Add lcd_commands_type == LcdCommands::Layer1Cal
just in case blocks_queued() is 0 for one instant between
lcd_command steps
Change in memory:
Flash: +8 bytes
SRAM: 0 bytes
Fixes an issue with running first layer calibration twice in a row.
Improvements:
Now the Z baby step menu closes automatically when first layer calibration is done.
No need to wait for a timeout or close the menu manually by setting a variable
If the baby stepping menu is open, and suddenly
the printer enters a state where baby stepping
is not allowed.
The printer will save the last value before closing the menu.
When LcdCommands != Idle, don't dismiss
the Z baby step menu. This saves 20B
Change in memory:
Flash: -130 bytes
SRAM: 0 bytes
The fact that the relationship between
machine position and pixel index is not linear
means we cannot simply rely on comparing
the previous position to the next machine position. i.e derivative of E_AXIS
Because around the max amplitude of the triangle wave
the slope will suddenly change sign and will create a deadzone
which has width 2*mm_per_pixel.
For MMU2S this is ~10mm (or two pixels).
Instead we should split the moves.
And only plan the 2nd move once we're
at the top of the triangle wave. That way we don't really care about the position delta.
Now we just calculate the current y(x)
position relative to current position and divide by mm_per_pixel.
If there is a delta measured with unit 'pixel' then that means
its time to render the next pixel.
This solution seems to work well so far on my end.
Change in memory:
Flash: +2 bytes
SRAM: 0 bytes
This fixes an issue where sometimes
not all 20 pixels are rendered.
It is better to render 1 too many pixels (sometimes), rather than rendering too few.
Change in memory:
Flash: +18 bytes
SRAM: 0 bytes
In case we are running a retry, the firmware
should clear the old rendering before
starting on a new one
Change in memory:
Flash: +6 bytes
SRAM: 0 bytes