Changed 'denoise' into more commonly used term 'debounce'.
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b05e358223
commit
a8d21ebb92
72
home.c
72
home.c
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@ -37,18 +37,18 @@ void home_x_negative() {
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x_enable();
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#if defined X_MIN_PIN
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uint8_t denoise_count = 0;
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uint8_t debounce_count = 0;
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// home X
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x_enable();
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// hit home hard
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x_direction(0);
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while (denoise_count < 8) {
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// denoise
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while (debounce_count < 8) {
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// debounce
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if (x_min())
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denoise_count++;
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debounce_count++;
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else
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denoise_count = 0;
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debounce_count = 0;
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// step
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x_step();
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delay(5);
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@ -56,7 +56,7 @@ void home_x_negative() {
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// wait until next step time
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delay((uint32_t) (60.0 * 1000000.0 / STEPS_PER_MM_X / ((float) MAXIMUM_FEEDRATE_X)));
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}
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denoise_count = 0;
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debounce_count = 0;
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// back off slowly
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x_direction(1);
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@ -85,18 +85,18 @@ void home_x_positive() {
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x_enable();
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#if defined X_MAX_PIN
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uint8_t denoise_count = 0;
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uint8_t debounce_count = 0;
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// home X
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x_enable();
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// hit home hard
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x_direction(1);
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while (denoise_count < 8) {
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// denoise
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while (debounce_count < 8) {
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// debounce
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if (x_max())
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denoise_count++;
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debounce_count++;
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else
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denoise_count = 0;
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debounce_count = 0;
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// step
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x_step();
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delay(5);
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@ -104,7 +104,7 @@ void home_x_positive() {
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// wait until next step time
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delay((uint32_t) (60.0 * 1000000.0 / STEPS_PER_MM_X / ((float) MAXIMUM_FEEDRATE_X)));
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}
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denoise_count = 0;
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debounce_count = 0;
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// back off slowly
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x_direction(0);
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@ -133,18 +133,18 @@ void home_y_negative() {
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y_enable();
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#if defined Y_MIN_PIN
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uint8_t denoise_count = 0;
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uint8_t debounce_count = 0;
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// home Y
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y_enable();
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// hit home hard
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y_direction(0);
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while (denoise_count < 8) {
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// denoise
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while (debounce_count < 8) {
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// debounce
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if (y_min())
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denoise_count++;
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debounce_count++;
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else
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denoise_count = 0;
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debounce_count = 0;
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// step
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y_step();
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delay(5);
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@ -152,7 +152,7 @@ void home_y_negative() {
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// wait until neyt step time
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delay((uint32_t) (60.0 * 1000000.0 / STEPS_PER_MM_Y / ((float) MAXIMUM_FEEDRATE_Y)));
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}
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denoise_count = 0;
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debounce_count = 0;
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// back off slowly
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y_direction(1);
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@ -181,18 +181,18 @@ void home_y_positive() {
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y_enable();
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#if defined Y_MAX_PIN
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uint8_t denoise_count = 0;
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uint8_t debounce_count = 0;
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// home Y
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y_enable();
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// hit home hard
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y_direction(1);
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while (denoise_count < 8) {
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// denoise
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while (debounce_count < 8) {
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// debounce
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if (y_max())
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denoise_count++;
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debounce_count++;
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else
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denoise_count = 0;
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debounce_count = 0;
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// step
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y_step();
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delay(5);
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@ -200,7 +200,7 @@ void home_y_positive() {
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// wait until neyt step time
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delay((uint32_t) (60.0 * 1000000.0 / STEPS_PER_MM_Y / ((float) MAXIMUM_FEEDRATE_Y)));
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}
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denoise_count = 0;
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debounce_count = 0;
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// back off slowly
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y_direction(0);
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@ -229,18 +229,18 @@ void home_z_negative() {
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z_enable();
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#if defined Z_MIN_PIN
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uint8_t denoise_count = 0;
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uint8_t debounce_count = 0;
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// home Z
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z_enable();
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// hit home hard
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z_direction(0);
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while (denoise_count < 8) {
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// denoise
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while (debounce_count < 8) {
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// debounce
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if (z_min())
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denoise_count++;
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debounce_count++;
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else
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denoise_count = 0;
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debounce_count = 0;
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// step
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z_step();
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delay(5);
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@ -248,7 +248,7 @@ void home_z_negative() {
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// wait until next step time
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delay((uint32_t) (60.0 * 1000000.0 / STEPS_PER_MM_Z / ((float) MAXIMUM_FEEDRATE_Z)));
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}
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denoise_count = 0;
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debounce_count = 0;
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// back off slowly
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z_direction(1);
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@ -278,18 +278,18 @@ void home_z_positive() {
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z_enable();
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#if defined Z_MAX_PIN
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uint8_t denoise_count = 0;
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uint8_t debounce_count = 0;
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// home Z
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z_enable();
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// hit home hard
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z_direction(1);
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while (denoise_count < 8) {
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// denoise
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while (debounce_count < 8) {
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// debounce
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if (z_max())
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denoise_count++;
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debounce_count++;
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else
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denoise_count = 0;
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debounce_count = 0;
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// step
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z_step();
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delay(5);
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@ -297,7 +297,7 @@ void home_z_positive() {
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// wait until next step time
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delay((uint32_t) (60.0 * 1000000.0 / STEPS_PER_MM_Z / ((float) MAXIMUM_FEEDRATE_Z)));
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}
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denoise_count = 0;
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debounce_count = 0;
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// back off slowly
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z_direction(0);
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