optimisation: remove 3 calls to __divsf3
Change in memory: Flash: -34 bytes SRAM: 0 bytes
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@ -9574,7 +9574,7 @@ void prepare_move(uint16_t start_segment_idx)
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void prepare_arc_move(bool isclockwise, uint16_t start_segment_idx) {
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float r = hypot(offset[X_AXIS], offset[Y_AXIS]); // Compute arc radius for mc_arc
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// Trace the arc
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mc_arc(current_position, destination, offset, feedrate * feedmultiply / 60 / 100.0, r, isclockwise, start_segment_idx);
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mc_arc(current_position, destination, offset, (feedrate * feedmultiply) / 6000.f, r, isclockwise, start_segment_idx);
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// As far as the parser is concerned, the position is now == target. In reality the
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// motion control system might still be processing the action and the real tool position
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// in any intermediate location.
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@ -56,7 +56,7 @@ void mc_arc(const float* position, float* target, const float* offset, float fee
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if (cs.arc_segments_per_sec > 0)
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{
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// 20200417 - FormerLurker - Implement MIN_ARC_SEGMENTS if it is defined - from Marlin 2.0 implementation
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float mm_per_arc_segment_sec = (feed_rate / 60.0f) * (1.0f / cs.arc_segments_per_sec);
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float mm_per_arc_segment_sec = feed_rate / (60.f * float(cs.arc_segments_per_sec));
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if (mm_per_arc_segment_sec < mm_per_arc_segment)
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mm_per_arc_segment = mm_per_arc_segment_sec;
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}
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