an error in its tick method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES. #Set this to true to remove any Entity (Note: Does not include BlockEntities) that throws an error in its tick method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
removeErroringEntities = false removeErroringEntities = false
#Set this to true to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticeable differences in mechanics so default is vanilla behavior. Default: false. #Set this to true to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticeable differences in mechanics so default is vanilla behavior. Default: false.
fullBoundingBoxLadders = false fullBoundingBoxLadders = false
#Base zombie summoning spawn chance. Allows changing the bonus zombie summoning mechanic. #Base zombie summoning spawn chance. Allows changing the bonus zombie summoning mechanic.
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
zombieBaseSummonChance = 0.1 zombieBaseSummonChance = 0.1
#Chance that a zombie (or subclass) is a baby. Allows changing the zombie spawning mechanic. #Chance that a zombie (or subclass) is a baby. Allows changing the zombie spawning mechanic.
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
zombieBabyChance = 0.05 zombieBabyChance = 0.05
#Vanilla will treat crafting recipes using empty tags as air, and allow you to craft with nothing in that slot. This changes empty tags to use BARRIER as the item. To prevent crafting with air. #Vanilla will treat crafting recipes using empty tags as air, and allow you to craft with nothing in that slot. This changes empty tags to use BARRIER as the item. To prevent crafting with air.
treatEmptyTagsAsAir = false treatEmptyTagsAsAir = false
#Skip checking if an ingredient is empty during shapeless recipe deserialization to prevent complex ingredients from caching tags too early. #Skip checking if an ingredient is empty during shapeless recipe deserialization to prevent complex ingredients from caching tags too early.
skipEmptyShapelessCheck = true skipEmptyShapelessCheck = true
#Fix advancement loading to use a proper topological sort. This may have visibility side-effects and can thus be turned off if needed for data-pack compatibility. #Fix advancement loading to use a proper topological sort. This may have visibility side-effects and can thus be turned off if needed for data-pack compatibility.
fixAdvancementLoading = true fixAdvancementLoading = true
#The permission handler used by the server. Defaults to forge:default_handler if no such handler with that name is registered. #The permission handler used by the server. Defaults to forge:default_handler if no such handler with that name is registered.
permissionHandler = "forge:default_handler" permissionHandler = "forge:default_handler"

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["cheat mode"] ["cheat mode"]
#Enable Cheat Mode for Operators (/op) #Enable Cheat Mode for Operators (/op)
enableCheatModeForOp = true enableCheatModeForOp = true
#Enable Cheat Mode for users in Creative Mode #Enable Cheat Mode for users in Creative Mode
enableCheatModeForCreative = true enableCheatModeForCreative = true
#Enable Cheat Mode for users who can use /give #Enable Cheat Mode for users who can use /give
enableCheatModeForGive = false enableCheatModeForGive = false

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#Preferences for outputs from tags used in automatic compat in recipes #Preferences for outputs from tags used in automatic compat in recipes
tagPreferences = ["minecraft", "tconstruct", "tmechworks", "create", "immersiveengineering", "mekanism", "thermal"] tagPreferences = ["minecraft", "tconstruct", "tmechworks", "create", "immersiveengineering", "mekanism", "thermal"]

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#General settings for all mods using mcjtylib #General settings for all mods using mcjtylib
[general] [general]
#If true dump a lot of logging information about various things. Useful for debugging #If true dump a lot of logging information about various things. Useful for debugging
logging = false logging = false
#If true then blocks using mcjtylib will have ownership tagged on them (useful for the rftools security manager) #If true then blocks using mcjtylib will have ownership tagged on them (useful for the rftools security manager)
manageOwnership = true manageOwnership = true
#If true then mods using McJtyLib might try to be as friendly as possible to mods that support very tall chunks (taller then 256). No guarantees however! Set to false for more optimal performance #If true then mods using McJtyLib might try to be as friendly as possible to mods that support very tall chunks (taller then 256). No guarantees however! Set to false for more optimal performance
tallChunkFriendly = false tallChunkFriendly = false
#The maximum amount of dimensional shards that can be infused in a single machine #The maximum amount of dimensional shards that can be infused in a single machine
#Range: > 1 #Range: > 1
maxInfuse = 256 maxInfuse = 256

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#Collect partial pick-up entries (when there isn't enough room in your inventory) in the log. #Collect partial pick-up entries (when there isn't enough room in your inventory) in the log.
#Might accidentally log items that have not been picked up, therefore it can be disabled. #Might accidentally log items that have not been picked up, therefore it can be disabled.
partial_pick_ups = true partial_pick_ups = true
#Show entries for items picked up that don't go to the player's inventory. This will enable compatibility with some backpack mods, but might also falsely log items the player never actually receives. #Show entries for items picked up that don't go to the player's inventory. This will enable compatibility with some backpack mods, but might also falsely log items the player never actually receives.
backpack_compatibility = true backpack_compatibility = true

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[item_pipe] [item_pipe]
[item_pipe.speed] [item_pipe.speed]
#The speed at which items are transferred #The speed at which items are transferred
#A value of 1 means every tick #A value of 1 means every tick
#Range: > 1 #Range: > 1
no_upgrade = 20 no_upgrade = 20
#The speed at which items are transferred #The speed at which items are transferred
#A value of 1 means every tick #A value of 1 means every tick
#Range: > 1 #Range: > 1
basic = 15 basic = 15
#The speed at which items are transferred #The speed at which items are transferred
#A value of 1 means every tick #A value of 1 means every tick
#Range: > 1 #Range: > 1
improved = 10 improved = 10
#The speed at which items are transferred #The speed at which items are transferred
#A value of 1 means every tick #A value of 1 means every tick
#Range: > 1 #Range: > 1
advanced = 5 advanced = 5
#The speed at which items are transferred #The speed at which items are transferred
#A value of 1 means every tick #A value of 1 means every tick
#Range: > 1 #Range: > 1
ultimate = 1 ultimate = 1
[item_pipe.amount] [item_pipe.amount]
#The amount of items transferred #The amount of items transferred
#Range: > 1 #Range: > 1
no_upgrade = 4 no_upgrade = 4
#The amount of items transferred #The amount of items transferred
#Range: > 1 #Range: > 1
basic = 8 basic = 8
#The amount of items transferred #The amount of items transferred
#Range: > 1 #Range: > 1
improved = 16 improved = 16
#The amount of items transferred #The amount of items transferred
#Range: > 1 #Range: > 1
advanced = 32 advanced = 32
#The amount of items transferred #The amount of items transferred
#Range: > 1 #Range: > 1
ultimate = 64 ultimate = 64
[fluid_pipe] [fluid_pipe]
[fluid_pipe.amount] [fluid_pipe.amount]
#The amount of mB transferred each tick #The amount of mB transferred each tick
#Range: > 1 #Range: > 1
no_upgrade = 50 no_upgrade = 50
#The amount of mB transferred each tick #The amount of mB transferred each tick
#Range: > 1 #Range: > 1
basic = 100 basic = 100
#The amount of mB transferred each tick #The amount of mB transferred each tick
#Range: > 1 #Range: > 1
improved = 500 improved = 500
#The amount of mB transferred each tick #The amount of mB transferred each tick
#Range: > 1 #Range: > 1
advanced = 2000 advanced = 2000
#The amount of mB transferred each tick #The amount of mB transferred each tick
#Range: > 1 #Range: > 1
ultimate = 10000 ultimate = 10000
[energy_pipe] [energy_pipe]
[energy_pipe.amount] [energy_pipe.amount]
#The amount of FE transferred each tick #The amount of FE transferred each tick
#Range: > 1 #Range: > 1
no_upgrade = 256 no_upgrade = 256
#The amount of FE transferred each tick #The amount of FE transferred each tick
#Range: > 1 #Range: > 1
basic = 1024 basic = 1024
#The amount of FE transferred each tick #The amount of FE transferred each tick
#Range: > 1 #Range: > 1
improved = 8192 improved = 8192
#The amount of FE transferred each tick #The amount of FE transferred each tick
#Range: > 1 #Range: > 1
advanced = 32768 advanced = 32768
#The amount of FE transferred each tick #The amount of FE transferred each tick
#Range: > 1 #Range: > 1
ultimate = 131072 ultimate = 131072
[gas_pipe] [gas_pipe]
[gas_pipe.amount] [gas_pipe.amount]
#The amount of mB transferred each tick #The amount of mB transferred each tick
#Only available if Mekanism is installed #Only available if Mekanism is installed
#Range: > 1 #Range: > 1
no_upgrade = 200 no_upgrade = 200
#The amount of mB transferred each tick #The amount of mB transferred each tick
#Only available if Mekanism is installed #Only available if Mekanism is installed
#Range: > 1 #Range: > 1
basic = 400 basic = 400
#The amount of mB transferred each tick #The amount of mB transferred each tick
#Only available if Mekanism is installed #Only available if Mekanism is installed
#Range: > 1 #Range: > 1
improved = 2000 improved = 2000
#The amount of mB transferred each tick #The amount of mB transferred each tick
#Only available if Mekanism is installed #Only available if Mekanism is installed
#Range: > 1 #Range: > 1
advanced = 8000 advanced = 8000
#The amount of mB transferred each tick #The amount of mB transferred each tick
#Only available if Mekanism is installed #Only available if Mekanism is installed
#Range: > 1 #Range: > 1
ultimate = 40000 ultimate = 40000

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[upgrades] [upgrades]
#The additional energy used by the Range Upgrade #The additional energy used by the Range Upgrade
#Range: > 0 #Range: > 0
rangeUpgradeUsage = 8 rangeUpgradeUsage = 8
#The additional energy used by the Speed Upgrade #The additional energy used by the Speed Upgrade
#Range: > 0 #Range: > 0
speedUpgradeUsage = 2 speedUpgradeUsage = 2
#The additional energy used by the Crafting Upgrade #The additional energy used by the Crafting Upgrade
#Range: > 0 #Range: > 0
craftingUpgradeUsage = 5 craftingUpgradeUsage = 5
#The additional energy used by the Stack Upgrade #The additional energy used by the Stack Upgrade
#Range: > 0 #Range: > 0
stackUpgradeUsage = 12 stackUpgradeUsage = 12
#The additional energy used by the Silk Touch Upgrade #The additional energy used by the Silk Touch Upgrade
#Range: > 0 #Range: > 0
silkTouchUpgradeUsage = 15 silkTouchUpgradeUsage = 15
#The additional energy used by the Fortune 1 Upgrade #The additional energy used by the Fortune 1 Upgrade
#Range: > 0 #Range: > 0
fortune1UpgradeUsage = 10 fortune1UpgradeUsage = 10
#The additional energy used by the Fortune 2 Upgrade #The additional energy used by the Fortune 2 Upgrade
#Range: > 0 #Range: > 0
fortune2UpgradeUsage = 12 fortune2UpgradeUsage = 12
#The additional energy used by the Fortune 3 Upgrade #The additional energy used by the Fortune 3 Upgrade
#Range: > 0 #Range: > 0
fortune3UpgradeUsage = 14 fortune3UpgradeUsage = 14
#The additional energy used by the Regulator Upgrade #The additional energy used by the Regulator Upgrade
#Range: > 0 #Range: > 0
regulatorUpgradeUsage = 15 regulatorUpgradeUsage = 15
[controller] [controller]
#Whether the Controller uses energy #Whether the Controller uses energy
useEnergy = true useEnergy = true
#The energy capacity of the Controller #The energy capacity of the Controller
#Range: > 0 #Range: > 0
capacity = 32000 capacity = 32000
#The base energy used by the Controller #The base energy used by the Controller
#Range: > 0 #Range: > 0
baseUsage = 0 baseUsage = 0
#The maximum energy that the Controller can receive #The maximum energy that the Controller can receive
#Range: > 0 #Range: > 0
maxTransfer = 2147483647 maxTransfer = 2147483647
[cable] [cable]
#The energy used by the Cable #The energy used by the Cable
#Range: > 0 #Range: > 0
usage = 0 usage = 0
[grid] [grid]
#The energy used by Grids #The energy used by Grids
#Range: > 0 #Range: > 0
gridUsage = 2 gridUsage = 2
#The energy used by Crafting Grids #The energy used by Crafting Grids
#Range: > 0 #Range: > 0
craftingGridUsage = 4 craftingGridUsage = 4
#The energy used by Pattern Grids #The energy used by Pattern Grids
#Range: > 0 #Range: > 0
patternGridUsage = 4 patternGridUsage = 4
#The energy used by Fluid Grids #The energy used by Fluid Grids
#Range: > 0 #Range: > 0
fluidGridUsage = 2 fluidGridUsage = 2
[diskDrive] [diskDrive]
#The energy used by the Disk Drive #The energy used by the Disk Drive
#Range: > 0 #Range: > 0
usage = 0 usage = 0
#The energy used per disk in the Disk Drive #The energy used per disk in the Disk Drive
#Range: > 0 #Range: > 0
diskUsage = 1 diskUsage = 1
[storageBlock] [storageBlock]
#The energy used by the 1k Storage Block #The energy used by the 1k Storage Block
#Range: > 0 #Range: > 0
oneKUsage = 2 oneKUsage = 2
#The energy used by the 4k Storage Block #The energy used by the 4k Storage Block
#Range: > 0 #Range: > 0
fourKUsage = 4 fourKUsage = 4
#The energy used by the 16k Storage Block #The energy used by the 16k Storage Block
#Range: > 0 #Range: > 0
sixteenKUsage = 6 sixteenKUsage = 6
#The energy used by the 64k Storage Block #The energy used by the 64k Storage Block
#Range: > 0 #Range: > 0
sixtyFourKUsage = 8 sixtyFourKUsage = 8
#The energy used by the Creative Storage Block #The energy used by the Creative Storage Block
#Range: > 0 #Range: > 0
creativeUsage = 10 creativeUsage = 10
[fluidStorageBlock] [fluidStorageBlock]
#The energy used by the 64k Fluid Storage Block #The energy used by the 64k Fluid Storage Block
#Range: > 0 #Range: > 0
sixtyFourKUsage = 2 sixtyFourKUsage = 2
#The energy used by the 256k Fluid Storage Block #The energy used by the 256k Fluid Storage Block
#Range: > 0 #Range: > 0
twoHundredFiftySixKUsage = 4 twoHundredFiftySixKUsage = 4
#The energy used by the 1024k Fluid Storage Block #The energy used by the 1024k Fluid Storage Block
#Range: > 0 #Range: > 0
thousandTwentyFourKUsage = 6 thousandTwentyFourKUsage = 6
#The energy used by the 4096k Fluid Storage Block #The energy used by the 4096k Fluid Storage Block
#Range: > 0 #Range: > 0
fourThousandNinetySixKUsage = 8 fourThousandNinetySixKUsage = 8
#The energy used by the Creative Fluid Storage Block #The energy used by the Creative Fluid Storage Block
#Range: > 0 #Range: > 0
creativeUsage = 10 creativeUsage = 10
[externalStorage] [externalStorage]
#The energy used by the External Storage #The energy used by the External Storage
#Range: > 0 #Range: > 0
usage = 6 usage = 6
[importer] [importer]
#The energy used by the Importer #The energy used by the Importer
#Range: > 0 #Range: > 0
usage = 1 usage = 1
[exporter] [exporter]
#The energy used by the Exporter #The energy used by the Exporter
#Range: > 0 #Range: > 0
usage = 1 usage = 1
[networkReceiver] [networkReceiver]
#The energy used by the Network Receiver #The energy used by the Network Receiver
#Range: > 0 #Range: > 0
usage = 0 usage = 0
[networkTransmitter] [networkTransmitter]
#The energy used by the Network Transmitter #The energy used by the Network Transmitter
#Range: > 0 #Range: > 0
usage = 64 usage = 64
[relay] [relay]
#The energy used by the Relay #The energy used by the Relay
#Range: > 0 #Range: > 0
usage = 1 usage = 1
[detector] [detector]
#The energy used by the Detector #The energy used by the Detector
#Range: > 0 #Range: > 0
usage = 2 usage = 2
[securityManager] [securityManager]
#The energy used by the Security Manager #The energy used by the Security Manager
#Range: > 0 #Range: > 0
usage = 4 usage = 4
#The additional energy used by Security Cards in the Security Manager #The additional energy used by Security Cards in the Security Manager
#Range: > 0 #Range: > 0
usagePerCard = 10 usagePerCard = 10
[interface] [interface]
#The energy used by the Interface #The energy used by the Interface
#Range: > 0 #Range: > 0
usage = 2 usage = 2
[fluidInterface] [fluidInterface]
#The energy used by the Fluid Interface #The energy used by the Fluid Interface
#Range: > 0 #Range: > 0
usage = 2 usage = 2
[wirelessTransmitter] [wirelessTransmitter]
#The energy used by the Wireless Transmitter #The energy used by the Wireless Transmitter
#Range: > 0 #Range: > 0
usage = 8 usage = 8
#The base range of the Wireless Transmitter #The base range of the Wireless Transmitter
#Range: > 0 #Range: > 0
baseRange = 16 baseRange = 16
#The additional range per Range Upgrade in the Wireless Transmitter #The additional range per Range Upgrade in the Wireless Transmitter
#Range: > 0 #Range: > 0
rangePerUpgrade = 8 rangePerUpgrade = 8
[storageMonitor] [storageMonitor]
#The energy used by the Storage Monitor #The energy used by the Storage Monitor
#Range: > 0 #Range: > 0
usage = 3 usage = 3
[wirelessGrid] [wirelessGrid]
#Whether the Wireless Grid uses energy #Whether the Wireless Grid uses energy
useEnergy = true useEnergy = true
#The energy capacity of the Wireless Grid #The energy capacity of the Wireless Grid
#Range: > 0 #Range: > 0
capacity = 3200 capacity = 3200
#The energy used by the Wireless Grid to open #The energy used by the Wireless Grid to open
#Range: > 0 #Range: > 0
openUsage = 30 openUsage = 30
#The energy used by the Wireless Grid to extract items #The energy used by the Wireless Grid to extract items
#Range: > 0 #Range: > 0
extractUsage = 5 extractUsage = 5
#The energy used by the Wireless Grid to insert items #The energy used by the Wireless Grid to insert items
#Range: > 0 #Range: > 0
insertUsage = 5 insertUsage = 5
[wirelessFluidGrid] [wirelessFluidGrid]
#Whether the Wireless Fluid Grid uses energy #Whether the Wireless Fluid Grid uses energy
useEnergy = true useEnergy = true
#The energy capacity of the Wireless Fluid Grid #The energy capacity of the Wireless Fluid Grid
#Range: > 0 #Range: > 0
capacity = 3200 capacity = 3200
#The energy used by the Wireless Fluid Grid to open #The energy used by the Wireless Fluid Grid to open
#Range: > 0 #Range: > 0
openUsage = 30 openUsage = 30
#The energy used by the Wireless Fluid Grid to extract fluids #The energy used by the Wireless Fluid Grid to extract fluids
#Range: > 0 #Range: > 0
extractUsage = 5 extractUsage = 5
#The energy used by the Wireless Fluid Grid to insert fluids #The energy used by the Wireless Fluid Grid to insert fluids
#Range: > 0 #Range: > 0
insertUsage = 5 insertUsage = 5
[constructor] [constructor]
#The energy used by the Constructor #The energy used by the Constructor
#Range: > 0 #Range: > 0
usage = 3 usage = 3
[destructor] [destructor]
#The energy used by the Destructor #The energy used by the Destructor
#Range: > 0 #Range: > 0
usage = 3 usage = 3
[diskManipulator] [diskManipulator]
#The energy used by the Disk Manipulator #The energy used by the Disk Manipulator
#Range: > 0 #Range: > 0
usage = 4 usage = 4
[portableGrid] [portableGrid]
#Whether the Portable Grid uses energy #Whether the Portable Grid uses energy
useEnergy = true useEnergy = true
#The energy capacity of the Portable Grid #The energy capacity of the Portable Grid
#Range: > 0 #Range: > 0
capacity = 3200 capacity = 3200
#The energy used by the Portable Grid to open #The energy used by the Portable Grid to open
#Range: > 0 #Range: > 0
openUsage = 30 openUsage = 30
#The energy used by the Portable Grid to extract items or fluids #The energy used by the Portable Grid to extract items or fluids
#Range: > 0 #Range: > 0
extractUsage = 5 extractUsage = 5
#The energy used by the Portable Grid to insert items or fluids #The energy used by the Portable Grid to insert items or fluids
#Range: > 0 #Range: > 0
insertUsage = 5 insertUsage = 5
[crafter] [crafter]
#The energy used by the Crafter #The energy used by the Crafter
#Range: > 0 #Range: > 0
usage = 4 usage = 4
#The energy used for every Pattern in the Crafter #The energy used for every Pattern in the Crafter
#Range: > 0 #Range: > 0
patternUsage = 1 patternUsage = 1
[crafterManager] [crafterManager]
#The energy used by the Crafter Manager #The energy used by the Crafter Manager
#Range: > 0 #Range: > 0
usage = 8 usage = 8
[craftingMonitor] [craftingMonitor]
#The energy used by the Crafting Monitor #The energy used by the Crafting Monitor
#Range: > 0 #Range: > 0
usage = 8 usage = 8
[wirelessCraftingMonitor] [wirelessCraftingMonitor]
#Whether the Wireless Crafting Monitor uses energy #Whether the Wireless Crafting Monitor uses energy
useEnergy = true useEnergy = true
#The energy capacity of the Wireless Crafting Monitor #The energy capacity of the Wireless Crafting Monitor
#Range: > 0 #Range: > 0
capacity = 3200 capacity = 3200
#The energy used by the Wireless Crafting Monitor to open #The energy used by the Wireless Crafting Monitor to open
#Range: > 0 #Range: > 0
openUsage = 30 openUsage = 30
#The energy used by the Wireless Crafting Monitor to cancel a crafting task #The energy used by the Wireless Crafting Monitor to cancel a crafting task
#Range: > 0 #Range: > 0
cancelUsage = 5 cancelUsage = 5
#The energy used by the Wireless Crafting Monitor to cancel all crafting tasks #The energy used by the Wireless Crafting Monitor to cancel all crafting tasks
#Range: > 0 #Range: > 0
cancelAllUsage = 10 cancelAllUsage = 10
[autocrafting] [autocrafting]
#The autocrafting calculation timeout in milliseconds, crafting tasks taking longer than this to calculate are cancelled to avoid server strain #The autocrafting calculation timeout in milliseconds, crafting tasks taking longer than this to calculate are cancelled to avoid server strain
#Range: > 5000 #Range: > 5000
calculationTimeoutMs = 5000 calculationTimeoutMs = 5000

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[wirelessCraftingGrid] [wirelessCraftingGrid]
#Whether the Wireless Crafting Grid uses energy #Whether the Wireless Crafting Grid uses energy
useEnergy = true useEnergy = true
#The energy capacity of the Wireless Crafting Grid #The energy capacity of the Wireless Crafting Grid
#Range: > 0 #Range: > 0
capacity = 3200 capacity = 3200
#The energy used by the Wireless Crafting Grid to open #The energy used by the Wireless Crafting Grid to open
#Range: > 0 #Range: > 0
openUsage = 30 openUsage = 30
#The energy used by the Wireless Crafting Grid to craft an item #The energy used by the Wireless Crafting Grid to craft an item
#Range: > 0 #Range: > 0
craftUsage = 1 craftUsage = 1
#The energy used by the Wireless Crafting Grid to clear the crafting matrix #The energy used by the Wireless Crafting Grid to clear the crafting matrix
#Range: > 0 #Range: > 0
clearUsage = 10 clearUsage = 10

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@ -1,16 +1,16 @@
#Settings for the infusing system #Settings for the infusing system
[infuser] [infuser]
#Maximum amount of dimensional shards before a machine is fully infused #Maximum amount of dimensional shards before a machine is fully infused
#Range: > 1 #Range: > 1
maxInfuse = 256 maxInfuse = 256
#Amount of RF used per tick while infusing #Amount of RF used per tick while infusing
#Range: > 0 #Range: > 0
usePerTick = 600 usePerTick = 600
#Maximum RF storage that the infuser can hold #Maximum RF storage that the infuser can hold
#Range: > 0 #Range: > 0
infuserMaxRF = 60000 infuserMaxRF = 60000
#RF per tick that the infuser can receive #RF per tick that the infuser can receive
#Range: > 0 #Range: > 0
infuserRFPerTick = 600 infuserRFPerTick = 600

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@ -1,4 +1,4 @@
#Version this world is on. This value gets updated automatically! #Version this world is on. This value gets updated automatically!
#Range: > 0 #Range: > 0
version = 6 version = 6

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#Server Settings #Server Settings
[server] [server]
#List of items that are not allowed to be put in backpacks - e.g. "minecraft:shulker_box" #List of items that are not allowed to be put in backpacks - e.g. "minecraft:shulker_box"
disallowedItems = ["the_vault:vault_compass", "minecraft:bundle", "minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box", "minecraft:enchanted_golden_apple", "minecraft:chorus_fruit", "supplementaries:sack", "supplementaries:safe"] disallowedItems = ["the_vault:vault_compass", "minecraft:bundle", "minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box", "minecraft:enchanted_golden_apple", "minecraft:chorus_fruit", "supplementaries:sack", "supplementaries:safe"]
#List of blocks that inventory interaction upgrades can't interact with - e.g. "minecraft:shulker_box" #List of blocks that inventory interaction upgrades can't interact with - e.g. "minecraft:shulker_box"
noInteractionBlocks = ["the_vault:wooden_chest", "the_vault:altar_chest", "the_vault:gilded_chest", "the_vault:ornate_chest", "the_vault:treasure_chest", "the_vault:living_chest"] noInteractionBlocks = ["the_vault:wooden_chest", "the_vault:altar_chest", "the_vault:gilded_chest", "the_vault:ornate_chest", "the_vault:treasure_chest", "the_vault:living_chest"]
#Turns on/off item fluid handler of backpack in its item form. There are some dupe bugs caused by default fluid handling implementation that manifest when backpack is drained / filled in its item form in another mod's tank and the only way to prevent them is disallowing drain/fill in item form altogether #Turns on/off item fluid handler of backpack in its item form. There are some dupe bugs caused by default fluid handling implementation that manifest when backpack is drained / filled in its item form in another mod's tank and the only way to prevent them is disallowing drain/fill in item form altogether
itemFluidHandlerEnabled = true itemFluidHandlerEnabled = true
#Determines whether player can right click on backpack that another player is wearing to open it. If off will turn off that capability for everyone and remove related settings from backpack. #Determines whether player can right click on backpack that another player is wearing to open it. If off will turn off that capability for everyone and remove related settings from backpack.
allowOpeningOtherPlayerBackpacks = false allowOpeningOtherPlayerBackpacks = false
#Allows disabling item display settings. Primarily in cases where custom backpack model doesn't support showing the item. (Requires game restart to take effect) #Allows disabling item display settings. Primarily in cases where custom backpack model doesn't support showing the item. (Requires game restart to take effect)
itemDisplayDisabled = false itemDisplayDisabled = false
#Allows disabling logic that dedupes backpacks with the same UUID in players' inventory. This is here to allow turning off the logic just in case it would be causing performance issues. #Allows disabling logic that dedupes backpacks with the same UUID in players' inventory. This is here to allow turning off the logic just in case it would be causing performance issues.
tickDedupeLogicDisabled = false tickDedupeLogicDisabled = false
#Leather Backpack Settings #Leather Backpack Settings
[server.leatherBackpack] [server.leatherBackpack]
#Number of inventory slots in the backpack #Number of inventory slots in the backpack
#Range: 1 ~ 144 #Range: 1 ~ 144
inventorySlotCount = 27 inventorySlotCount = 27
#Number of upgrade slots in the backpack #Number of upgrade slots in the backpack
#Range: 0 ~ 10 #Range: 0 ~ 10
upgradeSlotCount = 2 upgradeSlotCount = 2
#Iron Backpack Settings #Iron Backpack Settings
[server.ironBackpack] [server.ironBackpack]
#Number of inventory slots in the backpack #Number of inventory slots in the backpack
#Range: 1 ~ 144 #Range: 1 ~ 144
inventorySlotCount = 54 inventorySlotCount = 54
#Number of upgrade slots in the backpack #Number of upgrade slots in the backpack
#Range: 0 ~ 10 #Range: 0 ~ 10
upgradeSlotCount = 3 upgradeSlotCount = 3
#Gold Backpack Settings #Gold Backpack Settings
[server.goldBackpack] [server.goldBackpack]
#Number of inventory slots in the backpack #Number of inventory slots in the backpack
#Range: 1 ~ 144 #Range: 1 ~ 144
inventorySlotCount = 81 inventorySlotCount = 81
#Number of upgrade slots in the backpack #Number of upgrade slots in the backpack
#Range: 0 ~ 10 #Range: 0 ~ 10
upgradeSlotCount = 3 upgradeSlotCount = 3
#Diamond Backpack Settings #Diamond Backpack Settings
[server.diamondBackpack] [server.diamondBackpack]
#Number of inventory slots in the backpack #Number of inventory slots in the backpack
#Range: 1 ~ 144 #Range: 1 ~ 144
inventorySlotCount = 108 inventorySlotCount = 108
#Number of upgrade slots in the backpack #Number of upgrade slots in the backpack
#Range: 0 ~ 10 #Range: 0 ~ 10
upgradeSlotCount = 5 upgradeSlotCount = 5
#Netherite Backpack Settings #Netherite Backpack Settings
[server.netheriteBackpack] [server.netheriteBackpack]
#Number of inventory slots in the backpack #Number of inventory slots in the backpack
#Range: 1 ~ 144 #Range: 1 ~ 144
inventorySlotCount = 120 inventorySlotCount = 120
#Number of upgrade slots in the backpack #Number of upgrade slots in the backpack
#Range: 0 ~ 10 #Range: 0 ~ 10
upgradeSlotCount = 7 upgradeSlotCount = 7
#Compacting Upgrade Settings #Compacting Upgrade Settings
[server.compactingUpgrade] [server.compactingUpgrade]
#Number of Compacting Upgrade's filter slots #Number of Compacting Upgrade's filter slots
#Range: 1 ~ 20 #Range: 1 ~ 20
filterSlots = 9 filterSlots = 9
#Number of filter slots displayed in a row #Number of filter slots displayed in a row
#Range: 1 ~ 6 #Range: 1 ~ 6
slotsInRow = 3 slotsInRow = 3
#Advanced Compacting Upgrade Settings #Advanced Compacting Upgrade Settings
[server.advancedCompactingUpgrade] [server.advancedCompactingUpgrade]
#Number of Advanced Compacting Upgrade's filter slots #Number of Advanced Compacting Upgrade's filter slots
#Range: 1 ~ 20 #Range: 1 ~ 20
filterSlots = 16 filterSlots = 16
#Number of filter slots displayed in a row #Number of filter slots displayed in a row
#Range: 1 ~ 6 #Range: 1 ~ 6
slotsInRow = 4 slotsInRow = 4
#Deposit Upgrade Settings #Deposit Upgrade Settings
[server.depositUpgrade] [server.depositUpgrade]
#Number of Deposit Upgrade's filter slots #Number of Deposit Upgrade's filter slots
#Range: 1 ~ 20 #Range: 1 ~ 20
filterSlots = 9 filterSlots = 9
#Number of filter slots displayed in a row #Number of filter slots displayed in a row
#Range: 1 ~ 6 #Range: 1 ~ 6
slotsInRow = 3 slotsInRow = 3
#Advanced Deposit Upgrade Settings #Advanced Deposit Upgrade Settings
[server.advancedDepositUpgrade] [server.advancedDepositUpgrade]
#Number of Advanced Deposit Upgrade's filter slots #Number of Advanced Deposit Upgrade's filter slots
#Range: 1 ~ 20 #Range: 1 ~ 20
filterSlots = 16 filterSlots = 16
#Number of filter slots displayed in a row #Number of filter slots displayed in a row
#Range: 1 ~ 6 #Range: 1 ~ 6
slotsInRow = 4 slotsInRow = 4
#Feeding Upgrade Settings #Feeding Upgrade Settings
[server.feedingUpgrade] [server.feedingUpgrade]
#Number of Feeding Upgrade's filter slots #Number of Feeding Upgrade's filter slots
#Range: 1 ~ 20 #Range: 1 ~ 20
filterSlots = 9 filterSlots = 9
#Number of filter slots displayed in a row #Number of filter slots displayed in a row
#Range: 1 ~ 6 #Range: 1 ~ 6
slotsInRow = 3 slotsInRow = 3
#Advanced Feeding Upgrade Settings #Advanced Feeding Upgrade Settings
[server.advancedFeedingUpgrade] [server.advancedFeedingUpgrade]
#Number of Advanced Feeding Upgrade's filter slots #Number of Advanced Feeding Upgrade's filter slots
#Range: 1 ~ 20 #Range: 1 ~ 20
filterSlots = 16 filterSlots = 16
#Number of filter slots displayed in a row #Number of filter slots displayed in a row
#Range: 1 ~ 6 #Range: 1 ~ 6
slotsInRow = 4 slotsInRow = 4
#Filter Upgrade Settings #Filter Upgrade Settings
[server.filterUpgrade] [server.filterUpgrade]
#Number of Filter Upgrade's filter slots #Number of Filter Upgrade's filter slots
#Range: 1 ~ 20 #Range: 1 ~ 20
filterSlots = 9 filterSlots = 9
#Number of filter slots displayed in a row #Number of filter slots displayed in a row
#Range: 1 ~ 6 #Range: 1 ~ 6
slotsInRow = 3 slotsInRow = 3
#Advanced Filter Upgrade Settings #Advanced Filter Upgrade Settings
[server.advancedFilterUpgrade] [server.advancedFilterUpgrade]
#Number of Advanced Filter Upgrade's filter slots #Number of Advanced Filter Upgrade's filter slots
#Range: 1 ~ 20 #Range: 1 ~ 20
filterSlots = 16 filterSlots = 16
#Number of filter slots displayed in a row #Number of filter slots displayed in a row
#Range: 1 ~ 6 #Range: 1 ~ 6
slotsInRow = 4 slotsInRow = 4
#Magnet Upgrade Settings #Magnet Upgrade Settings
[server.magnetUpgrade] [server.magnetUpgrade]
#Number of Magnet Upgrade's filter slots #Number of Magnet Upgrade's filter slots
#Range: 1 ~ 20 #Range: 1 ~ 20
filterSlots = 9 filterSlots = 9
#Number of filter slots displayed in a row #Number of filter slots displayed in a row
#Range: 1 ~ 6 #Range: 1 ~ 6
slotsInRow = 3 slotsInRow = 3
#Range around storage in blocks at which magnet will pickup items #Range around storage in blocks at which magnet will pickup items
#Range: 1 ~ 20 #Range: 1 ~ 20
magnetRange = 3 magnetRange = 3
#Advanced Magnet Upgrade Settings #Advanced Magnet Upgrade Settings
[server.advancedMagnetUpgrade] [server.advancedMagnetUpgrade]
#Number of Advanced Magnet Upgrade's filter slots #Number of Advanced Magnet Upgrade's filter slots
#Range: 1 ~ 20 #Range: 1 ~ 20
filterSlots = 16 filterSlots = 16
#Number of filter slots displayed in a row #Number of filter slots displayed in a row
#Range: 1 ~ 6 #Range: 1 ~ 6
slotsInRow = 4 slotsInRow = 4
#Range around storage in blocks at which magnet will pickup items #Range around storage in blocks at which magnet will pickup items
#Range: 1 ~ 20 #Range: 1 ~ 20
magnetRange = 5 magnetRange = 5
#Pickup Upgrade Settings #Pickup Upgrade Settings
[server.pickupUpgrade] [server.pickupUpgrade]
#Number of Pickup Upgrade's filter slots #Number of Pickup Upgrade's filter slots
#Range: 1 ~ 20 #Range: 1 ~ 20
filterSlots = 9 filterSlots = 9
#Number of filter slots displayed in a row #Number of filter slots displayed in a row
#Range: 1 ~ 6 #Range: 1 ~ 6
slotsInRow = 3 slotsInRow = 3
#Advanced Pickup Upgrade Settings #Advanced Pickup Upgrade Settings
[server.advancedPickupUpgrade] [server.advancedPickupUpgrade]
#Number of Advanced Pickup Upgrade's filter slots #Number of Advanced Pickup Upgrade's filter slots
#Range: 1 ~ 20 #Range: 1 ~ 20
filterSlots = 16 filterSlots = 16
#Number of filter slots displayed in a row #Number of filter slots displayed in a row
#Range: 1 ~ 6 #Range: 1 ~ 6
slotsInRow = 4 slotsInRow = 4
#Refill Upgrade Settings #Refill Upgrade Settings
[server.refillUpgrade] [server.refillUpgrade]
#Number of Refill Upgrade's filter slots #Number of Refill Upgrade's filter slots
#Range: 1 ~ 20 #Range: 1 ~ 20
filterSlots = 6 filterSlots = 6
#Number of filter slots displayed in a row #Number of filter slots displayed in a row
#Range: 1 ~ 6 #Range: 1 ~ 6
slotsInRow = 3 slotsInRow = 3
#Advanced Refill Upgrade Settings #Advanced Refill Upgrade Settings
[server.advancedRefillUpgrade] [server.advancedRefillUpgrade]
#Number of Advanced Refill Upgrade's filter slots #Number of Advanced Refill Upgrade's filter slots
#Range: 1 ~ 20 #Range: 1 ~ 20
filterSlots = 12 filterSlots = 12
#Number of filter slots displayed in a row #Number of filter slots displayed in a row
#Range: 1 ~ 6 #Range: 1 ~ 6
slotsInRow = 4 slotsInRow = 4
#Restock Upgrade Settings #Restock Upgrade Settings
[server.restockUpgrade] [server.restockUpgrade]
#Number of Restock Upgrade's filter slots #Number of Restock Upgrade's filter slots
#Range: 1 ~ 20 #Range: 1 ~ 20
filterSlots = 16 filterSlots = 16
#Number of filter slots displayed in a row #Number of filter slots displayed in a row
#Range: 1 ~ 6 #Range: 1 ~ 6
slotsInRow = 4 slotsInRow = 4
#Advanced Restock Upgrade Settings #Advanced Restock Upgrade Settings
[server.advancedRestockUpgrade] [server.advancedRestockUpgrade]
#Number of Advanced Restock Upgrade's filter slots #Number of Advanced Restock Upgrade's filter slots
#Range: 1 ~ 20 #Range: 1 ~ 20
filterSlots = 16 filterSlots = 16
#Number of filter slots displayed in a row #Number of filter slots displayed in a row
#Range: 1 ~ 6 #Range: 1 ~ 6
slotsInRow = 4 slotsInRow = 4
#Void Upgrade Settings #Void Upgrade Settings
[server.voidUpgrade] [server.voidUpgrade]
#Number of Void Upgrade's filter slots #Number of Void Upgrade's filter slots
#Range: 1 ~ 20 #Range: 1 ~ 20
filterSlots = 9 filterSlots = 9
#Number of filter slots displayed in a row #Number of filter slots displayed in a row
#Range: 1 ~ 6 #Range: 1 ~ 6
slotsInRow = 3 slotsInRow = 3
#Determines whether void upgrade allows voiding anything or it only has overflow option #Determines whether void upgrade allows voiding anything or it only has overflow option
voidAnythingEnabled = true voidAnythingEnabled = true
#Advanced Void Upgrade Settings #Advanced Void Upgrade Settings
[server.advancedVoidUpgrade] [server.advancedVoidUpgrade]
#Number of Advanced Void Upgrade's filter slots #Number of Advanced Void Upgrade's filter slots
#Range: 1 ~ 20 #Range: 1 ~ 20
filterSlots = 16 filterSlots = 16
#Number of filter slots displayed in a row #Number of filter slots displayed in a row
#Range: 1 ~ 6 #Range: 1 ~ 6
slotsInRow = 4 slotsInRow = 4
#Determines whether void upgrade allows voiding anything or it only has overflow option #Determines whether void upgrade allows voiding anything or it only has overflow option
voidAnythingEnabled = true voidAnythingEnabled = true
#Stack Upgrade Settings #Stack Upgrade Settings
[server.stackUpgrade] [server.stackUpgrade]
#List of items that are not supposed to stack in storage even when stack upgrade is inserted. Item registry names are expected here. #List of items that are not supposed to stack in storage even when stack upgrade is inserted. Item registry names are expected here.
nonStackableItems = ["minecraft:totem_of_undying", "supplementaries:sack", "minecraft:potion", "supplementaries:safe", "botania:brew_vial", "botania:brew_flask", "botania:bauble_box"] nonStackableItems = ["minecraft:totem_of_undying", "supplementaries:sack", "minecraft:potion", "supplementaries:safe", "botania:brew_vial", "botania:brew_flask", "botania:bauble_box"]
#Smelting Upgrade Settings #Smelting Upgrade Settings
[server.smeltingUpgrade] [server.smeltingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0 #Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0 smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0 #Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0 fuelEfficiencyMultiplier = 1.0
#Smoking Upgrade Settings #Smoking Upgrade Settings
[server.smokingUpgrade] [server.smokingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0 #Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0 smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0 #Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0 fuelEfficiencyMultiplier = 1.0
#Blasting Upgrade Settings #Blasting Upgrade Settings
[server.blastingUpgrade] [server.blastingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0 #Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0 smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0 #Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0 fuelEfficiencyMultiplier = 1.0
#Auto-Smelting Upgrade Settings #Auto-Smelting Upgrade Settings
[server.autoSmeltingUpgrade] [server.autoSmeltingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0 #Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0 smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0 #Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0 fuelEfficiencyMultiplier = 1.0
#Number of input filter slots #Number of input filter slots
#Range: 1 ~ 20 #Range: 1 ~ 20
inputFilterSlots = 8 inputFilterSlots = 8
#Number of input filter slots displayed in a row #Number of input filter slots displayed in a row
#Range: 1 ~ 6 #Range: 1 ~ 6
inputFilterSlotsInRow = 4 inputFilterSlotsInRow = 4
#Number of fuel filter slots #Number of fuel filter slots
#Range: 1 ~ 20 #Range: 1 ~ 20
fuelFilterSlots = 4 fuelFilterSlots = 4
#Number of fuel filter slots displayed in a row #Number of fuel filter slots displayed in a row
#Range: 1 ~ 6 #Range: 1 ~ 6
fuelFilterSlotsInRow = 4 fuelFilterSlotsInRow = 4
#Auto-Smoking Upgrade Settings #Auto-Smoking Upgrade Settings
[server.autoSmokingUpgrade] [server.autoSmokingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0 #Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0 smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0 #Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0 fuelEfficiencyMultiplier = 1.0
#Number of input filter slots #Number of input filter slots
#Range: 1 ~ 20 #Range: 1 ~ 20
inputFilterSlots = 8 inputFilterSlots = 8
#Number of input filter slots displayed in a row #Number of input filter slots displayed in a row
#Range: 1 ~ 6 #Range: 1 ~ 6
inputFilterSlotsInRow = 4 inputFilterSlotsInRow = 4
#Number of fuel filter slots #Number of fuel filter slots
#Range: 1 ~ 20 #Range: 1 ~ 20
fuelFilterSlots = 4 fuelFilterSlots = 4
#Number of fuel filter slots displayed in a row #Number of fuel filter slots displayed in a row
#Range: 1 ~ 6 #Range: 1 ~ 6
fuelFilterSlotsInRow = 4 fuelFilterSlotsInRow = 4
#Auto-Blasting Upgrade Settings #Auto-Blasting Upgrade Settings
[server.autoBlastingUpgrade] [server.autoBlastingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0 #Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0 smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0 #Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0 fuelEfficiencyMultiplier = 1.0
#Number of input filter slots #Number of input filter slots
#Range: 1 ~ 20 #Range: 1 ~ 20
inputFilterSlots = 8 inputFilterSlots = 8
#Number of input filter slots displayed in a row #Number of input filter slots displayed in a row
#Range: 1 ~ 6 #Range: 1 ~ 6
inputFilterSlotsInRow = 4 inputFilterSlotsInRow = 4
#Number of fuel filter slots #Number of fuel filter slots
#Range: 1 ~ 20 #Range: 1 ~ 20
fuelFilterSlots = 4 fuelFilterSlots = 4
#Number of fuel filter slots displayed in a row #Number of fuel filter slots displayed in a row
#Range: 1 ~ 6 #Range: 1 ~ 6
fuelFilterSlotsInRow = 4 fuelFilterSlotsInRow = 4
#Inception Upgrade Settings #Inception Upgrade Settings
[server.inceptionUpgrade] [server.inceptionUpgrade]
#Allows / Disallows backpack upgrades to work with inventories of Backpacks in the Backpack with Inception Upgrade #Allows / Disallows backpack upgrades to work with inventories of Backpacks in the Backpack with Inception Upgrade
upgradesUseInventoriesOfBackpacksInBackpack = true upgradesUseInventoriesOfBackpacksInBackpack = true
#Allows / Disallows upgrades to be functional even when they are in Backpacks in the inventory of Backpack with Inception Upgrade #Allows / Disallows upgrades to be functional even when they are in Backpacks in the inventory of Backpack with Inception Upgrade
upgradesInContainedBackpacksAreFunctional = true upgradesInContainedBackpacksAreFunctional = true
#Tool Swapper Upgrade Settings #Tool Swapper Upgrade Settings
[server.toolSwapperUpgrade] [server.toolSwapperUpgrade]
#Number of Tool Swapper Upgrade's filter slots #Number of Tool Swapper Upgrade's filter slots
#Range: 1 ~ 20 #Range: 1 ~ 20
filterSlots = 8 filterSlots = 8
#Number of filter slots displayed in a row #Number of filter slots displayed in a row
#Range: 1 ~ 6 #Range: 1 ~ 6
slotsInRow = 4 slotsInRow = 4
#Tank Upgrade Settings #Tank Upgrade Settings
[server.tankUpgrade] [server.tankUpgrade]
#Capacity in mB the tank upgrade will have per row of storage slots #Capacity in mB the tank upgrade will have per row of storage slots
#Range: 500 ~ 20000 #Range: 500 ~ 20000
capacityPerSlotRow = 4000 capacityPerSlotRow = 4000
#Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max energy of the battery and max in/out. Value lower than 1 makes stack multiplier affect the max energy less, higher makes it affect the max energy more. 0 turns off stack multiplier affecting battery upgrade #Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max energy of the battery and max in/out. Value lower than 1 makes stack multiplier affect the max energy less, higher makes it affect the max energy more. 0 turns off stack multiplier affecting battery upgrade
#Range: 0.0 ~ 5.0 #Range: 0.0 ~ 5.0
stackMultiplierRatio = 1.0 stackMultiplierRatio = 1.0
#Cooldown between fill/drain actions done on fluid containers in tank slots. Only fills/drains one bucket worth to/from container after this cooldown and then waits again. #Cooldown between fill/drain actions done on fluid containers in tank slots. Only fills/drains one bucket worth to/from container after this cooldown and then waits again.
#Range: 1 ~ 100 #Range: 1 ~ 100
autoFillDrainContainerCooldown = 20 autoFillDrainContainerCooldown = 20
#How much FE can be transfered in / out per operation. This is a base transfer rate and same as max capacity gets multiplied by number of rows in storage and stack multiplier. #How much FE can be transfered in / out per operation. This is a base transfer rate and same as max capacity gets multiplied by number of rows in storage and stack multiplier.
#Range: 1 ~ 1000 #Range: 1 ~ 1000
maxInputOutput = 20 maxInputOutput = 20
#Energy in FE the battery upgrade will have per row of storage slots #Energy in FE the battery upgrade will have per row of storage slots
#Range: 500 ~ 50000 #Range: 500 ~ 50000
energyPerSlotRow = 10000 energyPerSlotRow = 10000
#Pump Upgrade Settings #Pump Upgrade Settings
[server.pumpUpgrade] [server.pumpUpgrade]
#Number of fluid filter slots #Number of fluid filter slots
#Range: 1 ~ 20 #Range: 1 ~ 20
filterSlots = 4 filterSlots = 4
#How much mB can be transfered in / out per operation. This is a base transfer rate that gets multiplied by number of rows in storage and stack multiplier. #How much mB can be transfered in / out per operation. This is a base transfer rate that gets multiplied by number of rows in storage and stack multiplier.
#Range: 1 ~ 1000 #Range: 1 ~ 1000
maxInputOutput = 20 maxInputOutput = 20
#Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max input/output value. Value lower than 1 makes stack multiplier affect the capacity less, higher makes it affect the capacity more. 0 turns off stack multiplier affecting input/output #Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max input/output value. Value lower than 1 makes stack multiplier affect the capacity less, higher makes it affect the capacity more. 0 turns off stack multiplier affecting input/output
#Range: 0.0 ~ 5.0 #Range: 0.0 ~ 5.0
stackMultiplierRatio = 1.0 stackMultiplierRatio = 1.0
#Xp Pump Upgrade Settings #Xp Pump Upgrade Settings
[server.xpPumpUpgrade] [server.xpPumpUpgrade]
#Whether xp pump can mend items with mending. Set false here to turn off the feature altogether. #Whether xp pump can mend items with mending. Set false here to turn off the feature altogether.
mendingOn = true mendingOn = true
#How many experience points at a maximum would be used to mend an item per operation (every 5 ticks and 1 xp point usually translates to 2 damage repaired). #How many experience points at a maximum would be used to mend an item per operation (every 5 ticks and 1 xp point usually translates to 2 damage repaired).
#Range: 1 ~ 20 #Range: 1 ~ 20
maxXpPointsPerMending = 5 maxXpPointsPerMending = 5
#Settings for Spawning Entities with Backpack #Settings for Spawning Entities with Backpack
[server.entityBackpackAdditions] [server.entityBackpackAdditions]
#Chance of an entity spawning with Backpack #Chance of an entity spawning with Backpack
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
chance = 0.0 chance = 0.0
#Turns on/off addition of loot into backpacks #Turns on/off addition of loot into backpacks
addLoot = false addLoot = false
#Turns on/off buffing the entity that wears backpack with potion effects. These are scaled based on how much loot is added. #Turns on/off buffing the entity that wears backpack with potion effects. These are scaled based on how much loot is added.
buffWithPotionEffects = false buffWithPotionEffects = false
#Turns on/off buffing the entity that wears backpack with additional health. Health is scaled based on backpack tier the mob wears. #Turns on/off buffing the entity that wears backpack with additional health. Health is scaled based on backpack tier the mob wears.
buffHealth = false buffHealth = false
#Turns on/off equiping the entity that wears backpack with armor. What armor material and how enchanted is scaled based on backpack tier the mob wears. #Turns on/off equiping the entity that wears backpack with armor. What armor material and how enchanted is scaled based on backpack tier the mob wears.
equipWithArmor = true equipWithArmor = true
#Map of entities that can spawn with backpack and related loot tables (if adding a loot is enabled) in format of "EntityRegistryName|LootTableName" #Map of entities that can spawn with backpack and related loot tables (if adding a loot is enabled) in format of "EntityRegistryName|LootTableName"
entityLootTableList = ["minecraft:creeper|minecraft:chests/desert_pyramid", "minecraft:drowned|minecraft:chests/shipwreck_treasure", "minecraft:enderman|minecraft:chests/end_city_treasure", "minecraft:evoker|minecraft:chests/woodland_mansion", "minecraft:husk|minecraft:chests/desert_pyramid", "minecraft:piglin|minecraft:chests/bastion_bridge", "minecraft:piglin_brute|minecraft:chests/bastion_treasure", "minecraft:pillager|minecraft:chests/pillager_outpost", "minecraft:skeleton|minecraft:chests/simple_dungeon", "minecraft:stray|minecraft:chests/igloo_chest", "minecraft:vex|minecraft:chests/woodland_mansion", "minecraft:vindicator|minecraft:chests/woodland_mansion", "minecraft:witch|minecraft:chests/buried_treasure", "minecraft:wither_skeleton|minecraft:chests/nether_bridge", "minecraft:zombie|minecraft:chests/simple_dungeon", "minecraft:zombie_villager|minecraft:chests/village/village_armorer", "minecraft:zombified_piglin|minecraft:chests/bastion_other"] entityLootTableList = ["minecraft:creeper|minecraft:chests/desert_pyramid", "minecraft:drowned|minecraft:chests/shipwreck_treasure", "minecraft:enderman|minecraft:chests/end_city_treasure", "minecraft:evoker|minecraft:chests/woodland_mansion", "minecraft:husk|minecraft:chests/desert_pyramid", "minecraft:piglin|minecraft:chests/bastion_bridge", "minecraft:piglin_brute|minecraft:chests/bastion_treasure", "minecraft:pillager|minecraft:chests/pillager_outpost", "minecraft:skeleton|minecraft:chests/simple_dungeon", "minecraft:stray|minecraft:chests/igloo_chest", "minecraft:vex|minecraft:chests/woodland_mansion", "minecraft:vindicator|minecraft:chests/woodland_mansion", "minecraft:witch|minecraft:chests/buried_treasure", "minecraft:wither_skeleton|minecraft:chests/nether_bridge", "minecraft:zombie|minecraft:chests/simple_dungeon", "minecraft:zombie_villager|minecraft:chests/village/village_armorer", "minecraft:zombified_piglin|minecraft:chests/bastion_other"]
#List of music discs that are not supposed to be played by entities #List of music discs that are not supposed to be played by entities
discBlockList = ["botania:record_gaia_1", "botania:record_gaia_2"] discBlockList = ["botania:record_gaia_1", "botania:record_gaia_2"]
#Turns on/off a chance that the entity that wears backpack gets jukebox upgrade and plays a music disc. #Turns on/off a chance that the entity that wears backpack gets jukebox upgrade and plays a music disc.
playJukebox = false playJukebox = false
#Determines whether backpack drops to fake players if killed by them in addition to real ones that it always drops to #Determines whether backpack drops to fake players if killed by them in addition to real ones that it always drops to
dropToFakePlayers = false dropToFakePlayers = false
#Chance of mob dropping backpack when killed by player #Chance of mob dropping backpack when killed by player
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
backpackDropChance = 0.0 backpackDropChance = 0.0
#Chance increase per looting level of mob dropping backpack #Chance increase per looting level of mob dropping backpack
#Range: 0.0 ~ 0.2 #Range: 0.0 ~ 0.2
lootingChanceIncreasePerLevel = 0.0 lootingChanceIncreasePerLevel = 0.0
[server.nerfs] [server.nerfs]
#Determines if too many backpacks in player's inventory cause slowness to the player #Determines if too many backpacks in player's inventory cause slowness to the player
tooManyBackpacksSlowness = false tooManyBackpacksSlowness = false
#Maximum number of backpacks in player's inventory that will not cause slowness #Maximum number of backpacks in player's inventory that will not cause slowness
#Range: 1 ~ 27 #Range: 1 ~ 27
maxNumberOfBackpacks = 3 maxNumberOfBackpacks = 3
#Ratio of slowness levels per every backpack above the maximum number allowed. (number of backpacks above the max gets multiplied by this number and ceiled) #Ratio of slowness levels per every backpack above the maximum number allowed. (number of backpacks above the max gets multiplied by this number and ceiled)
#Range: 0.1 ~ 5.0 #Range: 0.1 ~ 5.0
slownessLevelsPerAdditionalBackpack = 1.0 slownessLevelsPerAdditionalBackpack = 1.0
#Determines if active upgrades will only work in the backpack that's worn by the player. Active upgrades are for example magnet, pickup, cooking, feeding upgrades. #Determines if active upgrades will only work in the backpack that's worn by the player. Active upgrades are for example magnet, pickup, cooking, feeding upgrades.
onlyWornBackpackTriggersUpgrades = false onlyWornBackpackTriggersUpgrades = false

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#Server Settings #Server Settings
[server] [server]
#Disable / enable any items here (disables their recipes) #Disable / enable any items here (disables their recipes)
enabledItems = ["sophisticatedbackpacks:void_upgrade|true", "sophisticatedbackpacks:compacting_upgrade|true", "sophisticatedbackpacks:advanced_restock_upgrade|true", "sophisticatedbackpacks:advanced_tool_swapper_upgrade|true", "sophisticatedbackpacks:diamond_backpack|true", "sophisticatedbackpacks:tank_upgrade|true", "sophisticatedbackpacks:auto_smoking_upgrade|true", "sophisticatedbackpacks:auto_blasting_upgrade|true", "sophisticatedbackpacks:smelting_upgrade|true", "sophisticatedbackpacks:battery_upgrade|true", "sophisticatedbackpacks:smoking_upgrade|true", "sophisticatedbackpacks:filter_upgrade|true", "sophisticatedbackpacks:magnet_upgrade|true", "sophisticatedbackpacks:advanced_magnet_upgrade|true", "sophisticatedbackpacks:deposit_upgrade|true", "sophisticatedbackpacks:stonecutter_upgrade|true", "sophisticatedbackpacks:advanced_compacting_upgrade|true", "sophisticatedbackpacks:backpack|true", "sophisticatedbackpacks:tool_swapper_upgrade|true", "sophisticatedbackpacks:advanced_pickup_upgrade|true", "sophisticatedbackpacks:jukebox_upgrade|true", "sophisticatedbackpacks:everlasting_upgrade|true", "sophisticatedbackpacks:advanced_filter_upgrade|true", "sophisticatedbackpacks:advanced_feeding_upgrade|true", "sophisticatedbackpacks:inception_upgrade|true", "sophisticatedbackpacks:crafting_upgrade|true", "sophisticatedbackpacks:xp_pump_upgrade|true", "sophisticatedbackpacks:auto_smelting_upgrade|true", "sophisticatedbackpacks:pickup_upgrade|true", "sophisticatedbackpacks:stack_upgrade_tier_4|true", "sophisticatedbackpacks:stack_upgrade_tier_2|true", "sophisticatedbackpacks:stack_upgrade_tier_3|true", "sophisticatedbackpacks:stack_upgrade_tier_1|true", "sophisticatedbackpacks:advanced_pump_upgrade|true", "sophisticatedbackpacks:upgrade_base|true", "sophisticatedbackpacks:refill_upgrade|true", "sophisticatedbackpacks:gold_backpack|true", "sophisticatedbackpacks:advanced_void_upgrade|true", "sophisticatedbackpacks:restock_upgrade|true", "sophisticatedbackpacks:pump_upgrade|true", "sophisticatedbackpacks:netherite_backpack|true", "sophisticatedbackpacks:blasting_upgrade|true", "sophisticatedbackpacks:feeding_upgrade|true", "sophisticatedbackpacks:advanced_deposit_upgrade|true", "sophisticatedbackpacks:iron_backpack|true", "sophisticatedbackpacks:advanced_refill_upgrade|true"] enabledItems = ["sophisticatedbackpacks:void_upgrade|true", "sophisticatedbackpacks:compacting_upgrade|true", "sophisticatedbackpacks:advanced_restock_upgrade|true", "sophisticatedbackpacks:advanced_tool_swapper_upgrade|true", "sophisticatedbackpacks:diamond_backpack|true", "sophisticatedbackpacks:tank_upgrade|true", "sophisticatedbackpacks:auto_smoking_upgrade|true", "sophisticatedbackpacks:auto_blasting_upgrade|true", "sophisticatedbackpacks:smelting_upgrade|true", "sophisticatedbackpacks:battery_upgrade|true", "sophisticatedbackpacks:smoking_upgrade|true", "sophisticatedbackpacks:filter_upgrade|true", "sophisticatedbackpacks:magnet_upgrade|true", "sophisticatedbackpacks:advanced_magnet_upgrade|true", "sophisticatedbackpacks:deposit_upgrade|true", "sophisticatedbackpacks:stonecutter_upgrade|true", "sophisticatedbackpacks:advanced_compacting_upgrade|true", "sophisticatedbackpacks:backpack|true", "sophisticatedbackpacks:tool_swapper_upgrade|true", "sophisticatedbackpacks:advanced_pickup_upgrade|true", "sophisticatedbackpacks:jukebox_upgrade|true", "sophisticatedbackpacks:everlasting_upgrade|true", "sophisticatedbackpacks:advanced_filter_upgrade|true", "sophisticatedbackpacks:advanced_feeding_upgrade|true", "sophisticatedbackpacks:inception_upgrade|true", "sophisticatedbackpacks:crafting_upgrade|true", "sophisticatedbackpacks:xp_pump_upgrade|true", "sophisticatedbackpacks:auto_smelting_upgrade|true", "sophisticatedbackpacks:pickup_upgrade|true", "sophisticatedbackpacks:stack_upgrade_tier_4|true", "sophisticatedbackpacks:stack_upgrade_tier_2|true", "sophisticatedbackpacks:stack_upgrade_tier_3|true", "sophisticatedbackpacks:stack_upgrade_tier_1|true", "sophisticatedbackpacks:advanced_pump_upgrade|true", "sophisticatedbackpacks:upgrade_base|true", "sophisticatedbackpacks:refill_upgrade|true", "sophisticatedbackpacks:gold_backpack|true", "sophisticatedbackpacks:advanced_void_upgrade|true", "sophisticatedbackpacks:restock_upgrade|true", "sophisticatedbackpacks:pump_upgrade|true", "sophisticatedbackpacks:netherite_backpack|true", "sophisticatedbackpacks:blasting_upgrade|true", "sophisticatedbackpacks:feeding_upgrade|true", "sophisticatedbackpacks:advanced_deposit_upgrade|true", "sophisticatedbackpacks:iron_backpack|true", "sophisticatedbackpacks:advanced_refill_upgrade|true"]

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[Dynamos] [Dynamos]
[Dynamos.Stirling] [Dynamos.Stirling]
#This sets the base power generation (RF/t) for the Stirling Dynamo. #This sets the base power generation (RF/t) for the Stirling Dynamo.
#Range: 10 ~ 200 #Range: 10 ~ 200
"Base Power" = 40 "Base Power" = 40
[Dynamos.Compression] [Dynamos.Compression]
#This sets the base power generation (RF/t) for the Compression Dynamo. #This sets the base power generation (RF/t) for the Compression Dynamo.
#Range: 10 ~ 200 #Range: 10 ~ 200
"Base Power" = 40 "Base Power" = 40
[Dynamos.Magmatic] [Dynamos.Magmatic]
#This sets the base power generation (RF/t) for the Magmatic Dynamo. #This sets the base power generation (RF/t) for the Magmatic Dynamo.
#Range: 10 ~ 200 #Range: 10 ~ 200
"Base Power" = 40 "Base Power" = 40
[Dynamos.Numismatic] [Dynamos.Numismatic]
#This sets the base power generation (RF/t) for the Numismatic Dynamo. #This sets the base power generation (RF/t) for the Numismatic Dynamo.
#Range: 10 ~ 200 #Range: 10 ~ 200
"Base Power" = 40 "Base Power" = 40
[Dynamos.Lapidary] [Dynamos.Lapidary]
#This sets the base power generation (RF/t) for the Lapidary Dynamo. #This sets the base power generation (RF/t) for the Lapidary Dynamo.
#Range: 10 ~ 200 #Range: 10 ~ 200
"Base Power" = 40 "Base Power" = 40
[Dynamos.Disenchantment] [Dynamos.Disenchantment]
#This sets the base power generation (RF/t) for the Disenchantment Dynamo. #This sets the base power generation (RF/t) for the Disenchantment Dynamo.
#Range: 10 ~ 200 #Range: 10 ~ 200
"Base Power" = 40 "Base Power" = 40
[Dynamos.Gourmand] [Dynamos.Gourmand]
#This sets the base power generation (RF/t) for the Gourmand Dynamo. #This sets the base power generation (RF/t) for the Gourmand Dynamo.
#Range: 10 ~ 200 #Range: 10 ~ 200
"Base Power" = 40 "Base Power" = 40
[Machines] [Machines]
[Machines.Furnace] [Machines.Furnace]
#This sets the base power consumption (RF/t) for the Redstone Furnace. #This sets the base power consumption (RF/t) for the Redstone Furnace.
#Range: 1 ~ 200 #Range: 1 ~ 200
"Base Power" = 20 "Base Power" = 20
[Machines.Sawmill] [Machines.Sawmill]
#This sets the base power consumption (RF/t) for the Sawmill. #This sets the base power consumption (RF/t) for the Sawmill.
#Range: 1 ~ 200 #Range: 1 ~ 200
"Base Power" = 20 "Base Power" = 20
[Machines.Pulverizer] [Machines.Pulverizer]
#This sets the base power consumption (RF/t) for the Pulverizer. #This sets the base power consumption (RF/t) for the Pulverizer.
#Range: 1 ~ 200 #Range: 1 ~ 200
"Base Power" = 20 "Base Power" = 20
[Machines.Smelter] [Machines.Smelter]
#This sets the base power consumption (RF/t) for the Induction Smelter. #This sets the base power consumption (RF/t) for the Induction Smelter.
#Range: 1 ~ 200 #Range: 1 ~ 200
"Base Power" = 20 "Base Power" = 20
[Machines.Insolator] [Machines.Insolator]
#This sets the base power consumption (RF/t) for the Phytogenic Insolator. #This sets the base power consumption (RF/t) for the Phytogenic Insolator.
#Range: 1 ~ 200 #Range: 1 ~ 200
"Base Power" = 20 "Base Power" = 20
[Machines.Centrifuge] [Machines.Centrifuge]
#This sets the base power consumption (RF/t) for the Centrifugal Separator. #This sets the base power consumption (RF/t) for the Centrifugal Separator.
#Range: 1 ~ 200 #Range: 1 ~ 200
"Base Power" = 20 "Base Power" = 20
[Machines.Press] [Machines.Press]
#This sets the base power consumption (RF/t) for the Multiservo Press. #This sets the base power consumption (RF/t) for the Multiservo Press.
#Range: 1 ~ 200 #Range: 1 ~ 200
"Base Power" = 20 "Base Power" = 20
[Machines.Crucible] [Machines.Crucible]
#This sets the base power consumption (RF/t) for the Magma Crucible. #This sets the base power consumption (RF/t) for the Magma Crucible.
#Range: 1 ~ 200 #Range: 1 ~ 200
"Base Power" = 80 "Base Power" = 80
[Machines.Chiller] [Machines.Chiller]
#This sets the base power consumption (RF/t) for the Blast Chiller. #This sets the base power consumption (RF/t) for the Blast Chiller.
#Range: 1 ~ 200 #Range: 1 ~ 200
"Base Power" = 20 "Base Power" = 20
[Machines.Refinery] [Machines.Refinery]
#This sets the base power consumption (RF/t) for the Fractionating Still. #This sets the base power consumption (RF/t) for the Fractionating Still.
#Range: 1 ~ 200 #Range: 1 ~ 200
"Base Power" = 20 "Base Power" = 20
[Machines.Pyrolyzer] [Machines.Pyrolyzer]
#This sets the base power consumption (RF/t) for the Pyrolyzer. #This sets the base power consumption (RF/t) for the Pyrolyzer.
#Range: 1 ~ 200 #Range: 1 ~ 200
"Base Power" = 5 "Base Power" = 5
[Machines.Bottler] [Machines.Bottler]
#This sets the base power consumption (RF/t) for the Fluid Encapsulator. #This sets the base power consumption (RF/t) for the Fluid Encapsulator.
#Range: 1 ~ 200 #Range: 1 ~ 200
"Base Power" = 20 "Base Power" = 20
[Machines.Brewer] [Machines.Brewer]
#This sets the base power consumption (RF/t) for the Alchemical Imbuer. #This sets the base power consumption (RF/t) for the Alchemical Imbuer.
#Range: 1 ~ 200 #Range: 1 ~ 200
"Base Power" = 20 "Base Power" = 20
[Machines.Crystallizer] [Machines.Crystallizer]
#This sets the base power consumption (RF/t) for the Crystallizer. #This sets the base power consumption (RF/t) for the Crystallizer.
#Range: 1 ~ 200 #Range: 1 ~ 200
"Base Power" = 5 "Base Power" = 5
[Machines.Crafter] [Machines.Crafter]
#This sets the base power consumption (RF/t) for the Sequential Fabricator. #This sets the base power consumption (RF/t) for the Sequential Fabricator.
#Range: 1 ~ 200 #Range: 1 ~ 200
"Base Power" = 20 "Base Power" = 20
["Global Options"] ["Global Options"]
#If TRUE, Redstone Flux will act as its own energy system and will NOT be interoperable with 'Forge Energy' - only enable this if you absolutely know what you are doing and want the Thermal Series to use a unique energy system. #If TRUE, Redstone Flux will act as its own energy system and will NOT be interoperable with 'Forge Energy' - only enable this if you absolutely know what you are doing and want the Thermal Series to use a unique energy system.
"Standalone Redstone Flux" = false "Standalone Redstone Flux" = false
#If TRUE, most Thermal Blocks will retain Energy when dropped. #If TRUE, most Thermal Blocks will retain Energy when dropped.
#This setting does not control ALL blocks. #This setting does not control ALL blocks.
"Blocks Retain Energy" = true "Blocks Retain Energy" = true
#If TRUE, most Thermal Blocks will retain Inventory Contents when dropped. #If TRUE, most Thermal Blocks will retain Inventory Contents when dropped.
#This setting does not control ALL blocks. #This setting does not control ALL blocks.
"Blocks Retain Inventory" = false "Blocks Retain Inventory" = false
#If TRUE, most Thermal Blocks will retain Tank Contents when dropped. #If TRUE, most Thermal Blocks will retain Tank Contents when dropped.
#This setting does not control ALL blocks. #This setting does not control ALL blocks.
"Blocks Retain Tank Contents" = false "Blocks Retain Tank Contents" = false
#If TRUE, Thermal Blocks will retain Augments when dropped. #If TRUE, Thermal Blocks will retain Augments when dropped.
"Blocks Retain Augments" = true "Blocks Retain Augments" = true
#If TRUE, Thermal Blocks will retain Redstone Control configuration when dropped. #If TRUE, Thermal Blocks will retain Redstone Control configuration when dropped.
"Blocks Retain Redstone Control" = true "Blocks Retain Redstone Control" = true
#If TRUE, Thermal Blocks will retain Side configuration when dropped. #If TRUE, Thermal Blocks will retain Side configuration when dropped.
"Blocks Retain Side Configuration" = true "Blocks Retain Side Configuration" = true
#If TRUE, Thermal Blocks will retain Transfer Control configuration when dropped. #If TRUE, Thermal Blocks will retain Transfer Control configuration when dropped.
"Blocks Retain Transfer Control" = true "Blocks Retain Transfer Control" = true
[Tools] [Tools]
[Tools.Satchel] [Tools.Satchel]
#A list of Items by Resource Location which are NOT allowed in Satchels. #A list of Items by Resource Location which are NOT allowed in Satchels.
Denylist = ["thermal:satchel", "minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"] Denylist = ["thermal:satchel", "minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"]
[Mobs] [Mobs]
#If TRUE, the Basalz Mob is enabled. #If TRUE, the Basalz Mob is enabled.
Basalz = true Basalz = true
#If TRUE, the Blitz Mob is enabled. #If TRUE, the Blitz Mob is enabled.
Blitz = true Blitz = true
#If TRUE, the Blizz Mob is enabled. #If TRUE, the Blizz Mob is enabled.
Blizz = true Blizz = true
#If TRUE, the Blitz can occasionally call down lightning bolts. #If TRUE, the Blitz can occasionally call down lightning bolts.
"Blitz Lightning" = true "Blitz Lightning" = true
[Augments] [Augments]
#If TRUE, Side Reconfiguration is enabled by default on most augmentable blocks which support it. #If TRUE, Side Reconfiguration is enabled by default on most augmentable blocks which support it.
#If FALSE, an augment is required. #If FALSE, an augment is required.
#This setting does not control ALL blocks. #This setting does not control ALL blocks.
"Default Side Reconfiguration" = true "Default Side Reconfiguration" = true
#If TRUE, Redstone Control is enabled by default on most augmentable blocks which support it. #If TRUE, Redstone Control is enabled by default on most augmentable blocks which support it.
#If FALSE, an augment is required. #If FALSE, an augment is required.
#This setting does not control ALL blocks. #This setting does not control ALL blocks.
"Default Redstone Control" = true "Default Redstone Control" = true
#If TRUE, XP Storage is enabled by default on most augmentable blocks which support it. #If TRUE, XP Storage is enabled by default on most augmentable blocks which support it.
#If FALSE, an augment is required. #If FALSE, an augment is required.
#This setting does not control ALL blocks. #This setting does not control ALL blocks.
"Default XP Storage" = false "Default XP Storage" = false
[Villagers] [Villagers]
#If TRUE, trades will be added to various Villagers. #If TRUE, trades will be added to various Villagers.
"Enable Villager Trades" = true "Enable Villager Trades" = true
#If TRUE, trades will be added to the Wandering Trader. #If TRUE, trades will be added to the Wandering Trader.
"Enable Wandering Trader Trades" = true "Enable Wandering Trader Trades" = true
[Devices] [Devices]
[Devices.TreeExtractor] [Devices.TreeExtractor]
#This sets the base time constant (in ticks) for the Arboreal Extractor. #This sets the base time constant (in ticks) for the Arboreal Extractor.
#Range: 20 ~ 72000 #Range: 20 ~ 72000
"Time Constant" = 500 "Time Constant" = 500
[Devices.Composter] [Devices.Composter]
#This sets the base time constant (in ticks) for the Batch Composter. #This sets the base time constant (in ticks) for the Batch Composter.
#Range: 20 ~ 72000 #Range: 20 ~ 72000
"Time Constant" = 120 "Time Constant" = 120
#If TRUE, the Batch Composter will have particle effects when operating. #If TRUE, the Batch Composter will have particle effects when operating.
Particles = true Particles = true
[Devices.Fisher] [Devices.Fisher]
#This sets the base time constant (in ticks) for the Aquatic Entangler. #This sets the base time constant (in ticks) for the Aquatic Entangler.
#Range: 400 ~ 72000 #Range: 400 ~ 72000
"Time Constant" = 4800 "Time Constant" = 4800
#This sets the time constant reduction (in ticks) per nearby Water source block for the Aquatic Entangler. #This sets the time constant reduction (in ticks) per nearby Water source block for the Aquatic Entangler.
#Range: 1 ~ 1000 #Range: 1 ~ 1000
"Water Source Time Constant Reduction" = 20 "Water Source Time Constant Reduction" = 20
#If TRUE, the Aquatic Entangler will have particle effects when operating. #If TRUE, the Aquatic Entangler will have particle effects when operating.
Particles = true Particles = true

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@ -1,63 +1,63 @@
#General settings #General settings
[general] [general]
#This is a list of blocks that XNet considers to be 'unsided' meaning that it doesn't matter from what side you access things. This is currently only used to help with pasting channels #This is a list of blocks that XNet considers to be 'unsided' meaning that it doesn't matter from what side you access things. This is currently only used to help with pasting channels
unsidedBlocks = ["minecraft:chest", "minecraft:trapped_chest", "rftools:modular_storage", "rftools:storage_scanner", "rftools:pearl_injector"] unsidedBlocks = ["minecraft:chest", "minecraft:trapped_chest", "rftools:modular_storage", "rftools:storage_scanner", "rftools:pearl_injector"]
#Maximum RF the controller can store #Maximum RF the controller can store
#Range: 1 ~ 1000000000 #Range: 1 ~ 1000000000
controllerMaxRF = 100000 controllerMaxRF = 100000
#Maximum RF the controller can receive per tick #Maximum RF the controller can receive per tick
#Range: 1 ~ 1000000000 #Range: 1 ~ 1000000000
controllerRfPerTick = 1000 controllerRfPerTick = 1000
#Maximum RF the wireless router can store #Maximum RF the wireless router can store
#Range: 1 ~ 1000000000 #Range: 1 ~ 1000000000
wirelessRouterMaxRF = 100000 wirelessRouterMaxRF = 100000
#Maximum RF the wireless router can receive per tick #Maximum RF the wireless router can receive per tick
#Range: 1 ~ 1000000000 #Range: 1 ~ 1000000000
wirelessRouterRfPerTick = 5000 wirelessRouterRfPerTick = 5000
#Maximum RF per tick the wireless router (tier 1) needs to publish a channel #Maximum RF per tick the wireless router (tier 1) needs to publish a channel
#Range: 0 ~ 1000000000 #Range: 0 ~ 1000000000
wireless1RfPerChannel = 20 wireless1RfPerChannel = 20
#Maximum RF per tick the wireless router (tier 2) needs to publish a channel #Maximum RF per tick the wireless router (tier 2) needs to publish a channel
#Range: 0 ~ 1000000000 #Range: 0 ~ 1000000000
wireless2RfPerChannel = 50 wireless2RfPerChannel = 50
#Maximum RF per tick the wireless router (infinite tier) needs to publish a channel #Maximum RF per tick the wireless router (infinite tier) needs to publish a channel
#Range: 0 ~ 1000000000 #Range: 0 ~ 1000000000
wirelessInfRfPerChannel = 200 wirelessInfRfPerChannel = 200
#Maximum RF the normal connector can store #Maximum RF the normal connector can store
#Range: 1 ~ 1000000000 #Range: 1 ~ 1000000000
maxRfConnector = 50000 maxRfConnector = 50000
#Maximum RF the advanced connector can store #Maximum RF the advanced connector can store
#Range: 1 ~ 1000000000 #Range: 1 ~ 1000000000
maxRfAdvancedConnector = 500000 maxRfAdvancedConnector = 500000
#Maximum RF/rate that a normal connector can input or output #Maximum RF/rate that a normal connector can input or output
#Range: 1 ~ 1000000000 #Range: 1 ~ 1000000000
maxRfRateNormal = 10000 maxRfRateNormal = 10000
#Maximum RF/rate that an advanced connector can input or output #Maximum RF/rate that an advanced connector can input or output
#Range: 1 ~ 1000000000 #Range: 1 ~ 1000000000
maxRfRateAdvanced = 100000 maxRfRateAdvanced = 100000
#Maximum fluid per operation that a normal connector can input or output #Maximum fluid per operation that a normal connector can input or output
#Range: 1 ~ 1000000000 #Range: 1 ~ 1000000000
maxFluidRateNormal = 1000 maxFluidRateNormal = 1000
#Maximum fluid per operation that an advanced connector can input or output #Maximum fluid per operation that an advanced connector can input or output
#Range: 1 ~ 1000000000 #Range: 1 ~ 1000000000
maxFluidRateAdvanced = 5000 maxFluidRateAdvanced = 5000
#Maximum number of published channels that a routing channel can support #Maximum number of published channels that a routing channel can support
#Range: 1 ~ 1000000000 #Range: 1 ~ 1000000000
maxPublishedChannels = 32 maxPublishedChannels = 32
#Power usage for the controller regardless of what it is doing #Power usage for the controller regardless of what it is doing
#Range: 0 ~ 1000000000 #Range: 0 ~ 1000000000
controllerRFPerTick = 0 controllerRFPerTick = 0
#Power usage for the controller per active channel #Power usage for the controller per active channel
#Range: 0 ~ 1000000000 #Range: 0 ~ 1000000000
controllerChannelRFT = 1 controllerChannelRFT = 1
#Power usage for the controller per operation performed by one of the channels #Power usage for the controller per operation performed by one of the channels
#Range: 0 ~ 1000000000 #Range: 0 ~ 1000000000
controllerOperationRFT = 2 controllerOperationRFT = 2
#Range for a tier 1 antenna #Range for a tier 1 antenna
#Range: 0 ~ 1000000000 #Range: 0 ~ 1000000000
antennaTier1Range = 100 antennaTier1Range = 100
#Range for a tier 2 antenna #Range for a tier 2 antenna
#Range: 0 ~ 1000000000 #Range: 0 ~ 1000000000
antennaTier2Range = 500 antennaTier2Range = 500

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