2023-06-14 Level 4
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c4fa4a9042
commit
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@ -267,6 +267,7 @@
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"criteria": {
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"cooked_mutton": "2023-05-02 01:42:50 -0700",
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"sweet_berries": "2023-05-02 10:45:06 -0700",
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"pumpkin_pie": "2023-06-14 14:10:11 -0700",
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"bread": "2023-05-15 17:10:34 -0700",
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"carrot": "2023-05-22 13:40:34 -0700"
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},
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@ -392,6 +393,12 @@
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},
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"done": true
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},
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"minecraft:story/form_obsidian": {
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"criteria": {
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"obsidian": "2023-06-14 12:18:20 -0700"
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},
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"done": true
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},
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"comforts:rope_and_nail": {
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"criteria": {
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"has_the_recipe": "2023-05-02 01:26:29 -0700"
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@ -484,6 +491,10 @@
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},
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"minecraft:adventure/adventuring_time": {
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"criteria": {
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"minecraft:sunflower_plains": "2023-06-14 15:18:48 -0700",
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"minecraft:beach": "2023-06-14 14:50:06 -0700",
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"minecraft:river": "2023-06-14 15:11:46 -0700",
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"minecraft:forest": "2023-06-14 15:09:12 -0700",
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"minecraft:plains": "2023-05-02 01:26:29 -0700"
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},
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"done": false
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@ -596,6 +607,12 @@
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},
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"done": true
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},
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"the_vault:main/root": {
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"criteria": {
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"entered_vault": "2023-06-14 13:17:19 -0700"
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},
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"done": true
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},
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"mcwlights:recipes/paper_lamp": {
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"criteria": {
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"paper": "2023-05-02 01:26:29 -0700"
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@ -635,9 +652,14 @@
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"minecraft:adventure/kill_all_mobs": {
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"criteria": {
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"minecraft:skeleton": "2023-05-15 17:08:02 -0700",
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"minecraft:vindicator": "2023-06-14 19:47:58 -0700",
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"minecraft:spider": "2023-05-15 17:11:07 -0700",
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"minecraft:creeper": "2023-05-02 11:13:22 -0700",
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"minecraft:zombie": "2023-05-15 17:06:08 -0700"
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"minecraft:slime": "2023-06-14 19:48:02 -0700",
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"minecraft:enderman": "2023-06-14 14:16:57 -0700",
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"minecraft:silverfish": "2023-06-14 19:51:57 -0700",
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"minecraft:zombie": "2023-05-15 17:06:08 -0700",
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"minecraft:drowned": "2023-06-14 20:58:05 -0700"
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},
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"done": false
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},
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@ -653,6 +675,12 @@
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},
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"done": true
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},
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"minecraft:adventure/trade": {
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"criteria": {
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"traded": "2023-06-14 13:58:05 -0700"
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},
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"done": true
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},
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"comforts:hammock_green_from_white": {
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"criteria": {
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"has_the_recipe": "2023-05-02 01:26:29 -0700"
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@ -773,6 +801,12 @@
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},
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"done": true
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},
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"supplementaries:adventure/way_sign": {
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"criteria": {
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"way_sign": "2023-06-14 16:26:12 -0700"
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},
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"done": true
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},
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"comforts:hammock_gray": {
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"criteria": {
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"has_the_recipe": "2023-05-02 01:26:29 -0700"
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@ -1,103 +1,103 @@
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#General mod settings
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[general]
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#Defined whether or not a player can use Absolute Coords mode in the Copy Paste Gadget
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"Allow Absolute Coords" = true
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#Defines how far away you can build
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#Range: 1.0 ~ 48.0
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MaxBuildDistance = 32.0
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#Whether the Building / CopyPaste Gadget can overwrite blocks like water, lava, grass, etc (like a player can).
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#False will only allow it to overwrite air blocks.
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"Allow non-Air-Block-Overwrite" = true
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#Configure the Gadgets
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[Gadgets]
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#The max range of the Gadgets
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#Range: 1 ~ 32
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"Maximum allowed Range" = 15
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#Maximum amount of Blocks to be placed in one Tick.
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#Notice that an EffectBlock takes 20 ticks to place, therefore a Server has to handle 20-times this value effect-block Tile's at once. Reduce this if you notice lag-spikes from Players placing Templates.
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#Of course decreasing this value will result in more time required to place large TemplateItem's.
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#Range: > 1
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"Max Placement/Tick" = 1024
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#Energy Cost & Durability of the Building Gadget
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[Gadgets."Building Gadget"]
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#The max energy of the Gadget, set to 0 to disable energy usage
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#Range: > 0
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"Maximum Energy" = 500000
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#The Gadget's Energy cost per Operation
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#Range: > 0
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"Energy Cost" = 50
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#The Gadget's Max Undo size (Note, the exchanger does not support undo)
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#Range: 0 ~ 128
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"Max Undo History Size" = 10
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#Energy Cost & Durability of the Exchanging Gadget
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[Gadgets."Exchanging Gadget"]
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#The max energy of the Gadget, set to 0 to disable energy usage
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#Range: > 0
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"Maximum Energy" = 500000
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#The Gadget's Energy cost per Operation
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#Range: > 0
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"Energy Cost" = 100
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#The Gadget's Max Undo size (Note, the exchanger does not support undo)
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#Range: 0 ~ 128
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"Max Undo History Size" = 10
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#Energy Cost, Durability & Maximum Energy of the Destruction Gadget
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[Gadgets."Destruction Gadget"]
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#The max energy of the Gadget, set to 0 to disable energy usage
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#Range: > 0
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"Maximum Energy" = 1000000
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#The Gadget's Energy cost per Operation
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#Range: > 0
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"Energy Cost" = 200
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#The Gadget's Max Undo size (Note, the exchanger does not support undo)
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#Range: 0 ~ 128
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"Max Undo History Size" = 1
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#The maximum dimensions, the Destruction Gadget can destroy.
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#Range: 0 ~ 32
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"Destroy Dimensions" = 16
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#The cost in energy/durability will increase by this amount when not in fuzzy mode
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#Range: 0.0 ~ 1.7976931348623157E308
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"Non-Fuzzy Mode Multiplier" = 2.0
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#If enabled, the Destruction Gadget can be taken out of fuzzy mode, allowing only instances of the block clicked to be removed (at a higher cost)
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"Non-Fuzzy Mode Enabled" = false
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#Energy Cost & Durability of the Copy-Paste Gadget
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[Gadgets."Copy-Paste Gadget"]
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#The max energy of the Gadget, set to 0 to disable energy usage
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#Range: > 0
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"Maximum Energy" = 500000
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#The Gadget's Energy cost per Operation
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#Range: > 0
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"Energy Cost" = 50
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#The Gadget's Max Undo size (Note, the exchanger does not support undo)
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#Range: 0 ~ 128
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"Max Undo History Size" = 1
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#Maximum amount of Blocks to be copied in one Tick.
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#Lower values may improve Server-Performance when copying large Templates
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#Range: > 1
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"Max Copy/Tick" = 32768
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#Maximum dimensions (x, y and z) that can be copied by a Template without requiring special permission.
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#Permission can be granted using the '/buildinggadgets OverrideCopySize [<Player>]' command.
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#Range: > -1
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"Max Copy Dimensions" = 256
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#Maximum dimensions (x, y and z) that can be build by a Template without requiring special permission.
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#Permission can be granted using the '/buildinggadgets OverrideBuildSize [<Player>]' command.
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#Range: > -1
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"Max Build Dimensions" = 256
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#Configure the Paste Containers
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["Paste Containers"]
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#The maximum capacity of a tier 1 (iron) Construction Paste Container
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#Range: > 1
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"T1 Container Capacity" = 512
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#The maximum capacity of a tier 2 (iron) Construction Paste Container
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#Range: > 1
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"T2 Container Capacity" = 2048
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#The maximum capacity of a tier 3 (iron) Construction Paste Container
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#Range: > 1
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"T3 Container Capacity" = 8192
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#General mod settings
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[general]
|
||||
#Defined whether or not a player can use Absolute Coords mode in the Copy Paste Gadget
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"Allow Absolute Coords" = true
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#Defines how far away you can build
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#Range: 1.0 ~ 48.0
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MaxBuildDistance = 32.0
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#Whether the Building / CopyPaste Gadget can overwrite blocks like water, lava, grass, etc (like a player can).
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#False will only allow it to overwrite air blocks.
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"Allow non-Air-Block-Overwrite" = true
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|
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#Configure the Gadgets
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[Gadgets]
|
||||
#The max range of the Gadgets
|
||||
#Range: 1 ~ 32
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"Maximum allowed Range" = 15
|
||||
#Maximum amount of Blocks to be placed in one Tick.
|
||||
#Notice that an EffectBlock takes 20 ticks to place, therefore a Server has to handle 20-times this value effect-block Tile's at once. Reduce this if you notice lag-spikes from Players placing Templates.
|
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#Of course decreasing this value will result in more time required to place large TemplateItem's.
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#Range: > 1
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"Max Placement/Tick" = 1024
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#Energy Cost & Durability of the Building Gadget
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[Gadgets."Building Gadget"]
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#The max energy of the Gadget, set to 0 to disable energy usage
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#Range: > 0
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"Maximum Energy" = 500000
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||||
#The Gadget's Energy cost per Operation
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#Range: > 0
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"Energy Cost" = 50
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#The Gadget's Max Undo size (Note, the exchanger does not support undo)
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#Range: 0 ~ 128
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"Max Undo History Size" = 10
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#Energy Cost & Durability of the Exchanging Gadget
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||||
[Gadgets."Exchanging Gadget"]
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||||
#The max energy of the Gadget, set to 0 to disable energy usage
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||||
#Range: > 0
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"Maximum Energy" = 500000
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#The Gadget's Energy cost per Operation
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#Range: > 0
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"Energy Cost" = 100
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#The Gadget's Max Undo size (Note, the exchanger does not support undo)
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#Range: 0 ~ 128
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"Max Undo History Size" = 10
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#Energy Cost, Durability & Maximum Energy of the Destruction Gadget
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[Gadgets."Destruction Gadget"]
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#The max energy of the Gadget, set to 0 to disable energy usage
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#Range: > 0
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"Maximum Energy" = 1000000
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#The Gadget's Energy cost per Operation
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#Range: > 0
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"Energy Cost" = 200
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#The Gadget's Max Undo size (Note, the exchanger does not support undo)
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#Range: 0 ~ 128
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"Max Undo History Size" = 1
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#The maximum dimensions, the Destruction Gadget can destroy.
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#Range: 0 ~ 32
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"Destroy Dimensions" = 16
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#The cost in energy/durability will increase by this amount when not in fuzzy mode
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#Range: 0.0 ~ 1.7976931348623157E308
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"Non-Fuzzy Mode Multiplier" = 2.0
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#If enabled, the Destruction Gadget can be taken out of fuzzy mode, allowing only instances of the block clicked to be removed (at a higher cost)
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"Non-Fuzzy Mode Enabled" = false
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#Energy Cost & Durability of the Copy-Paste Gadget
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[Gadgets."Copy-Paste Gadget"]
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#The max energy of the Gadget, set to 0 to disable energy usage
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#Range: > 0
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"Maximum Energy" = 500000
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#The Gadget's Energy cost per Operation
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#Range: > 0
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"Energy Cost" = 50
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#The Gadget's Max Undo size (Note, the exchanger does not support undo)
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#Range: 0 ~ 128
|
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"Max Undo History Size" = 1
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#Maximum amount of Blocks to be copied in one Tick.
|
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#Lower values may improve Server-Performance when copying large Templates
|
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#Range: > 1
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"Max Copy/Tick" = 32768
|
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#Maximum dimensions (x, y and z) that can be copied by a Template without requiring special permission.
|
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#Permission can be granted using the '/buildinggadgets OverrideCopySize [<Player>]' command.
|
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#Range: > -1
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"Max Copy Dimensions" = 256
|
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#Maximum dimensions (x, y and z) that can be build by a Template without requiring special permission.
|
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#Permission can be granted using the '/buildinggadgets OverrideBuildSize [<Player>]' command.
|
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#Range: > -1
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"Max Build Dimensions" = 256
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#Configure the Paste Containers
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["Paste Containers"]
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#The maximum capacity of a tier 1 (iron) Construction Paste Container
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#Range: > 1
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"T1 Container Capacity" = 512
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#The maximum capacity of a tier 2 (iron) Construction Paste Container
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#Range: > 1
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"T2 Container Capacity" = 2048
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#The maximum capacity of a tier 3 (iron) Construction Paste Container
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#Range: > 1
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"T3 Container Capacity" = 8192
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@ -1,36 +1,36 @@
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[camera]
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#The time in milliseconds the camera will be on cooldown after taking an image
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#Range: > 100
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cooldown = 5000
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[camera.consumed_item]
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#The amount of the item that is consumed when taking an image
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#Range: 1 ~ 32767
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amount = 1
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[image]
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#The maximum size of an image in bytes when transferred to the server
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#Higher values mean more delay/lag between taking an image and getting it into your inventory
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#Range: 50000 ~ 1000000
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max_size = 200000
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#The amount of jpeg compression applied to the image
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#If the image exceeds the 'max_image_size', it will get compressed anyways
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#Range: 0.1 ~ 1.0
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compression = 0.5
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#If it is allowed to upload custom images
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allow_upload = true
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[image_frame]
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#If only the owner can modify or break the image frame
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only_owner_modify = false
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[advanced_data]
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#If the image items should store additional data
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#This isn't used by the mod itself
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#Only enable this if you know what you are doing
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enable = false
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#The amount of entities that should be stored
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#Range: 1 ~ 128
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max_entities = 16
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[camera]
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#The time in milliseconds the camera will be on cooldown after taking an image
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#Range: > 100
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cooldown = 5000
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[camera.consumed_item]
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#The amount of the item that is consumed when taking an image
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#Range: 1 ~ 32767
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amount = 1
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[image]
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#The maximum size of an image in bytes when transferred to the server
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#Higher values mean more delay/lag between taking an image and getting it into your inventory
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#Range: 50000 ~ 1000000
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max_size = 200000
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#The amount of jpeg compression applied to the image
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#If the image exceeds the 'max_image_size', it will get compressed anyways
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#Range: 0.1 ~ 1.0
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compression = 0.5
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||||
#If it is allowed to upload custom images
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allow_upload = true
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[image_frame]
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#If only the owner can modify or break the image frame
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only_owner_modify = false
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[advanced_data]
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#If the image items should store additional data
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||||
#This isn't used by the mod itself
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||||
#Only enable this if you know what you are doing
|
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enable = false
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#The amount of entities that should be stored
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#Range: 1 ~ 128
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max_entities = 16
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@ -1,49 +1,49 @@
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[Gameplay]
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[Gameplay.Fishing]
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#If TRUE, Fishing will cause exhaustion.
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"Fishing Exhaustion" = false
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#This option sets the amount of exhaustion caused by fishing, if enabled.
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#Range: 0.0 ~ 10.0
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"Fishing Exhaustion Amount" = 0.125
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[Gameplay.World]
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#If TRUE, Sapling growth will be slowed by a configurable factor.
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"Sapling Growth Reduction" = false
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#This option sets the growth factor for saplings - they will only grow 1 in N times.
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#Range: > 1
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"Sapling Growth Reduction Factor" = 4
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[Commands]
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#The required permission level for the '/cofh crafting' command.
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#Range: 0 ~ 4
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"Crafting Permission Level" = 2
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#The required permission level for the '/cofh enderchest' command.
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#Range: 0 ~ 4
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"EnderChest Permission Level" = 2
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#The required permission level for the '/cofh heal' command.
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#Range: 0 ~ 4
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"Heal Permission Level" = 2
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#The required permission level for the '/cofh ignite' command.
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#Range: 0 ~ 4
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"Ignite Permission Level" = 2
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#The required permission level for the '/cofh repair' command.
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#Range: 0 ~ 4
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"Repair Permission Level" = 2
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[Enchantments]
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#If TRUE, Feather Falling will prevent Farmland from being trampled. This option will work with alternative versions (overrides) of Feather Falling.
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"Improved Feather Falling" = true
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#If TRUE, Mending behavior is altered so that Experience Orbs always repair items if possible, and the most damaged item is prioritized. This option may not work with alternative versions (overrides) of Mending.
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"Improved Mending" = true
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[Enchantments.Holding]
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#If TRUE, the Holding Enchantment is available for various Storage Items and Blocks.
|
||||
Enable = true
|
||||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
|
||||
Treasure = false
|
||||
#This option adjusts the maximum allowable level for the Enchantment.
|
||||
#Range: 1 ~ 10
|
||||
"Max Level" = 4
|
||||
|
||||
|
||||
[Gameplay]
|
||||
|
||||
[Gameplay.Fishing]
|
||||
#If TRUE, Fishing will cause exhaustion.
|
||||
"Fishing Exhaustion" = false
|
||||
#This option sets the amount of exhaustion caused by fishing, if enabled.
|
||||
#Range: 0.0 ~ 10.0
|
||||
"Fishing Exhaustion Amount" = 0.125
|
||||
|
||||
[Gameplay.World]
|
||||
#If TRUE, Sapling growth will be slowed by a configurable factor.
|
||||
"Sapling Growth Reduction" = false
|
||||
#This option sets the growth factor for saplings - they will only grow 1 in N times.
|
||||
#Range: > 1
|
||||
"Sapling Growth Reduction Factor" = 4
|
||||
|
||||
[Commands]
|
||||
#The required permission level for the '/cofh crafting' command.
|
||||
#Range: 0 ~ 4
|
||||
"Crafting Permission Level" = 2
|
||||
#The required permission level for the '/cofh enderchest' command.
|
||||
#Range: 0 ~ 4
|
||||
"EnderChest Permission Level" = 2
|
||||
#The required permission level for the '/cofh heal' command.
|
||||
#Range: 0 ~ 4
|
||||
"Heal Permission Level" = 2
|
||||
#The required permission level for the '/cofh ignite' command.
|
||||
#Range: 0 ~ 4
|
||||
"Ignite Permission Level" = 2
|
||||
#The required permission level for the '/cofh repair' command.
|
||||
#Range: 0 ~ 4
|
||||
"Repair Permission Level" = 2
|
||||
|
||||
[Enchantments]
|
||||
#If TRUE, Feather Falling will prevent Farmland from being trampled. This option will work with alternative versions (overrides) of Feather Falling.
|
||||
"Improved Feather Falling" = true
|
||||
#If TRUE, Mending behavior is altered so that Experience Orbs always repair items if possible, and the most damaged item is prioritized. This option may not work with alternative versions (overrides) of Mending.
|
||||
"Improved Mending" = true
|
||||
|
||||
[Enchantments.Holding]
|
||||
#If TRUE, the Holding Enchantment is available for various Storage Items and Blocks.
|
||||
Enable = true
|
||||
#This sets whether or not the Enchantment is considered a 'treasure' enchantment.
|
||||
Treasure = false
|
||||
#This option adjusts the maximum allowable level for the Enchantment.
|
||||
#Range: 1 ~ 10
|
||||
"Max Level" = 4
|
||||
|
||||
|
|
|
|||
|
|
@ -1,20 +1,20 @@
|
|||
|
||||
[server]
|
||||
#Set to true to automatically use sleeping bags when placed
|
||||
autoUse = true
|
||||
#Set to true to prevent sleeping depending on how long you previously slept
|
||||
wellRested = false
|
||||
#If well rested is true, this value is used to determine how long you need before being able to sleep again (larger numbers = can sleep sooner)
|
||||
#Range: 1.0 ~ 20.0
|
||||
sleepyFactor = 2.0
|
||||
#Set to true to enable sleeping in hammocks at night
|
||||
nightHammocks = false
|
||||
#The chance that a sleeping bag will break upon usage
|
||||
#Range: 0.0 ~ 1.0
|
||||
sleepingBagBreakage = 0.0
|
||||
#List of debuffs to apply to players after using the sleeping bag
|
||||
#Format: [effect] [duration(secs)] [power]
|
||||
sleepingBagDebuffs = []
|
||||
#[Survive Mod Integration] Set to true to have sleeping bags increase your body temperature after sleeping
|
||||
insulatedSleepingBag = false
|
||||
|
||||
|
||||
[server]
|
||||
#Set to true to automatically use sleeping bags when placed
|
||||
autoUse = true
|
||||
#Set to true to prevent sleeping depending on how long you previously slept
|
||||
wellRested = false
|
||||
#If well rested is true, this value is used to determine how long you need before being able to sleep again (larger numbers = can sleep sooner)
|
||||
#Range: 1.0 ~ 20.0
|
||||
sleepyFactor = 2.0
|
||||
#Set to true to enable sleeping in hammocks at night
|
||||
nightHammocks = false
|
||||
#The chance that a sleeping bag will break upon usage
|
||||
#Range: 0.0 ~ 1.0
|
||||
sleepingBagBreakage = 0.0
|
||||
#List of debuffs to apply to players after using the sleeping bag
|
||||
#Format: [effect] [duration(secs)] [power]
|
||||
sleepingBagDebuffs = []
|
||||
#[Survive Mod Integration] Set to true to have sleeping bags increase your body temperature after sleeping
|
||||
insulatedSleepingBag = false
|
||||
|
||||
|
|
|
|||
|
|
@ -1,33 +1,33 @@
|
|||
#The time (in real life days) deaths get stored
|
||||
#-1 for infinite storage
|
||||
#0 for not storing deaths at all
|
||||
#Range: > -1
|
||||
death_storage_duration = -1
|
||||
|
||||
[corpse]
|
||||
#The time passed (in ticks) after a corpse turns into a skeleton
|
||||
#Range: > 0
|
||||
skeleton_time = 72000
|
||||
#If the corpse should lie on its face
|
||||
lie_on_face = false
|
||||
#If the corpse should wear the players equipment
|
||||
show_equipment = true
|
||||
#If the corpse should fall into the void
|
||||
fall_into_void = false
|
||||
#If the corpse should get removed when in lava
|
||||
lava_damage = false
|
||||
|
||||
[corpse.access]
|
||||
#If only the owner of the corpse can access the inventory
|
||||
only_owner = false
|
||||
#If everybody can access the corpse in the skeleton stage (Only if only_owner_access is set to true)
|
||||
skeleton = false
|
||||
|
||||
[corpse.despawn]
|
||||
#The time passed (in ticks) after a corpse despawns (only if empty)
|
||||
#Range: > 20
|
||||
time = 600
|
||||
#The time passed (in ticks) after a corpse despawns even if its not empty (-1 = never)
|
||||
#Range: > -1
|
||||
force_time = -1
|
||||
|
||||
#The time (in real life days) deaths get stored
|
||||
#-1 for infinite storage
|
||||
#0 for not storing deaths at all
|
||||
#Range: > -1
|
||||
death_storage_duration = -1
|
||||
|
||||
[corpse]
|
||||
#The time passed (in ticks) after a corpse turns into a skeleton
|
||||
#Range: > 0
|
||||
skeleton_time = 72000
|
||||
#If the corpse should lie on its face
|
||||
lie_on_face = false
|
||||
#If the corpse should wear the players equipment
|
||||
show_equipment = true
|
||||
#If the corpse should fall into the void
|
||||
fall_into_void = false
|
||||
#If the corpse should get removed when in lava
|
||||
lava_damage = false
|
||||
|
||||
[corpse.access]
|
||||
#If only the owner of the corpse can access the inventory
|
||||
only_owner = false
|
||||
#If everybody can access the corpse in the skeleton stage (Only if only_owner_access is set to true)
|
||||
skeleton = false
|
||||
|
||||
[corpse.despawn]
|
||||
#The time passed (in ticks) after a corpse despawns (only if empty)
|
||||
#Range: > 20
|
||||
time = 600
|
||||
#The time passed (in ticks) after a corpse despawns even if its not empty (-1 = never)
|
||||
#Range: > -1
|
||||
force_time = -1
|
||||
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load Diff
|
|
@ -1,44 +1,44 @@
|
|||
|
||||
#List of curio slot type settings
|
||||
[[curiosSettings]]
|
||||
identifier = "head"
|
||||
visible = true
|
||||
override = true
|
||||
|
||||
[[curiosSettings]]
|
||||
identifier = "belt"
|
||||
visible = true
|
||||
override = true
|
||||
|
||||
[[curiosSettings]]
|
||||
identifier = "back"
|
||||
visible = true
|
||||
override = true
|
||||
|
||||
[[curiosSettings]]
|
||||
identifier = "body"
|
||||
visible = false
|
||||
override = true
|
||||
|
||||
[[curiosSettings]]
|
||||
identifier = "ring"
|
||||
visible = false
|
||||
override = true
|
||||
|
||||
[[curiosSettings]]
|
||||
identifier = "trinket"
|
||||
priority = 10
|
||||
size = 1
|
||||
visible = true
|
||||
cosmetic = false
|
||||
icon = "curios:item/empty_cosmetic_slot"
|
||||
|
||||
[[curiosSettings]]
|
||||
identifier = "charm"
|
||||
priority = 9
|
||||
size = 1
|
||||
visible = true
|
||||
cosmetic = false
|
||||
icon = "curios:item/empty_charm_slot"
|
||||
override = true
|
||||
|
||||
|
||||
#List of curio slot type settings
|
||||
[[curiosSettings]]
|
||||
identifier = "head"
|
||||
visible = true
|
||||
override = true
|
||||
|
||||
[[curiosSettings]]
|
||||
identifier = "belt"
|
||||
visible = true
|
||||
override = true
|
||||
|
||||
[[curiosSettings]]
|
||||
identifier = "back"
|
||||
visible = true
|
||||
override = true
|
||||
|
||||
[[curiosSettings]]
|
||||
identifier = "body"
|
||||
visible = false
|
||||
override = true
|
||||
|
||||
[[curiosSettings]]
|
||||
identifier = "ring"
|
||||
visible = false
|
||||
override = true
|
||||
|
||||
[[curiosSettings]]
|
||||
identifier = "trinket"
|
||||
priority = 10
|
||||
size = 1
|
||||
visible = true
|
||||
cosmetic = false
|
||||
icon = "curios:item/empty_cosmetic_slot"
|
||||
|
||||
[[curiosSettings]]
|
||||
identifier = "charm"
|
||||
priority = 9
|
||||
size = 1
|
||||
visible = true
|
||||
cosmetic = false
|
||||
icon = "curios:item/empty_charm_slot"
|
||||
override = true
|
||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
[piglin]
|
||||
#If piglins should make sounds while in the players inventory
|
||||
inventory_sounds = true
|
||||
|
||||
|
||||
[piglin]
|
||||
#If piglins should make sounds while in the players inventory
|
||||
inventory_sounds = true
|
||||
|
||||
|
|
|
|||
|
|
@ -1,58 +1,58 @@
|
|||
|
||||
[breeder]
|
||||
#The time in ticks the breeder takes to create a new villager
|
||||
#Range: > 20
|
||||
breeding_time = 1200
|
||||
|
||||
[converter]
|
||||
#The time in ticks the converter takes to convert a villager
|
||||
#Range: > 20
|
||||
converting_time = 6000
|
||||
|
||||
[farmer]
|
||||
#Lower values mean faster growth
|
||||
#Range: > 1
|
||||
farm_speed = 10
|
||||
|
||||
[iron_farm]
|
||||
#The time in ticks the iron farm takes to spawn a golem
|
||||
#Range: > 201
|
||||
spawn_time = 4800
|
||||
|
||||
[trader]
|
||||
#The minimum amount of time in ticks the trader takes to restock
|
||||
#Range: > 1
|
||||
min_restock_time = 1200
|
||||
#The maximum amount of time in ticks the trader takes to restock
|
||||
#Range: > 2
|
||||
max_restock_time = 3600
|
||||
|
||||
[auto_trader]
|
||||
#The minimum amount of time in ticks the auto trader takes to restock
|
||||
#Range: > 1
|
||||
min_restock_time = 1200
|
||||
#The maximum amount of time in ticks the auto trader takes to restock
|
||||
#Range: > 2
|
||||
max_restock_time = 3600
|
||||
#The cooldown in ticks for the auto trader to do a trade
|
||||
#Range: > 1
|
||||
trade_cooldown = 20
|
||||
|
||||
[villager]
|
||||
#If villagers should make sounds while in the players inventory
|
||||
inventory_sounds = true
|
||||
#How frequent a villager block should make a villager sound
|
||||
#Lower values mean more frequent sounds
|
||||
#Range: > 1
|
||||
sound_amount = 20
|
||||
#If the trade cycling button should be enabled
|
||||
trade_cycling = true
|
||||
#If the villager reputation should be the same for every player
|
||||
#This affects the prices of cured/converted villagers and the prices of the auto trader
|
||||
universal_reputation = true
|
||||
|
||||
[incubator]
|
||||
#The speed at which the incubator ages the villagers
|
||||
#Range: 1 ~ 1024
|
||||
speed = 2
|
||||
|
||||
|
||||
[breeder]
|
||||
#The time in ticks the breeder takes to create a new villager
|
||||
#Range: > 20
|
||||
breeding_time = 1200
|
||||
|
||||
[converter]
|
||||
#The time in ticks the converter takes to convert a villager
|
||||
#Range: > 20
|
||||
converting_time = 6000
|
||||
|
||||
[farmer]
|
||||
#Lower values mean faster growth
|
||||
#Range: > 1
|
||||
farm_speed = 10
|
||||
|
||||
[iron_farm]
|
||||
#The time in ticks the iron farm takes to spawn a golem
|
||||
#Range: > 201
|
||||
spawn_time = 4800
|
||||
|
||||
[trader]
|
||||
#The minimum amount of time in ticks the trader takes to restock
|
||||
#Range: > 1
|
||||
min_restock_time = 1200
|
||||
#The maximum amount of time in ticks the trader takes to restock
|
||||
#Range: > 2
|
||||
max_restock_time = 3600
|
||||
|
||||
[auto_trader]
|
||||
#The minimum amount of time in ticks the auto trader takes to restock
|
||||
#Range: > 1
|
||||
min_restock_time = 1200
|
||||
#The maximum amount of time in ticks the auto trader takes to restock
|
||||
#Range: > 2
|
||||
max_restock_time = 3600
|
||||
#The cooldown in ticks for the auto trader to do a trade
|
||||
#Range: > 1
|
||||
trade_cooldown = 20
|
||||
|
||||
[villager]
|
||||
#If villagers should make sounds while in the players inventory
|
||||
inventory_sounds = true
|
||||
#How frequent a villager block should make a villager sound
|
||||
#Lower values mean more frequent sounds
|
||||
#Range: > 1
|
||||
sound_amount = 20
|
||||
#If the trade cycling button should be enabled
|
||||
trade_cycling = true
|
||||
#If the villager reputation should be the same for every player
|
||||
#This affects the prices of cured/converted villagers and the prices of the auto trader
|
||||
universal_reputation = true
|
||||
|
||||
[incubator]
|
||||
#The speed at which the incubator ages the villagers
|
||||
#Range: 1 ~ 1024
|
||||
speed = 2
|
||||
|
||||
|
|
|
|||
|
|
@ -1,22 +1,22 @@
|
|||
|
||||
[General]
|
||||
#Should elevators have the same color in order to teleport ?
|
||||
sameColor = false
|
||||
#Elevator range
|
||||
#Range: 3 ~ 4064
|
||||
range = 384
|
||||
#Realign players to the center of elevator ?
|
||||
precisionTarget = true
|
||||
#Can mobs spawn on elevators ?
|
||||
mobSpawn = false
|
||||
#Reset pitch to 0 when teleporting to normal elevators ?
|
||||
resetPitchNormal = false
|
||||
#Reset pitch to 0 when teleporting to directional elevators ?
|
||||
resetPitchDirectional = true
|
||||
#Should teleporting require XP ?
|
||||
useXP = false
|
||||
#Amount of XP points to use when useXP is enabled
|
||||
#Note this is NOT experience levels
|
||||
#Range: > 1
|
||||
XPPointsAmount = 1
|
||||
|
||||
|
||||
[General]
|
||||
#Should elevators have the same color in order to teleport ?
|
||||
sameColor = false
|
||||
#Elevator range
|
||||
#Range: 3 ~ 4064
|
||||
range = 384
|
||||
#Realign players to the center of elevator ?
|
||||
precisionTarget = true
|
||||
#Can mobs spawn on elevators ?
|
||||
mobSpawn = false
|
||||
#Reset pitch to 0 when teleporting to normal elevators ?
|
||||
resetPitchNormal = false
|
||||
#Reset pitch to 0 when teleporting to directional elevators ?
|
||||
resetPitchDirectional = true
|
||||
#Should teleporting require XP ?
|
||||
useXP = false
|
||||
#Amount of XP points to use when useXP is enabled
|
||||
#Note this is NOT experience levels
|
||||
#Range: > 1
|
||||
XPPointsAmount = 1
|
||||
|
||||
|
|
|
|||
|
|
@ -1,49 +1,49 @@
|
|||
|
||||
[networks]
|
||||
#Maximum networks each player can have. Super admin can bypass this limit. -1 = no limit
|
||||
#Setting this to 0 will only allow super admins to create networks.
|
||||
#Range: > -1
|
||||
maximumPerPlayer = 5
|
||||
#Allows someone to be a network super admin. Otherwise, no one can access a flux device or delete a network without permission.
|
||||
enableSuperAdmin = true
|
||||
#See ops.json. If the player has permission level equal or greater to the value set here they will be able to activate Super Admin.
|
||||
#Setting this to 0 will allow anyone to active Super Admin. Single player can bypass this limit.
|
||||
#Players have permission level 3 or 4 can use commands to set others as Super Admin whether others have this permission level or not.
|
||||
#Range: 0 ~ 3
|
||||
superAdminRequiredPermission = 1
|
||||
|
||||
[general]
|
||||
#Enables redstone being compressed with the bedrock and obsidian to get flux dusts.
|
||||
enableFluxRecipe = false
|
||||
#Allows flux devices to enable chunk loading.
|
||||
enableChunkLoading = false
|
||||
|
||||
[blacklist]
|
||||
#A blacklist for blocks which flux devices shouldn't connect to, use format 'modid:registry_name'
|
||||
blockBlacklistStrings = ["actuallyadditions:block_phantom_energyface"]
|
||||
#A blacklist for items which wireless charging shouldn't charge to, use format 'modid:registry_name'
|
||||
itemBlackListStrings = [""]
|
||||
|
||||
[energy]
|
||||
#The default transfer limit of a Flux Plug, Point and Controller
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
defaultLimit = 800000
|
||||
#The maximum energy storage of a Basic Flux Storage
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
basicCapacity = 2000000
|
||||
#The default transfer limit of a Basic Flux Storage
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
basicTransfer = 20000
|
||||
#The maximum energy storage of a Herculean Flux Storage
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
herculeanCapacity = 16000000
|
||||
#The default transfer limit of a Herculean Flux Storage
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
herculeanTransfer = 120000
|
||||
#The maximum energy storage of a Gargantuan Flux Storage
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
gargantuanCapacity = 128000000
|
||||
#The default transfer limit of a Gargantuan Flux Storage
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
gargantuanTransfer = 720000
|
||||
|
||||
|
||||
[networks]
|
||||
#Maximum networks each player can have. Super admin can bypass this limit. -1 = no limit
|
||||
#Setting this to 0 will only allow super admins to create networks.
|
||||
#Range: > -1
|
||||
maximumPerPlayer = 5
|
||||
#Allows someone to be a network super admin. Otherwise, no one can access a flux device or delete a network without permission.
|
||||
enableSuperAdmin = true
|
||||
#See ops.json. If the player has permission level equal or greater to the value set here they will be able to activate Super Admin.
|
||||
#Setting this to 0 will allow anyone to active Super Admin. Single player can bypass this limit.
|
||||
#Players have permission level 3 or 4 can use commands to set others as Super Admin whether others have this permission level or not.
|
||||
#Range: 0 ~ 3
|
||||
superAdminRequiredPermission = 1
|
||||
|
||||
[general]
|
||||
#Enables redstone being compressed with the bedrock and obsidian to get flux dusts.
|
||||
enableFluxRecipe = false
|
||||
#Allows flux devices to enable chunk loading.
|
||||
enableChunkLoading = false
|
||||
|
||||
[blacklist]
|
||||
#A blacklist for blocks which flux devices shouldn't connect to, use format 'modid:registry_name'
|
||||
blockBlacklistStrings = ["actuallyadditions:block_phantom_energyface"]
|
||||
#A blacklist for items which wireless charging shouldn't charge to, use format 'modid:registry_name'
|
||||
itemBlackListStrings = [""]
|
||||
|
||||
[energy]
|
||||
#The default transfer limit of a Flux Plug, Point and Controller
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
defaultLimit = 800000
|
||||
#The maximum energy storage of a Basic Flux Storage
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
basicCapacity = 2000000
|
||||
#The default transfer limit of a Basic Flux Storage
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
basicTransfer = 20000
|
||||
#The maximum energy storage of a Herculean Flux Storage
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
herculeanCapacity = 16000000
|
||||
#The default transfer limit of a Herculean Flux Storage
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
herculeanTransfer = 120000
|
||||
#The maximum energy storage of a Gargantuan Flux Storage
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
gargantuanCapacity = 128000000
|
||||
#The default transfer limit of a Gargantuan Flux Storage
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
gargantuanTransfer = 720000
|
||||
|
||||
|
|
|
|||
|
|
@ -1,24 +1,24 @@
|
|||
|
||||
#Server configuration settings
|
||||
[server]
|
||||
#Set this to true to remove any BlockEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
|
||||
removeErroringBlockEntities = false
|
||||
#Set this to true to remove any Entity (Note: Does not include BlockEntities) that throws an error in its tick method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
|
||||
removeErroringEntities = false
|
||||
#Set this to true to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticeable differences in mechanics so default is vanilla behavior. Default: false.
|
||||
fullBoundingBoxLadders = false
|
||||
#Base zombie summoning spawn chance. Allows changing the bonus zombie summoning mechanic.
|
||||
#Range: 0.0 ~ 1.0
|
||||
zombieBaseSummonChance = 0.1
|
||||
#Chance that a zombie (or subclass) is a baby. Allows changing the zombie spawning mechanic.
|
||||
#Range: 0.0 ~ 1.0
|
||||
zombieBabyChance = 0.05
|
||||
#Vanilla will treat crafting recipes using empty tags as air, and allow you to craft with nothing in that slot. This changes empty tags to use BARRIER as the item. To prevent crafting with air.
|
||||
treatEmptyTagsAsAir = false
|
||||
#Skip checking if an ingredient is empty during shapeless recipe deserialization to prevent complex ingredients from caching tags too early.
|
||||
skipEmptyShapelessCheck = true
|
||||
#Fix advancement loading to use a proper topological sort. This may have visibility side-effects and can thus be turned off if needed for data-pack compatibility.
|
||||
fixAdvancementLoading = true
|
||||
#The permission handler used by the server. Defaults to forge:default_handler if no such handler with that name is registered.
|
||||
permissionHandler = "forge:default_handler"
|
||||
|
||||
|
||||
#Server configuration settings
|
||||
[server]
|
||||
#Set this to true to remove any BlockEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
|
||||
removeErroringBlockEntities = false
|
||||
#Set this to true to remove any Entity (Note: Does not include BlockEntities) that throws an error in its tick method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
|
||||
removeErroringEntities = false
|
||||
#Set this to true to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticeable differences in mechanics so default is vanilla behavior. Default: false.
|
||||
fullBoundingBoxLadders = false
|
||||
#Base zombie summoning spawn chance. Allows changing the bonus zombie summoning mechanic.
|
||||
#Range: 0.0 ~ 1.0
|
||||
zombieBaseSummonChance = 0.1
|
||||
#Chance that a zombie (or subclass) is a baby. Allows changing the zombie spawning mechanic.
|
||||
#Range: 0.0 ~ 1.0
|
||||
zombieBabyChance = 0.05
|
||||
#Vanilla will treat crafting recipes using empty tags as air, and allow you to craft with nothing in that slot. This changes empty tags to use BARRIER as the item. To prevent crafting with air.
|
||||
treatEmptyTagsAsAir = false
|
||||
#Skip checking if an ingredient is empty during shapeless recipe deserialization to prevent complex ingredients from caching tags too early.
|
||||
skipEmptyShapelessCheck = true
|
||||
#Fix advancement loading to use a proper topological sort. This may have visibility side-effects and can thus be turned off if needed for data-pack compatibility.
|
||||
fixAdvancementLoading = true
|
||||
#The permission handler used by the server. Defaults to forge:default_handler if no such handler with that name is registered.
|
||||
permissionHandler = "forge:default_handler"
|
||||
|
||||
|
|
|
|||
|
|
@ -1 +1 @@
|
|||
|
||||
|
||||
|
|
|
|||
|
|
@ -1,9 +1,9 @@
|
|||
|
||||
["cheat mode"]
|
||||
#Enable Cheat Mode for Operators (/op)
|
||||
enableCheatModeForOp = true
|
||||
#Enable Cheat Mode for users in Creative Mode
|
||||
enableCheatModeForCreative = true
|
||||
#Enable Cheat Mode for users who can use /give
|
||||
enableCheatModeForGive = false
|
||||
|
||||
|
||||
["cheat mode"]
|
||||
#Enable Cheat Mode for Operators (/op)
|
||||
enableCheatModeForOp = true
|
||||
#Enable Cheat Mode for users in Creative Mode
|
||||
enableCheatModeForCreative = true
|
||||
#Enable Cheat Mode for users who can use /give
|
||||
enableCheatModeForGive = false
|
||||
|
||||
|
|
|
|||
|
|
@ -1,3 +1,3 @@
|
|||
#Preferences for outputs from tags used in automatic compat in recipes
|
||||
tagPreferences = ["minecraft", "tconstruct", "tmechworks", "create", "immersiveengineering", "mekanism", "thermal"]
|
||||
|
||||
#Preferences for outputs from tags used in automatic compat in recipes
|
||||
tagPreferences = ["minecraft", "tconstruct", "tmechworks", "create", "immersiveengineering", "mekanism", "thermal"]
|
||||
|
||||
|
|
|
|||
|
|
@ -1,13 +1,13 @@
|
|||
|
||||
#General settings for all mods using mcjtylib
|
||||
[general]
|
||||
#If true dump a lot of logging information about various things. Useful for debugging
|
||||
logging = false
|
||||
#If true then blocks using mcjtylib will have ownership tagged on them (useful for the rftools security manager)
|
||||
manageOwnership = true
|
||||
#If true then mods using McJtyLib might try to be as friendly as possible to mods that support very tall chunks (taller then 256). No guarantees however! Set to false for more optimal performance
|
||||
tallChunkFriendly = false
|
||||
#The maximum amount of dimensional shards that can be infused in a single machine
|
||||
#Range: > 1
|
||||
maxInfuse = 256
|
||||
|
||||
|
||||
#General settings for all mods using mcjtylib
|
||||
[general]
|
||||
#If true dump a lot of logging information about various things. Useful for debugging
|
||||
logging = false
|
||||
#If true then blocks using mcjtylib will have ownership tagged on them (useful for the rftools security manager)
|
||||
manageOwnership = true
|
||||
#If true then mods using McJtyLib might try to be as friendly as possible to mods that support very tall chunks (taller then 256). No guarantees however! Set to false for more optimal performance
|
||||
tallChunkFriendly = false
|
||||
#The maximum amount of dimensional shards that can be infused in a single machine
|
||||
#Range: > 1
|
||||
maxInfuse = 256
|
||||
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
#Collect partial pick-up entries (when there isn't enough room in your inventory) in the log.
|
||||
#Might accidentally log items that have not been picked up, therefore it can be disabled.
|
||||
partial_pick_ups = true
|
||||
#Show entries for items picked up that don't go to the player's inventory. This will enable compatibility with some backpack mods, but might also falsely log items the player never actually receives.
|
||||
backpack_compatibility = true
|
||||
|
||||
#Collect partial pick-up entries (when there isn't enough room in your inventory) in the log.
|
||||
#Might accidentally log items that have not been picked up, therefore it can be disabled.
|
||||
partial_pick_ups = true
|
||||
#Show entries for items picked up that don't go to the player's inventory. This will enable compatibility with some backpack mods, but might also falsely log items the player never actually receives.
|
||||
backpack_compatibility = true
|
||||
|
||||
|
|
|
|||
|
|
@ -1,104 +1,104 @@
|
|||
|
||||
[item_pipe]
|
||||
|
||||
[item_pipe.speed]
|
||||
#The speed at which items are transferred
|
||||
#A value of 1 means every tick
|
||||
#Range: > 1
|
||||
no_upgrade = 20
|
||||
#The speed at which items are transferred
|
||||
#A value of 1 means every tick
|
||||
#Range: > 1
|
||||
basic = 15
|
||||
#The speed at which items are transferred
|
||||
#A value of 1 means every tick
|
||||
#Range: > 1
|
||||
improved = 10
|
||||
#The speed at which items are transferred
|
||||
#A value of 1 means every tick
|
||||
#Range: > 1
|
||||
advanced = 5
|
||||
#The speed at which items are transferred
|
||||
#A value of 1 means every tick
|
||||
#Range: > 1
|
||||
ultimate = 1
|
||||
|
||||
[item_pipe.amount]
|
||||
#The amount of items transferred
|
||||
#Range: > 1
|
||||
no_upgrade = 4
|
||||
#The amount of items transferred
|
||||
#Range: > 1
|
||||
basic = 8
|
||||
#The amount of items transferred
|
||||
#Range: > 1
|
||||
improved = 16
|
||||
#The amount of items transferred
|
||||
#Range: > 1
|
||||
advanced = 32
|
||||
#The amount of items transferred
|
||||
#Range: > 1
|
||||
ultimate = 64
|
||||
|
||||
[fluid_pipe]
|
||||
|
||||
[fluid_pipe.amount]
|
||||
#The amount of mB transferred each tick
|
||||
#Range: > 1
|
||||
no_upgrade = 50
|
||||
#The amount of mB transferred each tick
|
||||
#Range: > 1
|
||||
basic = 100
|
||||
#The amount of mB transferred each tick
|
||||
#Range: > 1
|
||||
improved = 500
|
||||
#The amount of mB transferred each tick
|
||||
#Range: > 1
|
||||
advanced = 2000
|
||||
#The amount of mB transferred each tick
|
||||
#Range: > 1
|
||||
ultimate = 10000
|
||||
|
||||
[energy_pipe]
|
||||
|
||||
[energy_pipe.amount]
|
||||
#The amount of FE transferred each tick
|
||||
#Range: > 1
|
||||
no_upgrade = 256
|
||||
#The amount of FE transferred each tick
|
||||
#Range: > 1
|
||||
basic = 1024
|
||||
#The amount of FE transferred each tick
|
||||
#Range: > 1
|
||||
improved = 8192
|
||||
#The amount of FE transferred each tick
|
||||
#Range: > 1
|
||||
advanced = 32768
|
||||
#The amount of FE transferred each tick
|
||||
#Range: > 1
|
||||
ultimate = 131072
|
||||
|
||||
[gas_pipe]
|
||||
|
||||
[gas_pipe.amount]
|
||||
#The amount of mB transferred each tick
|
||||
#Only available if Mekanism is installed
|
||||
#Range: > 1
|
||||
no_upgrade = 200
|
||||
#The amount of mB transferred each tick
|
||||
#Only available if Mekanism is installed
|
||||
#Range: > 1
|
||||
basic = 400
|
||||
#The amount of mB transferred each tick
|
||||
#Only available if Mekanism is installed
|
||||
#Range: > 1
|
||||
improved = 2000
|
||||
#The amount of mB transferred each tick
|
||||
#Only available if Mekanism is installed
|
||||
#Range: > 1
|
||||
advanced = 8000
|
||||
#The amount of mB transferred each tick
|
||||
#Only available if Mekanism is installed
|
||||
#Range: > 1
|
||||
ultimate = 40000
|
||||
|
||||
|
||||
[item_pipe]
|
||||
|
||||
[item_pipe.speed]
|
||||
#The speed at which items are transferred
|
||||
#A value of 1 means every tick
|
||||
#Range: > 1
|
||||
no_upgrade = 20
|
||||
#The speed at which items are transferred
|
||||
#A value of 1 means every tick
|
||||
#Range: > 1
|
||||
basic = 15
|
||||
#The speed at which items are transferred
|
||||
#A value of 1 means every tick
|
||||
#Range: > 1
|
||||
improved = 10
|
||||
#The speed at which items are transferred
|
||||
#A value of 1 means every tick
|
||||
#Range: > 1
|
||||
advanced = 5
|
||||
#The speed at which items are transferred
|
||||
#A value of 1 means every tick
|
||||
#Range: > 1
|
||||
ultimate = 1
|
||||
|
||||
[item_pipe.amount]
|
||||
#The amount of items transferred
|
||||
#Range: > 1
|
||||
no_upgrade = 4
|
||||
#The amount of items transferred
|
||||
#Range: > 1
|
||||
basic = 8
|
||||
#The amount of items transferred
|
||||
#Range: > 1
|
||||
improved = 16
|
||||
#The amount of items transferred
|
||||
#Range: > 1
|
||||
advanced = 32
|
||||
#The amount of items transferred
|
||||
#Range: > 1
|
||||
ultimate = 64
|
||||
|
||||
[fluid_pipe]
|
||||
|
||||
[fluid_pipe.amount]
|
||||
#The amount of mB transferred each tick
|
||||
#Range: > 1
|
||||
no_upgrade = 50
|
||||
#The amount of mB transferred each tick
|
||||
#Range: > 1
|
||||
basic = 100
|
||||
#The amount of mB transferred each tick
|
||||
#Range: > 1
|
||||
improved = 500
|
||||
#The amount of mB transferred each tick
|
||||
#Range: > 1
|
||||
advanced = 2000
|
||||
#The amount of mB transferred each tick
|
||||
#Range: > 1
|
||||
ultimate = 10000
|
||||
|
||||
[energy_pipe]
|
||||
|
||||
[energy_pipe.amount]
|
||||
#The amount of FE transferred each tick
|
||||
#Range: > 1
|
||||
no_upgrade = 256
|
||||
#The amount of FE transferred each tick
|
||||
#Range: > 1
|
||||
basic = 1024
|
||||
#The amount of FE transferred each tick
|
||||
#Range: > 1
|
||||
improved = 8192
|
||||
#The amount of FE transferred each tick
|
||||
#Range: > 1
|
||||
advanced = 32768
|
||||
#The amount of FE transferred each tick
|
||||
#Range: > 1
|
||||
ultimate = 131072
|
||||
|
||||
[gas_pipe]
|
||||
|
||||
[gas_pipe.amount]
|
||||
#The amount of mB transferred each tick
|
||||
#Only available if Mekanism is installed
|
||||
#Range: > 1
|
||||
no_upgrade = 200
|
||||
#The amount of mB transferred each tick
|
||||
#Only available if Mekanism is installed
|
||||
#Range: > 1
|
||||
basic = 400
|
||||
#The amount of mB transferred each tick
|
||||
#Only available if Mekanism is installed
|
||||
#Range: > 1
|
||||
improved = 2000
|
||||
#The amount of mB transferred each tick
|
||||
#Only available if Mekanism is installed
|
||||
#Range: > 1
|
||||
advanced = 8000
|
||||
#The amount of mB transferred each tick
|
||||
#Only available if Mekanism is installed
|
||||
#Range: > 1
|
||||
ultimate = 40000
|
||||
|
||||
|
|
|
|||
|
|
@ -1,275 +1,275 @@
|
|||
|
||||
[upgrades]
|
||||
#The additional energy used by the Range Upgrade
|
||||
#Range: > 0
|
||||
rangeUpgradeUsage = 8
|
||||
#The additional energy used by the Speed Upgrade
|
||||
#Range: > 0
|
||||
speedUpgradeUsage = 2
|
||||
#The additional energy used by the Crafting Upgrade
|
||||
#Range: > 0
|
||||
craftingUpgradeUsage = 5
|
||||
#The additional energy used by the Stack Upgrade
|
||||
#Range: > 0
|
||||
stackUpgradeUsage = 12
|
||||
#The additional energy used by the Silk Touch Upgrade
|
||||
#Range: > 0
|
||||
silkTouchUpgradeUsage = 15
|
||||
#The additional energy used by the Fortune 1 Upgrade
|
||||
#Range: > 0
|
||||
fortune1UpgradeUsage = 10
|
||||
#The additional energy used by the Fortune 2 Upgrade
|
||||
#Range: > 0
|
||||
fortune2UpgradeUsage = 12
|
||||
#The additional energy used by the Fortune 3 Upgrade
|
||||
#Range: > 0
|
||||
fortune3UpgradeUsage = 14
|
||||
#The additional energy used by the Regulator Upgrade
|
||||
#Range: > 0
|
||||
regulatorUpgradeUsage = 15
|
||||
|
||||
[controller]
|
||||
#Whether the Controller uses energy
|
||||
useEnergy = true
|
||||
#The energy capacity of the Controller
|
||||
#Range: > 0
|
||||
capacity = 32000
|
||||
#The base energy used by the Controller
|
||||
#Range: > 0
|
||||
baseUsage = 0
|
||||
#The maximum energy that the Controller can receive
|
||||
#Range: > 0
|
||||
maxTransfer = 2147483647
|
||||
|
||||
[cable]
|
||||
#The energy used by the Cable
|
||||
#Range: > 0
|
||||
usage = 0
|
||||
|
||||
[grid]
|
||||
#The energy used by Grids
|
||||
#Range: > 0
|
||||
gridUsage = 2
|
||||
#The energy used by Crafting Grids
|
||||
#Range: > 0
|
||||
craftingGridUsage = 4
|
||||
#The energy used by Pattern Grids
|
||||
#Range: > 0
|
||||
patternGridUsage = 4
|
||||
#The energy used by Fluid Grids
|
||||
#Range: > 0
|
||||
fluidGridUsage = 2
|
||||
|
||||
[diskDrive]
|
||||
#The energy used by the Disk Drive
|
||||
#Range: > 0
|
||||
usage = 0
|
||||
#The energy used per disk in the Disk Drive
|
||||
#Range: > 0
|
||||
diskUsage = 1
|
||||
|
||||
[storageBlock]
|
||||
#The energy used by the 1k Storage Block
|
||||
#Range: > 0
|
||||
oneKUsage = 2
|
||||
#The energy used by the 4k Storage Block
|
||||
#Range: > 0
|
||||
fourKUsage = 4
|
||||
#The energy used by the 16k Storage Block
|
||||
#Range: > 0
|
||||
sixteenKUsage = 6
|
||||
#The energy used by the 64k Storage Block
|
||||
#Range: > 0
|
||||
sixtyFourKUsage = 8
|
||||
#The energy used by the Creative Storage Block
|
||||
#Range: > 0
|
||||
creativeUsage = 10
|
||||
|
||||
[fluidStorageBlock]
|
||||
#The energy used by the 64k Fluid Storage Block
|
||||
#Range: > 0
|
||||
sixtyFourKUsage = 2
|
||||
#The energy used by the 256k Fluid Storage Block
|
||||
#Range: > 0
|
||||
twoHundredFiftySixKUsage = 4
|
||||
#The energy used by the 1024k Fluid Storage Block
|
||||
#Range: > 0
|
||||
thousandTwentyFourKUsage = 6
|
||||
#The energy used by the 4096k Fluid Storage Block
|
||||
#Range: > 0
|
||||
fourThousandNinetySixKUsage = 8
|
||||
#The energy used by the Creative Fluid Storage Block
|
||||
#Range: > 0
|
||||
creativeUsage = 10
|
||||
|
||||
[externalStorage]
|
||||
#The energy used by the External Storage
|
||||
#Range: > 0
|
||||
usage = 6
|
||||
|
||||
[importer]
|
||||
#The energy used by the Importer
|
||||
#Range: > 0
|
||||
usage = 1
|
||||
|
||||
[exporter]
|
||||
#The energy used by the Exporter
|
||||
#Range: > 0
|
||||
usage = 1
|
||||
|
||||
[networkReceiver]
|
||||
#The energy used by the Network Receiver
|
||||
#Range: > 0
|
||||
usage = 0
|
||||
|
||||
[networkTransmitter]
|
||||
#The energy used by the Network Transmitter
|
||||
#Range: > 0
|
||||
usage = 64
|
||||
|
||||
[relay]
|
||||
#The energy used by the Relay
|
||||
#Range: > 0
|
||||
usage = 1
|
||||
|
||||
[detector]
|
||||
#The energy used by the Detector
|
||||
#Range: > 0
|
||||
usage = 2
|
||||
|
||||
[securityManager]
|
||||
#The energy used by the Security Manager
|
||||
#Range: > 0
|
||||
usage = 4
|
||||
#The additional energy used by Security Cards in the Security Manager
|
||||
#Range: > 0
|
||||
usagePerCard = 10
|
||||
|
||||
[interface]
|
||||
#The energy used by the Interface
|
||||
#Range: > 0
|
||||
usage = 2
|
||||
|
||||
[fluidInterface]
|
||||
#The energy used by the Fluid Interface
|
||||
#Range: > 0
|
||||
usage = 2
|
||||
|
||||
[wirelessTransmitter]
|
||||
#The energy used by the Wireless Transmitter
|
||||
#Range: > 0
|
||||
usage = 8
|
||||
#The base range of the Wireless Transmitter
|
||||
#Range: > 0
|
||||
baseRange = 16
|
||||
#The additional range per Range Upgrade in the Wireless Transmitter
|
||||
#Range: > 0
|
||||
rangePerUpgrade = 8
|
||||
|
||||
[storageMonitor]
|
||||
#The energy used by the Storage Monitor
|
||||
#Range: > 0
|
||||
usage = 3
|
||||
|
||||
[wirelessGrid]
|
||||
#Whether the Wireless Grid uses energy
|
||||
useEnergy = true
|
||||
#The energy capacity of the Wireless Grid
|
||||
#Range: > 0
|
||||
capacity = 3200
|
||||
#The energy used by the Wireless Grid to open
|
||||
#Range: > 0
|
||||
openUsage = 30
|
||||
#The energy used by the Wireless Grid to extract items
|
||||
#Range: > 0
|
||||
extractUsage = 5
|
||||
#The energy used by the Wireless Grid to insert items
|
||||
#Range: > 0
|
||||
insertUsage = 5
|
||||
|
||||
[wirelessFluidGrid]
|
||||
#Whether the Wireless Fluid Grid uses energy
|
||||
useEnergy = true
|
||||
#The energy capacity of the Wireless Fluid Grid
|
||||
#Range: > 0
|
||||
capacity = 3200
|
||||
#The energy used by the Wireless Fluid Grid to open
|
||||
#Range: > 0
|
||||
openUsage = 30
|
||||
#The energy used by the Wireless Fluid Grid to extract fluids
|
||||
#Range: > 0
|
||||
extractUsage = 5
|
||||
#The energy used by the Wireless Fluid Grid to insert fluids
|
||||
#Range: > 0
|
||||
insertUsage = 5
|
||||
|
||||
[constructor]
|
||||
#The energy used by the Constructor
|
||||
#Range: > 0
|
||||
usage = 3
|
||||
|
||||
[destructor]
|
||||
#The energy used by the Destructor
|
||||
#Range: > 0
|
||||
usage = 3
|
||||
|
||||
[diskManipulator]
|
||||
#The energy used by the Disk Manipulator
|
||||
#Range: > 0
|
||||
usage = 4
|
||||
|
||||
[portableGrid]
|
||||
#Whether the Portable Grid uses energy
|
||||
useEnergy = true
|
||||
#The energy capacity of the Portable Grid
|
||||
#Range: > 0
|
||||
capacity = 3200
|
||||
#The energy used by the Portable Grid to open
|
||||
#Range: > 0
|
||||
openUsage = 30
|
||||
#The energy used by the Portable Grid to extract items or fluids
|
||||
#Range: > 0
|
||||
extractUsage = 5
|
||||
#The energy used by the Portable Grid to insert items or fluids
|
||||
#Range: > 0
|
||||
insertUsage = 5
|
||||
|
||||
[crafter]
|
||||
#The energy used by the Crafter
|
||||
#Range: > 0
|
||||
usage = 4
|
||||
#The energy used for every Pattern in the Crafter
|
||||
#Range: > 0
|
||||
patternUsage = 1
|
||||
|
||||
[crafterManager]
|
||||
#The energy used by the Crafter Manager
|
||||
#Range: > 0
|
||||
usage = 8
|
||||
|
||||
[craftingMonitor]
|
||||
#The energy used by the Crafting Monitor
|
||||
#Range: > 0
|
||||
usage = 8
|
||||
|
||||
[wirelessCraftingMonitor]
|
||||
#Whether the Wireless Crafting Monitor uses energy
|
||||
useEnergy = true
|
||||
#The energy capacity of the Wireless Crafting Monitor
|
||||
#Range: > 0
|
||||
capacity = 3200
|
||||
#The energy used by the Wireless Crafting Monitor to open
|
||||
#Range: > 0
|
||||
openUsage = 30
|
||||
#The energy used by the Wireless Crafting Monitor to cancel a crafting task
|
||||
#Range: > 0
|
||||
cancelUsage = 5
|
||||
#The energy used by the Wireless Crafting Monitor to cancel all crafting tasks
|
||||
#Range: > 0
|
||||
cancelAllUsage = 10
|
||||
|
||||
[autocrafting]
|
||||
#The autocrafting calculation timeout in milliseconds, crafting tasks taking longer than this to calculate are cancelled to avoid server strain
|
||||
#Range: > 5000
|
||||
calculationTimeoutMs = 5000
|
||||
|
||||
|
||||
[upgrades]
|
||||
#The additional energy used by the Range Upgrade
|
||||
#Range: > 0
|
||||
rangeUpgradeUsage = 8
|
||||
#The additional energy used by the Speed Upgrade
|
||||
#Range: > 0
|
||||
speedUpgradeUsage = 2
|
||||
#The additional energy used by the Crafting Upgrade
|
||||
#Range: > 0
|
||||
craftingUpgradeUsage = 5
|
||||
#The additional energy used by the Stack Upgrade
|
||||
#Range: > 0
|
||||
stackUpgradeUsage = 12
|
||||
#The additional energy used by the Silk Touch Upgrade
|
||||
#Range: > 0
|
||||
silkTouchUpgradeUsage = 15
|
||||
#The additional energy used by the Fortune 1 Upgrade
|
||||
#Range: > 0
|
||||
fortune1UpgradeUsage = 10
|
||||
#The additional energy used by the Fortune 2 Upgrade
|
||||
#Range: > 0
|
||||
fortune2UpgradeUsage = 12
|
||||
#The additional energy used by the Fortune 3 Upgrade
|
||||
#Range: > 0
|
||||
fortune3UpgradeUsage = 14
|
||||
#The additional energy used by the Regulator Upgrade
|
||||
#Range: > 0
|
||||
regulatorUpgradeUsage = 15
|
||||
|
||||
[controller]
|
||||
#Whether the Controller uses energy
|
||||
useEnergy = true
|
||||
#The energy capacity of the Controller
|
||||
#Range: > 0
|
||||
capacity = 32000
|
||||
#The base energy used by the Controller
|
||||
#Range: > 0
|
||||
baseUsage = 0
|
||||
#The maximum energy that the Controller can receive
|
||||
#Range: > 0
|
||||
maxTransfer = 2147483647
|
||||
|
||||
[cable]
|
||||
#The energy used by the Cable
|
||||
#Range: > 0
|
||||
usage = 0
|
||||
|
||||
[grid]
|
||||
#The energy used by Grids
|
||||
#Range: > 0
|
||||
gridUsage = 2
|
||||
#The energy used by Crafting Grids
|
||||
#Range: > 0
|
||||
craftingGridUsage = 4
|
||||
#The energy used by Pattern Grids
|
||||
#Range: > 0
|
||||
patternGridUsage = 4
|
||||
#The energy used by Fluid Grids
|
||||
#Range: > 0
|
||||
fluidGridUsage = 2
|
||||
|
||||
[diskDrive]
|
||||
#The energy used by the Disk Drive
|
||||
#Range: > 0
|
||||
usage = 0
|
||||
#The energy used per disk in the Disk Drive
|
||||
#Range: > 0
|
||||
diskUsage = 1
|
||||
|
||||
[storageBlock]
|
||||
#The energy used by the 1k Storage Block
|
||||
#Range: > 0
|
||||
oneKUsage = 2
|
||||
#The energy used by the 4k Storage Block
|
||||
#Range: > 0
|
||||
fourKUsage = 4
|
||||
#The energy used by the 16k Storage Block
|
||||
#Range: > 0
|
||||
sixteenKUsage = 6
|
||||
#The energy used by the 64k Storage Block
|
||||
#Range: > 0
|
||||
sixtyFourKUsage = 8
|
||||
#The energy used by the Creative Storage Block
|
||||
#Range: > 0
|
||||
creativeUsage = 10
|
||||
|
||||
[fluidStorageBlock]
|
||||
#The energy used by the 64k Fluid Storage Block
|
||||
#Range: > 0
|
||||
sixtyFourKUsage = 2
|
||||
#The energy used by the 256k Fluid Storage Block
|
||||
#Range: > 0
|
||||
twoHundredFiftySixKUsage = 4
|
||||
#The energy used by the 1024k Fluid Storage Block
|
||||
#Range: > 0
|
||||
thousandTwentyFourKUsage = 6
|
||||
#The energy used by the 4096k Fluid Storage Block
|
||||
#Range: > 0
|
||||
fourThousandNinetySixKUsage = 8
|
||||
#The energy used by the Creative Fluid Storage Block
|
||||
#Range: > 0
|
||||
creativeUsage = 10
|
||||
|
||||
[externalStorage]
|
||||
#The energy used by the External Storage
|
||||
#Range: > 0
|
||||
usage = 6
|
||||
|
||||
[importer]
|
||||
#The energy used by the Importer
|
||||
#Range: > 0
|
||||
usage = 1
|
||||
|
||||
[exporter]
|
||||
#The energy used by the Exporter
|
||||
#Range: > 0
|
||||
usage = 1
|
||||
|
||||
[networkReceiver]
|
||||
#The energy used by the Network Receiver
|
||||
#Range: > 0
|
||||
usage = 0
|
||||
|
||||
[networkTransmitter]
|
||||
#The energy used by the Network Transmitter
|
||||
#Range: > 0
|
||||
usage = 64
|
||||
|
||||
[relay]
|
||||
#The energy used by the Relay
|
||||
#Range: > 0
|
||||
usage = 1
|
||||
|
||||
[detector]
|
||||
#The energy used by the Detector
|
||||
#Range: > 0
|
||||
usage = 2
|
||||
|
||||
[securityManager]
|
||||
#The energy used by the Security Manager
|
||||
#Range: > 0
|
||||
usage = 4
|
||||
#The additional energy used by Security Cards in the Security Manager
|
||||
#Range: > 0
|
||||
usagePerCard = 10
|
||||
|
||||
[interface]
|
||||
#The energy used by the Interface
|
||||
#Range: > 0
|
||||
usage = 2
|
||||
|
||||
[fluidInterface]
|
||||
#The energy used by the Fluid Interface
|
||||
#Range: > 0
|
||||
usage = 2
|
||||
|
||||
[wirelessTransmitter]
|
||||
#The energy used by the Wireless Transmitter
|
||||
#Range: > 0
|
||||
usage = 8
|
||||
#The base range of the Wireless Transmitter
|
||||
#Range: > 0
|
||||
baseRange = 16
|
||||
#The additional range per Range Upgrade in the Wireless Transmitter
|
||||
#Range: > 0
|
||||
rangePerUpgrade = 8
|
||||
|
||||
[storageMonitor]
|
||||
#The energy used by the Storage Monitor
|
||||
#Range: > 0
|
||||
usage = 3
|
||||
|
||||
[wirelessGrid]
|
||||
#Whether the Wireless Grid uses energy
|
||||
useEnergy = true
|
||||
#The energy capacity of the Wireless Grid
|
||||
#Range: > 0
|
||||
capacity = 3200
|
||||
#The energy used by the Wireless Grid to open
|
||||
#Range: > 0
|
||||
openUsage = 30
|
||||
#The energy used by the Wireless Grid to extract items
|
||||
#Range: > 0
|
||||
extractUsage = 5
|
||||
#The energy used by the Wireless Grid to insert items
|
||||
#Range: > 0
|
||||
insertUsage = 5
|
||||
|
||||
[wirelessFluidGrid]
|
||||
#Whether the Wireless Fluid Grid uses energy
|
||||
useEnergy = true
|
||||
#The energy capacity of the Wireless Fluid Grid
|
||||
#Range: > 0
|
||||
capacity = 3200
|
||||
#The energy used by the Wireless Fluid Grid to open
|
||||
#Range: > 0
|
||||
openUsage = 30
|
||||
#The energy used by the Wireless Fluid Grid to extract fluids
|
||||
#Range: > 0
|
||||
extractUsage = 5
|
||||
#The energy used by the Wireless Fluid Grid to insert fluids
|
||||
#Range: > 0
|
||||
insertUsage = 5
|
||||
|
||||
[constructor]
|
||||
#The energy used by the Constructor
|
||||
#Range: > 0
|
||||
usage = 3
|
||||
|
||||
[destructor]
|
||||
#The energy used by the Destructor
|
||||
#Range: > 0
|
||||
usage = 3
|
||||
|
||||
[diskManipulator]
|
||||
#The energy used by the Disk Manipulator
|
||||
#Range: > 0
|
||||
usage = 4
|
||||
|
||||
[portableGrid]
|
||||
#Whether the Portable Grid uses energy
|
||||
useEnergy = true
|
||||
#The energy capacity of the Portable Grid
|
||||
#Range: > 0
|
||||
capacity = 3200
|
||||
#The energy used by the Portable Grid to open
|
||||
#Range: > 0
|
||||
openUsage = 30
|
||||
#The energy used by the Portable Grid to extract items or fluids
|
||||
#Range: > 0
|
||||
extractUsage = 5
|
||||
#The energy used by the Portable Grid to insert items or fluids
|
||||
#Range: > 0
|
||||
insertUsage = 5
|
||||
|
||||
[crafter]
|
||||
#The energy used by the Crafter
|
||||
#Range: > 0
|
||||
usage = 4
|
||||
#The energy used for every Pattern in the Crafter
|
||||
#Range: > 0
|
||||
patternUsage = 1
|
||||
|
||||
[crafterManager]
|
||||
#The energy used by the Crafter Manager
|
||||
#Range: > 0
|
||||
usage = 8
|
||||
|
||||
[craftingMonitor]
|
||||
#The energy used by the Crafting Monitor
|
||||
#Range: > 0
|
||||
usage = 8
|
||||
|
||||
[wirelessCraftingMonitor]
|
||||
#Whether the Wireless Crafting Monitor uses energy
|
||||
useEnergy = true
|
||||
#The energy capacity of the Wireless Crafting Monitor
|
||||
#Range: > 0
|
||||
capacity = 3200
|
||||
#The energy used by the Wireless Crafting Monitor to open
|
||||
#Range: > 0
|
||||
openUsage = 30
|
||||
#The energy used by the Wireless Crafting Monitor to cancel a crafting task
|
||||
#Range: > 0
|
||||
cancelUsage = 5
|
||||
#The energy used by the Wireless Crafting Monitor to cancel all crafting tasks
|
||||
#Range: > 0
|
||||
cancelAllUsage = 10
|
||||
|
||||
[autocrafting]
|
||||
#The autocrafting calculation timeout in milliseconds, crafting tasks taking longer than this to calculate are cancelled to avoid server strain
|
||||
#Range: > 5000
|
||||
calculationTimeoutMs = 5000
|
||||
|
||||
|
|
|
|||
|
|
@ -1,17 +1,17 @@
|
|||
|
||||
[wirelessCraftingGrid]
|
||||
#Whether the Wireless Crafting Grid uses energy
|
||||
useEnergy = true
|
||||
#The energy capacity of the Wireless Crafting Grid
|
||||
#Range: > 0
|
||||
capacity = 3200
|
||||
#The energy used by the Wireless Crafting Grid to open
|
||||
#Range: > 0
|
||||
openUsage = 30
|
||||
#The energy used by the Wireless Crafting Grid to craft an item
|
||||
#Range: > 0
|
||||
craftUsage = 1
|
||||
#The energy used by the Wireless Crafting Grid to clear the crafting matrix
|
||||
#Range: > 0
|
||||
clearUsage = 10
|
||||
|
||||
|
||||
[wirelessCraftingGrid]
|
||||
#Whether the Wireless Crafting Grid uses energy
|
||||
useEnergy = true
|
||||
#The energy capacity of the Wireless Crafting Grid
|
||||
#Range: > 0
|
||||
capacity = 3200
|
||||
#The energy used by the Wireless Crafting Grid to open
|
||||
#Range: > 0
|
||||
openUsage = 30
|
||||
#The energy used by the Wireless Crafting Grid to craft an item
|
||||
#Range: > 0
|
||||
craftUsage = 1
|
||||
#The energy used by the Wireless Crafting Grid to clear the crafting matrix
|
||||
#Range: > 0
|
||||
clearUsage = 10
|
||||
|
||||
|
|
|
|||
|
|
@ -1,16 +1,16 @@
|
|||
|
||||
#Settings for the infusing system
|
||||
[infuser]
|
||||
#Maximum amount of dimensional shards before a machine is fully infused
|
||||
#Range: > 1
|
||||
maxInfuse = 256
|
||||
#Amount of RF used per tick while infusing
|
||||
#Range: > 0
|
||||
usePerTick = 600
|
||||
#Maximum RF storage that the infuser can hold
|
||||
#Range: > 0
|
||||
infuserMaxRF = 60000
|
||||
#RF per tick that the infuser can receive
|
||||
#Range: > 0
|
||||
infuserRFPerTick = 600
|
||||
|
||||
|
||||
#Settings for the infusing system
|
||||
[infuser]
|
||||
#Maximum amount of dimensional shards before a machine is fully infused
|
||||
#Range: > 1
|
||||
maxInfuse = 256
|
||||
#Amount of RF used per tick while infusing
|
||||
#Range: > 0
|
||||
usePerTick = 600
|
||||
#Maximum RF storage that the infuser can hold
|
||||
#Range: > 0
|
||||
infuserMaxRF = 60000
|
||||
#RF per tick that the infuser can receive
|
||||
#Range: > 0
|
||||
infuserRFPerTick = 600
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#Version this world is on. This value gets updated automatically!
|
||||
#Range: > 0
|
||||
version = 6
|
||||
|
||||
#Version this world is on. This value gets updated automatically!
|
||||
#Range: > 0
|
||||
version = 6
|
||||
|
||||
|
|
|
|||
|
|
@ -1,422 +1,422 @@
|
|||
|
||||
#Server Settings
|
||||
[server]
|
||||
#List of items that are not allowed to be put in backpacks - e.g. "minecraft:shulker_box"
|
||||
disallowedItems = ["the_vault:vault_compass", "minecraft:bundle", "minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box", "minecraft:enchanted_golden_apple", "minecraft:chorus_fruit", "supplementaries:sack", "supplementaries:safe"]
|
||||
#List of blocks that inventory interaction upgrades can't interact with - e.g. "minecraft:shulker_box"
|
||||
noInteractionBlocks = ["the_vault:wooden_chest", "the_vault:altar_chest", "the_vault:gilded_chest", "the_vault:ornate_chest", "the_vault:treasure_chest", "the_vault:living_chest"]
|
||||
#Turns on/off item fluid handler of backpack in its item form. There are some dupe bugs caused by default fluid handling implementation that manifest when backpack is drained / filled in its item form in another mod's tank and the only way to prevent them is disallowing drain/fill in item form altogether
|
||||
itemFluidHandlerEnabled = true
|
||||
#Determines whether player can right click on backpack that another player is wearing to open it. If off will turn off that capability for everyone and remove related settings from backpack.
|
||||
allowOpeningOtherPlayerBackpacks = false
|
||||
#Allows disabling item display settings. Primarily in cases where custom backpack model doesn't support showing the item. (Requires game restart to take effect)
|
||||
itemDisplayDisabled = false
|
||||
#Allows disabling logic that dedupes backpacks with the same UUID in players' inventory. This is here to allow turning off the logic just in case it would be causing performance issues.
|
||||
tickDedupeLogicDisabled = false
|
||||
|
||||
#Leather Backpack Settings
|
||||
[server.leatherBackpack]
|
||||
#Number of inventory slots in the backpack
|
||||
#Range: 1 ~ 144
|
||||
inventorySlotCount = 27
|
||||
#Number of upgrade slots in the backpack
|
||||
#Range: 0 ~ 10
|
||||
upgradeSlotCount = 2
|
||||
|
||||
#Iron Backpack Settings
|
||||
[server.ironBackpack]
|
||||
#Number of inventory slots in the backpack
|
||||
#Range: 1 ~ 144
|
||||
inventorySlotCount = 54
|
||||
#Number of upgrade slots in the backpack
|
||||
#Range: 0 ~ 10
|
||||
upgradeSlotCount = 3
|
||||
|
||||
#Gold Backpack Settings
|
||||
[server.goldBackpack]
|
||||
#Number of inventory slots in the backpack
|
||||
#Range: 1 ~ 144
|
||||
inventorySlotCount = 81
|
||||
#Number of upgrade slots in the backpack
|
||||
#Range: 0 ~ 10
|
||||
upgradeSlotCount = 3
|
||||
|
||||
#Diamond Backpack Settings
|
||||
[server.diamondBackpack]
|
||||
#Number of inventory slots in the backpack
|
||||
#Range: 1 ~ 144
|
||||
inventorySlotCount = 108
|
||||
#Number of upgrade slots in the backpack
|
||||
#Range: 0 ~ 10
|
||||
upgradeSlotCount = 5
|
||||
|
||||
#Netherite Backpack Settings
|
||||
[server.netheriteBackpack]
|
||||
#Number of inventory slots in the backpack
|
||||
#Range: 1 ~ 144
|
||||
inventorySlotCount = 120
|
||||
#Number of upgrade slots in the backpack
|
||||
#Range: 0 ~ 10
|
||||
upgradeSlotCount = 7
|
||||
|
||||
#Compacting Upgrade Settings
|
||||
[server.compactingUpgrade]
|
||||
#Number of Compacting Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Compacting Upgrade Settings
|
||||
[server.advancedCompactingUpgrade]
|
||||
#Number of Advanced Compacting Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Deposit Upgrade Settings
|
||||
[server.depositUpgrade]
|
||||
#Number of Deposit Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Deposit Upgrade Settings
|
||||
[server.advancedDepositUpgrade]
|
||||
#Number of Advanced Deposit Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Feeding Upgrade Settings
|
||||
[server.feedingUpgrade]
|
||||
#Number of Feeding Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Feeding Upgrade Settings
|
||||
[server.advancedFeedingUpgrade]
|
||||
#Number of Advanced Feeding Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Filter Upgrade Settings
|
||||
[server.filterUpgrade]
|
||||
#Number of Filter Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Filter Upgrade Settings
|
||||
[server.advancedFilterUpgrade]
|
||||
#Number of Advanced Filter Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Magnet Upgrade Settings
|
||||
[server.magnetUpgrade]
|
||||
#Number of Magnet Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
#Range around storage in blocks at which magnet will pickup items
|
||||
#Range: 1 ~ 20
|
||||
magnetRange = 3
|
||||
|
||||
#Advanced Magnet Upgrade Settings
|
||||
[server.advancedMagnetUpgrade]
|
||||
#Number of Advanced Magnet Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
#Range around storage in blocks at which magnet will pickup items
|
||||
#Range: 1 ~ 20
|
||||
magnetRange = 5
|
||||
|
||||
#Pickup Upgrade Settings
|
||||
[server.pickupUpgrade]
|
||||
#Number of Pickup Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Pickup Upgrade Settings
|
||||
[server.advancedPickupUpgrade]
|
||||
#Number of Advanced Pickup Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Refill Upgrade Settings
|
||||
[server.refillUpgrade]
|
||||
#Number of Refill Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 6
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Refill Upgrade Settings
|
||||
[server.advancedRefillUpgrade]
|
||||
#Number of Advanced Refill Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 12
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Restock Upgrade Settings
|
||||
[server.restockUpgrade]
|
||||
#Number of Restock Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Advanced Restock Upgrade Settings
|
||||
[server.advancedRestockUpgrade]
|
||||
#Number of Advanced Restock Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Void Upgrade Settings
|
||||
[server.voidUpgrade]
|
||||
#Number of Void Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
#Determines whether void upgrade allows voiding anything or it only has overflow option
|
||||
voidAnythingEnabled = true
|
||||
|
||||
#Advanced Void Upgrade Settings
|
||||
[server.advancedVoidUpgrade]
|
||||
#Number of Advanced Void Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
#Determines whether void upgrade allows voiding anything or it only has overflow option
|
||||
voidAnythingEnabled = true
|
||||
|
||||
#Stack Upgrade Settings
|
||||
[server.stackUpgrade]
|
||||
#List of items that are not supposed to stack in storage even when stack upgrade is inserted. Item registry names are expected here.
|
||||
nonStackableItems = ["minecraft:totem_of_undying", "supplementaries:sack", "minecraft:potion", "supplementaries:safe", "botania:brew_vial", "botania:brew_flask", "botania:bauble_box"]
|
||||
|
||||
#Smelting Upgrade Settings
|
||||
[server.smeltingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
#Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
#Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
|
||||
#Smoking Upgrade Settings
|
||||
[server.smokingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
#Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
#Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
|
||||
#Blasting Upgrade Settings
|
||||
[server.blastingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
#Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
#Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
|
||||
#Auto-Smelting Upgrade Settings
|
||||
[server.autoSmeltingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
#Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
#Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
#Number of input filter slots
|
||||
#Range: 1 ~ 20
|
||||
inputFilterSlots = 8
|
||||
#Number of input filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
inputFilterSlotsInRow = 4
|
||||
#Number of fuel filter slots
|
||||
#Range: 1 ~ 20
|
||||
fuelFilterSlots = 4
|
||||
#Number of fuel filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
fuelFilterSlotsInRow = 4
|
||||
|
||||
#Auto-Smoking Upgrade Settings
|
||||
[server.autoSmokingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
#Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
#Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
#Number of input filter slots
|
||||
#Range: 1 ~ 20
|
||||
inputFilterSlots = 8
|
||||
#Number of input filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
inputFilterSlotsInRow = 4
|
||||
#Number of fuel filter slots
|
||||
#Range: 1 ~ 20
|
||||
fuelFilterSlots = 4
|
||||
#Number of fuel filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
fuelFilterSlotsInRow = 4
|
||||
|
||||
#Auto-Blasting Upgrade Settings
|
||||
[server.autoBlastingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
#Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
#Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
#Number of input filter slots
|
||||
#Range: 1 ~ 20
|
||||
inputFilterSlots = 8
|
||||
#Number of input filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
inputFilterSlotsInRow = 4
|
||||
#Number of fuel filter slots
|
||||
#Range: 1 ~ 20
|
||||
fuelFilterSlots = 4
|
||||
#Number of fuel filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
fuelFilterSlotsInRow = 4
|
||||
|
||||
#Inception Upgrade Settings
|
||||
[server.inceptionUpgrade]
|
||||
#Allows / Disallows backpack upgrades to work with inventories of Backpacks in the Backpack with Inception Upgrade
|
||||
upgradesUseInventoriesOfBackpacksInBackpack = true
|
||||
#Allows / Disallows upgrades to be functional even when they are in Backpacks in the inventory of Backpack with Inception Upgrade
|
||||
upgradesInContainedBackpacksAreFunctional = true
|
||||
|
||||
#Tool Swapper Upgrade Settings
|
||||
[server.toolSwapperUpgrade]
|
||||
#Number of Tool Swapper Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 8
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Tank Upgrade Settings
|
||||
[server.tankUpgrade]
|
||||
#Capacity in mB the tank upgrade will have per row of storage slots
|
||||
#Range: 500 ~ 20000
|
||||
capacityPerSlotRow = 4000
|
||||
#Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max energy of the battery and max in/out. Value lower than 1 makes stack multiplier affect the max energy less, higher makes it affect the max energy more. 0 turns off stack multiplier affecting battery upgrade
|
||||
#Range: 0.0 ~ 5.0
|
||||
stackMultiplierRatio = 1.0
|
||||
#Cooldown between fill/drain actions done on fluid containers in tank slots. Only fills/drains one bucket worth to/from container after this cooldown and then waits again.
|
||||
#Range: 1 ~ 100
|
||||
autoFillDrainContainerCooldown = 20
|
||||
#How much FE can be transfered in / out per operation. This is a base transfer rate and same as max capacity gets multiplied by number of rows in storage and stack multiplier.
|
||||
#Range: 1 ~ 1000
|
||||
maxInputOutput = 20
|
||||
#Energy in FE the battery upgrade will have per row of storage slots
|
||||
#Range: 500 ~ 50000
|
||||
energyPerSlotRow = 10000
|
||||
|
||||
#Pump Upgrade Settings
|
||||
[server.pumpUpgrade]
|
||||
#Number of fluid filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 4
|
||||
#How much mB can be transfered in / out per operation. This is a base transfer rate that gets multiplied by number of rows in storage and stack multiplier.
|
||||
#Range: 1 ~ 1000
|
||||
maxInputOutput = 20
|
||||
#Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max input/output value. Value lower than 1 makes stack multiplier affect the capacity less, higher makes it affect the capacity more. 0 turns off stack multiplier affecting input/output
|
||||
#Range: 0.0 ~ 5.0
|
||||
stackMultiplierRatio = 1.0
|
||||
|
||||
#Xp Pump Upgrade Settings
|
||||
[server.xpPumpUpgrade]
|
||||
#Whether xp pump can mend items with mending. Set false here to turn off the feature altogether.
|
||||
mendingOn = true
|
||||
#How many experience points at a maximum would be used to mend an item per operation (every 5 ticks and 1 xp point usually translates to 2 damage repaired).
|
||||
#Range: 1 ~ 20
|
||||
maxXpPointsPerMending = 5
|
||||
|
||||
#Settings for Spawning Entities with Backpack
|
||||
[server.entityBackpackAdditions]
|
||||
#Chance of an entity spawning with Backpack
|
||||
#Range: 0.0 ~ 1.0
|
||||
chance = 0.0
|
||||
#Turns on/off addition of loot into backpacks
|
||||
addLoot = false
|
||||
#Turns on/off buffing the entity that wears backpack with potion effects. These are scaled based on how much loot is added.
|
||||
buffWithPotionEffects = false
|
||||
#Turns on/off buffing the entity that wears backpack with additional health. Health is scaled based on backpack tier the mob wears.
|
||||
buffHealth = false
|
||||
#Turns on/off equiping the entity that wears backpack with armor. What armor material and how enchanted is scaled based on backpack tier the mob wears.
|
||||
equipWithArmor = true
|
||||
#Map of entities that can spawn with backpack and related loot tables (if adding a loot is enabled) in format of "EntityRegistryName|LootTableName"
|
||||
entityLootTableList = ["minecraft:creeper|minecraft:chests/desert_pyramid", "minecraft:drowned|minecraft:chests/shipwreck_treasure", "minecraft:enderman|minecraft:chests/end_city_treasure", "minecraft:evoker|minecraft:chests/woodland_mansion", "minecraft:husk|minecraft:chests/desert_pyramid", "minecraft:piglin|minecraft:chests/bastion_bridge", "minecraft:piglin_brute|minecraft:chests/bastion_treasure", "minecraft:pillager|minecraft:chests/pillager_outpost", "minecraft:skeleton|minecraft:chests/simple_dungeon", "minecraft:stray|minecraft:chests/igloo_chest", "minecraft:vex|minecraft:chests/woodland_mansion", "minecraft:vindicator|minecraft:chests/woodland_mansion", "minecraft:witch|minecraft:chests/buried_treasure", "minecraft:wither_skeleton|minecraft:chests/nether_bridge", "minecraft:zombie|minecraft:chests/simple_dungeon", "minecraft:zombie_villager|minecraft:chests/village/village_armorer", "minecraft:zombified_piglin|minecraft:chests/bastion_other"]
|
||||
#List of music discs that are not supposed to be played by entities
|
||||
discBlockList = ["botania:record_gaia_1", "botania:record_gaia_2"]
|
||||
#Turns on/off a chance that the entity that wears backpack gets jukebox upgrade and plays a music disc.
|
||||
playJukebox = false
|
||||
#Determines whether backpack drops to fake players if killed by them in addition to real ones that it always drops to
|
||||
dropToFakePlayers = false
|
||||
#Chance of mob dropping backpack when killed by player
|
||||
#Range: 0.0 ~ 1.0
|
||||
backpackDropChance = 0.0
|
||||
#Chance increase per looting level of mob dropping backpack
|
||||
#Range: 0.0 ~ 0.2
|
||||
lootingChanceIncreasePerLevel = 0.0
|
||||
|
||||
[server.nerfs]
|
||||
#Determines if too many backpacks in player's inventory cause slowness to the player
|
||||
tooManyBackpacksSlowness = false
|
||||
#Maximum number of backpacks in player's inventory that will not cause slowness
|
||||
#Range: 1 ~ 27
|
||||
maxNumberOfBackpacks = 3
|
||||
#Ratio of slowness levels per every backpack above the maximum number allowed. (number of backpacks above the max gets multiplied by this number and ceiled)
|
||||
#Range: 0.1 ~ 5.0
|
||||
slownessLevelsPerAdditionalBackpack = 1.0
|
||||
#Determines if active upgrades will only work in the backpack that's worn by the player. Active upgrades are for example magnet, pickup, cooking, feeding upgrades.
|
||||
onlyWornBackpackTriggersUpgrades = false
|
||||
|
||||
|
||||
#Server Settings
|
||||
[server]
|
||||
#List of items that are not allowed to be put in backpacks - e.g. "minecraft:shulker_box"
|
||||
disallowedItems = ["the_vault:vault_compass", "minecraft:bundle", "minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box", "minecraft:enchanted_golden_apple", "minecraft:chorus_fruit", "supplementaries:sack", "supplementaries:safe"]
|
||||
#List of blocks that inventory interaction upgrades can't interact with - e.g. "minecraft:shulker_box"
|
||||
noInteractionBlocks = ["the_vault:wooden_chest", "the_vault:altar_chest", "the_vault:gilded_chest", "the_vault:ornate_chest", "the_vault:treasure_chest", "the_vault:living_chest"]
|
||||
#Turns on/off item fluid handler of backpack in its item form. There are some dupe bugs caused by default fluid handling implementation that manifest when backpack is drained / filled in its item form in another mod's tank and the only way to prevent them is disallowing drain/fill in item form altogether
|
||||
itemFluidHandlerEnabled = true
|
||||
#Determines whether player can right click on backpack that another player is wearing to open it. If off will turn off that capability for everyone and remove related settings from backpack.
|
||||
allowOpeningOtherPlayerBackpacks = false
|
||||
#Allows disabling item display settings. Primarily in cases where custom backpack model doesn't support showing the item. (Requires game restart to take effect)
|
||||
itemDisplayDisabled = false
|
||||
#Allows disabling logic that dedupes backpacks with the same UUID in players' inventory. This is here to allow turning off the logic just in case it would be causing performance issues.
|
||||
tickDedupeLogicDisabled = false
|
||||
|
||||
#Leather Backpack Settings
|
||||
[server.leatherBackpack]
|
||||
#Number of inventory slots in the backpack
|
||||
#Range: 1 ~ 144
|
||||
inventorySlotCount = 27
|
||||
#Number of upgrade slots in the backpack
|
||||
#Range: 0 ~ 10
|
||||
upgradeSlotCount = 2
|
||||
|
||||
#Iron Backpack Settings
|
||||
[server.ironBackpack]
|
||||
#Number of inventory slots in the backpack
|
||||
#Range: 1 ~ 144
|
||||
inventorySlotCount = 54
|
||||
#Number of upgrade slots in the backpack
|
||||
#Range: 0 ~ 10
|
||||
upgradeSlotCount = 3
|
||||
|
||||
#Gold Backpack Settings
|
||||
[server.goldBackpack]
|
||||
#Number of inventory slots in the backpack
|
||||
#Range: 1 ~ 144
|
||||
inventorySlotCount = 81
|
||||
#Number of upgrade slots in the backpack
|
||||
#Range: 0 ~ 10
|
||||
upgradeSlotCount = 3
|
||||
|
||||
#Diamond Backpack Settings
|
||||
[server.diamondBackpack]
|
||||
#Number of inventory slots in the backpack
|
||||
#Range: 1 ~ 144
|
||||
inventorySlotCount = 108
|
||||
#Number of upgrade slots in the backpack
|
||||
#Range: 0 ~ 10
|
||||
upgradeSlotCount = 5
|
||||
|
||||
#Netherite Backpack Settings
|
||||
[server.netheriteBackpack]
|
||||
#Number of inventory slots in the backpack
|
||||
#Range: 1 ~ 144
|
||||
inventorySlotCount = 120
|
||||
#Number of upgrade slots in the backpack
|
||||
#Range: 0 ~ 10
|
||||
upgradeSlotCount = 7
|
||||
|
||||
#Compacting Upgrade Settings
|
||||
[server.compactingUpgrade]
|
||||
#Number of Compacting Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Compacting Upgrade Settings
|
||||
[server.advancedCompactingUpgrade]
|
||||
#Number of Advanced Compacting Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Deposit Upgrade Settings
|
||||
[server.depositUpgrade]
|
||||
#Number of Deposit Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Deposit Upgrade Settings
|
||||
[server.advancedDepositUpgrade]
|
||||
#Number of Advanced Deposit Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Feeding Upgrade Settings
|
||||
[server.feedingUpgrade]
|
||||
#Number of Feeding Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Feeding Upgrade Settings
|
||||
[server.advancedFeedingUpgrade]
|
||||
#Number of Advanced Feeding Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Filter Upgrade Settings
|
||||
[server.filterUpgrade]
|
||||
#Number of Filter Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Filter Upgrade Settings
|
||||
[server.advancedFilterUpgrade]
|
||||
#Number of Advanced Filter Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Magnet Upgrade Settings
|
||||
[server.magnetUpgrade]
|
||||
#Number of Magnet Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
#Range around storage in blocks at which magnet will pickup items
|
||||
#Range: 1 ~ 20
|
||||
magnetRange = 3
|
||||
|
||||
#Advanced Magnet Upgrade Settings
|
||||
[server.advancedMagnetUpgrade]
|
||||
#Number of Advanced Magnet Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
#Range around storage in blocks at which magnet will pickup items
|
||||
#Range: 1 ~ 20
|
||||
magnetRange = 5
|
||||
|
||||
#Pickup Upgrade Settings
|
||||
[server.pickupUpgrade]
|
||||
#Number of Pickup Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Pickup Upgrade Settings
|
||||
[server.advancedPickupUpgrade]
|
||||
#Number of Advanced Pickup Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Refill Upgrade Settings
|
||||
[server.refillUpgrade]
|
||||
#Number of Refill Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 6
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Refill Upgrade Settings
|
||||
[server.advancedRefillUpgrade]
|
||||
#Number of Advanced Refill Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 12
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Restock Upgrade Settings
|
||||
[server.restockUpgrade]
|
||||
#Number of Restock Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Advanced Restock Upgrade Settings
|
||||
[server.advancedRestockUpgrade]
|
||||
#Number of Advanced Restock Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Void Upgrade Settings
|
||||
[server.voidUpgrade]
|
||||
#Number of Void Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
#Determines whether void upgrade allows voiding anything or it only has overflow option
|
||||
voidAnythingEnabled = true
|
||||
|
||||
#Advanced Void Upgrade Settings
|
||||
[server.advancedVoidUpgrade]
|
||||
#Number of Advanced Void Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
#Determines whether void upgrade allows voiding anything or it only has overflow option
|
||||
voidAnythingEnabled = true
|
||||
|
||||
#Stack Upgrade Settings
|
||||
[server.stackUpgrade]
|
||||
#List of items that are not supposed to stack in storage even when stack upgrade is inserted. Item registry names are expected here.
|
||||
nonStackableItems = ["minecraft:totem_of_undying", "supplementaries:sack", "minecraft:potion", "supplementaries:safe", "botania:brew_vial", "botania:brew_flask", "botania:bauble_box"]
|
||||
|
||||
#Smelting Upgrade Settings
|
||||
[server.smeltingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
#Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
#Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
|
||||
#Smoking Upgrade Settings
|
||||
[server.smokingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
#Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
#Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
|
||||
#Blasting Upgrade Settings
|
||||
[server.blastingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
#Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
#Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
|
||||
#Auto-Smelting Upgrade Settings
|
||||
[server.autoSmeltingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
#Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
#Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
#Number of input filter slots
|
||||
#Range: 1 ~ 20
|
||||
inputFilterSlots = 8
|
||||
#Number of input filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
inputFilterSlotsInRow = 4
|
||||
#Number of fuel filter slots
|
||||
#Range: 1 ~ 20
|
||||
fuelFilterSlots = 4
|
||||
#Number of fuel filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
fuelFilterSlotsInRow = 4
|
||||
|
||||
#Auto-Smoking Upgrade Settings
|
||||
[server.autoSmokingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
#Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
#Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
#Number of input filter slots
|
||||
#Range: 1 ~ 20
|
||||
inputFilterSlots = 8
|
||||
#Number of input filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
inputFilterSlotsInRow = 4
|
||||
#Number of fuel filter slots
|
||||
#Range: 1 ~ 20
|
||||
fuelFilterSlots = 4
|
||||
#Number of fuel filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
fuelFilterSlotsInRow = 4
|
||||
|
||||
#Auto-Blasting Upgrade Settings
|
||||
[server.autoBlastingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
#Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
#Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
#Number of input filter slots
|
||||
#Range: 1 ~ 20
|
||||
inputFilterSlots = 8
|
||||
#Number of input filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
inputFilterSlotsInRow = 4
|
||||
#Number of fuel filter slots
|
||||
#Range: 1 ~ 20
|
||||
fuelFilterSlots = 4
|
||||
#Number of fuel filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
fuelFilterSlotsInRow = 4
|
||||
|
||||
#Inception Upgrade Settings
|
||||
[server.inceptionUpgrade]
|
||||
#Allows / Disallows backpack upgrades to work with inventories of Backpacks in the Backpack with Inception Upgrade
|
||||
upgradesUseInventoriesOfBackpacksInBackpack = true
|
||||
#Allows / Disallows upgrades to be functional even when they are in Backpacks in the inventory of Backpack with Inception Upgrade
|
||||
upgradesInContainedBackpacksAreFunctional = true
|
||||
|
||||
#Tool Swapper Upgrade Settings
|
||||
[server.toolSwapperUpgrade]
|
||||
#Number of Tool Swapper Upgrade's filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 8
|
||||
#Number of filter slots displayed in a row
|
||||
#Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Tank Upgrade Settings
|
||||
[server.tankUpgrade]
|
||||
#Capacity in mB the tank upgrade will have per row of storage slots
|
||||
#Range: 500 ~ 20000
|
||||
capacityPerSlotRow = 4000
|
||||
#Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max energy of the battery and max in/out. Value lower than 1 makes stack multiplier affect the max energy less, higher makes it affect the max energy more. 0 turns off stack multiplier affecting battery upgrade
|
||||
#Range: 0.0 ~ 5.0
|
||||
stackMultiplierRatio = 1.0
|
||||
#Cooldown between fill/drain actions done on fluid containers in tank slots. Only fills/drains one bucket worth to/from container after this cooldown and then waits again.
|
||||
#Range: 1 ~ 100
|
||||
autoFillDrainContainerCooldown = 20
|
||||
#How much FE can be transfered in / out per operation. This is a base transfer rate and same as max capacity gets multiplied by number of rows in storage and stack multiplier.
|
||||
#Range: 1 ~ 1000
|
||||
maxInputOutput = 20
|
||||
#Energy in FE the battery upgrade will have per row of storage slots
|
||||
#Range: 500 ~ 50000
|
||||
energyPerSlotRow = 10000
|
||||
|
||||
#Pump Upgrade Settings
|
||||
[server.pumpUpgrade]
|
||||
#Number of fluid filter slots
|
||||
#Range: 1 ~ 20
|
||||
filterSlots = 4
|
||||
#How much mB can be transfered in / out per operation. This is a base transfer rate that gets multiplied by number of rows in storage and stack multiplier.
|
||||
#Range: 1 ~ 1000
|
||||
maxInputOutput = 20
|
||||
#Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max input/output value. Value lower than 1 makes stack multiplier affect the capacity less, higher makes it affect the capacity more. 0 turns off stack multiplier affecting input/output
|
||||
#Range: 0.0 ~ 5.0
|
||||
stackMultiplierRatio = 1.0
|
||||
|
||||
#Xp Pump Upgrade Settings
|
||||
[server.xpPumpUpgrade]
|
||||
#Whether xp pump can mend items with mending. Set false here to turn off the feature altogether.
|
||||
mendingOn = true
|
||||
#How many experience points at a maximum would be used to mend an item per operation (every 5 ticks and 1 xp point usually translates to 2 damage repaired).
|
||||
#Range: 1 ~ 20
|
||||
maxXpPointsPerMending = 5
|
||||
|
||||
#Settings for Spawning Entities with Backpack
|
||||
[server.entityBackpackAdditions]
|
||||
#Chance of an entity spawning with Backpack
|
||||
#Range: 0.0 ~ 1.0
|
||||
chance = 0.0
|
||||
#Turns on/off addition of loot into backpacks
|
||||
addLoot = false
|
||||
#Turns on/off buffing the entity that wears backpack with potion effects. These are scaled based on how much loot is added.
|
||||
buffWithPotionEffects = false
|
||||
#Turns on/off buffing the entity that wears backpack with additional health. Health is scaled based on backpack tier the mob wears.
|
||||
buffHealth = false
|
||||
#Turns on/off equiping the entity that wears backpack with armor. What armor material and how enchanted is scaled based on backpack tier the mob wears.
|
||||
equipWithArmor = true
|
||||
#Map of entities that can spawn with backpack and related loot tables (if adding a loot is enabled) in format of "EntityRegistryName|LootTableName"
|
||||
entityLootTableList = ["minecraft:creeper|minecraft:chests/desert_pyramid", "minecraft:drowned|minecraft:chests/shipwreck_treasure", "minecraft:enderman|minecraft:chests/end_city_treasure", "minecraft:evoker|minecraft:chests/woodland_mansion", "minecraft:husk|minecraft:chests/desert_pyramid", "minecraft:piglin|minecraft:chests/bastion_bridge", "minecraft:piglin_brute|minecraft:chests/bastion_treasure", "minecraft:pillager|minecraft:chests/pillager_outpost", "minecraft:skeleton|minecraft:chests/simple_dungeon", "minecraft:stray|minecraft:chests/igloo_chest", "minecraft:vex|minecraft:chests/woodland_mansion", "minecraft:vindicator|minecraft:chests/woodland_mansion", "minecraft:witch|minecraft:chests/buried_treasure", "minecraft:wither_skeleton|minecraft:chests/nether_bridge", "minecraft:zombie|minecraft:chests/simple_dungeon", "minecraft:zombie_villager|minecraft:chests/village/village_armorer", "minecraft:zombified_piglin|minecraft:chests/bastion_other"]
|
||||
#List of music discs that are not supposed to be played by entities
|
||||
discBlockList = ["botania:record_gaia_1", "botania:record_gaia_2"]
|
||||
#Turns on/off a chance that the entity that wears backpack gets jukebox upgrade and plays a music disc.
|
||||
playJukebox = false
|
||||
#Determines whether backpack drops to fake players if killed by them in addition to real ones that it always drops to
|
||||
dropToFakePlayers = false
|
||||
#Chance of mob dropping backpack when killed by player
|
||||
#Range: 0.0 ~ 1.0
|
||||
backpackDropChance = 0.0
|
||||
#Chance increase per looting level of mob dropping backpack
|
||||
#Range: 0.0 ~ 0.2
|
||||
lootingChanceIncreasePerLevel = 0.0
|
||||
|
||||
[server.nerfs]
|
||||
#Determines if too many backpacks in player's inventory cause slowness to the player
|
||||
tooManyBackpacksSlowness = false
|
||||
#Maximum number of backpacks in player's inventory that will not cause slowness
|
||||
#Range: 1 ~ 27
|
||||
maxNumberOfBackpacks = 3
|
||||
#Ratio of slowness levels per every backpack above the maximum number allowed. (number of backpacks above the max gets multiplied by this number and ceiled)
|
||||
#Range: 0.1 ~ 5.0
|
||||
slownessLevelsPerAdditionalBackpack = 1.0
|
||||
#Determines if active upgrades will only work in the backpack that's worn by the player. Active upgrades are for example magnet, pickup, cooking, feeding upgrades.
|
||||
onlyWornBackpackTriggersUpgrades = false
|
||||
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
#Server Settings
|
||||
[server]
|
||||
#Disable / enable any items here (disables their recipes)
|
||||
enabledItems = ["sophisticatedbackpacks:void_upgrade|true", "sophisticatedbackpacks:compacting_upgrade|true", "sophisticatedbackpacks:advanced_restock_upgrade|true", "sophisticatedbackpacks:advanced_tool_swapper_upgrade|true", "sophisticatedbackpacks:diamond_backpack|true", "sophisticatedbackpacks:tank_upgrade|true", "sophisticatedbackpacks:auto_smoking_upgrade|true", "sophisticatedbackpacks:auto_blasting_upgrade|true", "sophisticatedbackpacks:smelting_upgrade|true", "sophisticatedbackpacks:battery_upgrade|true", "sophisticatedbackpacks:smoking_upgrade|true", "sophisticatedbackpacks:filter_upgrade|true", "sophisticatedbackpacks:magnet_upgrade|true", "sophisticatedbackpacks:advanced_magnet_upgrade|true", "sophisticatedbackpacks:deposit_upgrade|true", "sophisticatedbackpacks:stonecutter_upgrade|true", "sophisticatedbackpacks:advanced_compacting_upgrade|true", "sophisticatedbackpacks:backpack|true", "sophisticatedbackpacks:tool_swapper_upgrade|true", "sophisticatedbackpacks:advanced_pickup_upgrade|true", "sophisticatedbackpacks:jukebox_upgrade|true", "sophisticatedbackpacks:everlasting_upgrade|true", "sophisticatedbackpacks:advanced_filter_upgrade|true", "sophisticatedbackpacks:advanced_feeding_upgrade|true", "sophisticatedbackpacks:inception_upgrade|true", "sophisticatedbackpacks:crafting_upgrade|true", "sophisticatedbackpacks:xp_pump_upgrade|true", "sophisticatedbackpacks:auto_smelting_upgrade|true", "sophisticatedbackpacks:pickup_upgrade|true", "sophisticatedbackpacks:stack_upgrade_tier_4|true", "sophisticatedbackpacks:stack_upgrade_tier_2|true", "sophisticatedbackpacks:stack_upgrade_tier_3|true", "sophisticatedbackpacks:stack_upgrade_tier_1|true", "sophisticatedbackpacks:advanced_pump_upgrade|true", "sophisticatedbackpacks:upgrade_base|true", "sophisticatedbackpacks:refill_upgrade|true", "sophisticatedbackpacks:gold_backpack|true", "sophisticatedbackpacks:advanced_void_upgrade|true", "sophisticatedbackpacks:restock_upgrade|true", "sophisticatedbackpacks:pump_upgrade|true", "sophisticatedbackpacks:netherite_backpack|true", "sophisticatedbackpacks:blasting_upgrade|true", "sophisticatedbackpacks:feeding_upgrade|true", "sophisticatedbackpacks:advanced_deposit_upgrade|true", "sophisticatedbackpacks:iron_backpack|true", "sophisticatedbackpacks:advanced_refill_upgrade|true"]
|
||||
|
||||
|
||||
#Server Settings
|
||||
[server]
|
||||
#Disable / enable any items here (disables their recipes)
|
||||
enabledItems = ["sophisticatedbackpacks:void_upgrade|true", "sophisticatedbackpacks:compacting_upgrade|true", "sophisticatedbackpacks:advanced_restock_upgrade|true", "sophisticatedbackpacks:advanced_tool_swapper_upgrade|true", "sophisticatedbackpacks:diamond_backpack|true", "sophisticatedbackpacks:tank_upgrade|true", "sophisticatedbackpacks:auto_smoking_upgrade|true", "sophisticatedbackpacks:auto_blasting_upgrade|true", "sophisticatedbackpacks:smelting_upgrade|true", "sophisticatedbackpacks:battery_upgrade|true", "sophisticatedbackpacks:smoking_upgrade|true", "sophisticatedbackpacks:filter_upgrade|true", "sophisticatedbackpacks:magnet_upgrade|true", "sophisticatedbackpacks:advanced_magnet_upgrade|true", "sophisticatedbackpacks:deposit_upgrade|true", "sophisticatedbackpacks:stonecutter_upgrade|true", "sophisticatedbackpacks:advanced_compacting_upgrade|true", "sophisticatedbackpacks:backpack|true", "sophisticatedbackpacks:tool_swapper_upgrade|true", "sophisticatedbackpacks:advanced_pickup_upgrade|true", "sophisticatedbackpacks:jukebox_upgrade|true", "sophisticatedbackpacks:everlasting_upgrade|true", "sophisticatedbackpacks:advanced_filter_upgrade|true", "sophisticatedbackpacks:advanced_feeding_upgrade|true", "sophisticatedbackpacks:inception_upgrade|true", "sophisticatedbackpacks:crafting_upgrade|true", "sophisticatedbackpacks:xp_pump_upgrade|true", "sophisticatedbackpacks:auto_smelting_upgrade|true", "sophisticatedbackpacks:pickup_upgrade|true", "sophisticatedbackpacks:stack_upgrade_tier_4|true", "sophisticatedbackpacks:stack_upgrade_tier_2|true", "sophisticatedbackpacks:stack_upgrade_tier_3|true", "sophisticatedbackpacks:stack_upgrade_tier_1|true", "sophisticatedbackpacks:advanced_pump_upgrade|true", "sophisticatedbackpacks:upgrade_base|true", "sophisticatedbackpacks:refill_upgrade|true", "sophisticatedbackpacks:gold_backpack|true", "sophisticatedbackpacks:advanced_void_upgrade|true", "sophisticatedbackpacks:restock_upgrade|true", "sophisticatedbackpacks:pump_upgrade|true", "sophisticatedbackpacks:netherite_backpack|true", "sophisticatedbackpacks:blasting_upgrade|true", "sophisticatedbackpacks:feeding_upgrade|true", "sophisticatedbackpacks:advanced_deposit_upgrade|true", "sophisticatedbackpacks:iron_backpack|true", "sophisticatedbackpacks:advanced_refill_upgrade|true"]
|
||||
|
||||
|
|
|
|||
|
|
@ -1,196 +1,196 @@
|
|||
|
||||
[Dynamos]
|
||||
|
||||
[Dynamos.Stirling]
|
||||
#This sets the base power generation (RF/t) for the Stirling Dynamo.
|
||||
#Range: 10 ~ 200
|
||||
"Base Power" = 40
|
||||
|
||||
[Dynamos.Compression]
|
||||
#This sets the base power generation (RF/t) for the Compression Dynamo.
|
||||
#Range: 10 ~ 200
|
||||
"Base Power" = 40
|
||||
|
||||
[Dynamos.Magmatic]
|
||||
#This sets the base power generation (RF/t) for the Magmatic Dynamo.
|
||||
#Range: 10 ~ 200
|
||||
"Base Power" = 40
|
||||
|
||||
[Dynamos.Numismatic]
|
||||
#This sets the base power generation (RF/t) for the Numismatic Dynamo.
|
||||
#Range: 10 ~ 200
|
||||
"Base Power" = 40
|
||||
|
||||
[Dynamos.Lapidary]
|
||||
#This sets the base power generation (RF/t) for the Lapidary Dynamo.
|
||||
#Range: 10 ~ 200
|
||||
"Base Power" = 40
|
||||
|
||||
[Dynamos.Disenchantment]
|
||||
#This sets the base power generation (RF/t) for the Disenchantment Dynamo.
|
||||
#Range: 10 ~ 200
|
||||
"Base Power" = 40
|
||||
|
||||
[Dynamos.Gourmand]
|
||||
#This sets the base power generation (RF/t) for the Gourmand Dynamo.
|
||||
#Range: 10 ~ 200
|
||||
"Base Power" = 40
|
||||
|
||||
[Machines]
|
||||
|
||||
[Machines.Furnace]
|
||||
#This sets the base power consumption (RF/t) for the Redstone Furnace.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Sawmill]
|
||||
#This sets the base power consumption (RF/t) for the Sawmill.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Pulverizer]
|
||||
#This sets the base power consumption (RF/t) for the Pulverizer.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Smelter]
|
||||
#This sets the base power consumption (RF/t) for the Induction Smelter.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Insolator]
|
||||
#This sets the base power consumption (RF/t) for the Phytogenic Insolator.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Centrifuge]
|
||||
#This sets the base power consumption (RF/t) for the Centrifugal Separator.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Press]
|
||||
#This sets the base power consumption (RF/t) for the Multiservo Press.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Crucible]
|
||||
#This sets the base power consumption (RF/t) for the Magma Crucible.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 80
|
||||
|
||||
[Machines.Chiller]
|
||||
#This sets the base power consumption (RF/t) for the Blast Chiller.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Refinery]
|
||||
#This sets the base power consumption (RF/t) for the Fractionating Still.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Pyrolyzer]
|
||||
#This sets the base power consumption (RF/t) for the Pyrolyzer.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 5
|
||||
|
||||
[Machines.Bottler]
|
||||
#This sets the base power consumption (RF/t) for the Fluid Encapsulator.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Brewer]
|
||||
#This sets the base power consumption (RF/t) for the Alchemical Imbuer.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Crystallizer]
|
||||
#This sets the base power consumption (RF/t) for the Crystallizer.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 5
|
||||
|
||||
[Machines.Crafter]
|
||||
#This sets the base power consumption (RF/t) for the Sequential Fabricator.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 20
|
||||
|
||||
["Global Options"]
|
||||
#If TRUE, Redstone Flux will act as its own energy system and will NOT be interoperable with 'Forge Energy' - only enable this if you absolutely know what you are doing and want the Thermal Series to use a unique energy system.
|
||||
"Standalone Redstone Flux" = false
|
||||
#If TRUE, most Thermal Blocks will retain Energy when dropped.
|
||||
#This setting does not control ALL blocks.
|
||||
"Blocks Retain Energy" = true
|
||||
#If TRUE, most Thermal Blocks will retain Inventory Contents when dropped.
|
||||
#This setting does not control ALL blocks.
|
||||
"Blocks Retain Inventory" = false
|
||||
#If TRUE, most Thermal Blocks will retain Tank Contents when dropped.
|
||||
#This setting does not control ALL blocks.
|
||||
"Blocks Retain Tank Contents" = false
|
||||
#If TRUE, Thermal Blocks will retain Augments when dropped.
|
||||
"Blocks Retain Augments" = true
|
||||
#If TRUE, Thermal Blocks will retain Redstone Control configuration when dropped.
|
||||
"Blocks Retain Redstone Control" = true
|
||||
#If TRUE, Thermal Blocks will retain Side configuration when dropped.
|
||||
"Blocks Retain Side Configuration" = true
|
||||
#If TRUE, Thermal Blocks will retain Transfer Control configuration when dropped.
|
||||
"Blocks Retain Transfer Control" = true
|
||||
|
||||
[Tools]
|
||||
|
||||
[Tools.Satchel]
|
||||
#A list of Items by Resource Location which are NOT allowed in Satchels.
|
||||
Denylist = ["thermal:satchel", "minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"]
|
||||
|
||||
[Mobs]
|
||||
#If TRUE, the Basalz Mob is enabled.
|
||||
Basalz = true
|
||||
#If TRUE, the Blitz Mob is enabled.
|
||||
Blitz = true
|
||||
#If TRUE, the Blizz Mob is enabled.
|
||||
Blizz = true
|
||||
#If TRUE, the Blitz can occasionally call down lightning bolts.
|
||||
"Blitz Lightning" = true
|
||||
|
||||
[Augments]
|
||||
#If TRUE, Side Reconfiguration is enabled by default on most augmentable blocks which support it.
|
||||
#If FALSE, an augment is required.
|
||||
#This setting does not control ALL blocks.
|
||||
"Default Side Reconfiguration" = true
|
||||
#If TRUE, Redstone Control is enabled by default on most augmentable blocks which support it.
|
||||
#If FALSE, an augment is required.
|
||||
#This setting does not control ALL blocks.
|
||||
"Default Redstone Control" = true
|
||||
#If TRUE, XP Storage is enabled by default on most augmentable blocks which support it.
|
||||
#If FALSE, an augment is required.
|
||||
#This setting does not control ALL blocks.
|
||||
"Default XP Storage" = false
|
||||
|
||||
[Villagers]
|
||||
#If TRUE, trades will be added to various Villagers.
|
||||
"Enable Villager Trades" = true
|
||||
#If TRUE, trades will be added to the Wandering Trader.
|
||||
"Enable Wandering Trader Trades" = true
|
||||
|
||||
[Devices]
|
||||
|
||||
[Devices.TreeExtractor]
|
||||
#This sets the base time constant (in ticks) for the Arboreal Extractor.
|
||||
#Range: 20 ~ 72000
|
||||
"Time Constant" = 500
|
||||
|
||||
[Devices.Composter]
|
||||
#This sets the base time constant (in ticks) for the Batch Composter.
|
||||
#Range: 20 ~ 72000
|
||||
"Time Constant" = 120
|
||||
#If TRUE, the Batch Composter will have particle effects when operating.
|
||||
Particles = true
|
||||
|
||||
[Devices.Fisher]
|
||||
#This sets the base time constant (in ticks) for the Aquatic Entangler.
|
||||
#Range: 400 ~ 72000
|
||||
"Time Constant" = 4800
|
||||
#This sets the time constant reduction (in ticks) per nearby Water source block for the Aquatic Entangler.
|
||||
#Range: 1 ~ 1000
|
||||
"Water Source Time Constant Reduction" = 20
|
||||
#If TRUE, the Aquatic Entangler will have particle effects when operating.
|
||||
Particles = true
|
||||
|
||||
|
||||
[Dynamos]
|
||||
|
||||
[Dynamos.Stirling]
|
||||
#This sets the base power generation (RF/t) for the Stirling Dynamo.
|
||||
#Range: 10 ~ 200
|
||||
"Base Power" = 40
|
||||
|
||||
[Dynamos.Compression]
|
||||
#This sets the base power generation (RF/t) for the Compression Dynamo.
|
||||
#Range: 10 ~ 200
|
||||
"Base Power" = 40
|
||||
|
||||
[Dynamos.Magmatic]
|
||||
#This sets the base power generation (RF/t) for the Magmatic Dynamo.
|
||||
#Range: 10 ~ 200
|
||||
"Base Power" = 40
|
||||
|
||||
[Dynamos.Numismatic]
|
||||
#This sets the base power generation (RF/t) for the Numismatic Dynamo.
|
||||
#Range: 10 ~ 200
|
||||
"Base Power" = 40
|
||||
|
||||
[Dynamos.Lapidary]
|
||||
#This sets the base power generation (RF/t) for the Lapidary Dynamo.
|
||||
#Range: 10 ~ 200
|
||||
"Base Power" = 40
|
||||
|
||||
[Dynamos.Disenchantment]
|
||||
#This sets the base power generation (RF/t) for the Disenchantment Dynamo.
|
||||
#Range: 10 ~ 200
|
||||
"Base Power" = 40
|
||||
|
||||
[Dynamos.Gourmand]
|
||||
#This sets the base power generation (RF/t) for the Gourmand Dynamo.
|
||||
#Range: 10 ~ 200
|
||||
"Base Power" = 40
|
||||
|
||||
[Machines]
|
||||
|
||||
[Machines.Furnace]
|
||||
#This sets the base power consumption (RF/t) for the Redstone Furnace.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Sawmill]
|
||||
#This sets the base power consumption (RF/t) for the Sawmill.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Pulverizer]
|
||||
#This sets the base power consumption (RF/t) for the Pulverizer.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Smelter]
|
||||
#This sets the base power consumption (RF/t) for the Induction Smelter.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Insolator]
|
||||
#This sets the base power consumption (RF/t) for the Phytogenic Insolator.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Centrifuge]
|
||||
#This sets the base power consumption (RF/t) for the Centrifugal Separator.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Press]
|
||||
#This sets the base power consumption (RF/t) for the Multiservo Press.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Crucible]
|
||||
#This sets the base power consumption (RF/t) for the Magma Crucible.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 80
|
||||
|
||||
[Machines.Chiller]
|
||||
#This sets the base power consumption (RF/t) for the Blast Chiller.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Refinery]
|
||||
#This sets the base power consumption (RF/t) for the Fractionating Still.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Pyrolyzer]
|
||||
#This sets the base power consumption (RF/t) for the Pyrolyzer.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 5
|
||||
|
||||
[Machines.Bottler]
|
||||
#This sets the base power consumption (RF/t) for the Fluid Encapsulator.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Brewer]
|
||||
#This sets the base power consumption (RF/t) for the Alchemical Imbuer.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 20
|
||||
|
||||
[Machines.Crystallizer]
|
||||
#This sets the base power consumption (RF/t) for the Crystallizer.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 5
|
||||
|
||||
[Machines.Crafter]
|
||||
#This sets the base power consumption (RF/t) for the Sequential Fabricator.
|
||||
#Range: 1 ~ 200
|
||||
"Base Power" = 20
|
||||
|
||||
["Global Options"]
|
||||
#If TRUE, Redstone Flux will act as its own energy system and will NOT be interoperable with 'Forge Energy' - only enable this if you absolutely know what you are doing and want the Thermal Series to use a unique energy system.
|
||||
"Standalone Redstone Flux" = false
|
||||
#If TRUE, most Thermal Blocks will retain Energy when dropped.
|
||||
#This setting does not control ALL blocks.
|
||||
"Blocks Retain Energy" = true
|
||||
#If TRUE, most Thermal Blocks will retain Inventory Contents when dropped.
|
||||
#This setting does not control ALL blocks.
|
||||
"Blocks Retain Inventory" = false
|
||||
#If TRUE, most Thermal Blocks will retain Tank Contents when dropped.
|
||||
#This setting does not control ALL blocks.
|
||||
"Blocks Retain Tank Contents" = false
|
||||
#If TRUE, Thermal Blocks will retain Augments when dropped.
|
||||
"Blocks Retain Augments" = true
|
||||
#If TRUE, Thermal Blocks will retain Redstone Control configuration when dropped.
|
||||
"Blocks Retain Redstone Control" = true
|
||||
#If TRUE, Thermal Blocks will retain Side configuration when dropped.
|
||||
"Blocks Retain Side Configuration" = true
|
||||
#If TRUE, Thermal Blocks will retain Transfer Control configuration when dropped.
|
||||
"Blocks Retain Transfer Control" = true
|
||||
|
||||
[Tools]
|
||||
|
||||
[Tools.Satchel]
|
||||
#A list of Items by Resource Location which are NOT allowed in Satchels.
|
||||
Denylist = ["thermal:satchel", "minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"]
|
||||
|
||||
[Mobs]
|
||||
#If TRUE, the Basalz Mob is enabled.
|
||||
Basalz = true
|
||||
#If TRUE, the Blitz Mob is enabled.
|
||||
Blitz = true
|
||||
#If TRUE, the Blizz Mob is enabled.
|
||||
Blizz = true
|
||||
#If TRUE, the Blitz can occasionally call down lightning bolts.
|
||||
"Blitz Lightning" = true
|
||||
|
||||
[Augments]
|
||||
#If TRUE, Side Reconfiguration is enabled by default on most augmentable blocks which support it.
|
||||
#If FALSE, an augment is required.
|
||||
#This setting does not control ALL blocks.
|
||||
"Default Side Reconfiguration" = true
|
||||
#If TRUE, Redstone Control is enabled by default on most augmentable blocks which support it.
|
||||
#If FALSE, an augment is required.
|
||||
#This setting does not control ALL blocks.
|
||||
"Default Redstone Control" = true
|
||||
#If TRUE, XP Storage is enabled by default on most augmentable blocks which support it.
|
||||
#If FALSE, an augment is required.
|
||||
#This setting does not control ALL blocks.
|
||||
"Default XP Storage" = false
|
||||
|
||||
[Villagers]
|
||||
#If TRUE, trades will be added to various Villagers.
|
||||
"Enable Villager Trades" = true
|
||||
#If TRUE, trades will be added to the Wandering Trader.
|
||||
"Enable Wandering Trader Trades" = true
|
||||
|
||||
[Devices]
|
||||
|
||||
[Devices.TreeExtractor]
|
||||
#This sets the base time constant (in ticks) for the Arboreal Extractor.
|
||||
#Range: 20 ~ 72000
|
||||
"Time Constant" = 500
|
||||
|
||||
[Devices.Composter]
|
||||
#This sets the base time constant (in ticks) for the Batch Composter.
|
||||
#Range: 20 ~ 72000
|
||||
"Time Constant" = 120
|
||||
#If TRUE, the Batch Composter will have particle effects when operating.
|
||||
Particles = true
|
||||
|
||||
[Devices.Fisher]
|
||||
#This sets the base time constant (in ticks) for the Aquatic Entangler.
|
||||
#Range: 400 ~ 72000
|
||||
"Time Constant" = 4800
|
||||
#This sets the time constant reduction (in ticks) per nearby Water source block for the Aquatic Entangler.
|
||||
#Range: 1 ~ 1000
|
||||
"Water Source Time Constant Reduction" = 20
|
||||
#If TRUE, the Aquatic Entangler will have particle effects when operating.
|
||||
Particles = true
|
||||
|
||||
|
|
|
|||
|
|
@ -1,63 +1,63 @@
|
|||
|
||||
#General settings
|
||||
[general]
|
||||
#This is a list of blocks that XNet considers to be 'unsided' meaning that it doesn't matter from what side you access things. This is currently only used to help with pasting channels
|
||||
unsidedBlocks = ["minecraft:chest", "minecraft:trapped_chest", "rftools:modular_storage", "rftools:storage_scanner", "rftools:pearl_injector"]
|
||||
#Maximum RF the controller can store
|
||||
#Range: 1 ~ 1000000000
|
||||
controllerMaxRF = 100000
|
||||
#Maximum RF the controller can receive per tick
|
||||
#Range: 1 ~ 1000000000
|
||||
controllerRfPerTick = 1000
|
||||
#Maximum RF the wireless router can store
|
||||
#Range: 1 ~ 1000000000
|
||||
wirelessRouterMaxRF = 100000
|
||||
#Maximum RF the wireless router can receive per tick
|
||||
#Range: 1 ~ 1000000000
|
||||
wirelessRouterRfPerTick = 5000
|
||||
#Maximum RF per tick the wireless router (tier 1) needs to publish a channel
|
||||
#Range: 0 ~ 1000000000
|
||||
wireless1RfPerChannel = 20
|
||||
#Maximum RF per tick the wireless router (tier 2) needs to publish a channel
|
||||
#Range: 0 ~ 1000000000
|
||||
wireless2RfPerChannel = 50
|
||||
#Maximum RF per tick the wireless router (infinite tier) needs to publish a channel
|
||||
#Range: 0 ~ 1000000000
|
||||
wirelessInfRfPerChannel = 200
|
||||
#Maximum RF the normal connector can store
|
||||
#Range: 1 ~ 1000000000
|
||||
maxRfConnector = 50000
|
||||
#Maximum RF the advanced connector can store
|
||||
#Range: 1 ~ 1000000000
|
||||
maxRfAdvancedConnector = 500000
|
||||
#Maximum RF/rate that a normal connector can input or output
|
||||
#Range: 1 ~ 1000000000
|
||||
maxRfRateNormal = 10000
|
||||
#Maximum RF/rate that an advanced connector can input or output
|
||||
#Range: 1 ~ 1000000000
|
||||
maxRfRateAdvanced = 100000
|
||||
#Maximum fluid per operation that a normal connector can input or output
|
||||
#Range: 1 ~ 1000000000
|
||||
maxFluidRateNormal = 1000
|
||||
#Maximum fluid per operation that an advanced connector can input or output
|
||||
#Range: 1 ~ 1000000000
|
||||
maxFluidRateAdvanced = 5000
|
||||
#Maximum number of published channels that a routing channel can support
|
||||
#Range: 1 ~ 1000000000
|
||||
maxPublishedChannels = 32
|
||||
#Power usage for the controller regardless of what it is doing
|
||||
#Range: 0 ~ 1000000000
|
||||
controllerRFPerTick = 0
|
||||
#Power usage for the controller per active channel
|
||||
#Range: 0 ~ 1000000000
|
||||
controllerChannelRFT = 1
|
||||
#Power usage for the controller per operation performed by one of the channels
|
||||
#Range: 0 ~ 1000000000
|
||||
controllerOperationRFT = 2
|
||||
#Range for a tier 1 antenna
|
||||
#Range: 0 ~ 1000000000
|
||||
antennaTier1Range = 100
|
||||
#Range for a tier 2 antenna
|
||||
#Range: 0 ~ 1000000000
|
||||
antennaTier2Range = 500
|
||||
|
||||
|
||||
#General settings
|
||||
[general]
|
||||
#This is a list of blocks that XNet considers to be 'unsided' meaning that it doesn't matter from what side you access things. This is currently only used to help with pasting channels
|
||||
unsidedBlocks = ["minecraft:chest", "minecraft:trapped_chest", "rftools:modular_storage", "rftools:storage_scanner", "rftools:pearl_injector"]
|
||||
#Maximum RF the controller can store
|
||||
#Range: 1 ~ 1000000000
|
||||
controllerMaxRF = 100000
|
||||
#Maximum RF the controller can receive per tick
|
||||
#Range: 1 ~ 1000000000
|
||||
controllerRfPerTick = 1000
|
||||
#Maximum RF the wireless router can store
|
||||
#Range: 1 ~ 1000000000
|
||||
wirelessRouterMaxRF = 100000
|
||||
#Maximum RF the wireless router can receive per tick
|
||||
#Range: 1 ~ 1000000000
|
||||
wirelessRouterRfPerTick = 5000
|
||||
#Maximum RF per tick the wireless router (tier 1) needs to publish a channel
|
||||
#Range: 0 ~ 1000000000
|
||||
wireless1RfPerChannel = 20
|
||||
#Maximum RF per tick the wireless router (tier 2) needs to publish a channel
|
||||
#Range: 0 ~ 1000000000
|
||||
wireless2RfPerChannel = 50
|
||||
#Maximum RF per tick the wireless router (infinite tier) needs to publish a channel
|
||||
#Range: 0 ~ 1000000000
|
||||
wirelessInfRfPerChannel = 200
|
||||
#Maximum RF the normal connector can store
|
||||
#Range: 1 ~ 1000000000
|
||||
maxRfConnector = 50000
|
||||
#Maximum RF the advanced connector can store
|
||||
#Range: 1 ~ 1000000000
|
||||
maxRfAdvancedConnector = 500000
|
||||
#Maximum RF/rate that a normal connector can input or output
|
||||
#Range: 1 ~ 1000000000
|
||||
maxRfRateNormal = 10000
|
||||
#Maximum RF/rate that an advanced connector can input or output
|
||||
#Range: 1 ~ 1000000000
|
||||
maxRfRateAdvanced = 100000
|
||||
#Maximum fluid per operation that a normal connector can input or output
|
||||
#Range: 1 ~ 1000000000
|
||||
maxFluidRateNormal = 1000
|
||||
#Maximum fluid per operation that an advanced connector can input or output
|
||||
#Range: 1 ~ 1000000000
|
||||
maxFluidRateAdvanced = 5000
|
||||
#Maximum number of published channels that a routing channel can support
|
||||
#Range: 1 ~ 1000000000
|
||||
maxPublishedChannels = 32
|
||||
#Power usage for the controller regardless of what it is doing
|
||||
#Range: 0 ~ 1000000000
|
||||
controllerRFPerTick = 0
|
||||
#Power usage for the controller per active channel
|
||||
#Range: 0 ~ 1000000000
|
||||
controllerChannelRFT = 1
|
||||
#Power usage for the controller per operation performed by one of the channels
|
||||
#Range: 0 ~ 1000000000
|
||||
controllerOperationRFT = 2
|
||||
#Range for a tier 1 antenna
|
||||
#Range: 0 ~ 1000000000
|
||||
antennaTier1Range = 100
|
||||
#Range for a tier 2 antenna
|
||||
#Range: 0 ~ 1000000000
|
||||
antennaTier2Range = 500
|
||||
|
||||
|
|
|
|||
File diff suppressed because one or more lines are too long
Loading…
Reference in New Issue